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I would appreciate if the Dev's would look at the Lightning Staff changes more closely.

Malkosha
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I did a solo run through the Vaults of Madness on the PTS with my HA Magcro. I picked this dungeon because there are waves of trash MOB's that attack you stretched out in a line of sorts and they are interspersed throughout the Dungeon. Seemed like a great chance to check out the lightning staff changes. I did more single target damage ... not a lot more, but some. I probably wouldn't have noticed if it wasn't for the logs but what I did notice, was the lack of Lightning Staff AOE while channeling. The difference is huge and I'm sure those trash MOB's are very happy with this change. Me? Not so much. I didn't include the logs because I feel it's a waste of time. The dev's have better information and far more accurate samples.

Making this change on Lightning Staff Heavy Attacks isn't a small change. It may seem that way reading the patch notes but it's really a large change that will affect the playstyle of everyone who uses Lightning Staff heavy attacks. I would ask the Dev's to jump on the PTS yourselves ... if you haven't already ... and check this out. We've been designing and refining our playstyles for years now, knowing the damage profile of Lightning Staff heavy attacks and we have a lot of time invested in this playstyle. While change is inevitable, it can be controlled and I would ask the Dev's to reconsider this change. I'm not sure what the problem this change was supposed to fix but in this case, the cure seems to do more damage than the disease.
  • danno8
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    I think the power budget on Lightning Staves has been out of control for years now. 100% AoE damage? From 30m away? In what world does that make any sense especially when compared to Fire and Ice. A fair amount would have been perhaps 10% splash damage to all enemies in an AoE, or maybe as high as 25% for a bigger impact.

    Then Empower changes came along and exploded the HA build scene to massive proportions and it was inevitable that a change would be coming.

    It's terrible that they didn't recognize and change this years ago before everyone went out and golded 36 Lightning Staves. That's the truly unfair part of this whole thing.

  • Malkosha
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    danno8 wrote: »
    I think the power budget on Lightning Staves has been out of control for years now. 100% AoE damage? From 30m away? In what world does that make any sense especially when compared to Fire and Ice. A fair amount would have been perhaps 10% splash damage to all enemies in an AoE, or maybe as high as 25% for a bigger impact.

    Then Empower changes came along and exploded the HA build scene to massive proportions and it was inevitable that a change would be coming.

    It's terrible that they didn't recognize and change this years ago before everyone went out and golded 36 Lightning Staves. That's the truly unfair part of this whole thing.

    I understand what you're saying but I have to disagree. If there is a major disparity between the staff types, it would be better to buff Fire and Ice instead of nerfing and in the process, completely change the Lightning Staff playstyle. Just because something is powerful and most importantly FUN, doesn't mean it needs to be nerfed. I will always side with buffs before nerfs. Always.
  • Yajnho
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    IF there is a problem with lightning staff heavy attack builds, it’s the oakensoul ring and not the lightning staff passive. 100%uptime on empower and every other buff in existence is over the top strong. The drawback of only having one bar is pretty minimal since most of us are going to the back bar to get those other buffs in the first place.

    Furthermore, LS (lightning staff) heavy attack builds have always lagged behind meta builds in single target damage, and are only acceptable in a group BECAUSE of the cleave damage. Go back through the historical pages of all the streamers “meta” builds. They are all dual wield or fire staff. Xynodes “Easy Sorc” build was long ridiculed as ineffective. It worked because the aoe was high even though the single Target damage lagged behind other meta builds. Eliminating 80% of the aoe damage from the staff while the single target damage remains essentially static, and worse than other options, simply removes the weapon as a viable choice for end game play.

    The changes to fire staff are similarly poorly thought out. If you are not playing a DK laying on a status effect with almost every global cool down then fire staff is also dead.

    The staff changes are terrible. And they are terrible at a time when the meta builds all already use double dagger on a magicka build and the overwhelming majority of the heavy attack staff builds are crutching on oakensoul.
  • haelgaan
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    this change is such a horrible idea. they just enabled a whole bunch of players to start participating in harder vet content, and now they're going to get sent to the back of the bus again, if they're allowed on the bus at all. adding AOE components to flame and ice staves to make them viable alternatives to lightning would have been far preferable than blithely removing AOE from lightning
  • notsojuicy
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    yeah the changes from week 1 are bad and make no sense so far...

    Just tone down trifocus to around 70-80% and change inferno stave dmg done to single target from 10 to 12% to bring it more inline with other options..... and we would be good...

    HA AOE is too strong for the effort you have to put in, relating to AOE situation, so it's only fair they touch tri-focus....
    just the way in this week 1 is very questionable....
  • Priyasekarssk
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    @ZOS_Bill Devs don’t know why one bar build is even a thing.Lag lag lag. Devs listen . I won’t put please . If you want save the ESO game from death read below . Almost always I die only because of lag about 90 percent of times. Skill never go off in time and zero reaction time. Who ever come up oaksoul idea really god send saver for ESO. He or she deserves a big raise and promotion . After oaksoul I never like to play 2 bar builds even it’s meta. I am an extremely fast typer. Eso lags so hard that 2 bars are not viable to play. Oaksoul bring back many players and created some interest to play. It made ESO viable to play for many players. It has nothing to do with player. Skill or laziness. It only made eso content enjoyable without frustration.
    Only streamers and specific users got priority ping. Others get very low ping. No matter what internet people have. You never dps same level without good ping even with same rotation and same meta build. [Snip]. Other games I played never felt laggy. Both Pve and pvp lag in ESO is horrible. God only knows why it’s lag in even in PVE. If I press buttons fast eso server just disconnects. Especially in hard content and pvp it’s really *** off . People don’t want one bar builds compete with meta builds which require zero lag. One bar builds really made eso less laggy and responsive. It really made eso more enjoyable to play.
    Just make one bar builds viable both in pvp and Pve at least 75 percent to meta builds. That’s the only thing saved and will save eso from complete death. Don’t listen to people with vested interests and self proclaimed experts. Just listen to a common players if you want to save the game from death.

    [Edited for bait/conspiracy theory)
    Edited by ZOS_Volpe on November 1, 2023 4:21PM
  • propertyOfUndefined
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    I support 1 bar pve builds. I also think they need to be toned down some. Getting rid of the aoe damage seems like it might do that without making these sorts of builds obsolete. Just my humble opinion...
  • Billium813
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    danno8 wrote: »
    I think the power budget on Lightning Staves has been out of control for years now. 100% AoE damage? From 30m away? In what world does that make any sense especially when compared to Fire and Ice. A fair amount would have been perhaps 10% splash damage to all enemies in an AoE, or maybe as high as 25% for a bigger impact.

    Then Empower changes came along and exploded the HA build scene to massive proportions and it was inevitable that a change would be coming.

    It's terrible that they didn't recognize and change this years ago before everyone went out and golded 36 Lightning Staves. That's the truly unfair part of this whole thing.

    This post helps to explain another portion of this perfect storm that has brought us to where we are with HA builds:
    https://forums.elderscrollsonline.com/en/discussion/comment/7892678#Comment_7892678

    I know a lot of focus seems to be put on Empower, and it is somewhat warranted, but I don't really think that Empower is the issue. The reason I don't think Empower is really the issue is because all Weapon types get buffed by Empower by the same amount! Inferno Staff, 2H, Bow, Lightning Staff. They all see the same damage increase from Empower; it's fairly stable due to it's pervasiveness.

    The issue is "Heavy Attack" sets + Lighting Staff unique channel damage. Sets that buff "FULLY CHARGED Heavy Attack" damage all uniformly buff all weapon types. Unfortunately, sets that simply buff "Heavy Attack" automatically favor Lightning Staff! Both the channel damage AND the final HA damage are buffed.

    So, players have two choices:
    1. Use Lighting Staff
    2. Be worse

    I really think this is way worse. HA builds atm are so hopelessly dependent on Lightning Staff and Sergeant's Mail Heavy Attack sets that any change means the sky is falling. And this is the situation HA has been DESIGNED into! The patch notes history tells the whole story! The best solution for ZOS to take is to prop up other viable HA builds so that players have other avenues to play with and fall back on. This is why Empower isn't that bad. Sure it may need some minor adjustments, but at least all weapons utilize it the same way.

    ZOS! GET RID OF FLAT DAMAGE MODIFIERS!
    Edited by Billium813 on July 13, 2023 1:09AM
  • Priyasekarssk
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    I support 1 bar pve builds. I also think they need to be toned down some. Getting rid of the aoe damage seems like it might do that without making these sorts of builds obsolete. Just my humble opinion...
    No changes to ha will definitely make one bar obsolete for many classes. It’s almost 50 percent reduction in dps. Reduce trifocus little or need viable alternatives.
    Edited by Priyasekarssk on July 13, 2023 1:09AM
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