CameraBeardThePirate wrote: »The current cycle of PTS>Feedback>Implementation is far too slow, especially considering that there often seems to be a disconnect in what players view as needing a change vs what the devs view as needing a change.
The current patch schedule does nothing but inflict harm on its own game. As soon as I received confirmation that there were no additional changes coming until Q2, I immediately started looking at other games and really anything else to do to pass my time.
I play this game alot, but this schedule does nothing but cause more harm than good.
@ZOS_Kevin has done a great job this pts cycle in terms of communication, but I wish we could hear from the combat team on a regular basis. It's like we're hoping benevolent gods will bestow us with logical balance fixes for things that have been ongoing for months. Go on streams or something. Talk to us instead of the spreadsheets.
The current patch schedule does nothing but inflict harm on its own game. As soon as I received confirmation that there were no additional changes coming until Q2, I immediately started looking at other games and really anything else to do to pass my time.
I play this game alot, but this schedule does nothing but cause more harm than good.
@ZOS_Kevin has done a great job this pts cycle in terms of communication, but I wish we could hear from the combat team on a regular basis. It's like we're hoping benevolent gods will bestow us with logical balance fixes for things that have been ongoing for months. Go on streams or something. Talk to us instead of the spreadsheets.
I'm surprised to see this thread. Seeing how many wild balance changes there have been in years, I thought people were having some change fatigue. I know I was.
Personally, I don't want frequent changes. Not to the degree that we've seen in years past, I want a slower more deliberate pace. I just think they're running into capacity issues with what they can resolve.The current patch schedule does nothing but inflict harm on its own game. As soon as I received confirmation that there were no additional changes coming until Q2, I immediately started looking at other games and really anything else to do to pass my time.
I play this game alot, but this schedule does nothing but cause more harm than good.
@ZOS_Kevin has done a great job this pts cycle in terms of communication, but I wish we could hear from the combat team on a regular basis. It's like we're hoping benevolent gods will bestow us with logical balance fixes for things that have been ongoing for months. Go on streams or something. Talk to us instead of the spreadsheets.
I'm really liking his engagement on the PTS Forums. Good job, @ZOS_Kevin!
I agree, they need to be looking at more qualitative research as well. Numbers don't tell the whole story. Developer presence would be great.
CameraBeardThePirate wrote: »
@ZOS_Kevin Please pass this along to the balance team. I know this topic has been brought up before, but I (and hopefully many others) think it's time for this to be seriously considered. By releasing more frequent incremental patches with smaller changes, the team would have more time in full patches to focus on the new sets and new content, rather than splitting their focus across old balance issues and new balance issues.
The current patch schedule does nothing but inflict harm on its own game. As soon as I received confirmation that there were no additional changes coming until Q2, I immediately started looking at other games and really anything else to do to pass my time.
.
I'm surprised to see this thread. Seeing how many wild balance changes there have been in years, I thought people were having some change fatigue. I know I was.
Personally, I don't want frequent changes. Not to the degree that we've seen in years past, I want a slower more deliberate pace. I just think they're running into capacity issues with what they can resolve.The current patch schedule does nothing but inflict harm on its own game. As soon as I received confirmation that there were no additional changes coming until Q2, I immediately started looking at other games and really anything else to do to pass my time.
I play this game alot, but this schedule does nothing but cause more harm than good.
@ZOS_Kevin has done a great job this pts cycle in terms of communication, but I wish we could hear from the combat team on a regular basis. It's like we're hoping benevolent gods will bestow us with logical balance fixes for things that have been ongoing for months. Go on streams or something. Talk to us instead of the spreadsheets.
I'm really liking his engagement on the PTS Forums. Good job, @ZOS_Kevin!
I agree, they need to be looking at more qualitative research as well. Numbers don't tell the whole story. Developer presence would be great.
it wouldn't be necessary to balance anything more often if talents & sets were adjusted with more care. there is really no patch where ZOS messes up completely with any adjustment or set.
CameraBeardThePirate wrote: »
CameraBeardThePirate wrote: »
That was also the route ZoS already took with patches. People were also complaining at that.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »
That was also the route ZoS already took with patches. People were also complaining at that.
I've been playing since beta. The vast majority of complaints about balancing have been the degree of changes. I.e., the fact that ZOS takes a sledgehammer to balance instead of a scalpel. They have never taken the scalpel approach, at least not consistently. That's all I'm suggesting.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »
That was also the route ZoS already took with patches. People were also complaining at that.
I've been playing since beta. The vast majority of complaints about balancing have been the degree of changes. I.e., the fact that ZOS takes a sledgehammer to balance instead of a scalpel. They have never taken the scalpel approach, at least not consistently. That's all I'm suggesting.
Well they took scalpel approach now. Seems people are not happy with that because changes are not frequent and impactfull enough.
Thing is they decided to make balance changes only 4 times in a year with every major patch. When they were making small changes inbetween the major patches few years ago, people were also complaining because they for example nerfed a set that was overperforming and many people already invested time and money in it just to get it nerfed few days later so naturally people were complaining. Even small changes can have large impact. Like I've already said, whatever approach they will take people it will always be unsatysfying for the players.
it wouldn't be necessary to balance anything more often if talents & sets were adjusted with more care. there is really no patch where ZOS messes up completely with any adjustment or set.
there is really no patch where ZOS messes up completely with any adjustment or set.
So apparently update 35 didn't happen or?
I'm surprised to see this thread. Seeing how many wild balance changes there have been in years, I thought people were having some change fatigue. I know I was.
Personally, I don't want frequent changes. Not to the degree that we've seen in years past,
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »
That was also the route ZoS already took with patches. People were also complaining at that.
I've been playing since beta. The vast majority of complaints about balancing have been the degree of changes. I.e., the fact that ZOS takes a sledgehammer to balance instead of a scalpel. They have never taken the scalpel approach, at least not consistently. That's all I'm suggesting.
Well they took scalpel approach now. Seems people are not happy with that because changes are not frequent and impactfull enough.
Thing is they decided to make balance changes only 4 times in a year with every major patch. When they were making small changes inbetween the major patches few years ago, people were also complaining because they for example nerfed a set that was overperforming and many people already invested time and money in it just to get it nerfed few days later so naturally people were complaining. Even small changes can have large impact. Like I've already said, whatever approach they will take people it will always be unsatysfying for the players.
Except they didn't take a scalpel approach this time either. Look at what they did to Harmony. In their words, they wanted to cut down on the amount of solo Harmony necros. The scalpel approach would've been to nerf either Harmony or Graverobber, but they took the sledgehammer approach and nerfed both, effectively deleting that playstyle from the game.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »
That was also the route ZoS already took with patches. People were also complaining at that.
I've been playing since beta. The vast majority of complaints about balancing have been the degree of changes. I.e., the fact that ZOS takes a sledgehammer to balance instead of a scalpel. They have never taken the scalpel approach, at least not consistently. That's all I'm suggesting.
Well they took scalpel approach now. Seems people are not happy with that because changes are not frequent and impactfull enough.
Thing is they decided to make balance changes only 4 times in a year with every major patch. When they were making small changes inbetween the major patches few years ago, people were also complaining because they for example nerfed a set that was overperforming and many people already invested time and money in it just to get it nerfed few days later so naturally people were complaining. Even small changes can have large impact. Like I've already said, whatever approach they will take people it will always be unsatysfying for the players.
Except they didn't take a scalpel approach this time either. Look at what they did to Harmony. In their words, they wanted to cut down on the amount of solo Harmony necros. The scalpel approach would've been to nerf either Harmony or Graverobber, but they took the sledgehammer approach and nerfed both, effectively deleting that playstyle from the game.
Is it really a sledgehammer approach when they nerfed 1 specific playstyle of 1 specific class in 1 specific gameplay enviroment?
And let's be honest would they achieve their goal if they would nerf just necro synergy dmg without touching harmony? Possibly not because still harmony would provide more burst damage in PvP than 3x infused and to effectively reach the value where other traits would be better they would have to obliterate synergy itself to the point it would become useless for playstyles with and without harmony.