FeedbackOnly wrote: »
The reality is it will be on healers. Everyone is talking about it. There's other threads
Arcanist off course is better than nightblade as it has minor heroism for everyone is the group. Who needs nightblade ultimate generation then?
Arcantist is the only healer class in the future
Skolandrikeb17_ESO wrote: »
Arcanist tanks have a taunt that gives extra armor reduction. So it will likely vary from group to group.
Minor heroism only procs when someone drops below 50percent and you heal them with single target skill, which does not happen reliably. Same story as with hope infusion, good CP in theory and bad in practice.
P.S. there is little point to have 2 arcanist healers so definitely not the only class.
FeedbackOnly wrote: »
Post is old. Sorry
FeedbackOnly wrote: »
If someone synergizes it then it will be fine
FrancisCrawford wrote: »
Oh. One use of the synergy gives the buff to the whole group? Is that how things are now in dungeons? (I phrased it that way because of the dungeon limit on group size.)
Skolandrikeb17_ESO wrote: »
Arcanist tanks have a taunt that gives extra armor reduction. So it will likely vary from group to group.
Minor heroism only procs when someone drops below 50percent and you heal them with single target skill, which does not happen reliably. Same story as with hope infusion, good CP in theory and bad in practice.
P.S. there is little point to have 2 arcanist healers so definitely not the only class.
FeedbackOnly wrote: »
Two arcantist
Sure you say you can play anything you want but you must not been playing long enough to see that.
Templar healers only for dungeons
It's not just meta, it's unbalanced. Arcantist has everything all the healers got.
We are moving from balanced situation where you could play any healer class too this..
Let's not kid otherwise world goes top to bottom. If top says it's only way then it will be. In this case though anyone without arcantist would be purposely hurting themselves.
I've been playing since around 2015, so a pretty long timeThe two Arcanists apply to a tank and a healer position. Never ever in the history of ever have the 2 healer positions been from the same class. As for 4 person content, every time I've joined a group pushing dungeon trifectas, I've been consistently told "bring whichever healing class you want", and never once have I though "I should bring a Templar". They're not terrible, and I do love Templars, but they're not bis for dungeon healing (Maybe for BRP as a semi-healer).
I can promise you the sky isn't falling and you can still enjoy flexibility in your classes. Outside of score pushing (or maybe Swashbuckler progs), which 99.999999% of this community will never experience, there is no reason to run hard meta comps.
I've been playing since around 2015, so a pretty long timeThe two Arcanists apply to a tank and a healer position. Never ever in the history of ever have the 2 healer positions been from the same class. As for 4 person content, every time I've joined a group pushing dungeon trifectas, I've been consistently told "bring whichever healing class you want", and never once have I though "I should bring a Templar". They're not terrible, and I do love Templars, but they're not bis for dungeon healing (Maybe for BRP as a semi-healer).
I can promise you the sky isn't falling and you can still enjoy flexibility in your classes. Outside of score pushing (or maybe Swashbuckler progs), which 99.999999% of this community will never experience, there is no reason to run hard meta comps.
OtarTheMad wrote: »
Agree with this entirely.
Most of us don't chase scores and that playstyle is fine it isn't the majority. It's easy to get tunnel vision and panic, I've done that and it sucks.
Dark_Lord_Kuro wrote: »Well if people dont want to play with you because you dont play x class, play with someone else, they arent worth your time. The only time it should matter is for vet trial and their trifectas.
Personnaly id rather have a healer that has fun an is i nice to play with than one that just pick a class because someone told him to. To me having fun is much more important than numbers
FeedbackOnly wrote: »
That's what they said about pale order
OtarTheMad wrote: »
I never had pale order, at all, and did plenty of dungeons and content with friends without it. That is the beauty of this game, you can do pretty much anything without meta stuff as long as your dps is about 20k or so and your healer and tank are okay. Even if they aren’t you grow together as friends and complete it eventually anyway.
If you are speaking about endgame, HM trials max difficulty stuff… sweaty content then maybe idk. That’s such a small population of the game though. It’s like the numbers of players who do this could maybe fill up a boat whereas the rest of us fill up Texas.
I really don’t think Arcanist healer will be as “must have or kick” meta as you think but who knows. We’ll see.
FeedbackOnly wrote: »
You are unfortunately vey uninformed just a few years ago people would look at nightblades badly till their buffs. That's not how it works. It was always just templar in early days even in dungeons it was very enforced. Only way would not know is if they only played the meta healing class each patch. ESO has a long history of class discrimination on healers.
Been playing since beta and a lot more hours then you have so....Not to mention, I was right about nightblade, earthgore,in it's prime pale order, and etc. So, I will be right about this. People were like it will be fine.
Why they said that because, some people definitely benefit by keeping things quiet to have it only one class instead of just balance, but I prefer giving everyone a chance to enjoy all the classes as healers just like dps get to enjoy both stamina and magicka versions of their classes. It helps with longevity of game not to overally tilt balance in one direction
[snip]
It 3 months it will be balanced the. In another 3 to finish the adjustments. Arcanist is overturned, but to be fair necromancer failed as a Healer so probably easier to adjust from high note. Still all the other healing classes will suffer from it.
As you mentioned you can play anything in dungeons but this also implied you agreed it's only arcanist in trials in near future. In the trend continues for too long then it will only be them in dungeons too. That's how the templar disasters happened.
Arcanist has far to much group support compared next to other classes.
......
History lesson
Warden was best healer for minor vulnerability then adjustments where made so there's a lot of options
Necromancer best tank class for ultimate
A new set was added to give other tanks options
Nightblade from recent times has best way to proc status effects. Then adjustments were made on power and other options started to exist
Templar was best for longest time because of shards then orbs came in existence to share same synergy. There was also potl that got balanced out later in a different set of balance patches
* Minor fact originally shards didn't give a little resources back of second resource because people were calling for templar only still. Many many years later then buff this back without much notice as other classes had integrated into the healer role too.
Sorcerer had some meta moments but if I recall was only because sorc dps was super lacking. There's an entire thread for them saying they want more group support. Fun fact, this problem came to be because long ago sorcs had three bars so people said utility was balanced out there.
In the end the biggest problem is healing in eso matters very little. It's all about the buffs and which dps is lacking the most then they get to be healer.
Healing should be untied from spell and weapon damage but that's a different topic with other consequences.
[edited for baiting]
Hi Feedback. I don't really feel that it's helpful for us to get into a contest about who has been playing the longest, since that doesn't guarantee a player has a depth of experience in all aspects of this game. I can promise you though that I speak from experience when discussing the healer role in this game, and I would not be intentionally misleading about the subject.
I have also been on the PTS and actually used the Arcanist in content, trying to figure out an appropriate balance between available class skills and the usual selection of HoTs that a healer is expected to make use of. The Arcanist is actually set up to provide an interesting array of skills that can only be found on gear sets currently, but their actual healing output and utility isn't as overtuned as it seems once you take into account how the skills function. It is not an easy healing class to use and is going to require some strong mechanical knowledge in order to properly use it in content, so most players who are just enjoying the game in a relaxed and/or casual format are not going to experience the strongest bits of the class's potential. I really don't think anyone needs to be overly concerned just yet. Obviously we have a couple more weeks to go in the PTS cycle, so of course there could always be drastic changes in the works, but for now it's fine.
FeedbackOnly wrote: »
I think that's good then don't imply others are less skilled next time. I will be respectable now too.
Healing output isn't as much of problem for majority of content though. Real hos just doesn't matter for majority of count. We have healers using spell damage glyph most of the time now especially with roaring opportunitst
It definitely a future problem, though if we ever balance the need for more hps, but I believe that's highly unlikely.
I believe black rose prison was the first attempt making hps matter, but we still bring 3 dps instead to make it easier.
It would be nice though, I just don't see how it will ever be possible. Healing in eso PvE is utility just looking at all roaring opportunitst healers alone.
I can't speak well for how this will end in large scale pvp. That's impossible to test on pts.
On that subject.... it's unfortunate how healing gets under tested on pts. A lot of people won't make the effort to group up.
Idk guess we see 3 months again. Warden had some issues like arcantist on healer side.
The final boss of DSR hm requires extremely strong healing output, as does the newest trial coming out. It gets more interesting and useful the higher up you go in this game. Granted, in normal trials and dungeons, healing is barely needed, if at all, but it definitely ramps up.
WoW is this supposed to be the final balance for that new class ?
ok, wanted to test so i entered a delve
- solo no companion
- no food
- no potions
- the purple armor you gave when i created the character
- and i had no idea on how to play the class so i just put the skills that seems great for my style and here i go
Nothing resist me, i kill the whole delve without any issue, always full health and mobs droping like paper doll
I finally arrive to the boss, at first attempt i died because i went back too far during the fight and fell down under the place while the adds were all attacking (was healing but after a while with no magicka i died)
Ran back, take 2 : boss was down after 3mn of fight, and i finished with half hp
This means that with a companion i am invincible in those.
Unfortunatly i am not as good as all the testers to enter dungeons GF, so i leave this to the big one here
I know that too hard is not good but way too easy is quite strange. And if that class is like this, the old class will feel like ZERO
Little issue during the fight, as all the skills are green, i was not certain to be on the good skill for healing and switch back and forth mutiple times. There is skills with similar graphism in dps and heals.
OtarTheMad wrote: »
A delve or a dungeon? Overland content (i count a delve as overland) is notoriously easy regardless of class so a delve does not surprise me that it was easy. I can get through a delve no problem on a new character lvl 3 with white, no set armor and 2 skills. A dungeon is another story though.