I love how 1 class has been the dominant healing class for 9 years straight, people acknowledge how much better it is compare to others and easily accept that there will always be a clear best. But when a new comer arrive that could possibly take that "best healer" spot away, now it's a problem.
redlink1979 wrote: »I believe that is called a "chapter seller". No worries, it shall be balanced in a near future.FeedbackOnly wrote: »(...) Absolutely no class can compare. (...)
FeedbackOnly wrote: »I love how 1 class has been the dominant healing class for 9 years straight, people acknowledge how much better it is compare to others and easily accept that there will always be a clear best. But when a new comer arrive that could possibly take that "best healer" spot away, now it's a problem.
Templar is in a bad state... have you seen their thread?
If we are going to pick a best class on live it's warden though that's debatable at least while arcantist is not.
Tell me why anyone would pick anything but arcantist with it's minor courage.
FeedbackOnly wrote: »I love how 1 class has been the dominant healing class for 9 years straight, people acknowledge how much better it is compare to others and easily accept that there will always be a clear best. But when a new comer arrive that could possibly take that "best healer" spot away, now it's a problem.
Templar is in a bad state... have you seen their thread?
If we are going to pick a best class on live it's warden though that's debatable at least while arcantist is not.
Tell me why anyone would pick anything but arcantist with it's minor courage.
Because you just need to play what feels good to you and unless you wanna be the 1% on the top 50 on leaderboard, what class you're using shouldn't be a problem to begin with. 1 dominant class doesn't mean everything else is suddenly garbage.
Seriously, if you have no reason to not pick the very best class, that's your own problem. My guildmates still run heal sorc and NB for prog group all time, and they are enjoying the game a lot more than you to me.
Also, yea I've seen the templar thread, a bunch of pvper whining about backlash still hasn't got buffed. Nothing to deal with this thread.
It is obvious marketing. It will inevitably be nerfed into the ground after they make enough from the hype train sales. I am so over it. Not even buying personally until maybe later if it does get balanced out.
I am done with the huge shifts in combat metrics and changes. There is clearly no real honest to goodness vision at the helm of what combat is supposed to be in ESO. They are proving that update after miserable update these past few cycles. And all we get as explanation is talking in circles like we are small children who can't tell that it is so scattered that it is unclear where it is even heading.
The community is so divided over the last chapter's mythic oakensoul. Now they introduce this new class that is built like this with a mythic that buffs without the need for weaving ANY mouse attacks. This will age very well indeed.
FantasticFreddie wrote: »Are we so sure it IS "best class"?
Consider: there aren't a ton of tank sets in the game, and if the new mythic keeps its pen line there are at least 2 that won't see the light of day for a while, so I think most groups will be just as content to keep their tank in yolna. Add to that, aside from the ultimate I don't see that , unlike nightblade, archanist support has any damage buffs to offer-- their class buffs are minor evasion and minor resolve, from a defensive standpoint a warden with minor toughness or a nb with major and minor cowardice to offer are both more valuable, and I'll wait for someone else to do the math if the ultimate is more valuable that warhorn.
As it stand now, archanist looks like a viable and fun new healer, but hardly the be all end all this thread makes it out to be.
FeedbackOnly wrote: »Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health
Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.
But let's face it no ultimate will be better as it's damage rules in eso.
FeedbackOnly wrote: »Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health
Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.
But let's face it no ultimate will be better as it's damage rules in eso.
Sorc now gives the ulti synergy to 12 group members.
FeedbackOnly wrote: »Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health
Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.
But let's face it no ultimate will be better as it's damage rules in eso.
FeedbackOnly wrote: »OtarTheMad wrote: »FeedbackOnly wrote: »OtarTheMad wrote: »FeedbackOnly wrote: »OtarTheMad wrote: »And the cycle just repeats. People freak out before actually testing. I don't know why everyone says Necro was OP when it launched because it was not. Certain aspects of it was top tier for sure... stamina dps, tank, heal, the buff that happened to be on an ultimate (not really the ult itself but its giant butt could be seen miles away in PvP). Magcro was trash when it hit because panicked players got Blastbones nerfed without even reading the patch notes or testing counters. Then it hit live and people saw immediately when the bug that made summoned pets crit all the time was fixed that skulls were slow, BB is now broken, dmg was okay for burst and it has a thousand counters, Skeletal summons is meh, without harmony Graveyard is extremely avoidable and meh dmg and tethers were okay. Ultimate, if not for the buff on it wouldn't be used in PvP unless doing harmony build. (As you can see this is a sore spot for me)
It's only Day 1 and people are still testing around. I have heard a lot and tested a lot and heard many things... some contradict others so we will see. I've heard some say healing was OP, some say it was lacking. Some say the damage was okay at best, some loved it.
As an example I love runeblades, the first damage skill, and find it really easy to use, quicker than the other chapter classes spammable, and can weave with it easily. Some didn't like it. I like the burst heal (Runemend I believe) and the heal-over-time ability (even though you have to stay in it which is a weakness) but find the other healing aspects kind of average. The channel heal can probably be made into something OP but I didn't like it very much because in PvP you can channel that all day but that's all you are doing because you are in an animation.
All I can say is it's early. Easy to say something is OP when no one knows its counters and weaknesses yet. They'll be found I am sure.
I was right what happened to nightblade. I was right when I said templars should speak sooner.
It's not the healing that's a concern it's the imbalance of all the popular support buffs it gets.
People say wait or don't worry but I haven't seen a reason not to worry yet.
How is arcantist weaker theh any other support? Dk has weaker shields and healing than arcantist.
No class will be able to compete with minor courage. Minor courage should be on restoration staff to give everyone a fair chance at balance.
Arcantist has more then enough to make class popular.
Doesn't NB have minor courage on Power Extraction?
I see what you are saying though it's just I wish people didn't panic over stuff written without testing stuff first.
https://elderscrollsonline.wiki.fextralife.com/Nightblade
@OtarTheMad the problem is arcantist can give it to all allies. That's the same as most popular tank set in game...but now in a skill from one class.
Hence why would you take any other class in the game over arcantist.
Not the mention also gives allies minor heroism which a champion point passive on it's own.
Well, like I said I can see your point. I still wish people would wait until the PTS is actually open and things are tested because things change. I assume the info some of the players got was from the people whose NDA ended and they could talk about it or write about it but what if things changed between them leaving their testing days and PTS?
Idk, it is what it is. I am sure it'll get changed before live. Doesn't really impact me much, in case anyone thinks I just want the class to hit "OP". My Arcanist will be buried behind my Magcro, DK, and Sorc.
It's updated for live. ESO hub link on first page.
I don't want a class to be too overpowered that no other class can play support without being bullied or casted aside.
Doesn't have to be perfect, but giving minor courage to arcantist was a step to far on top of everything else.
OtarTheMad wrote: »FeedbackOnly wrote: »OtarTheMad wrote: »FeedbackOnly wrote: »OtarTheMad wrote: »FeedbackOnly wrote: »OtarTheMad wrote: »And the cycle just repeats. People freak out before actually testing. I don't know why everyone says Necro was OP when it launched because it was not. Certain aspects of it was top tier for sure... stamina dps, tank, heal, the buff that happened to be on an ultimate (not really the ult itself but its giant butt could be seen miles away in PvP). Magcro was trash when it hit because panicked players got Blastbones nerfed without even reading the patch notes or testing counters. Then it hit live and people saw immediately when the bug that made summoned pets crit all the time was fixed that skulls were slow, BB is now broken, dmg was okay for burst and it has a thousand counters, Skeletal summons is meh, without harmony Graveyard is extremely avoidable and meh dmg and tethers were okay. Ultimate, if not for the buff on it wouldn't be used in PvP unless doing harmony build. (As you can see this is a sore spot for me)
It's only Day 1 and people are still testing around. I have heard a lot and tested a lot and heard many things... some contradict others so we will see. I've heard some say healing was OP, some say it was lacking. Some say the damage was okay at best, some loved it.
As an example I love runeblades, the first damage skill, and find it really easy to use, quicker than the other chapter classes spammable, and can weave with it easily. Some didn't like it. I like the burst heal (Runemend I believe) and the heal-over-time ability (even though you have to stay in it which is a weakness) but find the other healing aspects kind of average. The channel heal can probably be made into something OP but I didn't like it very much because in PvP you can channel that all day but that's all you are doing because you are in an animation.
All I can say is it's early. Easy to say something is OP when no one knows its counters and weaknesses yet. They'll be found I am sure.
I was right what happened to nightblade. I was right when I said templars should speak sooner.
It's not the healing that's a concern it's the imbalance of all the popular support buffs it gets.
People say wait or don't worry but I haven't seen a reason not to worry yet.
How is arcantist weaker theh any other support? Dk has weaker shields and healing than arcantist.
No class will be able to compete with minor courage. Minor courage should be on restoration staff to give everyone a fair chance at balance.
Arcantist has more then enough to make class popular.
Doesn't NB have minor courage on Power Extraction?
I see what you are saying though it's just I wish people didn't panic over stuff written without testing stuff first.
https://elderscrollsonline.wiki.fextralife.com/Nightblade
@OtarTheMad the problem is arcantist can give it to all allies. That's the same as most popular tank set in game...but now in a skill from one class.
Hence why would you take any other class in the game over arcantist.
Not the mention also gives allies minor heroism which a champion point passive on it's own.
Well, like I said I can see your point. I still wish people would wait until the PTS is actually open and things are tested because things change. I assume the info some of the players got was from the people whose NDA ended and they could talk about it or write about it but what if things changed between them leaving their testing days and PTS?
Idk, it is what it is. I am sure it'll get changed before live. Doesn't really impact me much, in case anyone thinks I just want the class to hit "OP". My Arcanist will be buried behind my Magcro, DK, and Sorc.
It's updated for live. ESO hub link on first page.
I don't want a class to be too overpowered that no other class can play support without being bullied or casted aside.
Doesn't have to be perfect, but giving minor courage to arcantist was a step to far on top of everything else.
Yeah I saw that link but Arcanist is not on the live server yet, it’s only on the test server and I believe it’s 5 weeks of testing so we will see. A lot can happen.
so far it seems arcanist is only going to be good as support, if that's where it will shine then I don't see why take it away.
FeedbackOnly wrote: »FantasticFreddie wrote: »Are we so sure it IS "best class"?
Consider: there aren't a ton of tank sets in the game, and if the new mythic keeps its pen line there are at least 2 that won't see the light of day for a while, so I think most groups will be just as content to keep their tank in yolna. Add to that, aside from the ultimate I don't see that , unlike nightblade, archanist support has any damage buffs to offer-- their class buffs are minor evasion and minor resolve, from a defensive standpoint a warden with minor toughness or a nb with major and minor cowardice to offer are both more valuable, and I'll wait for someone else to do the math if the ultimate is more valuable that warhorn.
As it stand now, archanist looks like a viable and fun new healer, but hardly the be all end all this thread makes it out to be.
The game is decided by offensive capabilities not defensive capabilities. It's unfortunate but it's true. Also nightblade does not give minor evasion but minor cowardice
Most groups will remove yolk for any other set. You could even add galewene off the top of my head.
Edit
We have way more health in game currently so minor toughness is only so so
Minor cowardice is also on a poison.
Conclusion minor courage should not be exclusive to just arcantist. It should also be on restoration staff skill like or undaunted.
FantasticFreddie wrote: »FeedbackOnly wrote: »FantasticFreddie wrote: »Are we so sure it IS "best class"?
Consider: there aren't a ton of tank sets in the game, and if the new mythic keeps its pen line there are at least 2 that won't see the light of day for a while, so I think most groups will be just as content to keep their tank in yolna. Add to that, aside from the ultimate I don't see that , unlike nightblade, archanist support has any damage buffs to offer-- their class buffs are minor evasion and minor resolve, from a defensive standpoint a warden with minor toughness or a nb with major and minor cowardice to offer are both more valuable, and I'll wait for someone else to do the math if the ultimate is more valuable that warhorn.
As it stand now, archanist looks like a viable and fun new healer, but hardly the be all end all this thread makes it out to be.
The game is decided by offensive capabilities not defensive capabilities. It's unfortunate but it's true. Also nightblade does not give minor evasion but minor cowardice
Most groups will remove yolk for any other set. You could even add galewene off the top of my head.
Edit
We have way more health in game currently so minor toughness is only so so
Minor cowardice is also on a poison.
Conclusion minor courage should not be exclusive to just arcantist. It should also be on restoration staff skill like or undaunted.
Nighblade gives resource regen on a group speed boost and hot class skill, has fantastic ulti gen that synergies nicely with nazaray and pillager, has minor savagery, minor vuln, major and minor cowardice, has great overall sustain as a class.
Warden gives group wide major resolve and minor toughness which yes, IS a boost most groups want, especially in harder content, is relatively good at producing brittle in trash, also has minor vuln, also has sustain.
Archanist, as it stands, gives the same buff people get from free potions, minor evasion, minor resolve, and minor courage. It's good, sure, but it's not an overpowered shoe in.
Dark_Lord_Kuro wrote: »Its not like necro had the monopoly on a major buff for years... now you either get an arcanist or a yol tank you have the choice. You could also have a dps or even the tank use it.If you go after the best number thats on you, nobody is forcing you to play arcanist.
FeedbackOnly wrote: »Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health
Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.
But let's face it no ultimate will be better as it's damage rules in eso.
Wait, sorc ulti only gives extra damage to 6 allies this patch?
We already have a set for that.FeedbackOnly wrote: »Dark_Lord_Kuro wrote: »Its not like necro had the monopoly on a major buff for years... now you either get an arcanist or a yol tank you have the choice. You could also have a dps or even the tank use it.If you go after the best number thats on you, nobody is forcing you to play arcanist.
Why repeat the past instead of learn from it.
Eventually a new set was designed to counter Necro ultimate.
martinhpb16_ESO wrote: »Ofc it is OP
Zos maximise profit over harmony.
Of all the things that players are asking for what is the one that will make us the most cash, as long as we implement it as OP.
Turtle_Bot wrote: »FeedbackOnly wrote: »Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health
Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.
But let's face it no ultimate will be better as it's damage rules in eso.
Wait, sorc ulti only gives extra damage to 6 allies this patch?
yes, in U37, atro only gives it to 6 allies max, not the full group, it also requires an ally to use the synergy meaning you can't get it at all as a solo player.
FeedbackOnly wrote: »Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health
Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.
But let's face it no ultimate will be better as it's damage rules in eso.
FeedbackOnly wrote: »Heals you and your allies for X Health over X seconds. Consumes all Crux when cast. Restores X Magicka and Stamina to your allies over X seconds for each Crux that is consumed.
...
Surely the biggest advantage templars had for literally years was shards. It made sure there was one class of healer. Then there orbs which to this day linked in same synergy.
Orbs gave other classes of healers a chance in support role. This makes them better than templar and superior class giving allies sustain. It makes them better all healers who use just orbs for sustain.
Of course this will also mean other classes will be useless not just this but everything added together means...one class of healer again
FeedbackOnly wrote: »So conclusion the class will sale but let's not kid ourselfs on all the other classes got ruined. This is not an exaggeration but plane truth.
I will tell you the future will be 2015.
X2 arcantist to each raid group
Need a trifecta in a dungeon or even hard mode? Give me one reason you pick any other class? Every single thing that makes each other class special has been stolen onto one class.
Then we have reverted all balance actions back to 2014? Have we truly forgotten why orbs existed in first place. People wanted to play then just templar.
Now biggest thing is minor courage plus sn ultimate that gives damage to allies. The ultimate was bad but minor courage as a buff not a 5 piece?
Did we reverse balance on making all sets at least somewhat useful...but now this makes 2 sets trash.
If minor courage as buff is to added. It needs to be an option for all healers.
Giving heroism on arcantist was more than enough to make it special.
Note:
If you play healer have this class or you won't be able to be invited anywhere.
I miss @ZOS_Wrobel . Why do healers only get one class option while dps can use every single class to complete content?
Balance can never be perfect but excuse me this just makes me want to walk away when I know all my other characters as healers will be useless.
There's nothing this class has a disadvantage against, when put side by side another healer
I would love to be proven wrong, but the truth is this class isn't even close to balanced.
FrancisCrawford wrote: »Turtle_Bot wrote: »FeedbackOnly wrote: »Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health
Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.
But let's face it no ultimate will be better as it's damage rules in eso.
Wait, sorc ulti only gives extra damage to 6 allies this patch?
yes, in U37, atro only gives it to 6 allies max, not the full group, it also requires an ally to use the synergy meaning you can't get it at all as a solo player.
The latter part remains true, correct? A sorc still can't use their own Major Berserk?
Skolandrikeb17_ESO wrote: »FeedbackOnly wrote: »So conclusion the class will sale but let's not kid ourselfs on all the other classes got ruined. This is not an exaggeration but plane truth.
I will tell you the future will be 2015.
X2 arcantist to each raid group
Need a trifecta in a dungeon or even hard mode? Give me one reason you pick any other class? Every single thing that makes each other class special has been stolen onto one class.
Then we have reverted all balance actions back to 2014? Have we truly forgotten why orbs existed in first place. People wanted to play then just templar.
Now biggest thing is minor courage plus sn ultimate that gives damage to allies. The ultimate was bad but minor courage as a buff not a 5 piece?
Did we reverse balance on making all sets at least somewhat useful...but now this makes 2 sets trash.
If minor courage as buff is to added. It needs to be an option for all healers.
Giving heroism on arcantist was more than enough to make it special.
Note:
If you play healer have this class or you won't be able to be invited anywhere.
I miss @ZOS_Wrobel . Why do healers only get one class option while dps can use every single class to complete content?
Balance can never be perfect but excuse me this just makes me want to walk away when I know all my other characters as healers will be useless.
There's nothing this class has a disadvantage against, when put side by side another healer
I would love to be proven wrong, but the truth is this class isn't even close to balanced.
Way overblown, you ll still want wardens for major resolve and toughness, nbs for savagery and ult gen, etc.
The one unique support buff - minor courage can be run as a tank as well.
Skolandrikeb17_ESO wrote: »FeedbackOnly wrote: »Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health
Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.
But let's face it no ultimate will be better as it's damage rules in eso.
Welp, currently in PTS X == 200 spell or weapon damage and is way lower than buff provided by horn.
In addition, aren't sorcs supposed to provide buff to 12 people now?