Turtle_Bot wrote: »I honestly don't think it needs any further nerfs. The storm masters hit was fairly harsh while empower should still be in a good spot.
If there was to be another nerf (which I don't think there should be at all) and it was to reduce the tri-focus cleave damage, I would have the cleave of tri-focus sit at 50% of the damage done to the primary target at the lowest (i.e. this would be the harshest I would take this sort of nerf).
Turtle_Bot wrote: »Most end game "proper builds" on classes that aren't sorcerer or NB tend to have around 40% to 60% cleave on their damage, so keeping heavy attack builds in the middle to higher end of that cleave value would be as low as I would take it due to the lower potential damage heavy attack builds have compared to the "proper builds".
PrincessOfThieves wrote: »Imo the problem with the current 1bar Oakensoul build is that it kinda gives you everything with no downsides.
PrincessOfThieves wrote: »Typically ranged builds do less damage (as a trade-off for better mobility and being able to dps while being away from the boss), mythic items have their own downsides (and no, having only one bar is not a downside, it makes the builds easier
PrincessOfThieves wrote: »and difficult achievements always required proficiency in both rotation and mechanics. Oakensorc simply doesn't follow the same rules, I think that's where the negativity comes from. Many people want to play other classes and use something other than a lightning staff, and in the current situation they simply cannot compete.
Well the hate comes mostly from the competitive site of pve.Turtle_Bot wrote: »I honestly never got why there was so much hate towards heavy attack builds and even across all the threads on here over the past few months, I still have yet to see a truly valid reason for nerfing the build as drastically as many have tried to get it nerfed by.
The goal of PvE (at least as I understood it), was always to clear the content in a timely manner, preferably with as few deaths/issues as possible, and the build helped make this much more consistent, especially for pug runs which were always notorious for being a big waste of time/rarely completing the content at all.
The build looked like a win/win, more players could do more and harder content, content was actually being cleared now making pug runs much more enjoyable to do.
The build itself is also nowhere near overpowered in PvP (where balance issues are felt much more acutely than PvE) the issue with the build is tri-focus not being limited to only damage monsters.
Well the hate comes mostly from the competitive site of pve.
oakensoul builds require next to no training nor skill to get nearly equal or even better results than classic LA-builds.
As i like the idea of many players being able to clear vet content, i really dislike (or hate) how they outperform many classic builds to a point where there is no point in further trying.
Also their resilience is ridiculous, as oakensoul sorcs can reach 30k HP (with warden buff), deal a ton of damage and don't even suffer from sustain issues ever.
the amount of vAS Trifectas run by this sh*t, is just over the top. it completely dis-values that trifecta and raid.
i definitly would support a further oakensoul or empower nerf or like you said a Tri-Focus nerf.
damn i miss the old empower skill. it really was better with 40% to LA/HAs
You make it sound like HA builds were only recently introduced to ESO, when they have been with the game from the start.
The difference now is that 1) Empower has been buffed to an insane amount and 2) Oakensoul makes it possible to combine two ease-of-use styles into one, because before HA builds still had to bar swap and have a proper rotation.
So we aren't really talking about HA builds right now at all. We are talking about 2-3 particular sets, a mythic and a lightning staff. That's an incredible lack of diversity compared to previous HA metas.
If you've tried to build a HA rotation without these sets, or a weapon other than lightning staff, you'll see that heavy attacks completely and utterly suck. Which means, this one setup is just a crutch for >50% of the playerbase, and not a robust addition to the game that will have any predictable longevity. Just one of those elements nerfed, and the whole thing crumbles again.
IMO, what should happen first is for some of the power in these HA sets to be transfered back to HAs themselves, to allow for a better performance of "normal" HA rotations, and give low APM players 1) a more gentle performance curve whether they have these sets or not 2) more options and build variety in sets 3) an incentive to improve from just holding down one button.
Second, HA builds and lightning staves need to be decoupled. They are too synonymous. What this means is that other weapon HAs need to be buffed and made as cool as lightning heavies (don't you dare nerf those), and sets that buff HAs need to apply equally to all weapon types, whether they have ticks or not. The main part why lightning staves have always been #1 for HA builds is how they interact with these sets.
This would not only allow for various lower APM combat options, but also offer a clearer trajectory for improvement in any direction people prefer.
TheDarkRuler wrote: »Do you have suggestions how you would improve Heavy Attacks on Dual Wield, Bows, Two-handed and more? Dual Wield could hit twice with each HA while Two-handed could deal massively damage towards single targets. Now sure about bows... perhaps make each HA bow fire three arrows?
Two-Handed is already AoE, which is fine IMO. Maybe it could also always apply Sundered or something.
DW could probably gain execute scaling.
1H+S ... maybe gain a little ultimate on use?
Frost Staff I always thought could be a PBAoE channel, 5m radius.
Inferno Staff, maybe a continuous beam (flamethrower) like the new Arcanist ability.
Restoration Staff is already great.
Bow could hit everything in its path, or always crit.
TheDarkRuler wrote: »Two-Handed is already AoE, which is fine IMO. Maybe it could also always apply Sundered or something.
DW could probably gain execute scaling.
1H+S ... maybe gain a little ultimate on use?
Frost Staff I always thought could be a PBAoE channel, 5m radius.
Inferno Staff, maybe a continuous beam (flamethrower) like the new Arcanist ability.
Restoration Staff is already great.
Bow could hit everything in its path, or always crit.
Sundered is Armor reduction, right? If yes, sounds nice. I also like the Low-Health scaling you proposed on Dual Wields. One-Hand+Shield ulti gain as in a fix amount of points or as in Minor/Major Heroism?
I am not 100% sold on the continous beam since we have enough beams with Lightning and Heal staff. Perhaps making the fireball always apply a stackable heat proc and burning harder? To emphasize more on the single-target dps?
If they really were to change anything, maybe the flame heavy could explode on hit if it crits. And then apply burning to enemies in a 5 meter radius.
TheDarkRuler wrote: »The downside is that it has lower maximum dps!
What about arenas, dungeons and places like vAS?In most raids even ranged DPS players tend to stand in melee range next to the boss to focus heal on them. So the range factor is not really important. Also melee classes tend to have gap-closers with Maelstrom 2h sword as well. Also I would consider not being able to play a monster set on full a considerable downside!
A one-bar build does not win you achievements. Playing mechanics and knowing when to dodge/block and burst-dps does. Just because Nefas did Immortal Redeemer on One-Bar-Sorcs this doesnt mean everyone can. Don't try to reel in the top players as a standard for normal players. Even if I had a full One-Bar-Group doing Immortal Redeemer is still a far fetched dream if the mechanics aren't played well!
TheDarkRuler wrote: »The downside is that it has lower maximum dps!
Billium813 wrote: »But "viable" cannot mean "best in slot".
I agree with you that the Tri Focus needs to change, and that HA builds aren't necessarily an evil in ESO, however, they have been buffed to the sky while empower was deleted for LA builds, and the current hostility in the forums against LA build users is just weird. Like, this is not a good tone lolTheDarkRuler wrote: »Does it hurt you in any way if another player can play the game? Are you so self-centered that you do not allow another player to participate in the game as well?
I mean, the majority of players isn't able to hit 100k+ dps on light attack builds though. Most players easily have higher dps with a HA build than with a LA build, and would need to put a lof of time and effort into practicing a LA build to achieve the same numbers. That makes LA builds unattractive to players who are looking to get into raiding, why put effort into learning a rotation? etc. So no, that's not a downside for the majority of players, who are able to get much higher dps with this than without it.TheDarkRuler wrote: »The downside is that it has lower maximum dps!
[...]
Don't try to reel in the top players as a standard for normal players.
TheDarkRuler wrote: »Now tell me your opinion. I am happy for constructive feedback.
TheDarkRuler wrote: »@Billium813 made some great suggestions with unique mechanics for all the weapons in terms of Heavy Attacking. The lightning attack was covered already enough by him so how about talking a bit about more unique HA skills that could be made. Also I find it great to focus more on completing "full" heavy attacks instead of having the Lightning chain heavy attacks buffed.
- Shield & Weapon: Heavy attacking restores more resources and also grants Minor Heroism for 3 seconds.
- Bow: Causes one more target besides the primary target to take full damage as well. (idea by Billium)
- Healing Staff: Healing Staffs already have the effect to healing allies for a fraction of the damage dealt and giving Major Mending. I think that is already quite strong, isn't it?
- Lightning Staff: Keeping the channeling but focussing the damage more on the final hit. Also reducing cleave DPS from Trifocus
- Inferno Staff: Faster animation speed on HA. Hitting a target applies a stack of stackable Fire Effect that deals additional damage over time. Upon reaching X stacks, all stacks are consumed in an explosion.
- Frost Staff: Already grants barrier upon striking and a quite strong one tbh, don't think this should be buffed.
- Two-handed Weapons: Heavy-attacking against a target causes it to take additional damage based on the missing health proportional to max. health.
- Dual-Wielded Weapons: Heavy-attacking a target causes all enemies in a wide conal area to take the same damage.
What do you think of that?
I'd, personally, LOVE more variety with the staves....
What's the point of comparing incomplete builds? EVERYONE has to grind their gear. And it's not like HA sets are gated behind something difficult, there are farmed in easy vanilla dungeons.In order to have the HA build that is so upsetting to people.. you have to have bought High Isle, and either DLC's or be a Plus subscriber... then, you have to grind the pieces, while also grinding the dungeons for the sets that enhance it... be Champion level, to wear it... .and have all the other parts right......
What's the point of comparing incomplete builds? EVERYONE has to grind their gear. And it's not like HA sets are gated behind something difficult, there are farmed in easy vanilla dungeons.In order to have the HA build that is so upsetting to people.. you have to have bought High Isle, and either DLC's or be a Plus subscriber... then, you have to grind the pieces, while also grinding the dungeons for the sets that enhance it... be Champion level, to wear it... .and have all the other parts right......
What's the point of comparing incomplete builds? EVERYONE has to grind their gear. And it's not like HA sets are gated behind something difficult, there are farmed in easy vanilla dungeons.In order to have the HA build that is so upsetting to people.. you have to have bought High Isle, and either DLC's or be a Plus subscriber... then, you have to grind the pieces, while also grinding the dungeons for the sets that enhance it... be Champion level, to wear it... .and have all the other parts right......
Simple, by the time a person has gotten to the level to even wear a mythic... that 2 bar build is not down at that bottom... unless they have been getting carries on every delve, dungeon and other location.....
Until champion level, there is going to be little to NO difference between them... then you will see HA spike, and level, while the 2 bar continues until it crosses the HA .... neither chart reflects reality, to be honest..... as level, skill, etc are a huge factor.....
If they weren't, then 2 bar DK's wouldn't be 65% of competitive play......
Auldwulfe
Simple, by the time a person has gotten to the level to even wear a mythic... that 2 bar build is not down at that bottom... unless they have been getting carries on every delve, dungeon and other location.....
Until champion level, there is going to be little to NO difference between them... then you will see HA spike, and level, while the 2 bar continues until it crosses the HA .... neither chart reflects reality, to be honest..... as level, skill, etc are a huge factor.....
If they weren't, then 2 bar DK's wouldn't be 65% of competitive play......
Auldwulfe
PrincessOfThieves wrote: »What's the point of comparing incomplete builds? EVERYONE has to grind their gear. And it's not like HA sets are gated behind something difficult, there are farmed in easy vanilla dungeons.In order to have the HA build that is so upsetting to people.. you have to have bought High Isle, and either DLC's or be a Plus subscriber... then, you have to grind the pieces, while also grinding the dungeons for the sets that enhance it... be Champion level, to wear it... .and have all the other parts right......
Simple, by the time a person has gotten to the level to even wear a mythic... that 2 bar build is not down at that bottom... unless they have been getting carries on every delve, dungeon and other location.....
Until champion level, there is going to be little to NO difference between them... then you will see HA spike, and level, while the 2 bar continues until it crosses the HA .... neither chart reflects reality, to be honest..... as level, skill, etc are a huge factor.....
If they weren't, then 2 bar DK's wouldn't be 65% of competitive play......
Auldwulfe
It doesn't make sense to compare a freshly created HA sorc to endgame dks.
First of all, everyone has to farm gear, and HA setup isn't the most difficult to get. You don't need any trial or dlc dungeon gear, just farm a couple of easy normal dungeons, do Wayrest 1 on vet once and grind some overland stuff for Oakensoul leads. It's just weird that you keep mentioning it as something special.
Secondly, what scorepushers do has very little in common with average player's gameplay. An average dk from a random pug is weaker than an average Oakensorc. Even if they also farmed a mythic (Kilt) and even some trial gear. By your logic, they should also be strong, but in my casual guilds I keep seeing 50-60-70k parses, and even that is hard to reach for many players. In the meantime, Oaken instantly gives you that with just one button. You don't even have to look at the screen or use both hands. There's no logical reason for this build to be that strong.