disintegr8 wrote: »Necromancer
Grave Lord
Boneyard
Graverobber (morph): Reduced the damage of this synergy by approximately 34% to ensure it is of similar power to other synergies of its ilk, such as Conduit or Combustion.
Skeletal Mage
Skeletal Archer (morph): Fixed an issue where the damage boost from this morph would fail to apply if the damage was blocked.
Bone Tyrant
Death Gleaning: This passive now restores 333/666 Magicka and Stamina when a nearby enemy dies, up from 100/200.
All I'm seeing in the PC patch notes is the above. If this is what has killed off the Necromancer, then it's an easy kill, if something else is in the mix, then I have no idea.
It's about a certain group gear and skill combination that was being used to kill a large number of players at once ("bombing") in PvP.
I don't play necro, but honestly, way too many people are not blocking and/or rolling out of the obvious telegraph involved here. I don't really condone cheese builds as a crutch, but a lot of this is actually a learn to play issue. However, the squeaky wheel usually gets the grease.
If pvp bombing is the crux of the OP’s complaint, and their mention of burst damage leads me to believe that it is, then ignoring telegraphs was not the issue, and placing the blame on the victims of the obviously-overtuned necrobombers is disingenuous at best. Cyrodiil had gotten so bad that whenever more than 3 players would flip a flag or repair a door, most of them would just spread out and stand there waiting for the inevitable bomber, because that was the only counterplay unless the bomber wasn’t very skilled or got unlucky. While I’m sure it was hilarious and profitable for the bomber, it just became frustrating for everyone on the other end of it. If the latest patch results in the death of the necrobomb, I say good riddance.
It hardly feels real but the Necro nerfs went through. Millions of gold spent obtaining and perfecting the gear for my builds. Hundreds of transmute stones gone. 1 patch and my gear is now garbage. My characters unable to fulfill their roles. No recourse. No compensation. Just go back and grind out something else.
It's like finishing a beautiful painting and then watching someone walk by and pour gasoline on it and light it on fire and say: nice job start over. There have been aggressive nerfs in the past but to outright delete a playstyle that WAS PUSHED BY THE GAMES CREATORS as one of the GO TO STYLES is outrageous.
Where do I go now? What do I do with those characters? Why should I keep playing? Why would I buy a new class if it is going to be gutted an indeterminant amount of time after anyway?
Help me understand why I should invest any more time and money in a game when at any moment the characters I worked so hard to build play and master can just be functionally destroyed.
I'm a necro player and I'm unheard, scorned, and pissed off, I'm out millions of gold and hundreds of transmute stones. Now I guess I've got to go keep playing right? Pitch that to your sales and balance team. Apparently people gobble it right up.
TechMaybeHic wrote: »disintegr8 wrote: »Necromancer
Grave Lord
Boneyard
Graverobber (morph): Reduced the damage of this synergy by approximately 34% to ensure it is of similar power to other synergies of its ilk, such as Conduit or Combustion.
Skeletal Mage
Skeletal Archer (morph): Fixed an issue where the damage boost from this morph would fail to apply if the damage was blocked.
Bone Tyrant
Death Gleaning: This passive now restores 333/666 Magicka and Stamina when a nearby enemy dies, up from 100/200.
All I'm seeing in the PC patch notes is the above. If this is what has killed off the Necromancer, then it's an easy kill, if something else is in the mix, then I have no idea.
It's about a certain group gear and skill combination that was being used to kill a large number of players at once ("bombing") in PvP.
I don't play necro, but honestly, way too many people are not blocking and/or rolling out of the obvious telegraph involved here. I don't really condone cheese builds as a crutch, but a lot of this is actually a learn to play issue. However, the squeaky wheel usually gets the grease.
If pvp bombing is the crux of the OP’s complaint, and their mention of burst damage leads me to believe that it is, then ignoring telegraphs was not the issue, and placing the blame on the victims of the obviously-overtuned necrobombers is disingenuous at best. Cyrodiil had gotten so bad that whenever more than 3 players would flip a flag or repair a door, most of them would just spread out and stand there waiting for the inevitable bomber, because that was the only counterplay unless the bomber wasn’t very skilled or got unlucky. While I’m sure it was hilarious and profitable for the bomber, it just became frustrating for everyone on the other end of it. If the latest patch results in the death of the necrobomb, I say good riddance.
As if that was a Necro problem. Was NB before as still is; and now DK. They've done nothing about blowing up masses. Just removed one class from doing it, and frankly the weaker of the 3 outside of that.
Happened to my NB in 2016. Happened to my Sorc in 2018. Happened to my Sorc again in U34, and then my longest running main since the game came out, my main since 2014, my Templar, in U35.
Worst part. Templar won't be fixed. Even if they buff the class or give it some other kit with skill utility changes, the likelihood of ZoS reverting Jabs to its old animation is close to non-existent. They can nerf a class into obscurity, make sets that were good bad, they can make a playstyle not good for a while, and it will eventually bounce back. Always does. But changing the animation on a skill can make or break a class. And unfortunately, the new Jabs animation is bad and won't ever not be bad.
Happened to my NB in 2016. Happened to my Sorc in 2018. Happened to my Sorc again in U34, and then my longest running main since the game came out, my main since 2014, my Templar, in U35.
Worst part. Templar won't be fixed. Even if they buff the class or give it some other kit with skill utility changes, the likelihood of ZoS reverting Jabs to its old animation is close to non-existent. They can nerf a class into obscurity, make sets that were good bad, they can make a playstyle not good for a while, and it will eventually bounce back. Always does. But changing the animation on a skill can make or break a class. And unfortunately, the new Jabs animation is bad and won't ever not be bad.
Quethrosar wrote: »ALL I see now is yet another pvp junk messing with the bigger game. Everything nerfed I read is because of pvp. So get rid of pvp or make fine tune pvp so it's nerfs do not effect the pve
What do I do with those characters?
Create new builds as many serious players do every year, and sometimes multiple times a year.Why should I keep playing?
It is a personal choice. If you are really into ESO then adjust. Though it may be time for a break given the animosity I am gleaming from the comments made. I could be wrong about that but again, it is a personal choice as to what each of us do.
It's easy to give up and leave. it would be way easier. But I'd rather have a conversation so lets take that option of the table for now, and on to the next point.
Alot of assumptions being made about me so ill just clear them up:
Played the game since, release, matter of fact played it at PAX east before release before they had even implemented 1st person.
Really got hardcore into PVP during the release of IC, its my favorite content. I was there for dynamic ult, for buff severs for viper tremor scale and for blazing shields.
Never that I remember has a class and playstyle been so utterly removed from this game with such prejudice, and nothing been done to even acknowledge the lost time and effort on the part of the players.
I have at least 3 of each class. its not like i lack options for playing other specs I just need to express my frustration and disappointment that this worst option was the one that was taken (again) and it didn't even balance anything. Its just making the spreadsheet equal out or whatever absurd metric is being used to mess with the game in the most sterile and soul crushing way.
This topic is more a question I'm asking as a way of provide feedback that I and many others are tired of being trampled on in the name of not even balance and nothing is being done to salvage the good will of the players, we are disposable and are essentially being counted on to have our will broken once we are out of money to milk out.
FantasticFreddie wrote: »SeaGtGruff wrote: »This is one reason I prefer to avoid "builds" and just try to focus on playing the game. I do have a couple of Necro characters-- one per server-- but they're just alts and I've never tried to develop them yet. Same goes for my DK and Templar alts-- not that I have zero interest in those classes (I wouldn't have created characters with them if I had zero interest), but merely because I spend almost all of my time playing on my main characters (one per server).
On PC NA my main is a Sorc who's the second character I ever created-- after messing around with and messing up on my first character, whose purpose was really just to help me get a feel for the game and how things worked (and who, coincidentally, is also a Sorc)-- and I stick with him mainly because of all the time I've invested into him for things like crafting.
On PC EU my main is a NB who's the first character I created on that server, and likewise I stick with him mainly because of all the time I've invested into him.
In both cases, I tend to not play their classes very much, aside from using combat pets on my Sorc if I need them, because I tend to rely on my weapon skills instead. Neither one has a "build" per se; rather, I've tried to develop them into well-rounded characters in the sense of being tanky enough to (hopefully) survive in solo PvE, just deepsy enough to kill stuff but without melting through everything like a hot knife through soft butter, etc.-- not built specifically for PvE or PvP but able to dabble in both, and not really built specifically for any given group roles either but somewhere between a DD and a tank. It took me at least a year to get either one to a place where I could handle some of the more difficult content, and some past updates did hit them pretty hard, but I just keep trying my best to adapt to whatever changes get made.
"Don't play them as unique classes, just use weapon skills and do just barely enough damage to scrape by"
This is the most depressing comment on this thread. Like, I'm glad that works for you, but holy sheet is that a bleak way to play the game.
Happened to my NB in 2016. Happened to my Sorc in 2018. Happened to my Sorc again in U34, and then my longest running main since the game came out, my main since 2014, my Templar, in U35.
Worst part. Templar won't be fixed. Even if they buff the class or give it some other kit with skill utility changes, the likelihood of ZoS reverting Jabs to its old animation is close to non-existent. They can nerf a class into obscurity, make sets that were good bad, they can make a playstyle not good for a while, and it will eventually bounce back. Always does. But changing the animation on a skill can make or break a class. And unfortunately, the new Jabs animation is bad and won't ever not be bad.
It hardly feels real but the Necro nerfs went through. Millions of gold spent obtaining and perfecting the gear for my builds. Hundreds of transmute stones gone. 1 patch and my gear is now garbage. My characters unable to fulfill their roles. No recourse. No compensation. Just go back and grind out something else.
It's like finishing a beautiful painting and then watching someone walk by and pour gasoline on it and light it on fire and say: nice job start over. There have been aggressive nerfs in the past but to outright delete a playstyle that WAS PUSHED BY THE GAMES CREATORS as one of the GO TO STYLES is outrageous.
Where do I go now? What do I do with those characters? Why should I keep playing? Why would I buy a new class if it is going to be gutted an indeterminant amount of time after anyway?
Help me understand why I should invest any more time and money in a game when at any moment the characters I worked so hard to build play and master can just be functionally destroyed.
I'm a necro player and I'm unheard, scorned, and pissed off, I'm out millions of gold and hundreds of transmute stones. Now I guess I've got to go keep playing right? Pitch that to your sales and balance team. Apparently people gobble it right up.
It hardly feels real but the Necro nerfs went through. Millions of gold spent obtaining and perfecting the gear for my builds. Hundreds of transmute stones gone. 1 patch and my gear is now garbage. My characters unable to fulfill their roles. No recourse. No compensation. Just go back and grind out something else.
It's like finishing a beautiful painting and then watching someone walk by and pour gasoline on it and light it on fire and say: nice job start over. There have been aggressive nerfs in the past but to outright delete a playstyle that WAS PUSHED BY THE GAMES CREATORS as one of the GO TO STYLES is outrageous.
Where do I go now? What do I do with those characters? Why should I keep playing? Why would I buy a new class if it is going to be gutted an indeterminant amount of time after anyway?
Help me understand why I should invest any more time and money in a game when at any moment the characters I worked so hard to build play and master can just be functionally destroyed.
I'm a necro player and I'm unheard, scorned, and pissed off, I'm out millions of gold and hundreds of transmute stones. Now I guess I've got to go keep playing right? Pitch that to your sales and balance team. Apparently people gobble it right up.
Happened to my NB in 2016. Happened to my Sorc in 2018. Happened to my Sorc again in U34, and then my longest running main since the game came out, my main since 2014, my Templar, in U35.
Worst part. Templar won't be fixed. Even if they buff the class or give it some other kit with skill utility changes, the likelihood of ZoS reverting Jabs to its old animation is close to non-existent. They can nerf a class into obscurity, make sets that were good bad, they can make a playstyle not good for a while, and it will eventually bounce back. Always does. But changing the animation on a skill can make or break a class. And unfortunately, the new Jabs animation is bad and won't ever not be bad.
The animation is an improvement. It better fits the timing of the skill and is easier to see when stacked in a group. Sure it looked awkward for a bit but after killing a few world bosses you get used to it and hardly notice it at all. Templars could use a bit of help but a change in animation isn't that help.
spartaxoxo wrote: »You either move on to a different game or create a build, not much else there is to be done. It's unfortunate, but also a part of MMOs or online service game is sometimes developers decide some playstyle is unhealthy for the game and nerf or delete it. I don't think you'll find immunity to that outside of single player games. It's the nature of the genre, sadly.
Happened to my NB in 2016. Happened to my Sorc in 2018. Happened to my Sorc again in U34, and then my longest running main since the game came out, my main since 2014, my Templar, in U35.
Worst part. Templar won't be fixed. Even if they buff the class or give it some other kit with skill utility changes, the likelihood of ZoS reverting Jabs to its old animation is close to non-existent. They can nerf a class into obscurity, make sets that were good bad, they can make a playstyle not good for a while, and it will eventually bounce back. Always does. But changing the animation on a skill can make or break a class. And unfortunately, the new Jabs animation is bad and won't ever not be bad.
The animation is an improvement. It better fits the timing of the skill and is easier to see when stacked in a group. Sure it looked awkward for a bit but after killing a few world bosses you get used to it and hardly notice it at all. Templars could use a bit of help but a change in animation isn't that help.
The animation is not an improvement. I'm a professional animator, and can tell you that it ignores the principles of animation. It looks awkward because it's not animated correctly, and you can get used to bad animation, but that doesn't change the fact that it is bad animation. The original animation was done well, too, so it's just a terrible change.
Yes, the timing of the skill, as in its cast time in ESO terms, is fine. Its timing in animation terms is terrible. They could fix the animation with, LITERALLY, less than 2 hours of work by a single animator on staff. It's not a difficult fix, I could fix it in 30 minutes if I was given the tools and the files used by ZoS for animation in ESO. The issue lies with timing, and if it was timed properly, it would actually look fine. I don't like that they reuse that vampire spear motif, but if the animation was good, I'd be able to overlook it. But the animation isn't good.