What do I do with those characters?
Why should I keep playing?
What do I do with those characters?
Create new builds as many serious players do every year, and sometimes multiple times a year.Why should I keep playing?
It is a personal choice. If you are really into ESO then adjust. Though it may be time for a break given the animosity I am gleaming from the comments made. I could be wrong about that but again, it is a personal choice as to what each of us do.
spartaxoxo wrote: »You either move on to a different game or create a build, not much else there is to be done. It's unfortunate, but also a part of MMOs or online service game is sometimes developers decide some playstyle is unhealthy for the game and nerf or delete it. I don't think you'll find immunity to that outside of single player games. It's the nature of the genre, sadly.
You cannot play how you want. Mark my words if you are serious about this game there will come a time when your favorite character or playstyle will come into the crosshairs (or it already has). This is an environment of build anxiety that we have now and the only ones enjoying it are so numbed by the Stockholm syndrome of it or too new or OOTL to understand how these changes affect them. For the old guard like myself it sucks Alit offal straight from the tap.
SeaGtGruff wrote: »This is one reason I prefer to avoid "builds" and just try to focus on playing the game. I do have a couple of Necro characters-- one per server-- but they're just alts and I've never tried to develop them yet. Same goes for my DK and Templar alts-- not that I have zero interest in those classes (I wouldn't have created characters with them if I had zero interest), but merely because I spend almost all of my time playing on my main characters (one per server).
On PC NA my main is a Sorc who's the second character I ever created-- after messing around with and messing up on my first character, whose purpose was really just to help me get a feel for the game and how things worked (and who, coincidentally, is also a Sorc)-- and I stick with him mainly because of all the time I've invested into him for things like crafting.
On PC EU my main is a NB who's the first character I created on that server, and likewise I stick with him mainly because of all the time I've invested into him.
In both cases, I tend to not play their classes very much, aside from using combat pets on my Sorc if I need them, because I tend to rely on my weapon skills instead. Neither one has a "build" per se; rather, I've tried to develop them into well-rounded characters in the sense of being tanky enough to (hopefully) survive in solo PvE, just deepsy enough to kill stuff but without melting through everything like a hot knife through soft butter, etc.-- not built specifically for PvE or PvP but able to dabble in both, and not really built specifically for any given group roles either but somewhere between a DD and a tank. It took me at least a year to get either one to a place where I could handle some of the more difficult content, and some past updates did hit them pretty hard, but I just keep trying my best to adapt to whatever changes get made.
FantasticFreddie wrote: »SeaGtGruff wrote: »This is one reason I prefer to avoid "builds" and just try to focus on playing the game. I do have a couple of Necro characters-- one per server-- but they're just alts and I've never tried to develop them yet. Same goes for my DK and Templar alts-- not that I have zero interest in those classes (I wouldn't have created characters with them if I had zero interest), but merely because I spend almost all of my time playing on my main characters (one per server).
On PC NA my main is a Sorc who's the second character I ever created-- after messing around with and messing up on my first character, whose purpose was really just to help me get a feel for the game and how things worked (and who, coincidentally, is also a Sorc)-- and I stick with him mainly because of all the time I've invested into him for things like crafting.
On PC EU my main is a NB who's the first character I created on that server, and likewise I stick with him mainly because of all the time I've invested into him.
In both cases, I tend to not play their classes very much, aside from using combat pets on my Sorc if I need them, because I tend to rely on my weapon skills instead. Neither one has a "build" per se; rather, I've tried to develop them into well-rounded characters in the sense of being tanky enough to (hopefully) survive in solo PvE, just deepsy enough to kill stuff but without melting through everything like a hot knife through soft butter, etc.-- not built specifically for PvE or PvP but able to dabble in both, and not really built specifically for any given group roles either but somewhere between a DD and a tank. It took me at least a year to get either one to a place where I could handle some of the more difficult content, and some past updates did hit them pretty hard, but I just keep trying my best to adapt to whatever changes get made.
"Don't play them as unique classes, just use weapon skills and do just barely enough damage to scrape by"
This is the most depressing comment on this thread. Like, I'm glad that works for you, but holy sheet is that a bleak way to play the game.
disintegr8 wrote: »Necromancer
Grave Lord
Boneyard
Graverobber (morph): Reduced the damage of this synergy by approximately 34% to ensure it is of similar power to other synergies of its ilk, such as Conduit or Combustion.
Skeletal Mage
Skeletal Archer (morph): Fixed an issue where the damage boost from this morph would fail to apply if the damage was blocked.
Bone Tyrant
Death Gleaning: This passive now restores 333/666 Magicka and Stamina when a nearby enemy dies, up from 100/200.
All I'm seeing in the PC patch notes is the above. If this is what has killed off the Necromancer, then it's an easy kill, if something else is in the mix, then I have no idea.
People choose a favourite class for various reasons, usually because they are powerful in their role or are easier to play than other classes. Any class like this is potentially 'overperforming' and is likely to feel the nerf hammer at some point, just like any class that is underperforming becomes eligible for a boost.
Yep. Cries in Templar. I unsubscribed on Patch 35 and haven't given them a dime since.
Gimmie my old jabs back!
disintegr8 wrote: »Necromancer
Grave Lord
Boneyard
Graverobber (morph): Reduced the damage of this synergy by approximately 34% to ensure it is of similar power to other synergies of its ilk, such as Conduit or Combustion.
Skeletal Mage
Skeletal Archer (morph): Fixed an issue where the damage boost from this morph would fail to apply if the damage was blocked.
Bone Tyrant
Death Gleaning: This passive now restores 333/666 Magicka and Stamina when a nearby enemy dies, up from 100/200.
All I'm seeing in the PC patch notes is the above. If this is what has killed off the Necromancer, then it's an easy kill, if something else is in the mix, then I have no idea.
disintegr8 wrote: »Necromancer
Grave Lord
Boneyard
Graverobber (morph): Reduced the damage of this synergy by approximately 34% to ensure it is of similar power to other synergies of its ilk, such as Conduit or Combustion.
Skeletal Mage
Skeletal Archer (morph): Fixed an issue where the damage boost from this morph would fail to apply if the damage was blocked.
Bone Tyrant
Death Gleaning: This passive now restores 333/666 Magicka and Stamina when a nearby enemy dies, up from 100/200.
All I'm seeing in the PC patch notes is the above. If this is what has killed off the Necromancer, then it's an easy kill, if something else is in the mix, then I have no idea.
It's about a certain group gear and skill combination that was being used to kill a large number of players at once ("bombing") in PvP.
I don't play necro, but honestly, way too many people are not blocking and/or rolling out of the obvious telegraph involved here. I don't really condone cheese builds as a crutch, but a lot of this is actually a learn to play issue. However, the squeaky wheel usually gets the grease.