From a devs perspective if the Tri-Focus damage is so overpowered and creates the majority of the AoE than a simple reduction by e.g. 1/3 would easily do the trick. That is why this change is so weird.
Look at it in terms of how Trifocus already interacts with the other two staff types: both have a "fully-charged attack" caveat. So what ZOS has done is apply that same caveat to lightning to standardise the passive as one designed purely to impact fully-charged staff attacks.
From that point of view it does make sense, but I do agree that ZOS needs to appreciate that players have become accustomed to lightning staff working this way for years, so such a change is far more jarring and negatively received than achieving the AoE output reduction by cutting the AoE %.
Dear Devs.
I understand that you wanted to reduce the strong AoE with the lightning staff. Not sure that was such a big problem but I can except that it was slightly too strong.
But you are taking a sledgehammer approach to fix a slightly bent nail.
You could have left it all as it is with every tick and just reduced the AoE damage by e.g. 1/3 and it would have been just fine.
If you are hell bent on doing only the last tick than double the last tick AoE damage for lightning staff as some kind of "big lightning explosion."
I also don't understand why this change was made but unlike you I will not accept it was too strong. It wasn't. There is no game play reason I've heard yet to justify this. The forums weren't filled with people complaining. There was no sudden change that made this passive supper duper strong to the point of affecting everyone else's game play. I could see though in PvP, you could hit a player while killing a nearby MOB, hitting that player for 100% of the damage but that's easily fixed within PvP without destroying the whole thing.
There was no issue with this passive from the perspective of someone playing the game. Not a machine. Not a data set. A player playing the game.
I have no issue with changes. In fact, change is good! That's what happens in MMO's after all and it's a strength that sets them apart from other genres, but to change a core game ability, present in the game since the start for no reason is wrong. People were having fun. People enjoyed it. The Tr-Focus passive caused no issues for anyone yet it was changed to something completely different that will alter some people's play styles drastically. Go on the PTS and see. It's a major deal with limited workarounds.
IMO, this is what's killing some MMO's these days. Too many changes that take away fun at the expense of what .... a blip on a database printout? Too many people acquiesce to needless changes and that's why they keep coming. Yes, this triggered me and I'm not going to apologize for it but changes like this, for no apparent reason, have left me exhausted with the whole thing. YMMV
Bl4ckR3alm93 wrote: »I think everyone needs to calm down, actually do some research on this being tested ( Xynode Gaming latest 2 videos on it ) or test yourself because its already been tested and confirmed that the nerf really wasnt a nerf and more of a rebalance so no need for bashing. Your OakenSorcs are going to be just fine and actually perform better then the current OakenSorc in certain cases as the Devs did listen to feedback and carefully. This next update is actually really good and I cant wait see it released. Literally people on the forums are crying and overreacting for no reason because of laziness to do research and test.
AOE dmg was the peculiarity of lightning HA builds and it's gone.
I'm not a fanboy of this or that content creator but nefas did a smart test, the Xy one only showed the single target dmg. Meaningless.
AOE dmg was the peculiarity of lightning HA builds and it's gone.
I'm not a fanboy of this or that content creator but nefas did a smart test, the Xy one only showed the single target dmg. Meaningless.
AOE dmg was the peculiarity of lightning HA builds and it's gone.
I'm not a fanboy of this or that content creator but nefas did a smart test, the Xy one only showed the single target dmg. Meaningless.
AOE dmg was the peculiarity of lightning HA builds and it's gone.
I'm not a fanboy of this or that content creator but nefas did a smart test, the Xy one only showed the single target dmg. Meaningless.
What did Nefas really show, besides the actuality that Trifocus no longer applies to the first 2 channeled tics? I'm struggling to understand, because at one point he talks about not dealing enough damage any more for the healing needed to survive, but he's wearing Oakensoul not Pale Order, and Crit Surge only procs a maximum of once per second & doesn't work with lightning Trifocus because it cannot crit. So what was he on about with regard to survivability; that it's no longer possible to burn down most of those mobs before the incoming damage overwhelms Crit Surge's very limited healing capacity? He could've slaughtered that entire trash pull by slotting an active heal instead of Crit Surge - or using Matriarch instead of Tormentor for the burst heal - and putting in minimal additional effort.
This is Xynode's latest video about the changes (PC PTS vs. PS5 live comparison), and showcases both ST & AoE:
https://www.youtube.com/watch?v=EFe6EDlGnco
For a pure dummy comparison skim to the end, where he uses an atro with a bunch of skeletons around it. Trifocus AoE is around 40% less looking at the numbers there, whilst ST is about 14% more.
AOE dmg was the peculiarity of lightning HA builds and it's gone.
I'm not a fanboy of this or that content creator but nefas did a smart test, the Xy one only showed the single target dmg. Meaningless.
Suna_Ye_Sunnabe wrote: »AOE dmg was the peculiarity of lightning HA builds and it's gone.
I'm not a fanboy of this or that content creator but nefas did a smart test, the Xy one only showed the single target dmg. Meaningless.
Xynode has a bad habit of trying to make every change look positive, even when they're not, so I discard his opinions. His test showed nothing useful for what people actually wanted to see, like a solo arena or solo content. Nefas actually did, and his conclusion was much more realistic.
Suna_Ye_Sunnabe wrote: »AOE dmg was the peculiarity of lightning HA builds and it's gone.
I'm not a fanboy of this or that content creator but nefas did a smart test, the Xy one only showed the single target dmg. Meaningless.
Xynode has a bad habit of trying to make every change look positive, even when they're not, so I discard his opinions. His test showed nothing useful for what people actually wanted to see, like a solo arena or solo content. Nefas actually did, and his conclusion was much more realistic.
Suna_Ye_Sunnabe wrote: »AOE dmg was the peculiarity of lightning HA builds and it's gone.
I'm not a fanboy of this or that content creator but nefas did a smart test, the Xy one only showed the single target dmg. Meaningless.
Xynode has a bad habit of trying to make every change look positive, even when they're not, so I discard his opinions. His test showed nothing useful for what people actually wanted to see, like a solo arena or solo content. Nefas actually did, and his conclusion was much more realistic.
Luckily you can still easily clear veteran solo Arenas with an Oakensoul HA build even with the nerf to Tri-Focus. I don't have videos or anything, but I've done the Trifecta with okay scores on the PTS with a Sorc and a Warden (and I'm far from a great player).
Now I'm not saying that the nerf to the AOE damage from Heavy Attacks isn't noticeable, but it's not the end of the world or anything. If you do more than just Heavy Attack your way through content, you'll probably be fine.
StackonClown wrote: »This is a very cynical move by moneymax.. I will *never* buy necrom, and soon cancel eso+ I will continue to play for free since i have invested thousands of dollars and hours into eso.
Even a reduced value of splash damage may have been palatable, but not a complete hammer.
CameraBeardThePirate wrote: »StackonClown wrote: »This is a very cynical move by moneymax.. I will *never* buy necrom, and soon cancel eso+ I will continue to play for free since i have invested thousands of dollars and hours into eso.
Even a reduced value of splash damage may have been palatable, but not a complete hammer.
It is just a reduced cleave though - it's not like they're removing the cleave outright. The final tick still does cleave and the final tick is the most damaging by far.
ricklaverd wrote: »Its useless. I know some casual players who quit because of this
CameraBeardThePirate wrote: »StackonClown wrote: »This is a very cynical move by moneymax.. I will *never* buy necrom, and soon cancel eso+ I will continue to play for free since i have invested thousands of dollars and hours into eso.
Even a reduced value of splash damage may have been palatable, but not a complete hammer.
It is just a reduced cleave though - it's not like they're removing the cleave outright. The final tick still does cleave and the final tick is the most damaging by far.
It’s only a nerf to cleave…
It’s only a nerf to Storm Master…
It’s only a nerf to empower…
Oaken HA will still hit 90k next patch. People are so melodramatic. You can still do the content you're doing today. Single target is still decent, especially for low effort. If you want more aoe go with Arcanist instead. It's as easy and you can also do 1 bar Oaken.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »StackonClown wrote: »This is a very cynical move by moneymax.. I will *never* buy necrom, and soon cancel eso+ I will continue to play for free since i have invested thousands of dollars and hours into eso.
Even a reduced value of splash damage may have been palatable, but not a complete hammer.
It is just a reduced cleave though - it's not like they're removing the cleave outright. The final tick still does cleave and the final tick is the most damaging by far.
It’s only a nerf to cleave…
It’s only a nerf to Storm Master…
It’s only a nerf to empower…
Cool, and every single one of those things was overperforming.
What's more is none of those nerfs have changed what is achievable with a heavy attack build.