Thanks for this. Very helpful. For some reason, I assumed you were using a sorc. My bad. I think I'll give this setup a try on my warden. I tend to skip the adds, so next time I'll make sure I kill them. Thanks againAfter doing veteran Vateshran Hollows on the PTS with a Heavy Attack build to test the proposed changes, I wouldn't really say Heavy Attack builds are unusable. Maybe trash packs went down a bit slower, but it stil felt like I was doing the Arena on easy mode (while this morning I died a few times during vVH with a Stamina Nightblade build I was testing on the PTS).
Now I haven't played with a HA build on my Warden on the live servers in a while, but I believe I last got a comparable score. I was a wee bit slower this time around because I forgot to rebind my Dodge key and change some settings though.
That said, I definitely agree that it would be nice if the bonusses from gear sets as well as the weapon passives were reworked so that a viable HA build could be made with every weapon type, even if it meant that Lightning Staffs would be changed some more in the process.
Do you mind me asking what your skill bar setup is for a score like that? I must be doing something wrong. Lol
Sure! I used Unstable Wall of Elements, Deep Fissure, Arctic Blast, Growing Swarm, Winter's Revenge and Wild Guardian. The fifth skill is a flex spot for me. I switched Winter's Revenge to Elemental Susceptibility for the fight with the Minotaur in the Green Zone as it's a more mobile fight, and used Lotus Blossom during the last part of the Red Zone to get some passive healing in (though that wasn't really necessary in hindsight). In the past I've also used Deceptive Predator for the speed buff, Inner Beast for the 10% extra damage and Screaming Cliff Racer for the extra Weapon and Spell Damage.
To get a higher score you have to kill all the adds too, including the adds in the portals in the Blue Zone and that giant fire colossus (the Brimstone Caretaker) in the Red Zone. I've never had a 300K+ score though, so I don't know if I just have to be faster to get that or if there is something in the Green Zone I'm missing.
Thanks for this. Very helpful. For some reason, I assumed you were using a sorc. My bad. I think I'll give this setup a try on my warden. I tend to skip the adds, so next time I'll make sure I kill them. Thanks againAfter doing veteran Vateshran Hollows on the PTS with a Heavy Attack build to test the proposed changes, I wouldn't really say Heavy Attack builds are unusable. Maybe trash packs went down a bit slower, but it stil felt like I was doing the Arena on easy mode (while this morning I died a few times during vVH with a Stamina Nightblade build I was testing on the PTS).
Now I haven't played with a HA build on my Warden on the live servers in a while, but I believe I last got a comparable score. I was a wee bit slower this time around because I forgot to rebind my Dodge key and change some settings though.
That said, I definitely agree that it would be nice if the bonusses from gear sets as well as the weapon passives were reworked so that a viable HA build could be made with every weapon type, even if it meant that Lightning Staffs would be changed some more in the process.
Do you mind me asking what your skill bar setup is for a score like that? I must be doing something wrong. Lol
Sure! I used Unstable Wall of Elements, Deep Fissure, Arctic Blast, Growing Swarm, Winter's Revenge and Wild Guardian. The fifth skill is a flex spot for me. I switched Winter's Revenge to Elemental Susceptibility for the fight with the Minotaur in the Green Zone as it's a more mobile fight, and used Lotus Blossom during the last part of the Red Zone to get some passive healing in (though that wasn't really necessary in hindsight). In the past I've also used Deceptive Predator for the speed buff, Inner Beast for the 10% extra damage and Screaming Cliff Racer for the extra Weapon and Spell Damage.
To get a higher score you have to kill all the adds too, including the adds in the portals in the Blue Zone and that giant fire colossus (the Brimstone Caretaker) in the Red Zone. I've never had a 300K+ score though, so I don't know if I just have to be faster to get that or if there is something in the Green Zone I'm missing.
Tested it and still doing good. Aoe dmg is fine, dot dmg from channel is fine and last hit of HA is fine. You can still play it
TybaltKaine wrote: »Oh no, now I'll have to heavy attack twice and actually cast skills.
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Tested it and still doing good. Aoe dmg is fine, dot dmg from channel is fine and last hit of HA is fine. You can still play it
Blatant lie, or you simply have no understanding of the game. AoE damage has been reduced by half, I confirmed this. Damage to single targets has not changed! An unjustified nerf without any rationale. Meanwhile, Arcanists continue to dominate both single targets and AoE, just as before.
Tested it and still doing good. Aoe dmg is fine, dot dmg from channel is fine and last hit of HA is fine. You can still play it
Blatant lie, or you simply have no understanding of the game. AoE damage has been reduced by half, I confirmed this. Damage to single targets has not changed! An unjustified nerf without any rationale. Meanwhile, Arcanists continue to dominate both single targets and AoE, just as before.
Mr_Jord_Joe wrote: »This is my opinion, if you don't like it, that's fine, HA builds, made people lazy, and they still complain that x class is doing more damage... that's why I hate competitions, people enter trial to compete who has the most greater damage? really? the other day I saw a guy complaining that the arcanist was cleaning trash mobs too fast... isn't that good? you will reach the boss faster... I can't understand the selfishness of few in PvE... There was a time when nobody cared much for HA... and today that's it... if I'm talking nonsense, someone please explain to me the heart of the problem! Because I honestly don't care about my class having high damage if that's not a basic requirement in the group... for me it's just an ego thing...
It would be far better for everyone if this change were to be reverted, and instead the Trifocus percentages cut from 50/100% to around 30/60%, as this would yield a similar reduction whilst also dealing with the frequent fact that the Trifocus proc is either reduced to redundancy because surrounding mobs are dying quickly, or fails completely because the target mob dies.
Turtle_Bot wrote: »This is similar to what majority of reasonable people talking about adjusting tri-focus suggested and what those who were against this nerf to the passive said was going to happen.