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Arcantist is way over powered as support! Nothing can compare!

  • Spell-Slinger
    Spell-Slinger
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    relax. it's a typical cycle of new class/set/mythic:
    1. announce of new class/set/mythic
    2. pre-release panic
    3. release of OP stuff
    4. bucks, bucks, tons of bucks
    5. 3-6 months of imbalance game
    7. nerf, repeat

    remember necros after release? malacath's ring? crimson? oakensoul?

    This comment makes me less relaxed... I feel like 3-6 months of an imbalanced game is actually pretty bad. Chapters release once a year, so that's a minimum of a quarter of the time that the game will be broken imbalanced. Maybe that's just me, but that doesn't seem good at all.
  • Afterip
    Afterip
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    relax. it's a typical cycle of new class/set/mythic:
    1. announce of new class/set/mythic
    2. pre-release panic
    3. release of OP stuff
    4. bucks, bucks, tons of bucks
    5. 3-6 months of imbalance game
    7. nerf, repeat

    remember necros after release? malacath's ring? crimson? oakensoul?

    Wardens adds in 2017 and there still STRONG in pvp. what can not be said about necromancers...
  • Zodiarkslayer
    Zodiarkslayer
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    ...
    What's the point of yolo or magma incarnate? Magma incarnate isn't a guarantee proc for it a will maybe go on 4 people or less, but this is likely to be on 12 allies

    Lets all dismantle our Yolos and Magmas! 😅
    Ironic that Magma is on the golden vendor just this weekend. 😳
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • FeedbackOnly
    FeedbackOnly
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    ...
    What's the point of yolo or magma incarnate? Magma incarnate isn't a guarantee proc for it a will maybe go on 4 people or less, but this is likely to be on 12 allies

    Lets all dismantle our Yolos and Magmas! 😅
    Ironic that Magma is on the golden vendor just this weekend. 😳

    That's why it's my complaint that these sets need something added to them or history will repeat and sets will not exaggerating but will be useless.

    I am for for more options but a skill vs 5 with same buffs means 5 piece needs a buff
  • FeedbackOnly
    FeedbackOnly
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    relax. it's a typical cycle of new class/set/mythic:
    1. announce of new class/set/mythic
    2. pre-release panic
    3. release of OP stuff
    4. bucks, bucks, tons of bucks
    5. 3-6 months of imbalance game
    7. nerf, repeat

    remember necros after release? malacath's ring? crimson? oakensoul?

    This comment makes me less relaxed... I feel like 3-6 months of an imbalanced game is actually pretty bad. Chapters release once a year, so that's a minimum of a quarter of the time that the game will be broken imbalanced. Maybe that's just me, but that doesn't seem good at all.

    That's why we got speak up now. What if such imbalance goes far longer...do you know how many years templars were the only healers.

    Arcantist will be the one and only healer
  • Razorruk
    Razorruk
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    so... no one has even tested the class yet or seen tooltip values and you're saying it's OP? Ok Chief.

    Relax, lets wait and see
  • Deter1UK
    Deter1UK
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    Razorruk wrote: »
    so... no one has even tested the class yet or seen tooltip values and you're saying it's OP? Ok Chief.

    Relax, lets wait and see

    Oh, come on, what would the forums be without some entertaining hysteria?

    Why they'd be boring and professional and there'd be a couple of feedback posts and one sensible discussion!
    Edited by Deter1UK on April 17, 2023 9:12AM
  • Djennku
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    So, we literally have zero information on how this class and whatnot for the chapter is supposed to look. (Yes, I'm deliberately ignoring leaks and info we aren't even supposed to actually have access to yet, even if that's what is previously in this thread), Aside from the fact that anything you might have heard of is not going to be anywhere close to what the PTS, or even the live servers will have, NO ONE KNOWS OR HAS EVEN TESTED THE CURRENT VERSION OF WHATEVER THIS CLASS MAY LOOK OR PLAY LIKE , so theorizing how it will or will not perform in game is IMPOSSOBLE.


    The only way we will know for sure how it'll look numbers wise, and gameplay wise, will be when we get our hands on it later today/tonight AFTER PTS goes live.

    As of my typing this post, NOTHING is available to see how the current iteration of the arcanist on the PTS looks, plays, feels, etc, so calling it "OP" when no one has any information, is just completely, downright incorrect.
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • Dovahkiin02191973
    Dovahkiin02191973
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    That's the way everything new is introduced into the game. Way over powered. Over time the Arcanist will get nerfed just like the other classes, set items etc.
  • Zezin
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    Arcanist doesn't seem to have anything exclusive to it except for minor evasion which is kinda meh, saying it's going to be the only support is not huh very smart.
  • Dovahkiin02191973
    Dovahkiin02191973
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    I agree and am eager to try out the Arcanist so I have deleted all of my toons. There will most likely be a character wipe and they usually start with the NA server. I am a solo player and I don't want my toons getting ported over to the PTS. Deleting them is no big deal. I will be starting with new toons after the patch is done.
    Edited by Dovahkiin02191973 on April 17, 2023 12:13PM
  • Faulgor
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    Zezin wrote: »
    Arcanist doesn't seem to have anything exclusive to it except for minor evasion which is kinda meh, saying it's going to be the only support is not huh very smart.

    Yeah, for dungeon groups I'd rather have Warden's Minor Toughness than 10% off only AoEs.
    For that role in particular Arcanists seem quite underwhelming, at least on paper. Minor Courage is nice but that's about it.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • kojou
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    I love how the PTS isn't up yet and there are already calls to nerf a class that the player base at large hasn't even played.
    Playing since beta...
  • Dovahkiin02191973
    Dovahkiin02191973
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    Might want to run the Launcher. Download has just shown up.
  • dcam86b14_ESO
    dcam86b14_ESO
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    so when will the devs shut this post off bc it clearly is a violation
  • Aka_
    Aka_
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    As long as it's fun/satisfying to play, it can be over or undertuned as it wants to be, in my eyes at least. I'm here to enjoy what I pay for, and I know it'll be rebalanced over time. But if I have fun playing it or trying to strategize against it, then I'm chill.
  • p00tx
    p00tx
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    We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.

    Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class



    Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options

    @Ragnork

    Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.

    So help me, if arcantist ultimate goes on more then 6 people.

    Hi! Healers classes are used for a variety of reasons, and while yes, the Arcanist is looking to become the next meta healer, it's important to remember that in 12 person content, there are two healers, and the other spot can be whatever you want, within the scope of your group's needs. You can also play whatever you want in 4 person content if healing that is your thing. Same with PvP. You can bring whatever you want. While my own raidlead might be an evil meta overlord, there are many flexible ones out there who let you enjoy the variety of support classes available to you. I think it's way too soon to be worried,
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • FeedbackOnly
    FeedbackOnly
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    p00tx wrote: »
    We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.

    Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class



    Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options

    @Ragnork

    Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.

    So help me, if arcantist ultimate goes on more then 6 people.

    Hi! Healers classes are used for a variety of reasons, and while yes, the Arcanist is looking to become the next meta healer, it's important to remember that in 12 person content, there are two healers, and the other spot can be whatever you want, within the scope of your group's needs. You can also play whatever you want in 4 person content if healing that is your thing. Same with PvP. You can bring whatever you want. While my own raidlead might be an evil meta overlord, there are many flexible ones out there who let you enjoy the variety of support classes available to you. I think it's way too soon to be worried,

    Two arcantist

    Sure you say you can play anything you want but you must not been playing long enough to see that.

    Templar healers only for dungeons

    It's not just meta, it's unbalanced. Arcantist has everything all the healers got.

    We are moving from balanced situation where you could play any healer class too this..

    Let's not kid otherwise world goes top to bottom. If top says it's only way then it will be. In this case though anyone without arcantist would be purposely hurting themselves.

  • FeedbackOnly
    FeedbackOnly
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    kojou wrote: »
    I love how the PTS isn't up yet and there are already calls to nerf a class that the player base at large hasn't even played.

    The skills were up though
  • FeedbackOnly
    FeedbackOnly
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    That's the way everything new is introduced into the game. Way over powered. Over time the Arcanist will get nerfed just like the other classes, set items etc.

    I was concerned for reasons because balance was Jeopardy. I sincerely hope tune things down because 3 months can Jeopardize years of work on balance.

    Dps can fairly play all classes in either magicka or stamina but healers...it will be one class.

  • OtarTheMad
    OtarTheMad
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    And the cycle just repeats. People freak out before actually testing. I don't know why everyone says Necro was OP when it launched because it was not. Certain aspects of it was top tier for sure... stamina dps, tank, heal, the buff that happened to be on an ultimate (not really the ult itself but its giant butt could be seen miles away in PvP). Magcro was trash when it hit because panicked players got Blastbones nerfed without even reading the patch notes or testing counters. Then it hit live and people saw immediately when the bug that made summoned pets crit all the time was fixed that skulls were slow, BB is now broken, dmg was okay for burst and it has a thousand counters, Skeletal summons is meh, without harmony Graveyard is extremely avoidable and meh dmg and tethers were okay. Ultimate, if not for the buff on it wouldn't be used in PvP unless doing harmony build. (As you can see this is a sore spot for me)

    It's only Day 1 and people are still testing around. I have heard a lot and tested a lot and heard many things... some contradict others so we will see. I've heard some say healing was OP, some say it was lacking. Some say the damage was okay at best, some loved it.

    As an example I love runeblades, the first damage skill, and find it really easy to use, quicker than the other chapter classes spammable, and can weave with it easily. Some didn't like it. I like the burst heal (Runemend I believe) and the heal-over-time ability (even though you have to stay in it which is a weakness) but find the other healing aspects kind of average. The channel heal can probably be made into something OP but I didn't like it very much because in PvP you can channel that all day but that's all you are doing because you are in an animation.

    All I can say is it's early. Easy to say something is OP when no one knows its counters and weaknesses yet. They'll be found I am sure.

  • FeedbackOnly
    FeedbackOnly
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    OtarTheMad wrote: »
    And the cycle just repeats. People freak out before actually testing. I don't know why everyone says Necro was OP when it launched because it was not. Certain aspects of it was top tier for sure... stamina dps, tank, heal, the buff that happened to be on an ultimate (not really the ult itself but its giant butt could be seen miles away in PvP). Magcro was trash when it hit because panicked players got Blastbones nerfed without even reading the patch notes or testing counters. Then it hit live and people saw immediately when the bug that made summoned pets crit all the time was fixed that skulls were slow, BB is now broken, dmg was okay for burst and it has a thousand counters, Skeletal summons is meh, without harmony Graveyard is extremely avoidable and meh dmg and tethers were okay. Ultimate, if not for the buff on it wouldn't be used in PvP unless doing harmony build. (As you can see this is a sore spot for me)

    It's only Day 1 and people are still testing around. I have heard a lot and tested a lot and heard many things... some contradict others so we will see. I've heard some say healing was OP, some say it was lacking. Some say the damage was okay at best, some loved it.

    As an example I love runeblades, the first damage skill, and find it really easy to use, quicker than the other chapter classes spammable, and can weave with it easily. Some didn't like it. I like the burst heal (Runemend I believe) and the heal-over-time ability (even though you have to stay in it which is a weakness) but find the other healing aspects kind of average. The channel heal can probably be made into something OP but I didn't like it very much because in PvP you can channel that all day but that's all you are doing because you are in an animation.

    All I can say is it's early. Easy to say something is OP when no one knows its counters and weaknesses yet. They'll be found I am sure.

    I was right what happened to nightblade. I was right when I said templars should speak sooner.

    It's not the healing that's a concern it's the imbalance of all the popular support buffs it gets.

    People say wait or don't worry but I haven't seen a reason not to worry yet.

    How is arcantist weaker theh any other support? Dk has weaker shields and healing than arcantist.

    No class will be able to compete with minor courage. Minor courage should be on restoration staff to give everyone a fair chance at balance.

    Arcantist has more then enough to make class popular.
  • OtarTheMad
    OtarTheMad
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    OtarTheMad wrote: »
    And the cycle just repeats. People freak out before actually testing. I don't know why everyone says Necro was OP when it launched because it was not. Certain aspects of it was top tier for sure... stamina dps, tank, heal, the buff that happened to be on an ultimate (not really the ult itself but its giant butt could be seen miles away in PvP). Magcro was trash when it hit because panicked players got Blastbones nerfed without even reading the patch notes or testing counters. Then it hit live and people saw immediately when the bug that made summoned pets crit all the time was fixed that skulls were slow, BB is now broken, dmg was okay for burst and it has a thousand counters, Skeletal summons is meh, without harmony Graveyard is extremely avoidable and meh dmg and tethers were okay. Ultimate, if not for the buff on it wouldn't be used in PvP unless doing harmony build. (As you can see this is a sore spot for me)

    It's only Day 1 and people are still testing around. I have heard a lot and tested a lot and heard many things... some contradict others so we will see. I've heard some say healing was OP, some say it was lacking. Some say the damage was okay at best, some loved it.

    As an example I love runeblades, the first damage skill, and find it really easy to use, quicker than the other chapter classes spammable, and can weave with it easily. Some didn't like it. I like the burst heal (Runemend I believe) and the heal-over-time ability (even though you have to stay in it which is a weakness) but find the other healing aspects kind of average. The channel heal can probably be made into something OP but I didn't like it very much because in PvP you can channel that all day but that's all you are doing because you are in an animation.

    All I can say is it's early. Easy to say something is OP when no one knows its counters and weaknesses yet. They'll be found I am sure.

    I was right what happened to nightblade. I was right when I said templars should speak sooner.

    It's not the healing that's a concern it's the imbalance of all the popular support buffs it gets.

    People say wait or don't worry but I haven't seen a reason not to worry yet.

    How is arcantist weaker theh any other support? Dk has weaker shields and healing than arcantist.

    No class will be able to compete with minor courage. Minor courage should be on restoration staff to give everyone a fair chance at balance.

    Arcantist has more then enough to make class popular.

    Doesn't NB have minor courage on Power Extraction?

    I see what you are saying though it's just I wish people didn't panic over stuff written without testing stuff first.
  • FeedbackOnly
    FeedbackOnly
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    OtarTheMad wrote: »
    OtarTheMad wrote: »
    And the cycle just repeats. People freak out before actually testing. I don't know why everyone says Necro was OP when it launched because it was not. Certain aspects of it was top tier for sure... stamina dps, tank, heal, the buff that happened to be on an ultimate (not really the ult itself but its giant butt could be seen miles away in PvP). Magcro was trash when it hit because panicked players got Blastbones nerfed without even reading the patch notes or testing counters. Then it hit live and people saw immediately when the bug that made summoned pets crit all the time was fixed that skulls were slow, BB is now broken, dmg was okay for burst and it has a thousand counters, Skeletal summons is meh, without harmony Graveyard is extremely avoidable and meh dmg and tethers were okay. Ultimate, if not for the buff on it wouldn't be used in PvP unless doing harmony build. (As you can see this is a sore spot for me)

    It's only Day 1 and people are still testing around. I have heard a lot and tested a lot and heard many things... some contradict others so we will see. I've heard some say healing was OP, some say it was lacking. Some say the damage was okay at best, some loved it.

    As an example I love runeblades, the first damage skill, and find it really easy to use, quicker than the other chapter classes spammable, and can weave with it easily. Some didn't like it. I like the burst heal (Runemend I believe) and the heal-over-time ability (even though you have to stay in it which is a weakness) but find the other healing aspects kind of average. The channel heal can probably be made into something OP but I didn't like it very much because in PvP you can channel that all day but that's all you are doing because you are in an animation.

    All I can say is it's early. Easy to say something is OP when no one knows its counters and weaknesses yet. They'll be found I am sure.

    I was right what happened to nightblade. I was right when I said templars should speak sooner.

    It's not the healing that's a concern it's the imbalance of all the popular support buffs it gets.

    People say wait or don't worry but I haven't seen a reason not to worry yet.

    How is arcantist weaker theh any other support? Dk has weaker shields and healing than arcantist.

    No class will be able to compete with minor courage. Minor courage should be on restoration staff to give everyone a fair chance at balance.

    Arcantist has more then enough to make class popular.

    Doesn't NB have minor courage on Power Extraction?

    I see what you are saying though it's just I wish people didn't panic over stuff written without testing stuff first.

    https://elderscrollsonline.wiki.fextralife.com/Nightblade

    @OtarTheMad the problem is arcantist can give it to all allies. That's the same as most popular tank set in game...but now in a skill from one class.

    Hence why would you take any other class in the game over arcantist.

    Not the mention also gives allies minor heroism which a champion point passive on it's own.
    Edited by FeedbackOnly on April 18, 2023 8:37AM
  • OtarTheMad
    OtarTheMad
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    OtarTheMad wrote: »
    OtarTheMad wrote: »
    And the cycle just repeats. People freak out before actually testing. I don't know why everyone says Necro was OP when it launched because it was not. Certain aspects of it was top tier for sure... stamina dps, tank, heal, the buff that happened to be on an ultimate (not really the ult itself but its giant butt could be seen miles away in PvP). Magcro was trash when it hit because panicked players got Blastbones nerfed without even reading the patch notes or testing counters. Then it hit live and people saw immediately when the bug that made summoned pets crit all the time was fixed that skulls were slow, BB is now broken, dmg was okay for burst and it has a thousand counters, Skeletal summons is meh, without harmony Graveyard is extremely avoidable and meh dmg and tethers were okay. Ultimate, if not for the buff on it wouldn't be used in PvP unless doing harmony build. (As you can see this is a sore spot for me)

    It's only Day 1 and people are still testing around. I have heard a lot and tested a lot and heard many things... some contradict others so we will see. I've heard some say healing was OP, some say it was lacking. Some say the damage was okay at best, some loved it.

    As an example I love runeblades, the first damage skill, and find it really easy to use, quicker than the other chapter classes spammable, and can weave with it easily. Some didn't like it. I like the burst heal (Runemend I believe) and the heal-over-time ability (even though you have to stay in it which is a weakness) but find the other healing aspects kind of average. The channel heal can probably be made into something OP but I didn't like it very much because in PvP you can channel that all day but that's all you are doing because you are in an animation.

    All I can say is it's early. Easy to say something is OP when no one knows its counters and weaknesses yet. They'll be found I am sure.

    I was right what happened to nightblade. I was right when I said templars should speak sooner.

    It's not the healing that's a concern it's the imbalance of all the popular support buffs it gets.

    People say wait or don't worry but I haven't seen a reason not to worry yet.

    How is arcantist weaker theh any other support? Dk has weaker shields and healing than arcantist.

    No class will be able to compete with minor courage. Minor courage should be on restoration staff to give everyone a fair chance at balance.

    Arcantist has more then enough to make class popular.

    Doesn't NB have minor courage on Power Extraction?

    I see what you are saying though it's just I wish people didn't panic over stuff written without testing stuff first.

    https://elderscrollsonline.wiki.fextralife.com/Nightblade

    @OtarTheMad the problem is arcantist can give it to all allies. That's the same as most popular tank set in game...but now in a skill from one class.

    Hence why would you take any other class in the game over arcantist.

    Not the mention also gives allies minor heroism which a champion point passive on it's own.

    Well, like I said I can see your point. I still wish people would wait until the PTS is actually open and things are tested because things change. I assume the info some of the players got was from the people whose NDA ended and they could talk about it or write about it but what if things changed between them leaving their testing days and PTS?

    Idk, it is what it is. I am sure it'll get changed before live. Doesn't really impact me much, in case anyone thinks I just want the class to hit "OP". My Arcanist will be buried behind my Magcro, DK, and Sorc.
  • FeedbackOnly
    FeedbackOnly
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    OtarTheMad wrote: »
    OtarTheMad wrote: »
    OtarTheMad wrote: »
    And the cycle just repeats. People freak out before actually testing. I don't know why everyone says Necro was OP when it launched because it was not. Certain aspects of it was top tier for sure... stamina dps, tank, heal, the buff that happened to be on an ultimate (not really the ult itself but its giant butt could be seen miles away in PvP). Magcro was trash when it hit because panicked players got Blastbones nerfed without even reading the patch notes or testing counters. Then it hit live and people saw immediately when the bug that made summoned pets crit all the time was fixed that skulls were slow, BB is now broken, dmg was okay for burst and it has a thousand counters, Skeletal summons is meh, without harmony Graveyard is extremely avoidable and meh dmg and tethers were okay. Ultimate, if not for the buff on it wouldn't be used in PvP unless doing harmony build. (As you can see this is a sore spot for me)

    It's only Day 1 and people are still testing around. I have heard a lot and tested a lot and heard many things... some contradict others so we will see. I've heard some say healing was OP, some say it was lacking. Some say the damage was okay at best, some loved it.

    As an example I love runeblades, the first damage skill, and find it really easy to use, quicker than the other chapter classes spammable, and can weave with it easily. Some didn't like it. I like the burst heal (Runemend I believe) and the heal-over-time ability (even though you have to stay in it which is a weakness) but find the other healing aspects kind of average. The channel heal can probably be made into something OP but I didn't like it very much because in PvP you can channel that all day but that's all you are doing because you are in an animation.

    All I can say is it's early. Easy to say something is OP when no one knows its counters and weaknesses yet. They'll be found I am sure.

    I was right what happened to nightblade. I was right when I said templars should speak sooner.

    It's not the healing that's a concern it's the imbalance of all the popular support buffs it gets.

    People say wait or don't worry but I haven't seen a reason not to worry yet.

    How is arcantist weaker theh any other support? Dk has weaker shields and healing than arcantist.

    No class will be able to compete with minor courage. Minor courage should be on restoration staff to give everyone a fair chance at balance.

    Arcantist has more then enough to make class popular.

    Doesn't NB have minor courage on Power Extraction?

    I see what you are saying though it's just I wish people didn't panic over stuff written without testing stuff first.

    https://elderscrollsonline.wiki.fextralife.com/Nightblade

    @OtarTheMad the problem is arcantist can give it to all allies. That's the same as most popular tank set in game...but now in a skill from one class.

    Hence why would you take any other class in the game over arcantist.

    Not the mention also gives allies minor heroism which a champion point passive on it's own.

    Well, like I said I can see your point. I still wish people would wait until the PTS is actually open and things are tested because things change. I assume the info some of the players got was from the people whose NDA ended and they could talk about it or write about it but what if things changed between them leaving their testing days and PTS?

    Idk, it is what it is. I am sure it'll get changed before live. Doesn't really impact me much, in case anyone thinks I just want the class to hit "OP". My Arcanist will be buried behind my Magcro, DK, and Sorc.

    It's updated for live. ESO hub link on first page.

    I don't want a class to be too overpowered that no other class can play support without being bullied or casted aside.

    Doesn't have to be perfect, but giving minor courage to arcantist was a step to far on top of everything else.

    Edited by FeedbackOnly on April 18, 2023 9:20AM
  • Pr0Skygon
    Pr0Skygon
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    Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health

    Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.

    But let's face it no ultimate will be better as it's damage rules in eso.

    Wait, sorc ulti only gives extra damage to 6 allies this patch?
  • FeedbackOnly
    FeedbackOnly
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    Pr0Skygon wrote: »
    Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health

    Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.

    But let's face it no ultimate will be better as it's damage rules in eso.

    Wait, sorc ulti only gives extra damage to 6 allies this patch?

    This was made before Monday patch notes. I am happy things changed

    Biggest problems now are minor courage and minor heroism one one class

    Also dragon shields need some justice along with it's pet heal.
    Edited by FeedbackOnly on April 18, 2023 9:53AM
  • redlink1979
    redlink1979
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    (...) Absolutely no class can compare. (...)
    I believe that is called a "chapter seller". No worries, it shall be balanced in a near future.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Pr0Skygon
    Pr0Skygon
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    I love how 1 class has been the dominant healing class for 9 years straight, people acknowledge how much better it is compare to others and easily accept that there will always be a clear best. But when a new comer arrive that could possibly take that "best healer" spot away, now it's a problem.
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