CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »StackonClown wrote: »This is a very cynical move by moneymax.. I will *never* buy necrom, and soon cancel eso+ I will continue to play for free since i have invested thousands of dollars and hours into eso.
Even a reduced value of splash damage may have been palatable, but not a complete hammer.
It is just a reduced cleave though - it's not like they're removing the cleave outright. The final tick still does cleave and the final tick is the most damaging by far.
It’s only a nerf to cleave…
It’s only a nerf to Storm Master…
It’s only a nerf to empower…
Cool, and every single one of those things was overperforming.
What's more is none of those nerfs have changed what is achievable with a heavy attack build.
We can say the same exact thing for U35 and and that did not stop the forum freak out over it. Maybe we should have should just have added a rather flippant “cool” and everyone would have just accepted it and moved on.
And “overperforming”? That is a meaningless term. It’s so subjective and is just the go to phrase used by people justifying nerfs for other players.
Daggers are overperforming…
Necros are overperforming…
Everyone doing over 100k dps are overperforming…
A meaningless subjective argument.
Players using “classic” HA builds have no fall back. They have no real alternative build they can turn to. And you are telling them their already 2nd tier build is overperforming? All you are doing is just pushing them away.
I guess we can have less people doing endgame, less reason to improve its budget, or even have less reason to sustain the current budget for it. Is that “cool”?
•••
And since the post is pretty long already I might as well go on a bit of a rant.
Why the HA build is important is because it fixes a fundamental flaw in eso. And that is the combat system in ESO is terrible. It is the biggest complaint about eso.
If people outside of these forums ever talk about the game, the number one complaint is its combat system.
Look at the thread on mmo-champ:
https://www.mmo-champion.com/threads/1743103-Megathread-The-Elder-Scrolls-Online-Tamriel-Unlimited/page213
“I've been playing all this time and will continue to play for a while yet,for a variety of reasons, but its in spite of the combat this game has…”
“is worth pointing out that it's more than animation cancelling, it's kind of the whole package. it just feels bad.”
“Combat still sucks, but I'm back and playing and still haven't the foggiest clue how to weave.”
Three different players, all complaining about the combat system. And best defense someone can come up with is that they don’t have to do it for overland questing.
The hA build broke away from that, the whole bar swapping, weaving #%€! Is not fun. Nor does it feel appropriate for a fantasy game much less an Elder Scrolls game.
All of the heroes in “Lord of the Rings” basically have one bar builds. Grimli uses an axe, Legolas uses a bow. They don’t switch to a staff or something stupid and immediately go back to their main weapon. They live out the player fantasy on screen and btw how it played out in the single player elder scrolls games as well.
And one bar HA builds play like how elder scrolls games should play like, where the weapon feels more than a stat stitck.
Now I am not personally a staff person, I like bows, I wish there was a HA build with a bow that could keep up with staffs. But I don’t want to see HA staff builds nerfed, I want bows buffed so players can have a choice.
Because even though I have done vMoL on a two bar build, I hate playing it. I hate it so, so much. Keeping track of timers switching, bars, weaving, it all sucks.
And I think that is why so many players flocked to single bar HA builds. Even though it was not the highest dps build, it did not have to deal with the awfulness that is the eso combat system. It played to the power fantasy of players, while avoiding the pitfalls of unrealistic (even in a fantasy reality) twitchy combat.
So “oh no” this build was overperforming. This mid tier build that people actually liked doing, that did not conform to the standard eso combat that is wildly unpopular (even among people who are current players), was doing far too much damage. Yes, enjoyment must be squashed, so that players that cling to the old ways of combat can feel extra better about themselves in their already superior two bar builds.
StackonClown wrote: »
Zenny - you are giving a big 'scroo you' to a large group of players because a few ppl cried they died in pvp + $$$
CameraBeardThePirate wrote: »
CameraBeardThePirate wrote: »
If people weren't cheesing tri-focus in IC, then this wouldn't be an issue.
CameraBeardThePirate wrote: »
the1andonlyskwex wrote: »CameraBeardThePirate wrote: »
If people weren't cheesing tri-focus in IC, then this wouldn't be an issue.
The bigger problem is that tri focus is so powerful in PvE that nothing other than lightning staff heavy attack builds are worth the additional effort for any content easier than score pushing in vet trials.
StackonClown wrote: »the1andonlyskwex wrote: »CameraBeardThePirate wrote: »
If people weren't cheesing tri-focus in IC, then this wouldn't be an issue.
The bigger problem is that tri focus is so powerful in PvE that nothing other than lightning staff heavy attack builds are worth the additional effort for any content easier than score pushing in vet trials.
So you dont have an issue with it in PVP? - and merely want a nerf in PVE so you can grind different sets?
[snip]
Bushido2513 wrote: »CameraBeardThePirate wrote: »
Actually this was more of a bug than an exploit.
You are giving misleading information. Tri focus isn't strong. In this case it only served to mirror and redirect the original damage which was actually amplified by other effects not related to tri focus.
Also it only hit so hard in PVP because battle spirit didn't mitigate it when the source before the mirror/redirect was an ad, boss, etc. Tri focus on a group of only players didn't have nearly the same effect.
Tri focus is generally no stronger than if I took most tooltips from PvE and said let them hit a player in PVP without being halved or removing bonuses just for monsters and such.
CameraBeardThePirate wrote: »
I'm not giving any misleading information.
People in IC are exploiting the bug that Tri-Focus bypasses Battle Spirit. That is a fact.
CameraBeardThePirate wrote: »
It is also a fact that Tri-Focus provides an insanely high power ceiling to Lightning Staves and only Lightning Staves. That is a fact.
StackonClown wrote: »the1andonlyskwex wrote: »CameraBeardThePirate wrote: »
If people weren't cheesing tri-focus in IC, then this wouldn't be an issue.
The bigger problem is that tri focus is so powerful in PvE that nothing other than lightning staff heavy attack builds are worth the additional effort for any content easier than score pushing in vet trials.
So you dont have an issue with it in PVP? - and merely want a nerf in PVE so you can grind different sets?
[snip]
the1andonlyskwex wrote: »StackonClown wrote: »the1andonlyskwex wrote: »CameraBeardThePirate wrote: »
If people weren't cheesing tri-focus in IC, then this wouldn't be an issue.
The bigger problem is that tri focus is so powerful in PvE that nothing other than lightning staff heavy attack builds are worth the additional effort for any content easier than score pushing in vet trials.
So you dont have an issue with it in PVP? - and merely want a nerf in PVE so you can grind different sets?
[snip]
I pretty much only PvP in BGs, but I rarely see lightning staff heavy attack builds there.
On the other hand, when I queue to vet dungeons as a healer, I regularly get groups with 3 lightning staff heavy attack builds (including a fake tank). Tri Focus is overperforming in PvE to the point where the devs know they have to nerf it for the (long term) health of the game, regardless of whether players are (currently) asking for changes or not.
AOE dmg was the peculiarity of lightning HA builds and it's gone.
I'm not a fanboy of this or that content creator but nefas did a smart test, the Xy one only showed the single target dmg. Meaningless.
I agree. The one from Xy seemed to be aimed at shilling for ZOS by showing what it does in groups and not for solo players. I went on the PTS many times testing this out and if you're a solo player you're getting a HUGE nerf. Personally, I sense the connection between Lightning staff playstyle and the Arcanist playstyle is the issue. I can't prove it of course so don't take my word for it since it's just my opinion.
The problem for me now, is this nerf came out of nowhere which makes me wonder what nerf is next for no reason at all. Maybe kill the AOE damage for Blastbones? Sound far fetched? Before Tri-Focus nerf I would have thought so but now? With all due respect, I'm losing faith in these dev's on a daily basis and every PTS patch I look to see if maybe this time, they listened and reversed the Tri-Focus nerf. At this point I doubt it will happen. The real question for me is ... where is my breaking point? There are a lot of games out there and when the dev's start killing the fun stuff, what do you have left?
JanTanhide wrote: »
Update 35 was the biggest fiasco ever in this game. My opinion is hundreds of thousands of original players left the game due to it. Did ZOS learn from that fiasco? Nope. They just don't listen and it seems they just don't care.
Bushido2513 wrote: »I get that we can't just have continued power creep or stale metas but this way of dealing with things doesn't seem to be making players happy either.JanTanhide wrote: »
Update 35 was the biggest fiasco ever in this game. My opinion is hundreds of thousands of original players left the game due to it. Did ZOS learn from that fiasco? Nope. They just don't listen and it seems they just don't care.
In their defense if people kept giving me money no matter what I did I probably wouldn't listen either. That's a half kidding joke. I think we'll never know the real story behind the scenes but it's obvious they have a cash cow that they are unable to or don't care to tend to properly.
I mean it's clear that players would come back/throw stacks of cash at this game if they would just put out the money to fix up the underperforming areas. I suspect there are just other agendas and directives for the revenue that is currently coming in.
I feel you on being tired of the wild swings like this one so often. You get a rotation/gear/skills all ready to go and then yeah for whatever reason you're going to now have to change some or all of that out to get even somewhat near where you used to be.
StackonClown wrote: »I've read a lot of other threads, in spite of the pleading its not pvp, in my mind there are 2 big reasons:
1/ someone died in pvp from splash damage and went back crying to mommy
2/ Necrom/Arcanist is massively underselling
I will never buy necrom + will unsub eso+ once u39 goes live.
Zenny - you are giving a big 'scroo you' to a large group of players because a few ppl cried they died in pvp + $$$
i11ionward wrote: »StackonClown wrote: »I've read a lot of other threads, in spite of the pleading its not pvp, in my mind there are 2 big reasons:
1/ someone died in pvp from splash damage and went back crying to mommy
2/ Necrom/Arcanist is massively underselling
I will never buy necrom + will unsub eso+ once u39 goes live.
Zenny - you are giving a big 'scroo you' to a large group of players because a few ppl cried they died in pvp + $$$
It took ZOS a whole year to balance mara's, in pvp for a long time some classes dominate over others, all players complain that they are tired of the heal tank meta. Clearly, ZOS does not prioritize the PVP audience in its business. Tri focus PvE to PvP damage is only possible in IC, believe me IC is usually dead (pc EU), there aren't enough players playing there to make a lot of complaints. The fact that the tri focus nerf was due to PVP is unbelievable.
i11ionward wrote: »StackonClown wrote: »I've read a lot of other threads, in spite of the pleading its not pvp, in my mind there are 2 big reasons:
1/ someone died in pvp from splash damage and went back crying to mommy
2/ Necrom/Arcanist is massively underselling
I will never buy necrom + will unsub eso+ once u39 goes live.
Zenny - you are giving a big 'scroo you' to a large group of players because a few ppl cried they died in pvp + $$$
It took ZOS a whole year to balance mara's, in pvp for a long time some classes dominate over others, all players complain that they are tired of the heal tank meta. Clearly, ZOS does not prioritize the PVP audience in its business. Tri focus PvE to PvP damage is only possible in IC, believe me IC is usually dead (pc EU), there aren't enough players playing there to make a lot of complaints. The fact that the tri focus nerf was due to PVP is unbelievable.
There are plenty of threads complaining about people "exploiting" heavy attack splash damage in IC, but I don't see a lot of threads from people complaining about splash damage in PvE.
CameraBeardThePirate wrote: »Bushido2513 wrote: »CameraBeardThePirate wrote: »
Actually this was more of a bug than an exploit.
You are giving misleading information. Tri focus isn't strong. In this case it only served to mirror and redirect the original damage which was actually amplified by other effects not related to tri focus.
Also it only hit so hard in PVP because battle spirit didn't mitigate it when the source before the mirror/redirect was an ad, boss, etc. Tri focus on a group of only players didn't have nearly the same effect.
Tri focus is generally no stronger than if I took most tooltips from PvE and said let them hit a player in PVP without being halved or removing bonuses just for monsters and such.
I'm not giving any misleading information.
People in IC are exploiting the bug that Tri-Focus bypasses Battle Spirit. That is a fact.
Tri-Focus provides an insanely high power ceiling to Lightning Staves and only Lightning Staves. That is a fact.
Heavy attack sets were more powerful on Lightning Staves by up to an order of magnitude more than other staves because Tri-Focus applies any HA modifier to all targets without any sort of cap or falloff. That is a fact.
Please explain where my misinformation is.
i11ionward wrote: »StackonClown wrote: »I've read a lot of other threads, in spite of the pleading its not pvp, in my mind there are 2 big reasons:
1/ someone died in pvp from splash damage and went back crying to mommy
2/ Necrom/Arcanist is massively underselling
I will never buy necrom + will unsub eso+ once u39 goes live.
Zenny - you are giving a big 'scroo you' to a large group of players because a few ppl cried they died in pvp + $$$
It took ZOS a whole year to balance mara's, in pvp for a long time some classes dominate over others, all players complain that they are tired of the heal tank meta. Clearly, ZOS does not prioritize the PVP audience in its business. Tri focus PvE to PvP damage is only possible in IC, believe me IC is usually dead (pc EU), there aren't enough players playing there to make a lot of complaints. The fact that the tri focus nerf was due to PVP is unbelievable.
There are plenty of threads complaining about people "exploiting" heavy attack splash damage in IC, but I don't see a lot of threads from people complaining about splash damage in PvE.
Because PvE mobs don't have forum accounts and it's PvE mobs that are on reciving end when it comes to PvE. Fact You don't see something being complained about doesn't mean it's not an issue especially when it comes to PvE.
Also Your narration is a bit far-fetched. Fact that You don't see threads complaining directly about AoE dmg of lightning staff doesn't mean there wasn't lots of complaints about it. In few massive threads about HA setups, lots of comments saying that nerf to one bar HA setups is justified was mentioning AoE as one of the reasons.
Meanwhile in the real world (a sample of comments from Nefas’s YT):
U can tell this change is not made because of players feedbacks, it's clearly interreference from the finance department because the Necrom sales revenue prob failed to meet certain financial goals
It’s because they want you to pay up and play an archanist. All these changes bud the one barchanist builds. The tentacles and beam are both channels. Add the aoe dot and a wall and you’re set
Oh god I hate that trash of an update, I took a 7 month break because of it. Might take another one when once Starfield releases and Baldurs Gate 3.
Zos been going down the path bungie took with it's decisions/updates. I'm closing my wallet to this game as I'm losing hope in it's future.
Little by little I've never been more bored with the game.
Yet month to month I keep giving them my money hoping for better results.
They are screwing some few things that actually were good in the game. The combat system is weird and clunky even with the HA builds helping to feel more fluid and simple - so they decided to create an overpowered new class (who will be nerfed soon) and destroy the HA mechanics slowly at each new update. Why? I personally play this game because I love TES lore and characters and have friends playing but...this is so messy.
they are selling Arcanist as the new "begginer best friend" - but they will nerf Arcanist soon enough
I’ve never seen a company nerf their game into the ground this hard holy ***. Every little bit of fun I’ve had in this game has either been nerfed away or broken due to server instability.
So nerf class that many enjoy and get people to want to play archanist. Once players get addicted to archanist and start destroying content be prepared for a nerf even on paid content . It’s endless . Meanwhile let’s ignore the pvp aspect balance that matter where in pve is shouldn’t matter .
This was a stupid change in 2016 and its a stupid change in 2023.
I have to agree with others here. This just reeks of trying to make people play arcanist to regain the feeling of playing a heavy attack build. As usual, zos disappoints me.
"Buy our expansion and shoot laser beam! Don't play the other dumb classes!" -Crown Store Studios
That's... interesting. I was under the impression that they(and followers) were some of the main youtubers saying HA lightening attack was too strong to begin with(perhaps Im mistaken? I do know of two for sure, but Nefas is new to me)
If anything this is only a small part of what's being said there. Word of mouth kept me from this game for the first couple of years, and word of mouth brought me to it(that they'd gotten better and it was solo friendly)
The real problem I have with this change is that, once again, it was not something asked for or needed.
The devs then try and put a positive spin on it, implying that the final changes were what people actually wanted.
Beefstickbandit wrote: »CameraBeardThePirate wrote: »Bushido2513 wrote: »CameraBeardThePirate wrote: »
Actually this was more of a bug than an exploit.
You are giving misleading information. Tri focus isn't strong. In this case it only served to mirror and redirect the original damage which was actually amplified by other effects not related to tri focus.
Also it only hit so hard in PVP because battle spirit didn't mitigate it when the source before the mirror/redirect was an ad, boss, etc. Tri focus on a group of only players didn't have nearly the same effect.
Tri focus is generally no stronger than if I took most tooltips from PvE and said let them hit a player in PVP without being halved or removing bonuses just for monsters and such.
I'm not giving any misleading information.
People in IC are exploiting the bug that Tri-Focus bypasses Battle Spirit. That is a fact.
Tri-Focus provides an insanely high power ceiling to Lightning Staves and only Lightning Staves. That is a fact.
Heavy attack sets were more powerful on Lightning Staves by up to an order of magnitude more than other staves because Tri-Focus applies any HA modifier to all targets without any sort of cap or falloff. That is a fact.
Please explain where my misinformation is.
This guy claiming "facts" without providing facts does not in fact make them facts.