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Arcantist is way over powered as support! Nothing can compare!

  • Skolandrikeb17_ESO
    So conclusion the class will sale but let's not kid ourselfs on all the other classes got ruined. This is not an exaggeration but plane truth.

    I will tell you the future will be 2015.

    X2 arcantist to each raid group

    Need a trifecta in a dungeon or even hard mode? Give me one reason you pick any other class? Every single thing that makes each other class special has been stolen onto one class.

    Then we have reverted all balance actions back to 2014? Have we truly forgotten why orbs existed in first place. People wanted to play then just templar.

    Now biggest thing is minor courage plus sn ultimate that gives damage to allies. The ultimate was bad but minor courage as a buff not a 5 piece?

    Did we reverse balance on making all sets at least somewhat useful...but now this makes 2 sets trash.

    If minor courage as buff is to added. It needs to be an option for all healers.

    Giving heroism on arcantist was more than enough to make it special.

    Note:
    If you play healer have this class or you won't be able to be invited anywhere.

    I miss @ZOS_Wrobel . Why do healers only get one class option while dps can use every single class to complete content?

    Balance can never be perfect but excuse me this just makes me want to walk away when I know all my other characters as healers will be useless.

    There's nothing this class has a disadvantage against, when put side by side another healer

    I would love to be proven wrong, but the truth is this class isn't even close to balanced.

    Way overblown, you ll still want wardens for major resolve and toughness, nbs for savagery and ult gen, etc.
    The one unique support buff - minor courage can be run as a tank as well.

    The reality is it will be on healers. Everyone is talking about it. There's other threads

    Arcanist off course is better than nightblade as it has minor heroism for everyone is the group. Who needs nightblade ultimate generation then?

    Arcantist is the only healer class in the future

    Arcanist tanks have a taunt that gives extra armor reduction. So it will likely vary from group to group.

    Minor heroism only procs when someone drops below 50percent and you heal them with single target skill, which does not happen reliably. Same story as with hope infusion, good CP in theory and bad in practice.
    P.S. there is little point to have 2 arcanist healers so definitely not the only class.
  • FeedbackOnly
    FeedbackOnly
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    So conclusion the class will sale but let's not kid ourselfs on all the other classes got ruined. This is not an exaggeration but plane truth.

    I will tell you the future will be 2015.

    X2 arcantist to each raid group

    Need a trifecta in a dungeon or even hard mode? Give me one reason you pick any other class? Every single thing that makes each other class special has been stolen onto one class.

    Then we have reverted all balance actions back to 2014? Have we truly forgotten why orbs existed in first place. People wanted to play then just templar.

    Now biggest thing is minor courage plus sn ultimate that gives damage to allies. The ultimate was bad but minor courage as a buff not a 5 piece?

    Did we reverse balance on making all sets at least somewhat useful...but now this makes 2 sets trash.

    If minor courage as buff is to added. It needs to be an option for all healers.

    Giving heroism on arcantist was more than enough to make it special.

    Note:
    If you play healer have this class or you won't be able to be invited anywhere.

    I miss @ZOS_Wrobel . Why do healers only get one class option while dps can use every single class to complete content?

    Balance can never be perfect but excuse me this just makes me want to walk away when I know all my other characters as healers will be useless.

    There's nothing this class has a disadvantage against, when put side by side another healer

    I would love to be proven wrong, but the truth is this class isn't even close to balanced.

    Way overblown, you ll still want wardens for major resolve and toughness, nbs for savagery and ult gen, etc.
    The one unique support buff - minor courage can be run as a tank as well.

    The reality is it will be on healers. Everyone is talking about it. There's other threads

    Arcanist off course is better than nightblade as it has minor heroism for everyone is the group. Who needs nightblade ultimate generation then?

    Arcantist is the only healer class in the future

    Arcanist tanks have a taunt that gives extra armor reduction. So it will likely vary from group to group.

    Minor heroism only procs when someone drops below 50percent and you heal them with single target skill, which does not happen reliably. Same story as with hope infusion, good CP in theory and bad in practice.
    P.S. there is little point to have 2 arcanist healers so definitely not the only class.

    Still have potential proca of minor heroism with minor courage. We can say wait and see but I was right last time with nightblade and templar and this time it will happen again as predicted.

    Healers will be forced to play one class to enjoy end game content. Whule dps can enjoy all the classes in Magicka or stamina.
  • YandereGirlfriend
    YandereGirlfriend
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    ajkb78 wrote: »
    Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health

    Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.

    But let's face it no ultimate will be better as it's damage rules in eso.

    Sorc now gives the ulti synergy to 12 group members.

    Post is old. Sorry

    200 Weapon/Spell Damage is also not worth the opportunity cost.

    Why waste an ultimate slot on that when you could slot War Horn, Atronach or Colossus instead? Those are miles better at amplifying group damage.
  • FrancisCrawford
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    Turtle_Bot wrote: »
    Pr0Skygon wrote: »
    Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health

    Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.

    But let's face it no ultimate will be better as it's damage rules in eso.

    Wait, sorc ulti only gives extra damage to 6 allies this patch?

    yes, in U37, atro only gives it to 6 allies max, not the full group, it also requires an ally to use the synergy meaning you can't get it at all as a solo player.

    The latter part remains true, correct? A sorc still can't use their own Major Berserk?

    If someone synergizes it then it will be fine

    Oh. One use of the synergy gives the buff to the whole group? Is that how things are now in dungeons? (I phrased it that way because of the dungeon limit on group size.)
  • FeedbackOnly
    FeedbackOnly
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    Turtle_Bot wrote: »
    Pr0Skygon wrote: »
    Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health

    Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.

    But let's face it no ultimate will be better as it's damage rules in eso.

    Wait, sorc ulti only gives extra damage to 6 allies this patch?

    yes, in U37, atro only gives it to 6 allies max, not the full group, it also requires an ally to use the synergy meaning you can't get it at all as a solo player.

    The latter part remains true, correct? A sorc still can't use their own Major Berserk?

    If someone synergizes it then it will be fine

    Oh. One use of the synergy gives the buff to the whole group? Is that how things are now in dungeons? (I phrased it that way because of the dungeon limit on group size.)

    Yeah including self
  • FeedbackOnly
    FeedbackOnly
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    So conclusion the class will sale but let's not kid ourselfs on all the other classes got ruined. This is not an exaggeration but plane truth.

    I will tell you the future will be 2015.

    X2 arcantist to each raid group

    Need a trifecta in a dungeon or even hard mode? Give me one reason you pick any other class? Every single thing that makes each other class special has been stolen onto one class.

    Then we have reverted all balance actions back to 2014? Have we truly forgotten why orbs existed in first place. People wanted to play then just templar.

    Now biggest thing is minor courage plus sn ultimate that gives damage to allies. The ultimate was bad but minor courage as a buff not a 5 piece?

    Did we reverse balance on making all sets at least somewhat useful...but now this makes 2 sets trash.

    If minor courage as buff is to added. It needs to be an option for all healers.

    Giving heroism on arcantist was more than enough to make it special.

    Note:
    If you play healer have this class or you won't be able to be invited anywhere.

    I miss @ZOS_Wrobel . Why do healers only get one class option while dps can use every single class to complete content?

    Balance can never be perfect but excuse me this just makes me want to walk away when I know all my other characters as healers will be useless.

    There's nothing this class has a disadvantage against, when put side by side another healer

    I would love to be proven wrong, but the truth is this class isn't even close to balanced.

    Way overblown, you ll still want wardens for major resolve and toughness, nbs for savagery and ult gen, etc.
    The one unique support buff - minor courage can be run as a tank as well.

    The reality is it will be on healers. Everyone is talking about it. There's other threads

    Arcanist off course is better than nightblade as it has minor heroism for everyone is the group. Who needs nightblade ultimate generation then?

    Arcantist is the only healer class in the future

    Arcanist tanks have a taunt that gives extra armor reduction. So it will likely vary from group to group.

    Minor heroism only procs when someone drops below 50percent and you heal them with single target skill, which does not happen reliably. Same story as with hope infusion, good CP in theory and bad in practice.
    P.S. there is little point to have 2 arcanist healers so definitely not the only class.

    It will be the only class. People are already making raid templates for it. People veryuch know the future but healers are soft and less likely to complain
  • p00tx
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    p00tx wrote: »
    We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.

    Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class



    Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options

    @Ragnork

    Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.

    So help me, if arcantist ultimate goes on more then 6 people.

    Hi! Healers classes are used for a variety of reasons, and while yes, the Arcanist is looking to become the next meta healer, it's important to remember that in 12 person content, there are two healers, and the other spot can be whatever you want, within the scope of your group's needs. You can also play whatever you want in 4 person content if healing that is your thing. Same with PvP. You can bring whatever you want. While my own raidlead might be an evil meta overlord, there are many flexible ones out there who let you enjoy the variety of support classes available to you. I think it's way too soon to be worried,

    Two arcantist

    Sure you say you can play anything you want but you must not been playing long enough to see that.

    Templar healers only for dungeons

    It's not just meta, it's unbalanced. Arcantist has everything all the healers got.

    We are moving from balanced situation where you could play any healer class too this..

    Let's not kid otherwise world goes top to bottom. If top says it's only way then it will be. In this case though anyone without arcantist would be purposely hurting themselves.

    I've been playing since around 2015, so a pretty long time :) The two Arcanists apply to a tank and a healer position. Never ever in the history of ever have the 2 healer positions been from the same class. As for 4 person content, every time I've joined a group pushing dungeon trifectas, I've been consistently told "bring whichever healing class you want", and never once have I though "I should bring a Templar". They're not terrible, and I do love Templars, but they're not bis for dungeon healing (Maybe for BRP as a semi-healer).

    I can promise you the sky isn't falling and you can still enjoy flexibility in your classes. Outside of score pushing (or maybe Swashbuckler progs), which 99.999999% of this community will never experience, there is no reason to run hard meta comps.
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • FeedbackOnly
    FeedbackOnly
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    p00tx wrote: »
    p00tx wrote: »
    We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.

    Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class



    Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options

    @Ragnork

    Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.

    So help me, if arcantist ultimate goes on more then 6 people.

    Hi! Healers classes are used for a variety of reasons, and while yes, the Arcanist is looking to become the next meta healer, it's important to remember that in 12 person content, there are two healers, and the other spot can be whatever you want, within the scope of your group's needs. You can also play whatever you want in 4 person content if healing that is your thing. Same with PvP. You can bring whatever you want. While my own raidlead might be an evil meta overlord, there are many flexible ones out there who let you enjoy the variety of support classes available to you. I think it's way too soon to be worried,

    Two arcantist

    Sure you say you can play anything you want but you must not been playing long enough to see that.

    Templar healers only for dungeons

    It's not just meta, it's unbalanced. Arcantist has everything all the healers got.

    We are moving from balanced situation where you could play any healer class too this..

    Let's not kid otherwise world goes top to bottom. If top says it's only way then it will be. In this case though anyone without arcantist would be purposely hurting themselves.

    I've been playing since around 2015, so a pretty long time :) The two Arcanists apply to a tank and a healer position. Never ever in the history of ever have the 2 healer positions been from the same class. As for 4 person content, every time I've joined a group pushing dungeon trifectas, I've been consistently told "bring whichever healing class you want", and never once have I though "I should bring a Templar". They're not terrible, and I do love Templars, but they're not bis for dungeon healing (Maybe for BRP as a semi-healer).

    I can promise you the sky isn't falling and you can still enjoy flexibility in your classes. Outside of score pushing (or maybe Swashbuckler progs), which 99.999999% of this community will never experience, there is no reason to run hard meta comps.

    You are unfortunately vey uninformed just a few years ago people would look at nightblades badly till their buffs. That's not how it works. It was always just templar in early days even in dungeons it was very enforced. Only way would not know is if they only played the meta healing class each patch. ESO has a long history of class discrimination on healers.

    Been playing since beta and a lot more hours then you have so....Not to mention, I was right about nightblade, earthgore,in it's prime pale order, and etc. So, I will be right about this. People were like it will be fine.

    Why they said that because, some people definitely benefit by keeping things quiet to have it only one class instead of just balance, but I prefer giving everyone a chance to enjoy all the classes as healers just like dps get to enjoy both stamina and magicka versions of their classes. It helps with longevity of game not to overally tilt balance in one direction

    [snip]


    It 3 months it will be balanced the. In another 3 to finish the adjustments. Arcanist is overturned, but to be fair necromancer failed as a Healer so probably easier to adjust from high note. Still all the other healing classes will suffer from it.

    As you mentioned you can play anything in dungeons but this also implied you agreed it's only arcanist in trials in near future. In the trend continues for too long then it will only be them in dungeons too. That's how the templar disasters happened.


    Arcanist has far to much group support compared next to other classes.

    ......

    History lesson

    Warden was best healer for minor vulnerability then adjustments where made so there's a lot of options

    Necromancer best tank class for ultimate

    A new set was added to give other tanks options

    Nightblade from recent times has best way to proc status effects. Then adjustments were made on power and other options started to exist

    Templar was best for longest time because of shards then orbs came in existence to share same synergy. There was also potl that got balanced out later in a different set of balance patches

    * Minor fact originally shards didn't give a little resources back of second resource because people were calling for templar only still. Many many years later then buff this back without much notice as other classes had integrated into the healer role too.

    Sorcerer had some meta moments but if I recall was only because sorc dps was super lacking. There's an entire thread for them saying they want more group support. Fun fact, this problem came to be because long ago sorcs had three bars so people said utility was balanced out there.


    In the end the biggest problem is healing in eso matters very little. It's all about the buffs and which dps is lacking the most then they get to be healer.

    Healing should be untied from spell and weapon damage but that's a different topic with other consequences.

    [edited for baiting]
    Edited by ZOS_Kraken on May 2, 2023 9:23PM
  • Dark_Lord_Kuro
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    Well if people dont want to play with you because you dont play x class, play with someone else, they arent worth your time. The only time it should matter is for vet trial and their trifectas.

    Personnaly id rather have a healer that has fun an is i nice to play with than one that just pick a class because someone told him to. To me having fun is much more important than numbers
  • OtarTheMad
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    p00tx wrote: »
    p00tx wrote: »
    We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.

    Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class



    Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options

    @Ragnork

    Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.

    So help me, if arcantist ultimate goes on more then 6 people.

    Hi! Healers classes are used for a variety of reasons, and while yes, the Arcanist is looking to become the next meta healer, it's important to remember that in 12 person content, there are two healers, and the other spot can be whatever you want, within the scope of your group's needs. You can also play whatever you want in 4 person content if healing that is your thing. Same with PvP. You can bring whatever you want. While my own raidlead might be an evil meta overlord, there are many flexible ones out there who let you enjoy the variety of support classes available to you. I think it's way too soon to be worried,

    Two arcantist

    Sure you say you can play anything you want but you must not been playing long enough to see that.

    Templar healers only for dungeons

    It's not just meta, it's unbalanced. Arcantist has everything all the healers got.

    We are moving from balanced situation where you could play any healer class too this..

    Let's not kid otherwise world goes top to bottom. If top says it's only way then it will be. In this case though anyone without arcantist would be purposely hurting themselves.

    I've been playing since around 2015, so a pretty long time :) The two Arcanists apply to a tank and a healer position. Never ever in the history of ever have the 2 healer positions been from the same class. As for 4 person content, every time I've joined a group pushing dungeon trifectas, I've been consistently told "bring whichever healing class you want", and never once have I though "I should bring a Templar". They're not terrible, and I do love Templars, but they're not bis for dungeon healing (Maybe for BRP as a semi-healer).

    I can promise you the sky isn't falling and you can still enjoy flexibility in your classes. Outside of score pushing (or maybe Swashbuckler progs), which 99.999999% of this community will never experience, there is no reason to run hard meta comps.

    Agree with this entirely.

    Most of us don't chase scores and that playstyle is fine it isn't the majority. It's easy to get tunnel vision and panic, I've done that and it sucks.
  • FeedbackOnly
    FeedbackOnly
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    OtarTheMad wrote: »
    p00tx wrote: »
    p00tx wrote: »
    We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.

    Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class



    Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options

    @Ragnork

    Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.

    So help me, if arcantist ultimate goes on more then 6 people.

    Hi! Healers classes are used for a variety of reasons, and while yes, the Arcanist is looking to become the next meta healer, it's important to remember that in 12 person content, there are two healers, and the other spot can be whatever you want, within the scope of your group's needs. You can also play whatever you want in 4 person content if healing that is your thing. Same with PvP. You can bring whatever you want. While my own raidlead might be an evil meta overlord, there are many flexible ones out there who let you enjoy the variety of support classes available to you. I think it's way too soon to be worried,

    Two arcantist

    Sure you say you can play anything you want but you must not been playing long enough to see that.

    Templar healers only for dungeons

    It's not just meta, it's unbalanced. Arcantist has everything all the healers got.

    We are moving from balanced situation where you could play any healer class too this..

    Let's not kid otherwise world goes top to bottom. If top says it's only way then it will be. In this case though anyone without arcantist would be purposely hurting themselves.

    I've been playing since around 2015, so a pretty long time :) The two Arcanists apply to a tank and a healer position. Never ever in the history of ever have the 2 healer positions been from the same class. As for 4 person content, every time I've joined a group pushing dungeon trifectas, I've been consistently told "bring whichever healing class you want", and never once have I though "I should bring a Templar". They're not terrible, and I do love Templars, but they're not bis for dungeon healing (Maybe for BRP as a semi-healer).

    I can promise you the sky isn't falling and you can still enjoy flexibility in your classes. Outside of score pushing (or maybe Swashbuckler progs), which 99.999999% of this community will never experience, there is no reason to run hard meta comps.

    Agree with this entirely.

    Most of us don't chase scores and that playstyle is fine it isn't the majority. It's easy to get tunnel vision and panic, I've done that and it sucks.

    That's what they said about pale order
  • FeedbackOnly
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    Well if people dont want to play with you because you dont play x class, play with someone else, they arent worth your time. The only time it should matter is for vet trial and their trifectas.

    Personnaly id rather have a healer that has fun an is i nice to play with than one that just pick a class because someone told him to. To me having fun is much more important than numbers

    Yep it matters around vet trials. As state not wrong and it will be only one class.

    Trials are gated by time, and biggest thing finding people. Even normal trial are can take 30 mins

    Wouldn't be a problem if we actually had a group finder for the rest of the game. I remember back when group finder really really didn't work that worst of class discrimination happens

    Still your implication is agreement. Arcanist is designed as the only healer class. Unlike dps who get each class Magicka and stamina variety.
  • OtarTheMad
    OtarTheMad
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    OtarTheMad wrote: »
    p00tx wrote: »
    p00tx wrote: »
    We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.

    Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class



    Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options

    @Ragnork

    Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.

    So help me, if arcantist ultimate goes on more then 6 people.

    Hi! Healers classes are used for a variety of reasons, and while yes, the Arcanist is looking to become the next meta healer, it's important to remember that in 12 person content, there are two healers, and the other spot can be whatever you want, within the scope of your group's needs. You can also play whatever you want in 4 person content if healing that is your thing. Same with PvP. You can bring whatever you want. While my own raidlead might be an evil meta overlord, there are many flexible ones out there who let you enjoy the variety of support classes available to you. I think it's way too soon to be worried,

    Two arcantist

    Sure you say you can play anything you want but you must not been playing long enough to see that.

    Templar healers only for dungeons

    It's not just meta, it's unbalanced. Arcantist has everything all the healers got.

    We are moving from balanced situation where you could play any healer class too this..

    Let's not kid otherwise world goes top to bottom. If top says it's only way then it will be. In this case though anyone without arcantist would be purposely hurting themselves.

    I've been playing since around 2015, so a pretty long time :) The two Arcanists apply to a tank and a healer position. Never ever in the history of ever have the 2 healer positions been from the same class. As for 4 person content, every time I've joined a group pushing dungeon trifectas, I've been consistently told "bring whichever healing class you want", and never once have I though "I should bring a Templar". They're not terrible, and I do love Templars, but they're not bis for dungeon healing (Maybe for BRP as a semi-healer).

    I can promise you the sky isn't falling and you can still enjoy flexibility in your classes. Outside of score pushing (or maybe Swashbuckler progs), which 99.999999% of this community will never experience, there is no reason to run hard meta comps.

    Agree with this entirely.

    Most of us don't chase scores and that playstyle is fine it isn't the majority. It's easy to get tunnel vision and panic, I've done that and it sucks.

    That's what they said about pale order

    I never had pale order, at all, and did plenty of dungeons and content with friends without it. That is the beauty of this game, you can do pretty much anything without meta stuff as long as your dps is about 20k or so and your healer and tank are okay. Even if they aren’t you grow together as friends and complete it eventually anyway.

    If you are speaking about endgame, HM trials max difficulty stuff… sweaty content then maybe idk. That’s such a small population of the game though. It’s like the numbers of players who do this could maybe fill up a boat whereas the rest of us fill up Texas.

    I really don’t think Arcanist healer will be as “must have or kick” meta as you think but who knows. We’ll see.
  • FeedbackOnly
    FeedbackOnly
    ✭✭✭✭✭
    ✭✭
    OtarTheMad wrote: »
    OtarTheMad wrote: »
    p00tx wrote: »
    p00tx wrote: »
    We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.

    Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class



    Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options

    @Ragnork

    Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.

    So help me, if arcantist ultimate goes on more then 6 people.

    Hi! Healers classes are used for a variety of reasons, and while yes, the Arcanist is looking to become the next meta healer, it's important to remember that in 12 person content, there are two healers, and the other spot can be whatever you want, within the scope of your group's needs. You can also play whatever you want in 4 person content if healing that is your thing. Same with PvP. You can bring whatever you want. While my own raidlead might be an evil meta overlord, there are many flexible ones out there who let you enjoy the variety of support classes available to you. I think it's way too soon to be worried,

    Two arcantist

    Sure you say you can play anything you want but you must not been playing long enough to see that.

    Templar healers only for dungeons

    It's not just meta, it's unbalanced. Arcantist has everything all the healers got.

    We are moving from balanced situation where you could play any healer class too this..

    Let's not kid otherwise world goes top to bottom. If top says it's only way then it will be. In this case though anyone without arcantist would be purposely hurting themselves.

    I've been playing since around 2015, so a pretty long time :) The two Arcanists apply to a tank and a healer position. Never ever in the history of ever have the 2 healer positions been from the same class. As for 4 person content, every time I've joined a group pushing dungeon trifectas, I've been consistently told "bring whichever healing class you want", and never once have I though "I should bring a Templar". They're not terrible, and I do love Templars, but they're not bis for dungeon healing (Maybe for BRP as a semi-healer).

    I can promise you the sky isn't falling and you can still enjoy flexibility in your classes. Outside of score pushing (or maybe Swashbuckler progs), which 99.999999% of this community will never experience, there is no reason to run hard meta comps.

    Agree with this entirely.

    Most of us don't chase scores and that playstyle is fine it isn't the majority. It's easy to get tunnel vision and panic, I've done that and it sucks.

    That's what they said about pale order

    I never had pale order, at all, and did plenty of dungeons and content with friends without it. That is the beauty of this game, you can do pretty much anything without meta stuff as long as your dps is about 20k or so and your healer and tank are okay. Even if they aren’t you grow together as friends and complete it eventually anyway.

    If you are speaking about endgame, HM trials max difficulty stuff… sweaty content then maybe idk. That’s such a small population of the game though. It’s like the numbers of players who do this could maybe fill up a boat whereas the rest of us fill up Texas.

    I really don’t think Arcanist healer will be as “must have or kick” meta as you think but who knows. We’ll see.

    It's not about one person but the whole. Pale order was nerfed as people were using it even in trials. This completely eliminated a role. They nerfed that once, but then dungeon healers came to mind in nerf nerf before it was balanced.

    Originally everyone was saying to not I but some other poor soul it would be a problem. It turned out a problem for healers for a year.

    Let's not ingore the effect that a group can have in whole. If end game even just non hard mode trials , it will change majority. Sure you can do your own way but when everyone is saying you are wrong then less people will pick other classes of Healers

    My point is I hope developers don't limit healers to one or two good classes with others far behind, because dps can use all the classes with close proficiency

    Then again a lot of these threads, templar, sorcerer...even the tiny necromancer one all come down to people need a tool to group for trials. Most people leaders, strategist, but common players wilth skill. Help the leaders gather people and we can have more open diversity.

    It's exactly what happened when group finder was really functional ( It was super broken early days)
    Edited by FeedbackOnly on May 3, 2023 11:17PM
  • p00tx
    p00tx
    ✭✭✭✭✭
    ✭✭
    p00tx wrote: »
    p00tx wrote: »
    We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.

    Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class



    Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options

    @Ragnork

    Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.

    So help me, if arcantist ultimate goes on more then 6 people.

    Hi! Healers classes are used for a variety of reasons, and while yes, the Arcanist is looking to become the next meta healer, it's important to remember that in 12 person content, there are two healers, and the other spot can be whatever you want, within the scope of your group's needs. You can also play whatever you want in 4 person content if healing that is your thing. Same with PvP. You can bring whatever you want. While my own raidlead might be an evil meta overlord, there are many flexible ones out there who let you enjoy the variety of support classes available to you. I think it's way too soon to be worried,

    Two arcantist

    Sure you say you can play anything you want but you must not been playing long enough to see that.

    Templar healers only for dungeons

    It's not just meta, it's unbalanced. Arcantist has everything all the healers got.

    We are moving from balanced situation where you could play any healer class too this..

    Let's not kid otherwise world goes top to bottom. If top says it's only way then it will be. In this case though anyone without arcantist would be purposely hurting themselves.

    I've been playing since around 2015, so a pretty long time :) The two Arcanists apply to a tank and a healer position. Never ever in the history of ever have the 2 healer positions been from the same class. As for 4 person content, every time I've joined a group pushing dungeon trifectas, I've been consistently told "bring whichever healing class you want", and never once have I though "I should bring a Templar". They're not terrible, and I do love Templars, but they're not bis for dungeon healing (Maybe for BRP as a semi-healer).

    I can promise you the sky isn't falling and you can still enjoy flexibility in your classes. Outside of score pushing (or maybe Swashbuckler progs), which 99.999999% of this community will never experience, there is no reason to run hard meta comps.

    You are unfortunately vey uninformed just a few years ago people would look at nightblades badly till their buffs. That's not how it works. It was always just templar in early days even in dungeons it was very enforced. Only way would not know is if they only played the meta healing class each patch. ESO has a long history of class discrimination on healers.

    Been playing since beta and a lot more hours then you have so....Not to mention, I was right about nightblade, earthgore,in it's prime pale order, and etc. So, I will be right about this. People were like it will be fine.

    Why they said that because, some people definitely benefit by keeping things quiet to have it only one class instead of just balance, but I prefer giving everyone a chance to enjoy all the classes as healers just like dps get to enjoy both stamina and magicka versions of their classes. It helps with longevity of game not to overally tilt balance in one direction

    [snip]


    It 3 months it will be balanced the. In another 3 to finish the adjustments. Arcanist is overturned, but to be fair necromancer failed as a Healer so probably easier to adjust from high note. Still all the other healing classes will suffer from it.

    As you mentioned you can play anything in dungeons but this also implied you agreed it's only arcanist in trials in near future. In the trend continues for too long then it will only be them in dungeons too. That's how the templar disasters happened.


    Arcanist has far to much group support compared next to other classes.

    ......

    History lesson

    Warden was best healer for minor vulnerability then adjustments where made so there's a lot of options

    Necromancer best tank class for ultimate

    A new set was added to give other tanks options

    Nightblade from recent times has best way to proc status effects. Then adjustments were made on power and other options started to exist

    Templar was best for longest time because of shards then orbs came in existence to share same synergy. There was also potl that got balanced out later in a different set of balance patches

    * Minor fact originally shards didn't give a little resources back of second resource because people were calling for templar only still. Many many years later then buff this back without much notice as other classes had integrated into the healer role too.

    Sorcerer had some meta moments but if I recall was only because sorc dps was super lacking. There's an entire thread for them saying they want more group support. Fun fact, this problem came to be because long ago sorcs had three bars so people said utility was balanced out there.


    In the end the biggest problem is healing in eso matters very little. It's all about the buffs and which dps is lacking the most then they get to be healer.

    Healing should be untied from spell and weapon damage but that's a different topic with other consequences.

    [edited for baiting]

    Hi Feedback. I don't really feel that it's helpful for us to get into a contest about who has been playing the longest, since that doesn't guarantee a player has a depth of experience in all aspects of this game. I can promise you though that I speak from experience when discussing the healer role in this game, and I would not be intentionally misleading about the subject.

    I have also been on the PTS and actually used the Arcanist in content, trying to figure out an appropriate balance between available class skills and the usual selection of HoTs that a healer is expected to make use of. The Arcanist is actually set up to provide an interesting array of skills that can only be found on gear sets currently, but their actual healing output and utility isn't as overtuned as it seems once you take into account how the skills function. It is not an easy healing class to use and is going to require some strong mechanical knowledge in order to properly use it in content, so most players who are just enjoying the game in a relaxed and/or casual format are not going to experience the strongest bits of the class's potential. I really don't think anyone needs to be overly concerned just yet. Obviously we have a couple more weeks to go in the PTS cycle, so of course there could always be drastic changes in the works, but for now it's fine.
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • FeedbackOnly
    FeedbackOnly
    ✭✭✭✭✭
    ✭✭
    p00tx wrote: »
    p00tx wrote: »
    p00tx wrote: »
    We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.

    Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class



    Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options

    @Ragnork

    Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.

    So help me, if arcantist ultimate goes on more then 6 people.

    Hi! Healers classes are used for a variety of reasons, and while yes, the Arcanist is looking to become the next meta healer, it's important to remember that in 12 person content, there are two healers, and the other spot can be whatever you want, within the scope of your group's needs. You can also play whatever you want in 4 person content if healing that is your thing. Same with PvP. You can bring whatever you want. While my own raidlead might be an evil meta overlord, there are many flexible ones out there who let you enjoy the variety of support classes available to you. I think it's way too soon to be worried,

    Two arcantist

    Sure you say you can play anything you want but you must not been playing long enough to see that.

    Templar healers only for dungeons

    It's not just meta, it's unbalanced. Arcantist has everything all the healers got.

    We are moving from balanced situation where you could play any healer class too this..

    Let's not kid otherwise world goes top to bottom. If top says it's only way then it will be. In this case though anyone without arcantist would be purposely hurting themselves.

    I've been playing since around 2015, so a pretty long time :) The two Arcanists apply to a tank and a healer position. Never ever in the history of ever have the 2 healer positions been from the same class. As for 4 person content, every time I've joined a group pushing dungeon trifectas, I've been consistently told "bring whichever healing class you want", and never once have I though "I should bring a Templar". They're not terrible, and I do love Templars, but they're not bis for dungeon healing (Maybe for BRP as a semi-healer).

    I can promise you the sky isn't falling and you can still enjoy flexibility in your classes. Outside of score pushing (or maybe Swashbuckler progs), which 99.999999% of this community will never experience, there is no reason to run hard meta comps.

    You are unfortunately vey uninformed just a few years ago people would look at nightblades badly till their buffs. That's not how it works. It was always just templar in early days even in dungeons it was very enforced. Only way would not know is if they only played the meta healing class each patch. ESO has a long history of class discrimination on healers.

    Been playing since beta and a lot more hours then you have so....Not to mention, I was right about nightblade, earthgore,in it's prime pale order, and etc. So, I will be right about this. People were like it will be fine.

    Why they said that because, some people definitely benefit by keeping things quiet to have it only one class instead of just balance, but I prefer giving everyone a chance to enjoy all the classes as healers just like dps get to enjoy both stamina and magicka versions of their classes. It helps with longevity of game not to overally tilt balance in one direction

    [snip]


    It 3 months it will be balanced the. In another 3 to finish the adjustments. Arcanist is overturned, but to be fair necromancer failed as a Healer so probably easier to adjust from high note. Still all the other healing classes will suffer from it.

    As you mentioned you can play anything in dungeons but this also implied you agreed it's only arcanist in trials in near future. In the trend continues for too long then it will only be them in dungeons too. That's how the templar disasters happened.


    Arcanist has far to much group support compared next to other classes.

    ......

    History lesson

    Warden was best healer for minor vulnerability then adjustments where made so there's a lot of options

    Necromancer best tank class for ultimate

    A new set was added to give other tanks options

    Nightblade from recent times has best way to proc status effects. Then adjustments were made on power and other options started to exist

    Templar was best for longest time because of shards then orbs came in existence to share same synergy. There was also potl that got balanced out later in a different set of balance patches

    * Minor fact originally shards didn't give a little resources back of second resource because people were calling for templar only still. Many many years later then buff this back without much notice as other classes had integrated into the healer role too.

    Sorcerer had some meta moments but if I recall was only because sorc dps was super lacking. There's an entire thread for them saying they want more group support. Fun fact, this problem came to be because long ago sorcs had three bars so people said utility was balanced out there.


    In the end the biggest problem is healing in eso matters very little. It's all about the buffs and which dps is lacking the most then they get to be healer.

    Healing should be untied from spell and weapon damage but that's a different topic with other consequences.

    [edited for baiting]

    Hi Feedback. I don't really feel that it's helpful for us to get into a contest about who has been playing the longest, since that doesn't guarantee a player has a depth of experience in all aspects of this game. I can promise you though that I speak from experience when discussing the healer role in this game, and I would not be intentionally misleading about the subject.

    I have also been on the PTS and actually used the Arcanist in content, trying to figure out an appropriate balance between available class skills and the usual selection of HoTs that a healer is expected to make use of. The Arcanist is actually set up to provide an interesting array of skills that can only be found on gear sets currently, but their actual healing output and utility isn't as overtuned as it seems once you take into account how the skills function. It is not an easy healing class to use and is going to require some strong mechanical knowledge in order to properly use it in content, so most players who are just enjoying the game in a relaxed and/or casual format are not going to experience the strongest bits of the class's potential. I really don't think anyone needs to be overly concerned just yet. Obviously we have a couple more weeks to go in the PTS cycle, so of course there could always be drastic changes in the works, but for now it's fine.

    I think that's good then don't imply others are less skilled next time. I will be respectable now too.

    Healing output isn't as much of problem for majority of content though. Real hos just doesn't matter for majority of count. We have healers using spell damage glyph most of the time now especially with roaring opportunitst

    It definitely a future problem, though if we ever balance the need for more hps, but I believe that's highly unlikely.

    I believe black rose prison was the first attempt making hps matter, but we still bring 3 dps instead to make it easier.

    It would be nice though, I just don't see how it will ever be possible. Healing in eso PvE is utility just looking at all roaring opportunitst healers alone.

    I can't speak well for how this will end in large scale pvp. That's impossible to test on pts.

    On that subject.... it's unfortunate how healing gets under tested on pts. A lot of people won't make the effort to group up.

    Idk guess we see 3 months again. Warden had some issues like arcantist on healer side.
    Edited by FeedbackOnly on May 8, 2023 7:41PM
  • p00tx
    p00tx
    ✭✭✭✭✭
    ✭✭
    p00tx wrote: »
    p00tx wrote: »
    p00tx wrote: »
    We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.

    Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class



    Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options

    @Ragnork

    Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.

    So help me, if arcantist ultimate goes on more then 6 people.

    Hi! Healers classes are used for a variety of reasons, and while yes, the Arcanist is looking to become the next meta healer, it's important to remember that in 12 person content, there are two healers, and the other spot can be whatever you want, within the scope of your group's needs. You can also play whatever you want in 4 person content if healing that is your thing. Same with PvP. You can bring whatever you want. While my own raidlead might be an evil meta overlord, there are many flexible ones out there who let you enjoy the variety of support classes available to you. I think it's way too soon to be worried,

    Two arcantist

    Sure you say you can play anything you want but you must not been playing long enough to see that.

    Templar healers only for dungeons

    It's not just meta, it's unbalanced. Arcantist has everything all the healers got.

    We are moving from balanced situation where you could play any healer class too this..

    Let's not kid otherwise world goes top to bottom. If top says it's only way then it will be. In this case though anyone without arcantist would be purposely hurting themselves.

    I've been playing since around 2015, so a pretty long time :) The two Arcanists apply to a tank and a healer position. Never ever in the history of ever have the 2 healer positions been from the same class. As for 4 person content, every time I've joined a group pushing dungeon trifectas, I've been consistently told "bring whichever healing class you want", and never once have I though "I should bring a Templar". They're not terrible, and I do love Templars, but they're not bis for dungeon healing (Maybe for BRP as a semi-healer).

    I can promise you the sky isn't falling and you can still enjoy flexibility in your classes. Outside of score pushing (or maybe Swashbuckler progs), which 99.999999% of this community will never experience, there is no reason to run hard meta comps.

    You are unfortunately vey uninformed just a few years ago people would look at nightblades badly till their buffs. That's not how it works. It was always just templar in early days even in dungeons it was very enforced. Only way would not know is if they only played the meta healing class each patch. ESO has a long history of class discrimination on healers.

    Been playing since beta and a lot more hours then you have so....Not to mention, I was right about nightblade, earthgore,in it's prime pale order, and etc. So, I will be right about this. People were like it will be fine.

    Why they said that because, some people definitely benefit by keeping things quiet to have it only one class instead of just balance, but I prefer giving everyone a chance to enjoy all the classes as healers just like dps get to enjoy both stamina and magicka versions of their classes. It helps with longevity of game not to overally tilt balance in one direction

    [snip]


    It 3 months it will be balanced the. In another 3 to finish the adjustments. Arcanist is overturned, but to be fair necromancer failed as a Healer so probably easier to adjust from high note. Still all the other healing classes will suffer from it.

    As you mentioned you can play anything in dungeons but this also implied you agreed it's only arcanist in trials in near future. In the trend continues for too long then it will only be them in dungeons too. That's how the templar disasters happened.


    Arcanist has far to much group support compared next to other classes.

    ......

    History lesson

    Warden was best healer for minor vulnerability then adjustments where made so there's a lot of options

    Necromancer best tank class for ultimate

    A new set was added to give other tanks options

    Nightblade from recent times has best way to proc status effects. Then adjustments were made on power and other options started to exist

    Templar was best for longest time because of shards then orbs came in existence to share same synergy. There was also potl that got balanced out later in a different set of balance patches

    * Minor fact originally shards didn't give a little resources back of second resource because people were calling for templar only still. Many many years later then buff this back without much notice as other classes had integrated into the healer role too.

    Sorcerer had some meta moments but if I recall was only because sorc dps was super lacking. There's an entire thread for them saying they want more group support. Fun fact, this problem came to be because long ago sorcs had three bars so people said utility was balanced out there.


    In the end the biggest problem is healing in eso matters very little. It's all about the buffs and which dps is lacking the most then they get to be healer.

    Healing should be untied from spell and weapon damage but that's a different topic with other consequences.

    [edited for baiting]

    Hi Feedback. I don't really feel that it's helpful for us to get into a contest about who has been playing the longest, since that doesn't guarantee a player has a depth of experience in all aspects of this game. I can promise you though that I speak from experience when discussing the healer role in this game, and I would not be intentionally misleading about the subject.

    I have also been on the PTS and actually used the Arcanist in content, trying to figure out an appropriate balance between available class skills and the usual selection of HoTs that a healer is expected to make use of. The Arcanist is actually set up to provide an interesting array of skills that can only be found on gear sets currently, but their actual healing output and utility isn't as overtuned as it seems once you take into account how the skills function. It is not an easy healing class to use and is going to require some strong mechanical knowledge in order to properly use it in content, so most players who are just enjoying the game in a relaxed and/or casual format are not going to experience the strongest bits of the class's potential. I really don't think anyone needs to be overly concerned just yet. Obviously we have a couple more weeks to go in the PTS cycle, so of course there could always be drastic changes in the works, but for now it's fine.

    I think that's good then don't imply others are less skilled next time. I will be respectable now too.

    Healing output isn't as much of problem for majority of content though. Real hos just doesn't matter for majority of count. We have healers using spell damage glyph most of the time now especially with roaring opportunitst

    It definitely a future problem, though if we ever balance the need for more hps, but I believe that's highly unlikely.

    I believe black rose prison was the first attempt making hps matter, but we still bring 3 dps instead to make it easier.

    It would be nice though, I just don't see how it will ever be possible. Healing in eso PvE is utility just looking at all roaring opportunitst healers alone.

    I can't speak well for how this will end in large scale pvp. That's impossible to test on pts.

    On that subject.... it's unfortunate how healing gets under tested on pts. A lot of people won't make the effort to group up.

    Idk guess we see 3 months again. Warden had some issues like arcantist on healer side.

    The final boss of DSR hm requires extremely strong healing output, as does the newest trial coming out. It gets more interesting and useful the higher up you go in this game. Granted, in normal trials and dungeons, healing is barely needed, if at all, but it definitely ramps up.
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  • FeedbackOnly
    FeedbackOnly
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    p00tx wrote: »
    p00tx wrote: »
    p00tx wrote: »
    p00tx wrote: »
    We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.

    Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class



    Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options

    @Ragnork

    Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.

    So help me, if arcantist ultimate goes on more then 6 people.

    Hi! Healers classes are used for a variety of reasons, and while yes, the Arcanist is looking to become the next meta healer, it's important to remember that in 12 person content, there are two healers, and the other spot can be whatever you want, within the scope of your group's needs. You can also play whatever you want in 4 person content if healing that is your thing. Same with PvP. You can bring whatever you want. While my own raidlead might be an evil meta overlord, there are many flexible ones out there who let you enjoy the variety of support classes available to you. I think it's way too soon to be worried,

    Two arcantist

    Sure you say you can play anything you want but you must not been playing long enough to see that.

    Templar healers only for dungeons

    It's not just meta, it's unbalanced. Arcantist has everything all the healers got.

    We are moving from balanced situation where you could play any healer class too this..

    Let's not kid otherwise world goes top to bottom. If top says it's only way then it will be. In this case though anyone without arcantist would be purposely hurting themselves.

    I've been playing since around 2015, so a pretty long time :) The two Arcanists apply to a tank and a healer position. Never ever in the history of ever have the 2 healer positions been from the same class. As for 4 person content, every time I've joined a group pushing dungeon trifectas, I've been consistently told "bring whichever healing class you want", and never once have I though "I should bring a Templar". They're not terrible, and I do love Templars, but they're not bis for dungeon healing (Maybe for BRP as a semi-healer).

    I can promise you the sky isn't falling and you can still enjoy flexibility in your classes. Outside of score pushing (or maybe Swashbuckler progs), which 99.999999% of this community will never experience, there is no reason to run hard meta comps.

    You are unfortunately vey uninformed just a few years ago people would look at nightblades badly till their buffs. That's not how it works. It was always just templar in early days even in dungeons it was very enforced. Only way would not know is if they only played the meta healing class each patch. ESO has a long history of class discrimination on healers.

    Been playing since beta and a lot more hours then you have so....Not to mention, I was right about nightblade, earthgore,in it's prime pale order, and etc. So, I will be right about this. People were like it will be fine.

    Why they said that because, some people definitely benefit by keeping things quiet to have it only one class instead of just balance, but I prefer giving everyone a chance to enjoy all the classes as healers just like dps get to enjoy both stamina and magicka versions of their classes. It helps with longevity of game not to overally tilt balance in one direction

    [snip]


    It 3 months it will be balanced the. In another 3 to finish the adjustments. Arcanist is overturned, but to be fair necromancer failed as a Healer so probably easier to adjust from high note. Still all the other healing classes will suffer from it.

    As you mentioned you can play anything in dungeons but this also implied you agreed it's only arcanist in trials in near future. In the trend continues for too long then it will only be them in dungeons too. That's how the templar disasters happened.


    Arcanist has far to much group support compared next to other classes.

    ......

    History lesson

    Warden was best healer for minor vulnerability then adjustments where made so there's a lot of options

    Necromancer best tank class for ultimate

    A new set was added to give other tanks options

    Nightblade from recent times has best way to proc status effects. Then adjustments were made on power and other options started to exist

    Templar was best for longest time because of shards then orbs came in existence to share same synergy. There was also potl that got balanced out later in a different set of balance patches

    * Minor fact originally shards didn't give a little resources back of second resource because people were calling for templar only still. Many many years later then buff this back without much notice as other classes had integrated into the healer role too.

    Sorcerer had some meta moments but if I recall was only because sorc dps was super lacking. There's an entire thread for them saying they want more group support. Fun fact, this problem came to be because long ago sorcs had three bars so people said utility was balanced out there.


    In the end the biggest problem is healing in eso matters very little. It's all about the buffs and which dps is lacking the most then they get to be healer.

    Healing should be untied from spell and weapon damage but that's a different topic with other consequences.

    [edited for baiting]

    Hi Feedback. I don't really feel that it's helpful for us to get into a contest about who has been playing the longest, since that doesn't guarantee a player has a depth of experience in all aspects of this game. I can promise you though that I speak from experience when discussing the healer role in this game, and I would not be intentionally misleading about the subject.

    I have also been on the PTS and actually used the Arcanist in content, trying to figure out an appropriate balance between available class skills and the usual selection of HoTs that a healer is expected to make use of. The Arcanist is actually set up to provide an interesting array of skills that can only be found on gear sets currently, but their actual healing output and utility isn't as overtuned as it seems once you take into account how the skills function. It is not an easy healing class to use and is going to require some strong mechanical knowledge in order to properly use it in content, so most players who are just enjoying the game in a relaxed and/or casual format are not going to experience the strongest bits of the class's potential. I really don't think anyone needs to be overly concerned just yet. Obviously we have a couple more weeks to go in the PTS cycle, so of course there could always be drastic changes in the works, but for now it's fine.

    I think that's good then don't imply others are less skilled next time. I will be respectable now too.

    Healing output isn't as much of problem for majority of content though. Real hos just doesn't matter for majority of count. We have healers using spell damage glyph most of the time now especially with roaring opportunitst

    It definitely a future problem, though if we ever balance the need for more hps, but I believe that's highly unlikely.

    I believe black rose prison was the first attempt making hps matter, but we still bring 3 dps instead to make it easier.

    It would be nice though, I just don't see how it will ever be possible. Healing in eso PvE is utility just looking at all roaring opportunitst healers alone.

    I can't speak well for how this will end in large scale pvp. That's impossible to test on pts.

    On that subject.... it's unfortunate how healing gets under tested on pts. A lot of people won't make the effort to group up.

    Idk guess we see 3 months again. Warden had some issues like arcantist on healer side.

    The final boss of DSR hm requires extremely strong healing output, as does the newest trial coming out. It gets more interesting and useful the higher up you go in this game. Granted, in normal trials and dungeons, healing is barely needed, if at all, but it definitely ramps up.


    Implying again, let's be respectable

    I said majority of count on purpose. Even some non hard mode trials I question. Seen a lot of them done with just 1 healer. Idk if it was the best idea but it definitely worked

    Healing just matters to little in eso for majority of count is my complaint. Remember when you couldn't heal more some players in overland for a few balance patches because cydrolli problems.

    There was no notes on skills nor sets for casual player to know. Healers often get left out in perspective

    Pale order, snake set ( which pts made this better)

  • Lauranae
    Lauranae
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    to be deleted - thank you
    Edited by Lauranae on May 8, 2023 9:29PM
    My most recent characters
    AD - Chjara NB
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  • OtarTheMad
    OtarTheMad
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    Lauranae wrote: »
    WoW is this supposed to be the final balance for that new class ?

    ok, wanted to test so i entered a delve

    - solo no companion
    - no food
    - no potions
    - the purple armor you gave when i created the character
    - and i had no idea on how to play the class so i just put the skills that seems great for my style and here i go

    Nothing resist me, i kill the whole delve without any issue, always full health and mobs droping like paper doll

    I finally arrive to the boss, at first attempt i died because i went back too far during the fight and fell down under the place while the adds were all attacking (was healing but after a while with no magicka i died)
    Ran back, take 2 : boss was down after 3mn of fight, and i finished with half hp

    This means that with a companion i am invincible in those.

    Unfortunatly i am not as good as all the testers to enter dungeons GF, so i leave this to the big one here

    I know that too hard is not good but way too easy is quite strange. And if that class is like this, the old class will feel like ZERO

    Little issue during the fight, as all the skills are green, i was not certain to be on the good skill for healing and switch back and forth mutiple times. There is skills with similar graphism in dps and heals.


    A delve or a dungeon? Overland content (i count a delve as overland) is notoriously easy regardless of class so a delve does not surprise me that it was easy. I can get through a delve no problem on a new character lvl 3 with white, no set armor and 2 skills. A dungeon is another story though.
  • Lauranae
    Lauranae
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    OtarTheMad wrote: »
    Lauranae wrote: »
    WoW is this supposed to be the final balance for that new class ?

    ok, wanted to test so i entered a delve

    - solo no companion
    - no food
    - no potions
    - the purple armor you gave when i created the character
    - and i had no idea on how to play the class so i just put the skills that seems great for my style and here i go

    Nothing resist me, i kill the whole delve without any issue, always full health and mobs droping like paper doll

    I finally arrive to the boss, at first attempt i died because i went back too far during the fight and fell down under the place while the adds were all attacking (was healing but after a while with no magicka i died)
    Ran back, take 2 : boss was down after 3mn of fight, and i finished with half hp

    This means that with a companion i am invincible in those.

    Unfortunatly i am not as good as all the testers to enter dungeons GF, so i leave this to the big one here

    I know that too hard is not good but way too easy is quite strange. And if that class is like this, the old class will feel like ZERO

    Little issue during the fight, as all the skills are green, i was not certain to be on the good skill for healing and switch back and forth mutiple times. There is skills with similar graphism in dps and heals.


    A delve or a dungeon? Overland content (i count a delve as overland) is notoriously easy regardless of class so a delve does not surprise me that it was easy. I can get through a delve no problem on a new character lvl 3 with white, no set armor and 2 skills. A dungeon is another story though.

    Then i guess i can delete my post :) it has no utility
    My most recent characters
    AD - Chjara NB
    -
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