EramTheLiar wrote: »I feel like some of you are reading a completely different set of patch notes than I am, because I still don't see this nerf to HA:
Lightning Staff damage bonus "only" occurs on channeled and dot attacks. That doesn't mean it WON'T apply to AOE! It just means the AOE has to be channeled or dot. So it won't apply to Impulse, but Impulse isn't usually part of an HA build.
Tri Focus "only" works on fully charged heavy attacks. Well what ELSE do you do with lightning staves? (Staffs? Staves. Pretty sure it's staves. Whatever.)
So if you're using a fully charged heavy attack with a lightning staff, you get tri focus and a 12% damage bonus. Because it's a channel.
So what am I missing here? I'm willing to believe I'm missing something, but I don't see it. HA builds are getting the same thing they were always getting, they're just getting it... differently.
EramTheLiar wrote: »I feel like some of you are reading a completely different set of patch notes than I am, because I still don't see this nerf to HA:
Lightning Staff damage bonus "only" occurs on channeled and dot attacks. That doesn't mean it WON'T apply to AOE! It just means the AOE has to be channeled or dot. So it won't apply to Impulse, but Impulse isn't usually part of an HA build.
Edit: On a sidenote: The changes to merciless charge are probably a significant buff to 2H HA builds if you build for it, although some testing is necessary. That's something a lot of players (especially more casual ones) were asking for: Don't being forced to utilize lightning staves for playing a HA build.
.JerBearESO wrote: »This change is sadly needed for pvp situations where the passive is being abused on live to nuke players. With the cleave being restricted to the final tick, players can dodge it. I don't love seeing a solution that hurts the PvE side of things, but as has been pointed out it may be ok in the long run? I hope it works out for y'all!
Notably, running relequen on a lightning HA build got a 12% buff so maybe consider if that in place of noble or whatever will help? Idk, someone crunch the numbers, haha
i11ionward wrote: »Edit: On a sidenote: The changes to merciless charge are probably a significant buff to 2H HA builds if you build for it, although some testing is necessary. That's something a lot of players (especially more casual ones) were asking for: Don't being forced to utilize lightning staves for playing a HA build.
There is a big difference between shock staff HA and 2H HA. The animation of SS HA lasts for 2.2 seconds, but you can press any skill and interrupt it for 2.0 seconds, but the damage will still be dealt maximum, in fact, the interruption does not make sense and you can just casually press LMB LMB LMB and have decent DPS. 2H has a value of 2.1 seconds for full animation, and 1,1 second for maximum damage, you can't casually press LMB LMB LMB and get DPS comparable to SS HA, with HA weawing it's possible, but it's no longer casual gameplay.
Information taken from this thread https://forums.elderscrollsonline.com/en/discussion/390244/heavy-attack-resources-and-damage-scaling-a-100-millisecond-breakdown-all-weapons
If this nerf is due to PvP, why should PvE players suffer from it? Let them separate PvP and PvE, as it has already been done with HA sets.
i11ionward wrote: »Edit: On a sidenote: The changes to merciless charge are probably a significant buff to 2H HA builds if you build for it, although some testing is necessary. That's something a lot of players (especially more casual ones) were asking for: Don't being forced to utilize lightning staves for playing a HA build.
There is a big difference between shock staff HA and 2H HA. The animation of SS HA lasts for 2.2 seconds, but you can press any skill and interrupt it for 2.0 seconds, but the damage will still be dealt maximum, in fact, the interruption does not make sense and you can just casually press LMB LMB LMB and have decent DPS. 2H has a value of 2.1 seconds for full animation, and 1,1 second for maximum damage, you can't casually press LMB LMB LMB and get DPS comparable to SS HA, with HA weawing it's possible, but it's no longer casual gameplay.
Information taken from this thread https://forums.elderscrollsonline.com/en/discussion/390244/heavy-attack-resources-and-damage-scaling-a-100-millisecond-breakdown-all-weapons
Your definition of "casual gameplay" is interesting to say the least.
Besides that, we would have to define what's "decent dps" and what content we are aiming for. If this discussion is revolving about vet hm trials or even trifectas, it's not a casual discussion anymore and the requirement of a more advanced rotation is absolutely legitimate. Playing easy mode in hardmode is a contradiction in itself and shouldn't had happened in the first place. At least zos seems to be willing to correct this mistake.
Furthermore, as lightning HA is the easiest out of all HA playstyles it should of course do the least dps, compared to other variants. We aren't there yet, primarily because of the channeled nature of lightning HA and the system how buffs are applied to attacks by sets and empower. But I'm optimistic we get there eventually, as zos already showed willingness to move into this direction with U38 and U39.
James-Wayne wrote: »HA builds got buffed. This is not a nerf.
Have you ever played a HA build? This is the worst nerf in HA history.
I doubt that. This isn’t the first time HA was viable. The original HA builds got demolished… think they’ve gone through worse nerfs still considering this iteration of HA is still playable.
I think in a group and single target setting, this feels like a buff. Especially for sorcs if the pet active skills get buffed by the lightning staff Dot buff.
For solo, in single target, still a buff. Cleave is a huge nerf though. Something like 20K-30K (10K per tick with Tri-Focus + crit chances) damage loss through the course of the channel to enemies around your target if you are built right. Over the course of a fight, that adds up to a lot of missed AOE damage.
FrancisCrawford wrote: »James-Wayne wrote: »HA builds got buffed. This is not a nerf.
Have you ever played a HA build? This is the worst nerf in HA history.
I doubt that. This isn’t the first time HA was viable. The original HA builds got demolished… think they’ve gone through worse nerfs still considering this iteration of HA is still playable.
I think in a group and single target setting, this feels like a buff. Especially for sorcs if the pet active skills get buffed by the lightning staff Dot buff.
For solo, in single target, still a buff. Cleave is a huge nerf though. Something like 20K-30K (10K per tick with Tri-Focus + crit chances) damage loss through the course of the channel to enemies around your target if you are built right. Over the course of a fight, that adds up to a lot of missed AOE damage.
Basic pet attacks haven't counted as DoTs.
The scamp's special ability does.
THEN we get into Impulse (and morphs) & Destructive Clench, which both convert to AoE DD skills when using a lightning staff, but now will no longer receive a 10% damage buff from Lightning Trifocus, making them even weaker as AoE DD skills than they were before.... That really doesn't make much sense, does it.
I like the idea of a destruction staff passive buffing DoTs & channels, but thinking about it I would say lightning staff is the wrong choice for it, and flame staff is the logical option - especially given how burning is the DoT status effect, Fire Storm has amped up DoT, Fire Pulsar/Ring slaps Afterburn on enemies, and Fire HAs now put a DoT on an enemy.
Furthermore, as lightning HA is the easiest out of all HA playstyles it should of course do the least dps, compared to other variants. We aren't there yet, primarily because of the channeled nature of lightning HA and the system how buffs are applied to attacks by sets and empower. But I'm optimistic we get there eventually, as zos already showed willingness to move into this direction with U38 and U39.
Furthermore, as lightning HA is the easiest out of all HA playstyles it should of course do the least dps, compared to other variants. We aren't there yet, primarily because of the channeled nature of lightning HA and the system how buffs are applied to attacks by sets and empower. But I'm optimistic we get there eventually, as zos already showed willingness to move into this direction with U38 and U39.
I think there's case for having other HA builds be mildly more powerful than lightning HA as it would stand if U39 went through with the Trifocus AND Ancient Knowledge changes completely intact (I really hope they rethink the Ancient Knowledge change based on feedback). Heck, I'd love not to be pigeonholed into using a lightning staff all the time in PvE because HA builds are my only viable play option due to my hands.
ZOS could actually structure the 5-piece flat bonuses so they react differently to different weapons.
e.g.
Lightning & Resto get the base amount because they're both 3-hit channels.
DW would get 1.5x the base amount because it has a 2-hit HA.
Everything else would get 3x the base amount because they all have a 1-hit HA.
OR they could restructure certain sets to have a base damage bonus tied to a specific weapon type.
e.g.
Spider Cultist set 5-piece bonus is changed to add 3000 base damage to Flame Staff HAs against monsters.
Sword Singer set 5-piece bonus is changed to add 3000 base damage to 2H HAs against monsters.
etc.
If this nerf is due to PvP, why should PvE players suffer from it? Let them separate PvP and PvE, as it has already been done with HA sets.
Have you seen the Vateshran and Maelstrom leaderboards recently? All sorcs.
I use a HA sorc as my main for general overland/random dungeons/WBs etc so I’m a little saddened about this change but you cannot deny that they are grotesquely overpowered. Yes, perhaps the change they’ve decided on is arguably the wrong decision, but this is definitely NOT a change because of PvP
No one wants to farm these repetitive PVE arenas more than they have to. And they don't want to go back once the stickerbook is filled. HA builds were the most efficient method for doing so and cost effective to gear out.
usmcjdking wrote: »The first step in reigning in Lightning Staff. Still not enough.
Now if they could just completely gut Storm Master and Sergeant's Mail we might actually be able to universally buff heavies into something respectable.
Why should heavy attack builds be “reigned in”?
The number one killer of any mmo is declining population. Heavy attack builds allow more people to enjoy more content. More people in the game equals a better game.
How someone else being able to complete content on an “easier” build affect you? Other than filling up your PUG dungeons and trials way faster IT DOES NOT. If you are chasing super high dps then there are meta builds out there, get on with your bad self. Meanwhile more people get to play and keep the game alive when content is more accessible.
Creating additional ways to play without destroying the more complex builds is a good thing for everyone whether you are super elite or super casual. Changing mechanics that eliminate either end of that spectrum is bad for the game.
Why should heavy attack builds be “reigned in”?
The number one killer of any mmo is declining population. Heavy attack builds allow more people to enjoy more content. More people in the game equals a better game.
How someone else being able to complete content on an “easier” build affect you? Other than filling up your PUG dungeons and trials way faster IT DOES NOT. If you are chasing super high dps then there are meta builds out there, get on with your bad self. Meanwhile more people get to play and keep the game alive when content is more accessible.
Creating additional ways to play without destroying the more complex builds is a good thing for everyone whether you are super elite or super casual. Changing mechanics that eliminate either end of that spectrum is bad for the game.
Interesting point because today's HA builds don't hold a candle to what they used to be able to do. Years ago:
HA damage scaled with stats
Empower as like 80%
Off Balance had a shorter cooldown
DK's had a class buff that boosted HA by 50%
They worked in PVP against players - way back when there were DK HA Gank builds on ytube
The only thing different is Oakensould which allows the build to be 1Bar. The old builds had one HA set front, one HA set back. Undaunted Infiltrator and Unweaver iirc. Sergeants Mail did not work on Lightning heavies back then.
Why should heavy attack builds be “reigned in”?
The number one killer of any mmo is declining population. Heavy attack builds allow more people to enjoy more content. More people in the game equals a better game.
How someone else being able to complete content on an “easier” build affect you? Other than filling up your PUG dungeons and trials way faster IT DOES NOT. If you are chasing super high dps then there are meta builds out there, get on with your bad self. Meanwhile more people get to play and keep the game alive when content is more accessible.
Creating additional ways to play without destroying the more complex builds is a good thing for everyone whether you are super elite or super casual. Changing mechanics that eliminate either end of that spectrum is bad for the game.
CameraBeardThePirate wrote: »Why should heavy attack builds be “reigned in”?
The number one killer of any mmo is declining population. Heavy attack builds allow more people to enjoy more content. More people in the game equals a better game.
How someone else being able to complete content on an “easier” build affect you? Other than filling up your PUG dungeons and trials way faster IT DOES NOT. If you are chasing super high dps then there are meta builds out there, get on with your bad self. Meanwhile more people get to play and keep the game alive when content is more accessible.
Creating additional ways to play without destroying the more complex builds is a good thing for everyone whether you are super elite or super casual. Changing mechanics that eliminate either end of that spectrum is bad for the game.
Interesting point because today's HA builds don't hold a candle to what they used to be able to do. Years ago:
HA damage scaled with stats
Empower as like 80%
Off Balance had a shorter cooldown
DK's had a class buff that boosted HA by 50%
They worked in PVP against players - way back when there were DK HA Gank builds on ytube
The only thing different is Oakensould which allows the build to be 1Bar. The old builds had one HA set front, one HA set back. Undaunted Infiltrator and Unweaver iirc. Sergeants Mail did not work on Lightning heavies back then.
First, HA's still scale with stats - they're just capped to a maximum effectiveness.
Empower was never above 40% when heavy attacks were uncapped. Heavy attacks were locked to a max when the Empower change happened.
80% Empower also never existed alongside DK's unique 50% buff - that buff was changed to Empower when Empower was increased to 80%.
Besides the DK inferno ganks (really PvP in general) HA builds are much stronger today than "way back when".
Also, "way back when" was literally a year ago lol. Even more recent in the case of 80% Empower (literally last patch)
Why should heavy attack builds be “reigned in”?
The number one killer of any mmo is declining population. Heavy attack builds allow more people to enjoy more content. More people in the game equals a better game.
How someone else being able to complete content on an “easier” build affect you? Other than filling up your PUG dungeons and trials way faster IT DOES NOT. If you are chasing super high dps then there are meta builds out there, get on with your bad self. Meanwhile more people get to play and keep the game alive when content is more accessible.
Creating additional ways to play without destroying the more complex builds is a good thing for everyone whether you are super elite or super casual. Changing mechanics that eliminate either end of that spectrum is bad for the game.
Why should heavy attack builds be “reigned in”?
The number one killer of any mmo is declining population. Heavy attack builds allow more people to enjoy more content. More people in the game equals a better game.
How someone else being able to complete content on an “easier” build affect you? Other than filling up your PUG dungeons and trials way faster IT DOES NOT. If you are chasing super high dps then there are meta builds out there, get on with your bad self. Meanwhile more people get to play and keep the game alive when content is more accessible.
Creating additional ways to play without destroying the more complex builds is a good thing for everyone whether you are super elite or super casual. Changing mechanics that eliminate either end of that spectrum is bad for the game.
First of all: The poster you're referring to didn't appreciate the reigning in of HA builds, but of lightning staves, which is a significant difference.
Lightning staves are far ahead every other choice dps-wise regarding HA builds, due to the channeled nature of their heavy attack. Take the set sergeants mail for example: While fire staves and frost staves are buffed once per attack, lightning is buffed 4 times. That imbalance makes it next to impossible to make other HA builds viable for more content and restricts HA users into using lightning HA. So it has to be reigned in of course.
Now a few words to your considerations regarding difficulty: First of all there is a difference between content and difficulty options. While you pretend that HA builds allow more people to enjoy more content, that's far away from truth. The builds utilizing lightning HA are primarily used to participate in higher difficulty modes of the very same content, as can already be done in normal mode by almost every seasoned player. It's, as was said before, an easy-mode-option for hardmode, which is nothing but ludicrous per definition.
But why is this bad now? Well, the answer to that is quite easy. While it's of course enjoyable to burn through every content provided by the game with unequaled ease for a time, this behaviour leads to various issues medium term. Most players get bored by content done in this way rather quick and stop playing it after they recieved their desired rewards, finally leaving dead content behind them. Additionally the average time, players are occupied reaching their goals in said content, is declining due to the comparatively easy possibilities of completion. If a group of players is working several month to reach a set goal, they spend more time with the game as they do if they reach said goal in 2 weeks (or 2 days, if we look at the latest trial for example). That's obvious, isn't it?
So no, allowing players to skip every meaningful mechanic by simply nuke said encounters due to obscene cleave damage isn't healthy for any game, but leads exactly to the declining population you're afraid of. Most casual players understand this mechanics very well and stick to other difficulty modes anyways, as they are not interested in hardmodes in the first place.
It's only a few one-button-sweatlords which are really affected by this changes, as they loose their way of cheesing through hardmode content.
FrancisCrawford wrote: »Why should heavy attack builds be “reigned in”?
The number one killer of any mmo is declining population. Heavy attack builds allow more people to enjoy more content. More people in the game equals a better game.
How someone else being able to complete content on an “easier” build affect you? Other than filling up your PUG dungeons and trials way faster IT DOES NOT. If you are chasing super high dps then there are meta builds out there, get on with your bad self. Meanwhile more people get to play and keep the game alive when content is more accessible.
Creating additional ways to play without destroying the more complex builds is a good thing for everyone whether you are super elite or super casual. Changing mechanics that eliminate either end of that spectrum is bad for the game.
First of all: The poster you're referring to didn't appreciate the reigning in of HA builds, but of lightning staves, which is a significant difference.
Lightning staves are far ahead every other choice dps-wise regarding HA builds, due to the channeled nature of their heavy attack. Take the set sergeants mail for example: While fire staves and frost staves are buffed once per attack, lightning is buffed 4 times. That imbalance makes it next to impossible to make other HA builds viable for more content and restricts HA users into using lightning HA. So it has to be reigned in of course.
Now a few words to your considerations regarding difficulty: First of all there is a difference between content and difficulty options. While you pretend that HA builds allow more people to enjoy more content, that's far away from truth. The builds utilizing lightning HA are primarily used to participate in higher difficulty modes of the very same content, as can already be done in normal mode by almost every seasoned player. It's, as was said before, an easy-mode-option for hardmode, which is nothing but ludicrous per definition.
But why is this bad now? Well, the answer to that is quite easy. While it's of course enjoyable to burn through every content provided by the game with unequaled ease for a time, this behaviour leads to various issues medium term. Most players get bored by content done in this way rather quick and stop playing it after they recieved their desired rewards, finally leaving dead content behind them. Additionally the average time, players are occupied reaching their goals in said content, is declining due to the comparatively easy possibilities of completion. If a group of players is working several month to reach a set goal, they spend more time with the game as they do if they reach said goal in 2 weeks (or 2 days, if we look at the latest trial for example). That's obvious, isn't it?
So no, allowing players to skip every meaningful mechanic by simply nuke said encounters due to obscene cleave damage isn't healthy for any game, but leads exactly to the declining population you're afraid of. Most casual players understand this mechanics very well and stick to other difficulty modes anyways, as they are not interested in hardmodes in the first place.
It's only a few one-button-sweatlords which are really affected by this changes, as they loose their way of cheesing through hardmode content.
4 ticks to a lightning heavy attack? Really?
Anyhow, your main point is simply false. Even with Oakensoul bullds, which at least in my case usually means Sergeant's Mail and so on, @DarcyMardin and I find it challenging to duo DLC dungeons. Before them, we didn't even try.
FrancisCrawford wrote: »Why should heavy attack builds be “reigned in”?
The number one killer of any mmo is declining population. Heavy attack builds allow more people to enjoy more content. More people in the game equals a better game.
How someone else being able to complete content on an “easier” build affect you? Other than filling up your PUG dungeons and trials way faster IT DOES NOT. If you are chasing super high dps then there are meta builds out there, get on with your bad self. Meanwhile more people get to play and keep the game alive when content is more accessible.
Creating additional ways to play without destroying the more complex builds is a good thing for everyone whether you are super elite or super casual. Changing mechanics that eliminate either end of that spectrum is bad for the game.
First of all: The poster you're referring to didn't appreciate the reigning in of HA builds, but of lightning staves, which is a significant difference.
Lightning staves are far ahead every other choice dps-wise regarding HA builds, due to the channeled nature of their heavy attack. Take the set sergeants mail for example: While fire staves and frost staves are buffed once per attack, lightning is buffed 4 times. That imbalance makes it next to impossible to make other HA builds viable for more content and restricts HA users into using lightning HA. So it has to be reigned in of course.
Now a few words to your considerations regarding difficulty: First of all there is a difference between content and difficulty options. While you pretend that HA builds allow more people to enjoy more content, that's far away from truth. The builds utilizing lightning HA are primarily used to participate in higher difficulty modes of the very same content, as can already be done in normal mode by almost every seasoned player. It's, as was said before, an easy-mode-option for hardmode, which is nothing but ludicrous per definition.
But why is this bad now? Well, the answer to that is quite easy. While it's of course enjoyable to burn through every content provided by the game with unequaled ease for a time, this behaviour leads to various issues medium term. Most players get bored by content done in this way rather quick and stop playing it after they recieved their desired rewards, finally leaving dead content behind them. Additionally the average time, players are occupied reaching their goals in said content, is declining due to the comparatively easy possibilities of completion. If a group of players is working several month to reach a set goal, they spend more time with the game as they do if they reach said goal in 2 weeks (or 2 days, if we look at the latest trial for example). That's obvious, isn't it?
So no, allowing players to skip every meaningful mechanic by simply nuke said encounters due to obscene cleave damage isn't healthy for any game, but leads exactly to the declining population you're afraid of. Most casual players understand this mechanics very well and stick to other difficulty modes anyways, as they are not interested in hardmodes in the first place.
It's only a few one-button-sweatlords which are really affected by this changes, as they loose their way of cheesing through hardmode content.
4 ticks to a lightning heavy attack? Really?
Anyhow, your main point is simply false. Even with Oakensoul bullds, which at least in my case usually means Sergeant's Mail and so on, @DarcyMardin and I find it challenging to duo DLC dungeons. Before them, we didn't even try.
FrancisCrawford wrote: »Why should heavy attack builds be “reigned in”?
The number one killer of any mmo is declining population. Heavy attack builds allow more people to enjoy more content. More people in the game equals a better game.
How someone else being able to complete content on an “easier” build affect you? Other than filling up your PUG dungeons and trials way faster IT DOES NOT. If you are chasing super high dps then there are meta builds out there, get on with your bad self. Meanwhile more people get to play and keep the game alive when content is more accessible.
Creating additional ways to play without destroying the more complex builds is a good thing for everyone whether you are super elite or super casual. Changing mechanics that eliminate either end of that spectrum is bad for the game.
First of all: The poster you're referring to didn't appreciate the reigning in of HA builds, but of lightning staves, which is a significant difference.
Lightning staves are far ahead every other choice dps-wise regarding HA builds, due to the channeled nature of their heavy attack. Take the set sergeants mail for example: While fire staves and frost staves are buffed once per attack, lightning is buffed 4 times. That imbalance makes it next to impossible to make other HA builds viable for more content and restricts HA users into using lightning HA. So it has to be reigned in of course.
Now a few words to your considerations regarding difficulty: First of all there is a difference between content and difficulty options. While you pretend that HA builds allow more people to enjoy more content, that's far away from truth. The builds utilizing lightning HA are primarily used to participate in higher difficulty modes of the very same content, as can already be done in normal mode by almost every seasoned player. It's, as was said before, an easy-mode-option for hardmode, which is nothing but ludicrous per definition.
But why is this bad now? Well, the answer to that is quite easy. While it's of course enjoyable to burn through every content provided by the game with unequaled ease for a time, this behaviour leads to various issues medium term. Most players get bored by content done in this way rather quick and stop playing it after they recieved their desired rewards, finally leaving dead content behind them. Additionally the average time, players are occupied reaching their goals in said content, is declining due to the comparatively easy possibilities of completion. If a group of players is working several month to reach a set goal, they spend more time with the game as they do if they reach said goal in 2 weeks (or 2 days, if we look at the latest trial for example). That's obvious, isn't it?
So no, allowing players to skip every meaningful mechanic by simply nuke said encounters due to obscene cleave damage isn't healthy for any game, but leads exactly to the declining population you're afraid of. Most casual players understand this mechanics very well and stick to other difficulty modes anyways, as they are not interested in hardmodes in the first place.
It's only a few one-button-sweatlords which are really affected by this changes, as they loose their way of cheesing through hardmode content.
4 ticks to a lightning heavy attack? Really?
Anyhow, your main point is simply false. Even with Oakensoul bullds, which at least in my case usually means Sergeant's Mail and so on, @DarcyMardin and I find it challenging to duo DLC dungeons. Before them, we didn't even try.
I want to jump in here and say no, Braffin is entirely correct. People are cheesing trifectas and hardmodes using oakenHA builds. These people are mostly those who can use other builds but insist they "have" to use oakenHA because it makes the content easier or support mains trying to play DPS. I have seen many groups from trials to dungeons, from vets to trifectas, in discussions, in lfgs, in clears. Just because your personal experience is that oakenHA isn't overpowered (especially because I am guessing that you don't have a tank to be doing tank mechanics), doesn't mean that it is healthy for the endgame.
That said, I think a strong nerf to the tankiness of the build would have solved the aforementioned problem. Didn't need to remove the AoE capabilities, except for dealing with imperial city player 1-shots I guess.