ItsNotLiving wrote: »Can we get a comment on why arctic blast was changed again?
PeacefulAnarchy wrote: »Empower change:
"While we're happy to see these builds being ran, we're seeing these builds inch a little too close to some of the high end builds with how much more simplified they are, "
Why nerf all heavy attack builds because of the one bar oakensoul HA build?
How about increasing the duration of empower from skills?
How about making bar swap cleaner on HA builds? H
How about removing the extra skill cast time on HA weaving so that using non-long DOT skills isn't a damage loss?
How about shortening the duration of HAs to a flat 2s so that it lines up better with skills?
All of the above would make 2 bar HA builds viable and encourage people to do more complex combat rotations while still using HA playstyle if that is what they enjoy.
Then you can have the simple one bar oakensoul setup at your new nerfed values,
A more complex HA build meaningfully above the current oakensorc.
And both still noticeably below high end LA builds (which they currently are).
sh4d0wh4z3 wrote: »The Necromancer's Death Scythe needs to be an execute, or at least have 1 morph that lets it be an execute.
Minor Force is also redundant with both Race Against Time (PVP) and Barbed Trap (PVE). I'm not convinced this gives any extra value except in extremely niche cases.acastanza_ESO wrote: »Title. You gave DK's - the straight up strongest class in the game - access to Major Berserk on a class skill, and you gave Nightblades an unnamed 10% damage buff that they can stack freely with Major Berserk. But Sorcerers only get Minor Berserk?!?! Hello fairness? Equitable access?! If Sorcerers are supposed to be one of the pure damage with minimal defense classes (which is a joke considering DKs tbh) they should at at least also get access to Major Berserk if not BOTH.
Sorcerer's access is stuck on an interruptible channeled ability, WAY worse than DKs getting it on an actual useful offensive ability. It needs to be actually good and worth that massive risk.This isn't it.
TechMaybeHic wrote: »sh4d0wh4z3 wrote: »The Necromancer's Death Scythe needs to be an execute, or at least have 1 morph that lets it be an execute.
I'd rather have them make that more spammable. Skulls and blast bones are both SLOWWWW avoidable ranged . Damage numbers get nice there, but its not deliverable. I wish scythe hit a bit harder. Maybe even have a reaper effect where it goes up based on corpses in the area
Either way; I wouldn't argue. Pointless to debate amongst ourselves what the classes really need. Only to say they need something.
Fixed an issue where sources of Invisibility from things such as Shadow Cloak or potions could still allow you to be detected by other players in some cases, such as when you were wearing too many pieces of Heavy Armor, or when player targets had increases to Stealth Detection.
RandomKodiak wrote: »Sorc not getting 15% passive for ulti, Atro will not cast until the basic 200 tooltip
x99KungFuTacosx wrote: »Fixed an issue where sources of Invisibility from things such as Shadow Cloak or potions could still allow you to be detected by other players in some cases, such as when you were wearing too many pieces of Heavy Armor, or when player targets had increases to Stealth Detection.
Can we get some clarification on this? Does this mean that nightblades using shadow cloak (or other players with invisibility) will no longer be visible to someone who has used a detect potion? Detect potions function by increasing stealth detection range.
propertyOfUndefined wrote: »Is this really all necromancers can expect? I feel pathetic for coming here every PTS cycle to cry about the sad state the class is in when it comes to PVP. Oh well...
Lancer1602 wrote: »ItsNotLiving wrote: »Can we get a comment on why arctic blast was changed again?
Or just why in PVE, Warden DPS is a total garbage since u35.