tarvokb14a_ESO wrote: »That said, while I agree with Bethsoft's decision, I think they should have just let the small guilds have guild stores, because people are stupid and complain about things they don't understand, and it wouldn't hurt anything to allow small guilds to have guild stores.
Zenimax needs to realize that people specifically choose small friends/family guilds and don't necessarily want 24/7 chat spam from a bunch of other guilds they don't even want to be in, just so they can actually sell items and get guild bank storage.
Why do you need a store if you are with 20 people. Just use the mail and guild chat and work together.
if you want to make a profit , well than you have to do something , join a trade guild, advertise in chat , use the forums , be creative.
it is different than other MMO's and thats why I love it. I will find my way in selling what I craft. and atm I am still so low level, I only craft for myself and my low level friends
Because even a solo player has trading needs.
..and you may have missed where it was pointed out that workarounds are not a trade system
Different is fine but this is poorly thought out in terms of access to the greater market that should be available to the average player. Most of whom would rather not jump thru hoops just to unload some loot.
I love this game and want to play. But all this punitive forced socialization is leaning me toward cancelling my sub before I actually start paying.
5 people to unlock is too easy to exploit for bag space. The guild bank has 500 slots. Each of you starts a guild and that's 500 extra storage for per member.They should just do 5 people to unlock bank, 10 to unlock store. Keeping it restricted makes no sense.
The game needs a better system, such as an auction house or trade broker but the RPers don't want to mess with lore and such.
So I am now suggesting something like that be called a 'Pawnbroker' (or something like it) Pawnshops have been around for about 3000 years (in China). So lets think of a name and get it in the game because the guild system is...well...irksome at best.
Why should we have to expose the kids in the family to strangers just to meet some random quota set by Zenimax?
2495, you would count yourself five times as you are a member of five guilds.IMO a guild store of 500 isn't that much more helpful. At max you can have up to 2499 customers ..out of how many hundreds of thousands?
Even that's only if you're lucky enough to get in 5 full guilds.
Why does this discussion always have to be "take it or leave it" and "deal with it" Is there no middle ground?
p.hurst1b16_ESO wrote: »Play it smart, according to your needs : FFXI showed us the way ...
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Was talking to my guild mates about this, and I was going to try and find some like minded smaller guilds that would be willing to have some of their members join our guild and vice versa?
The advantage here is you leave these "store access only members" at recruit rank, since they are there for the soul purpose of opening your store etc they do not need access to your voip and so forth?
Anyway was just a idea for a way around the current restrictions!
Obviously, if the op only has 10 friends and family in his guild he's not looking sell stuff to them. They most likely do freebies for each other. Which is how normal guilds in normal mmo's work.
The idea behind a trade system is to sell to the general public. Not some closed off group of acquaintances.
Sitting around for hours spamming chat is not a trade system. It is an inconvenience.