SilverSage wrote: »Big guilds are new to the typical Elder Scrolls player... these Elder Scroll games are made for mostly solo creative critical thinkers... not just a few on top of the heap of sheeple followers... if you like that, then it is set-up like that now... but i need my own guild... i dont follow.
Would seem to me after skimming the content in the post... is that general consensus is i'm paying for this game and i'm not getting full content and being disenfranchised... I think... anyone... should have a guild bank and allow how many or whoever they want ... even if it is just one friend...that simple.
I bought all content... $79.00 thank you... plus subscription.
nerevarine1138 wrote: »SilverSage wrote: »Big guilds are new to the typical Elder Scrolls player... these Elder Scroll games are made for mostly solo creative critical thinkers... not just a few on top of the heap of sheeple followers... if you like that, then it is set-up like that now... but i need my own guild... i dont follow.
Would seem to me after skimming the content in the post... is that general consensus is i'm paying for this game and i'm not getting full content and being disenfranchised... I think... anyone... should have a guild bank and allow how many or whoever they want ... even if it is just one friend...that simple.
I bought all content... $79.00 thank you... plus subscription.
Ignoring your use of the word "sheeple" (by the way, that's an excellent way to make sure no one listens to you), why do you need a guild bank if you're playing alone? You can always create mule alts if you need that much inventory space, but guild banks are meant to be communal. And you definitely don't need the store.
You aren't being denied access to content any more than requiring you to group up for instanced dungeons is denying you access to content.
SilverSage wrote: »Big guilds are new to the typical Elder Scrolls player... these Elder Scroll games are made for mostly solo creative critical thinkers... not just a few on top of the heap of sheeple followers... if you like that, then it is set-up like that now... but i need my own guild... i dont follow.
Would seem to me after skimming the content in the post... is that general consensus is i'm paying for this game and i'm not getting full content and being disenfranchised... I think... anyone... should have a guild bank and allow how many or whoever they want ... even if it is just one friend...that simple.
I bought all content... $79.00 thank you... plus subscription.
Um ..there is no trade feature for sales. Just the guild stores and spamming.
agree +1
I'm sorry sir but you are wrong. Walk up to a person. Press F to interact. Direct your mouse to the lower left to 'Trade'. Now you can each drop in items/ gold and confirm. No store cut/ no mail cut.
If you find that inconvenient, you can send a trade via mail. Use COD to ensure payment for items.
I have never liked guilds and the guild mentality. I prefer to solo and interact one on one, but I also need a place to buy and sell gear...no AH for soloists is a deal breaker for me.
Gonna ask again in hopes I will get an answer. Can anyone please explain to me why, with the current system, a guild with 7 close-knit people in it would want a Guild Store (which will only allow them to sell items to the other 6 folks in their guild). I get the Guild Bank thing and all.. but having a lot of trouble understanding the need for the Store given how it currently works. Perhaps it's just because I typically give items away to my friends free of charge?
You're missing the underlying argument. The guild store system is needlessly restrictive and somewhat punitive to those who would rather not "guild up".
Zen should leave it as is and those of us who don't like it can leave. That seems to be the only option given here ..no middle ground.
Fine ..have fun being lonely till it becomes f2p
I have never liked guilds and the guild mentality. I prefer to solo and interact one on one, but I also need a place to buy and sell gear...no AH for soloists is a deal breaker for me.
It is oh so close to being a deal breaker for me as well.
I will not join a guild just to sell things. I personally think the guild/AH/Trade is a stupid idea. It pigeon holes you into playing "their" way.
Between not being able to sell items easily and all the irksome random issues that force you to play their way ESO is rapidly becoming my play-it-until-something-else-comes-along game.
I know...too bad for me right? Well, I am obviously not the only one that feels like this and as more people sigh up and realize that simple functionality has been over-looked they will be right behind me, not letting the door hit us in the ass.
Oh well I do apologize, I was just going by what the OP actually posted (that the game is punishing them for having a smaller guild by not giving them access to the guild store), and by what several others in the thread have posted. I thought the threads purpose was to argue that small family guilds should have access to the guild store and guild bank, not to argue about an overhaul of the entire store system.
Personally, I'm willing to give their system a chance. It is far too early to tell how good or bad the current setup is going to be end game.
Yes there are less things to see on the store itself as you aren't accessing the entire server, yeah you're probably going to see more spam in zone chat (but after initial launch I tend to turn that off anyway as people typically no longer ask for help very often), however right now what I'm seeing is active guilds designed around trading. I'm in three trading guilds.. and a forth role playing guild. The trading guilds are not at all spamming my chat, even though I have chat showing for each on my main window. If they do I have a separate window for each guild so I can filter stuff out. Seeing unwanted information from them is not an issue.
RMTers are going to have limited access to the economy as a whole. People aren't going to be able to corner market places and be a jerk with inflation without risking a kick from a guild. Overall people have been much more active with trading around materials in the guilds I'm in. I like it so far, people are being social. I'm certainly not going to cry dooms day just because ESO is trying something new.
Edited to add: Just to be clear, I am not against the idea of an AH. I wouldn't cry if one were implemented.. I just kind of prefer the system in place at this point in time for the above reasons. A trade channel, as @Korah_Eaglecry below me pointed out would actually serve very well with the current setup, and I completely agree that it should be in the game.
No one has asked for a "complete overhaul" nor are we looking for a global AH or any other radical change. Just a little middle ground.
I don't necessarily hate the guild features, I just feel they make things too fragmented, inconvenient, restrictive and yes ..almost punitive.
If you've read the thread you'll see my second post on pg 2 offers a suggestion that could make us both happy. Of course it would also require a reduction in the guild requirements that the Op is requesting.
If you haven't read the whole thread then I can see where you may jump to the conclusion that we are.
As a side note, the only meaningful change I'd like to see in guilds would be having my alts be recognized as individuals.
*edit* A trade channel would still require me to sit for hours spamming when I could be out adventuring.
No one has asked for a "complete overhaul" nor are we looking for a global AH or any other radical change. Just a little middle ground.
I don't necessarily hate the guild features, I just feel they make things too fragmented, inconvenient, restrictive and yes ..almost punitive.
If you've read the thread you'll see my second post on pg 2 offers a suggestion that could make us both happy. Of course it would also require a reduction in the guild requirements that the Op is requesting.
If you haven't read the whole thread then I can see where you may jump to the conclusion that we are.
As a side note, the only meaningful change I'd like to see in guilds would be having my alts be recognized as individuals.
*edit* A trade channel would still require me to sit for hours spamming when I could be out adventuring.
The original topic, and original post, is what I'm having trouble comprehending as a necessity. The rest of it is just a difference of opinions in what we prefer to do trading-wise combined with a willingness from myself to give the new system a chance before I claim it's going to throw the game into a F2P nightmare.
What are you having a hard time comprehending? It's an obvious advantage to be part of a large guild in terms of monetary leverage. Why are they trying to push such emphasis on HUGE (relative, I realize) groups of players? /pause for obligatory "zomg-its-an-MMO-n00b comment".
I'm in the same boat as the OP. Small group of family and friends that I want to play with. Honestly, I could enjoy ESO in its entirety without ever socially interacting with another human player, but I understand that it's just part of the game and will be necessary at times. I just don't agree with the devs basically saying "Oh, you want to be anti social? sucks for you!" Give me the same capitalistic power as someone in a large guild!
/steps down from soapbox
Even the largest of trade guilds does not come close to giving a crafter access to enough buyers. 499 other players is not enough to support a robust and thriving economy.
All the lack of an Auction House/Bazaar is going to do, is fill up the chat channels with WTS/WTB/WTT spam.
Korah_Eaglecry wrote: »Even the largest of trade guilds does not come close to giving a crafter access to enough buyers. 499 other players is not enough to support a robust and thriving economy.
All the lack of an Auction House/Bazaar is going to do, is fill up the chat channels with WTS/WTB/WTT spam.
Actually what will eventually happen with these Trade Guilds. Are certain people in the Guilds will more then likely join numerous Trade Guilds and move goods from one Guild to the other. These will be the same people that would typically act as Re-sellers in other games with AHs.
The only two things that will matter any in these Trade Guilds are extremely rare/legendary items and mats.