FrancisCrawford wrote: »Given the radius increase for non-DK melee, it's time to revisit the radius of heals and other beneficial effects. Many of them are weak enough that there's little point in using them unless they at least hit the melee group around the boss.
Often, the precise radius isn't stated in the tooltip. When it is, it can be as low as 5 meters. (E.g. Sentinel of Rkugamz.) Most of these effects should have radius exceeding the melee radius. In some cases such as the one I cited, there's a case that they should work across the melee diameter (i.e. 2x the melee radius).
If the minimum radius for heals and buffs were set to 8 meters, I'm not aware of anything that would become overpowered. 10-12 meters would make me happier yet.
SeaUnicorn wrote: »Nightblade Lotus Fan has DOT duration 20s, but Minor Vulnerability de-buff of 10s. It is one of the very few abilities remaining after re-work that have buff/de-buff duration mismatched with the duration of the primary DOT/HOT.
master_vanargand wrote: »I don't think the game creators are looking at this place.
At least I feel ignored except for what say about the Arcanist.
The requests I have made many times in the past have been simple.
[Nightblade's wish]
"Concealed Weapon" has "your damage done is increased by 10%" and "increasing your Movement Speed by 15%".
"Surprise Attack" has "the Sundered status effect".
Don't you feel "game balance is bad" comparing these two?
This is too unfair.
Need move Concealed Weapon "your damage done is increased by 10%" to Veiled Strike (base skill).
I want the human rights of Stamina builds to be guaranteed.
Undeath is way too strong, vampire curse is basically a necessity to be competitive in PvP. I'd suggest reducing to 20℅.
Healing is way too strong (especially 3rd party healing). I'd suggest making 3rd party heals get mitigated by crit resist in the same way as damage (but not self heals). This would tone healing down in PvP without affecting PvE.
Additionally, Major/Minor Defile should be increased to 30℅/15%. Defile should be a bit stronger than Mending to be at all impactful especially since healing can't be countered outside of extreme burst damage.
LukosCreyden wrote: »So, to sum up,
DK is looking good.
Warden is still weird, nobody knows what this class even is.
Nightblade is kinda okay i guess but lol stealth.
Sorcerer is crying with a gun pointed to its head, the devs telling it that it is just fine the way it is. Take this useless buff and shut up.
Templar is laying next to sorcerer, bleeding, after being forced to dig its own grave with its magical glowy shovel.
Necromancer, meanwhile, has long since rotted away and its blastbones has JUST NOW decided that it has found its target and needs to attack.
Meanwhile, Arcanist is mediocre in strength whilst also giving people headaches, vertigo, travel sickness and probably also seizures with its spinny, flashy, blinding visual effects. The arcanist players gently froth at the mouth whilst the writers feverishly try to write lore to explain that it is in fact NOT a Daedra worshipping cultist class.
This is the impression I have gotten, having not played PTS myself. Is this somewhat accurate?
Slidell_70458 wrote: »The 75% AEO reduction in Tri Focus for Lightning Staves is too much. It was good the way it was; this change should be backed out.