kyatos_binarini wrote: »relax. it's a typical cycle of new class/set/mythic:
1. announce of new class/set/mythic
2. pre-release panic
3. release of OP stuff
4. bucks, bucks, tons of bucks
5. 3-6 months of imbalance game
7. nerf, repeat
remember necros after release? malacath's ring? crimson? oakensoul?
kyatos_binarini wrote: »relax. it's a typical cycle of new class/set/mythic:
1. announce of new class/set/mythic
2. pre-release panic
3. release of OP stuff
4. bucks, bucks, tons of bucks
5. 3-6 months of imbalance game
7. nerf, repeat
remember necros after release? malacath's ring? crimson? oakensoul?
FeedbackOnly wrote: »...
What's the point of yolo or magma incarnate? Magma incarnate isn't a guarantee proc for it a will maybe go on 4 people or less, but this is likely to be on 12 allies
Zodiarkslayer wrote: »FeedbackOnly wrote: »...
What's the point of yolo or magma incarnate? Magma incarnate isn't a guarantee proc for it a will maybe go on 4 people or less, but this is likely to be on 12 allies
Lets all dismantle our Yolos and Magmas! 😅
Ironic that Magma is on the golden vendor just this weekend. 😳
Spell-Slinger wrote: »kyatos_binarini wrote: »relax. it's a typical cycle of new class/set/mythic:
1. announce of new class/set/mythic
2. pre-release panic
3. release of OP stuff
4. bucks, bucks, tons of bucks
5. 3-6 months of imbalance game
7. nerf, repeat
remember necros after release? malacath's ring? crimson? oakensoul?
This comment makes me less relaxed... I feel like 3-6 months of an imbalanced game is actually pretty bad. Chapters release once a year, so that's a minimum of a quarter of the time that the game will be broken imbalanced. Maybe that's just me, but that doesn't seem good at all.
so... no one has even tested the class yet or seen tooltip values and you're saying it's OP? Ok Chief.
Relax, lets wait and see
Arcanist doesn't seem to have anything exclusive to it except for minor evasion which is kinda meh, saying it's going to be the only support is not huh very smart.
FeedbackOnly wrote: »Ragnarok0130 wrote: »We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.
Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class
Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options
@Ragnork
Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.
So help me, if arcantist ultimate goes on more then 6 people.
FeedbackOnly wrote: »Ragnarok0130 wrote: »We obviously won't know until we play it in the PTS and even then it'll likely change. However I'm hearing conflicting reports from people who did play Arcanist at the hands on event. Nefas seems to think Arcanist healer will be good for 4 man content while others seem to think the class is strong all the way around. I haven't heard too much commentary on the tank role yet. I'm very curious to see how the Arcanist meta turns out after we've had our hands on it a bit in the PTS and then we give the devs all of our "knee jerk reactions" with supporting by data and once again be ignored.
Nefas isn't only player. Maybe he's downplaying it so everything goes through? Does nefas use all the healer classes or just meta ones? Right now it's balanced and any healer can join ...but if it goes on like this then welcome to arcantist is only healer class
Scroll up, each class is hurt by arcantist. I get wanting to do better then necro in popularity on healer, but people like options
@Ragnork
Each other classes playsytle is stolen to make arcantist look good, especially templars. I am mad on for dragon knight healers. When will they get to shield allies like arcantist.
So help me, if arcantist ultimate goes on more then 6 people.
Hi! Healers classes are used for a variety of reasons, and while yes, the Arcanist is looking to become the next meta healer, it's important to remember that in 12 person content, there are two healers, and the other spot can be whatever you want, within the scope of your group's needs. You can also play whatever you want in 4 person content if healing that is your thing. Same with PvP. You can bring whatever you want. While my own raidlead might be an evil meta overlord, there are many flexible ones out there who let you enjoy the variety of support classes available to you. I think it's way too soon to be worried,
Dovahkiin02191973 wrote: »That's the way everything new is introduced into the game. Way over powered. Over time the Arcanist will get nerfed just like the other classes, set items etc.
OtarTheMad wrote: »And the cycle just repeats. People freak out before actually testing. I don't know why everyone says Necro was OP when it launched because it was not. Certain aspects of it was top tier for sure... stamina dps, tank, heal, the buff that happened to be on an ultimate (not really the ult itself but its giant butt could be seen miles away in PvP). Magcro was trash when it hit because panicked players got Blastbones nerfed without even reading the patch notes or testing counters. Then it hit live and people saw immediately when the bug that made summoned pets crit all the time was fixed that skulls were slow, BB is now broken, dmg was okay for burst and it has a thousand counters, Skeletal summons is meh, without harmony Graveyard is extremely avoidable and meh dmg and tethers were okay. Ultimate, if not for the buff on it wouldn't be used in PvP unless doing harmony build. (As you can see this is a sore spot for me)
It's only Day 1 and people are still testing around. I have heard a lot and tested a lot and heard many things... some contradict others so we will see. I've heard some say healing was OP, some say it was lacking. Some say the damage was okay at best, some loved it.
As an example I love runeblades, the first damage skill, and find it really easy to use, quicker than the other chapter classes spammable, and can weave with it easily. Some didn't like it. I like the burst heal (Runemend I believe) and the heal-over-time ability (even though you have to stay in it which is a weakness) but find the other healing aspects kind of average. The channel heal can probably be made into something OP but I didn't like it very much because in PvP you can channel that all day but that's all you are doing because you are in an animation.
All I can say is it's early. Easy to say something is OP when no one knows its counters and weaknesses yet. They'll be found I am sure.
FeedbackOnly wrote: »OtarTheMad wrote: »And the cycle just repeats. People freak out before actually testing. I don't know why everyone says Necro was OP when it launched because it was not. Certain aspects of it was top tier for sure... stamina dps, tank, heal, the buff that happened to be on an ultimate (not really the ult itself but its giant butt could be seen miles away in PvP). Magcro was trash when it hit because panicked players got Blastbones nerfed without even reading the patch notes or testing counters. Then it hit live and people saw immediately when the bug that made summoned pets crit all the time was fixed that skulls were slow, BB is now broken, dmg was okay for burst and it has a thousand counters, Skeletal summons is meh, without harmony Graveyard is extremely avoidable and meh dmg and tethers were okay. Ultimate, if not for the buff on it wouldn't be used in PvP unless doing harmony build. (As you can see this is a sore spot for me)
It's only Day 1 and people are still testing around. I have heard a lot and tested a lot and heard many things... some contradict others so we will see. I've heard some say healing was OP, some say it was lacking. Some say the damage was okay at best, some loved it.
As an example I love runeblades, the first damage skill, and find it really easy to use, quicker than the other chapter classes spammable, and can weave with it easily. Some didn't like it. I like the burst heal (Runemend I believe) and the heal-over-time ability (even though you have to stay in it which is a weakness) but find the other healing aspects kind of average. The channel heal can probably be made into something OP but I didn't like it very much because in PvP you can channel that all day but that's all you are doing because you are in an animation.
All I can say is it's early. Easy to say something is OP when no one knows its counters and weaknesses yet. They'll be found I am sure.
I was right what happened to nightblade. I was right when I said templars should speak sooner.
It's not the healing that's a concern it's the imbalance of all the popular support buffs it gets.
People say wait or don't worry but I haven't seen a reason not to worry yet.
How is arcantist weaker theh any other support? Dk has weaker shields and healing than arcantist.
No class will be able to compete with minor courage. Minor courage should be on restoration staff to give everyone a fair chance at balance.
Arcantist has more then enough to make class popular.
OtarTheMad wrote: »FeedbackOnly wrote: »OtarTheMad wrote: »And the cycle just repeats. People freak out before actually testing. I don't know why everyone says Necro was OP when it launched because it was not. Certain aspects of it was top tier for sure... stamina dps, tank, heal, the buff that happened to be on an ultimate (not really the ult itself but its giant butt could be seen miles away in PvP). Magcro was trash when it hit because panicked players got Blastbones nerfed without even reading the patch notes or testing counters. Then it hit live and people saw immediately when the bug that made summoned pets crit all the time was fixed that skulls were slow, BB is now broken, dmg was okay for burst and it has a thousand counters, Skeletal summons is meh, without harmony Graveyard is extremely avoidable and meh dmg and tethers were okay. Ultimate, if not for the buff on it wouldn't be used in PvP unless doing harmony build. (As you can see this is a sore spot for me)
It's only Day 1 and people are still testing around. I have heard a lot and tested a lot and heard many things... some contradict others so we will see. I've heard some say healing was OP, some say it was lacking. Some say the damage was okay at best, some loved it.
As an example I love runeblades, the first damage skill, and find it really easy to use, quicker than the other chapter classes spammable, and can weave with it easily. Some didn't like it. I like the burst heal (Runemend I believe) and the heal-over-time ability (even though you have to stay in it which is a weakness) but find the other healing aspects kind of average. The channel heal can probably be made into something OP but I didn't like it very much because in PvP you can channel that all day but that's all you are doing because you are in an animation.
All I can say is it's early. Easy to say something is OP when no one knows its counters and weaknesses yet. They'll be found I am sure.
I was right what happened to nightblade. I was right when I said templars should speak sooner.
It's not the healing that's a concern it's the imbalance of all the popular support buffs it gets.
People say wait or don't worry but I haven't seen a reason not to worry yet.
How is arcantist weaker theh any other support? Dk has weaker shields and healing than arcantist.
No class will be able to compete with minor courage. Minor courage should be on restoration staff to give everyone a fair chance at balance.
Arcantist has more then enough to make class popular.
Doesn't NB have minor courage on Power Extraction?
I see what you are saying though it's just I wish people didn't panic over stuff written without testing stuff first.
FeedbackOnly wrote: »OtarTheMad wrote: »FeedbackOnly wrote: »OtarTheMad wrote: »And the cycle just repeats. People freak out before actually testing. I don't know why everyone says Necro was OP when it launched because it was not. Certain aspects of it was top tier for sure... stamina dps, tank, heal, the buff that happened to be on an ultimate (not really the ult itself but its giant butt could be seen miles away in PvP). Magcro was trash when it hit because panicked players got Blastbones nerfed without even reading the patch notes or testing counters. Then it hit live and people saw immediately when the bug that made summoned pets crit all the time was fixed that skulls were slow, BB is now broken, dmg was okay for burst and it has a thousand counters, Skeletal summons is meh, without harmony Graveyard is extremely avoidable and meh dmg and tethers were okay. Ultimate, if not for the buff on it wouldn't be used in PvP unless doing harmony build. (As you can see this is a sore spot for me)
It's only Day 1 and people are still testing around. I have heard a lot and tested a lot and heard many things... some contradict others so we will see. I've heard some say healing was OP, some say it was lacking. Some say the damage was okay at best, some loved it.
As an example I love runeblades, the first damage skill, and find it really easy to use, quicker than the other chapter classes spammable, and can weave with it easily. Some didn't like it. I like the burst heal (Runemend I believe) and the heal-over-time ability (even though you have to stay in it which is a weakness) but find the other healing aspects kind of average. The channel heal can probably be made into something OP but I didn't like it very much because in PvP you can channel that all day but that's all you are doing because you are in an animation.
All I can say is it's early. Easy to say something is OP when no one knows its counters and weaknesses yet. They'll be found I am sure.
I was right what happened to nightblade. I was right when I said templars should speak sooner.
It's not the healing that's a concern it's the imbalance of all the popular support buffs it gets.
People say wait or don't worry but I haven't seen a reason not to worry yet.
How is arcantist weaker theh any other support? Dk has weaker shields and healing than arcantist.
No class will be able to compete with minor courage. Minor courage should be on restoration staff to give everyone a fair chance at balance.
Arcantist has more then enough to make class popular.
Doesn't NB have minor courage on Power Extraction?
I see what you are saying though it's just I wish people didn't panic over stuff written without testing stuff first.
https://elderscrollsonline.wiki.fextralife.com/Nightblade
@OtarTheMad the problem is arcantist can give it to all allies. That's the same as most popular tank set in game...but now in a skill from one class.
Hence why would you take any other class in the game over arcantist.
Not the mention also gives allies minor heroism which a champion point passive on it's own.
OtarTheMad wrote: »FeedbackOnly wrote: »OtarTheMad wrote: »FeedbackOnly wrote: »OtarTheMad wrote: »And the cycle just repeats. People freak out before actually testing. I don't know why everyone says Necro was OP when it launched because it was not. Certain aspects of it was top tier for sure... stamina dps, tank, heal, the buff that happened to be on an ultimate (not really the ult itself but its giant butt could be seen miles away in PvP). Magcro was trash when it hit because panicked players got Blastbones nerfed without even reading the patch notes or testing counters. Then it hit live and people saw immediately when the bug that made summoned pets crit all the time was fixed that skulls were slow, BB is now broken, dmg was okay for burst and it has a thousand counters, Skeletal summons is meh, without harmony Graveyard is extremely avoidable and meh dmg and tethers were okay. Ultimate, if not for the buff on it wouldn't be used in PvP unless doing harmony build. (As you can see this is a sore spot for me)
It's only Day 1 and people are still testing around. I have heard a lot and tested a lot and heard many things... some contradict others so we will see. I've heard some say healing was OP, some say it was lacking. Some say the damage was okay at best, some loved it.
As an example I love runeblades, the first damage skill, and find it really easy to use, quicker than the other chapter classes spammable, and can weave with it easily. Some didn't like it. I like the burst heal (Runemend I believe) and the heal-over-time ability (even though you have to stay in it which is a weakness) but find the other healing aspects kind of average. The channel heal can probably be made into something OP but I didn't like it very much because in PvP you can channel that all day but that's all you are doing because you are in an animation.
All I can say is it's early. Easy to say something is OP when no one knows its counters and weaknesses yet. They'll be found I am sure.
I was right what happened to nightblade. I was right when I said templars should speak sooner.
It's not the healing that's a concern it's the imbalance of all the popular support buffs it gets.
People say wait or don't worry but I haven't seen a reason not to worry yet.
How is arcantist weaker theh any other support? Dk has weaker shields and healing than arcantist.
No class will be able to compete with minor courage. Minor courage should be on restoration staff to give everyone a fair chance at balance.
Arcantist has more then enough to make class popular.
Doesn't NB have minor courage on Power Extraction?
I see what you are saying though it's just I wish people didn't panic over stuff written without testing stuff first.
https://elderscrollsonline.wiki.fextralife.com/Nightblade
@OtarTheMad the problem is arcantist can give it to all allies. That's the same as most popular tank set in game...but now in a skill from one class.
Hence why would you take any other class in the game over arcantist.
Not the mention also gives allies minor heroism which a champion point passive on it's own.
Well, like I said I can see your point. I still wish people would wait until the PTS is actually open and things are tested because things change. I assume the info some of the players got was from the people whose NDA ended and they could talk about it or write about it but what if things changed between them leaving their testing days and PTS?
Idk, it is what it is. I am sure it'll get changed before live. Doesn't really impact me much, in case anyone thinks I just want the class to hit "OP". My Arcanist will be buried behind my Magcro, DK, and Sorc.
FeedbackOnly wrote: »Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health
Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.
But let's face it no ultimate will be better as it's damage rules in eso.
FeedbackOnly wrote: »Summon an Apocryphal glyph which you and your allies can heal. The glyph spawns at X % Health and grows stronger the more you heal it. The power pulses every second and grants up to X Weapon/ Spell Damage and heals you and your allies for up to X Health in proportion to its health
Wow just like sorcerers but is this giving 12 allies extra damage instead of 6 like sorc.
But let's face it no ultimate will be better as it's damage rules in eso.
Wait, sorc ulti only gives extra damage to 6 allies this patch?
I believe that is called a "chapter seller". No worries, it shall be balanced in a near future.FeedbackOnly wrote: »(...) Absolutely no class can compare. (...)