ForumBully wrote: »"We hear you but we know best" or "We'll keep an eye on this" might be reassuring if it weren't for the fact that the last few major adjustments had the opposite effects of the stated intentions from developers.
Good will and trust are depleted completely, it's time to start listening to the people that play the game rather than the spreadsheets and bad ideas of those who can't even make a cup of coffee correctly.
Bushido2513 wrote: »ForumBully wrote: »"We hear you but we know best" or "We'll keep an eye on this" might be reassuring if it weren't for the fact that the last few major adjustments had the opposite effects of the stated intentions from developers.
Good will and trust are depleted completely, it's time to start listening to the people that play the game rather than the spreadsheets and bad ideas of those who can't even make a cup of coffee correctly.
Not to be antagonistic here but I think it's important to note that they probably know they can't please everyone so they are likely choosing to more so please the groups that they feel will give them the most return on investment.
I read posts on and check out YT commentaries fairly often and it's clear which group is getting something to keep them happy and which group is a bit of an afterthought sadly.
ForumBully wrote: »Bushido2513 wrote: »ForumBully wrote: »"We hear you but we know best" or "We'll keep an eye on this" might be reassuring if it weren't for the fact that the last few major adjustments had the opposite effects of the stated intentions from developers.
Good will and trust are depleted completely, it's time to start listening to the people that play the game rather than the spreadsheets and bad ideas of those who can't even make a cup of coffee correctly.
Not to be antagonistic here but I think it's important to note that they probably know they can't please everyone so they are likely choosing to more so please the groups that they feel will give them the most return on investment.
I read posts on and check out YT commentaries fairly often and it's clear which group is getting something to keep them happy and which group is a bit of an afterthought sadly.
That's not my specific complaint here, I'm saying they are making changes and giving reasons for those changes, but the outcomes don't match their own intentions. That has nothing to do with what I'd like, they're missing their own targets.
Light attack changes did not raise any floors or lower any ceilings in the way that they hoped, and players told them those changes would not work.
Snake in the Stars, intended to target extreme HoT stacking will only effect solo and small group players...missing the mark again.
They refuse to recognize that the changes they're making are not having the results they claim to be after and it's because they play the numbers not the game.
This has been a very frustrating PTS cycle.
The communication Kevin offered was a double edged sword. While we have been begging for it (which we shouldn't have to), the gist of what they told us is that "We hear your concerns, but we're going to do what we think is best". Perhaps this is why they've been so hesitant to offer communication about balance in the past - because they have no intentions of justifying or clarifying their decisions related to balance.
The PVP side of the game is in dire need for adjustments, many of which have been explained in great detail as far back as 6 months ago. We don't get new content, so at the very least it would be nice to have proper balance changes made - but zenimax doesn't seem willing to even do that.
Heal stacking not being addressed is disgusting. Coordinated 12 man groups are crippling the performance on PC NA. The game will perform flawlessly even in a population locked campaign, but the moment one of these groups is present in a keep fight, everything falls apart. In addition to the performance concerns, this behavior is making these groups truly untouchable - they are receiving 15k+ HPS from heal over times alone, making them invulnerable to burst damage. Any damage you can deal to them is instantly regenerated within one GCD before they even begin using burst heals, defensive ults, or sets like earthgore. It is so obviously problematic, and yet zenimax refuses to make the clearly needed adjustment of limiting hots to two of specific morph.
Instead, we get snake in the stars. A set that is going to be extremely punishing to solo, ungrouped, and small scale players, but will not phase ball groups in the slightest.
Mara's balm gets adjusted for the third time, but still not in the way it needs to be. On PC NA, it seems about 50% of the players I encounter are wearing mara's balm. Even people that normally would have no idea what to run on their builds are equipping the set because it is so obviously broken.
acastanza_ESO wrote: »Plowing forward with buffing DKs, the already objectively most overpowered class in the game, only considering which skills "used", and ignoring the full picture of the class as a whole.
This has been a very frustrating PTS cycle.
The communication Kevin offered was a double edged sword. While we have been begging for it (which we shouldn't have to), the gist of what they told us is that "We hear your concerns, but we're going to do what we think is best". Perhaps this is why they've been so hesitant to offer communication about balance in the past - because they have no intentions of justifying or clarifying their decisions related to balance.
The PVP side of the game is in dire need for adjustments, many of which have been explained in great detail as far back as 6 months ago. We don't get new content, so at the very least it would be nice to have proper balance changes made - but zenimax doesn't seem willing to even do that.
Heal stacking not being addressed is disgusting. Coordinated 12 man groups are crippling the performance on PC NA. The game will perform flawlessly even in a population locked campaign, but the moment one of these groups is present in a keep fight, everything falls apart. In addition to the performance concerns, this behavior is making these groups truly untouchable - they are receiving 15k+ HPS from heal over times alone, making them invulnerable to burst damage. Any damage you can deal to them is instantly regenerated within one GCD before they even begin using burst heals, defensive ults, or sets like earthgore. It is so obviously problematic, and yet zenimax refuses to make the clearly needed adjustment of limiting hots to two of specific morph.
Instead, we get snake in the stars. A set that is going to be extremely punishing to solo, ungrouped, and small scale players, but will not phase ball groups in the slightest.
Mara's balm gets adjusted for the third time, but still not in the way it needs to be. On PC NA, it seems about 50% of the players I encounter are wearing mara's balm. Even people that normally would have no idea what to run on their builds are equipping the set because it is so obviously broken.
Mara's Balm, in its current form, is a requirement for some classes to be viable. Put that way, nerfing Mara's is buffing the classes that are just fine without it.
This has been a very frustrating PTS cycle.
The communication Kevin offered was a double edged sword. While we have been begging for it (which we shouldn't have to), the gist of what they told us is that "We hear your concerns, but we're going to do what we think is best". Perhaps this is why they've been so hesitant to offer communication about balance in the past - because they have no intentions of justifying or clarifying their decisions related to balance.
The PVP side of the game is in dire need for adjustments, many of which have been explained in great detail as far back as 6 months ago. We don't get new content, so at the very least it would be nice to have proper balance changes made - but zenimax doesn't seem willing to even do that.
Heal stacking not being addressed is disgusting. Coordinated 12 man groups are crippling the performance on PC NA. The game will perform flawlessly even in a population locked campaign, but the moment one of these groups is present in a keep fight, everything falls apart. In addition to the performance concerns, this behavior is making these groups truly untouchable - they are receiving 15k+ HPS from heal over times alone, making them invulnerable to burst damage. Any damage you can deal to them is instantly regenerated within one GCD before they even begin using burst heals, defensive ults, or sets like earthgore. It is so obviously problematic, and yet zenimax refuses to make the clearly needed adjustment of limiting hots to two of specific morph.
Instead, we get snake in the stars. A set that is going to be extremely punishing to solo, ungrouped, and small scale players, but will not phase ball groups in the slightest.
Mara's balm gets adjusted for the third time, but still not in the way it needs to be. On PC NA, it seems about 50% of the players I encounter are wearing mara's balm. Even people that normally would have no idea what to run on their builds are equipping the set because it is so obviously broken.
Mara's Balm, in its current form, is a requirement for some classes to be viable. Put that way, nerfing Mara's is buffing the classes that are just fine without it.
TechMaybeHic wrote: »This has been a very frustrating PTS cycle.
The communication Kevin offered was a double edged sword. While we have been begging for it (which we shouldn't have to), the gist of what they told us is that "We hear your concerns, but we're going to do what we think is best". Perhaps this is why they've been so hesitant to offer communication about balance in the past - because they have no intentions of justifying or clarifying their decisions related to balance.
The PVP side of the game is in dire need for adjustments, many of which have been explained in great detail as far back as 6 months ago. We don't get new content, so at the very least it would be nice to have proper balance changes made - but zenimax doesn't seem willing to even do that.
Heal stacking not being addressed is disgusting. Coordinated 12 man groups are crippling the performance on PC NA. The game will perform flawlessly even in a population locked campaign, but the moment one of these groups is present in a keep fight, everything falls apart. In addition to the performance concerns, this behavior is making these groups truly untouchable - they are receiving 15k+ HPS from heal over times alone, making them invulnerable to burst damage. Any damage you can deal to them is instantly regenerated within one GCD before they even begin using burst heals, defensive ults, or sets like earthgore. It is so obviously problematic, and yet zenimax refuses to make the clearly needed adjustment of limiting hots to two of specific morph.
Instead, we get snake in the stars. A set that is going to be extremely punishing to solo, ungrouped, and small scale players, but will not phase ball groups in the slightest.
Mara's balm gets adjusted for the third time, but still not in the way it needs to be. On PC NA, it seems about 50% of the players I encounter are wearing mara's balm. Even people that normally would have no idea what to run on their builds are equipping the set because it is so obviously broken.
Mara's Balm, in its current form, is a requirement for some classes to be viable. Put that way, nerfing Mara's is buffing the classes that are just fine without it.
Im not sure how it is a requirement outside of just being meta. I can't think of one class that was struggling until Mara's came along. I can think of others that have struggled since it came out; though. When your burst requires an effect staying on a target, pretty rough to have it just magically fall away.
ForumBully wrote: »This has been a very frustrating PTS cycle.
The communication Kevin offered was a double edged sword. While we have been begging for it (which we shouldn't have to), the gist of what they told us is that "We hear your concerns, but we're going to do what we think is best". Perhaps this is why they've been so hesitant to offer communication about balance in the past - because they have no intentions of justifying or clarifying their decisions related to balance.
The PVP side of the game is in dire need for adjustments, many of which have been explained in great detail as far back as 6 months ago. We don't get new content, so at the very least it would be nice to have proper balance changes made - but zenimax doesn't seem willing to even do that.
Heal stacking not being addressed is disgusting. Coordinated 12 man groups are crippling the performance on PC NA. The game will perform flawlessly even in a population locked campaign, but the moment one of these groups is present in a keep fight, everything falls apart. In addition to the performance concerns, this behavior is making these groups truly untouchable - they are receiving 15k+ HPS from heal over times alone, making them invulnerable to burst damage. Any damage you can deal to them is instantly regenerated within one GCD before they even begin using burst heals, defensive ults, or sets like earthgore. It is so obviously problematic, and yet zenimax refuses to make the clearly needed adjustment of limiting hots to two of specific morph.
Instead, we get snake in the stars. A set that is going to be extremely punishing to solo, ungrouped, and small scale players, but will not phase ball groups in the slightest.
Mara's balm gets adjusted for the third time, but still not in the way it needs to be. On PC NA, it seems about 50% of the players I encounter are wearing mara's balm. Even people that normally would have no idea what to run on their builds are equipping the set because it is so obviously broken.
Mara's Balm, in its current form, is a requirement for some classes to be viable. Put that way, nerfing Mara's is buffing the classes that are just fine without it.
It's never worth trying to save a set that's propping up classes that are neglected. Sets shouldn't be the way to balance classes.
This has been a very frustrating PTS cycle.
The communication Kevin offered was a double edged sword. While we have been begging for it (which we shouldn't have to), the gist of what they told us is that "We hear your concerns, but we're going to do what we think is best". Perhaps this is why they've been so hesitant to offer communication about balance in the past - because they have no intentions of justifying or clarifying their decisions related to balance.
Billium813 wrote: »Keep your eyes on v8.4.0 and when what we brought up here is ignored there... then complain.
TechMaybeHic wrote: »This has been a very frustrating PTS cycle.
The communication Kevin offered was a double edged sword. While we have been begging for it (which we shouldn't have to), the gist of what they told us is that "We hear your concerns, but we're going to do what we think is best". Perhaps this is why they've been so hesitant to offer communication about balance in the past - because they have no intentions of justifying or clarifying their decisions related to balance.
The PVP side of the game is in dire need for adjustments, many of which have been explained in great detail as far back as 6 months ago. We don't get new content, so at the very least it would be nice to have proper balance changes made - but zenimax doesn't seem willing to even do that.
Heal stacking not being addressed is disgusting. Coordinated 12 man groups are crippling the performance on PC NA. The game will perform flawlessly even in a population locked campaign, but the moment one of these groups is present in a keep fight, everything falls apart. In addition to the performance concerns, this behavior is making these groups truly untouchable - they are receiving 15k+ HPS from heal over times alone, making them invulnerable to burst damage. Any damage you can deal to them is instantly regenerated within one GCD before they even begin using burst heals, defensive ults, or sets like earthgore. It is so obviously problematic, and yet zenimax refuses to make the clearly needed adjustment of limiting hots to two of specific morph.
Instead, we get snake in the stars. A set that is going to be extremely punishing to solo, ungrouped, and small scale players, but will not phase ball groups in the slightest.
Mara's balm gets adjusted for the third time, but still not in the way it needs to be. On PC NA, it seems about 50% of the players I encounter are wearing mara's balm. Even people that normally would have no idea what to run on their builds are equipping the set because it is so obviously broken.
Mara's Balm, in its current form, is a requirement for some classes to be viable. Put that way, nerfing Mara's is buffing the classes that are just fine without it.
Im not sure how it is a requirement outside of just being meta. I can't think of one class that was struggling until Mara's came along. I can think of others that have struggled since it came out; though. When your burst requires an effect staying on a target, pretty rough to have it just magically fall away.
Turtle_Bot wrote: »TechMaybeHic wrote: »This has been a very frustrating PTS cycle.
The communication Kevin offered was a double edged sword. While we have been begging for it (which we shouldn't have to), the gist of what they told us is that "We hear your concerns, but we're going to do what we think is best". Perhaps this is why they've been so hesitant to offer communication about balance in the past - because they have no intentions of justifying or clarifying their decisions related to balance.
The PVP side of the game is in dire need for adjustments, many of which have been explained in great detail as far back as 6 months ago. We don't get new content, so at the very least it would be nice to have proper balance changes made - but zenimax doesn't seem willing to even do that.
Heal stacking not being addressed is disgusting. Coordinated 12 man groups are crippling the performance on PC NA. The game will perform flawlessly even in a population locked campaign, but the moment one of these groups is present in a keep fight, everything falls apart. In addition to the performance concerns, this behavior is making these groups truly untouchable - they are receiving 15k+ HPS from heal over times alone, making them invulnerable to burst damage. Any damage you can deal to them is instantly regenerated within one GCD before they even begin using burst heals, defensive ults, or sets like earthgore. It is so obviously problematic, and yet zenimax refuses to make the clearly needed adjustment of limiting hots to two of specific morph.
Instead, we get snake in the stars. A set that is going to be extremely punishing to solo, ungrouped, and small scale players, but will not phase ball groups in the slightest.
Mara's balm gets adjusted for the third time, but still not in the way it needs to be. On PC NA, it seems about 50% of the players I encounter are wearing mara's balm. Even people that normally would have no idea what to run on their builds are equipping the set because it is so obviously broken.
Mara's Balm, in its current form, is a requirement for some classes to be viable. Put that way, nerfing Mara's is buffing the classes that are just fine without it.
Im not sure how it is a requirement outside of just being meta. I can't think of one class that was struggling until Mara's came along. I can think of others that have struggled since it came out; though. When your burst requires an effect staying on a target, pretty rough to have it just magically fall away.
Sorcerer in general would like to have a word regarding this statement. Ever since the nerf to restoration staves in U34, sorcerer has relied almost entirely on Mara's Balm to carry it's healing.
FYI, sorcerer also has 2 delayed burst abilities that require a cleansable effect to stay on the target, not just 1.
Billium813 wrote: »This has been a very frustrating PTS cycle.
The communication Kevin offered was a double edged sword. While we have been begging for it (which we shouldn't have to), the gist of what they told us is that "We hear your concerns, but we're going to do what we think is best". Perhaps this is why they've been so hesitant to offer communication about balance in the past - because they have no intentions of justifying or clarifying their decisions related to balance.
IMO, my biggest issue with PTS is the same issue I've had for the last 6 years: It's gonna take the team 3-4 months to fix issues that we will know are problems 1 week after the changes go Live. I acknowledge that the current system is TERRIBLY SLOW, I want that fixed as much as anyone. But I think we should be complaining about the slow dev cycle, not because we THINK they aren't listening
4 second Major Berserk isn't much of a buff. It changes very little in PvP.acastanza_ESO wrote: »Plowing forward with buffing DKs
Heal stacking is by design. Snake in the Stars isn't meant to be a hard counter to ball groups. The math looks sufficient for the set's intended use as a temporary window to kill a single player. Let's see how well it works on Live.acastanza_ESO wrote: »Plowing forward with Snake in the Stars even though it is barely a band-aid for the very real problem of PVP healstacking.
This has been a very frustrating PTS cycle.
The communication Kevin offered was a double edged sword. While we have been begging for it (which we shouldn't have to), the gist of what they told us is that "We hear your concerns, but we're going to do what we think is best". Perhaps this is why they've been so hesitant to offer communication about balance in the past - because they have no intentions of justifying or clarifying their decisions related to balance.
The PVP side of the game is in dire need for adjustments, many of which have been explained in great detail as far back as 6 months ago. We don't get new content, so at the very least it would be nice to have proper balance changes made - but zenimax doesn't seem willing to even do that.
Heal stacking not being addressed is disgusting. Coordinated 12 man groups are crippling the performance on PC NA. The game will perform flawlessly even in a population locked campaign, but the moment one of these groups is present in a keep fight, everything falls apart. In addition to the performance concerns, this behavior is making these groups truly untouchable - they are receiving 15k+ HPS from heal over times alone, making them invulnerable to burst damage. Any damage you can deal to them is instantly regenerated within one GCD before they even begin using burst heals, defensive ults, or sets like earthgore. It is so obviously problematic, and yet zenimax refuses to make the clearly needed adjustment of limiting hots to two of specific morph.
Instead, we get snake in the stars. A set that is going to be extremely punishing to solo, ungrouped, and small scale players, but will not phase ball groups in the slightest.
Mara's balm gets adjusted for the third time, but still not in the way it needs to be. On PC NA, it seems about 50% of the players I encounter are wearing mara's balm. Even people that normally would have no idea what to run on their builds are equipping the set because it is so obviously broken. Healers, tanks, damage dealers, it doesn't matter - the set is the best in slot option on every single build. Instead of removing the burst heal from the purge or extending the CD on the purge, they reduce the heal by a tiny amount which is going to result in no noticeable power difference, leaving the set as the BIS option for the foreseeable future.
These are just a few of the things that stick out to me, but there are plenty of other examples. At this point, it just feels like zenimax doesn't care whatsoever about the combat balance in ESO.
Kevin did an amazing job and should be commended for communicating and trying to relay our concerns to the combat team,
Bushido2513 wrote: »Kevin did an amazing job and should be commended for communicating and trying to relay our concerns to the combat team,
Did they though? I mean was it a high bar to clear going from basically saying nothing to saying literally anything?
Of course that's not a bash on any communication but I'm just saying there's perspective to be had here.
Like if I say hey I'm gonna go talk to ZOS for you then I turn around and say hey good news to they got the message but it's not going to change pretty much anything right now stay tuned and keep paying your sub/ playing the game.
Did I really just help you at all?
ForumBully wrote: »Bushido2513 wrote: »Kevin did an amazing job and should be commended for communicating and trying to relay our concerns to the combat team,
Did they though? I mean was it a high bar to clear going from basically saying nothing to saying literally anything?
Of course that's not a bash on any communication but I'm just saying there's perspective to be had here.
Like if I say hey I'm gonna go talk to ZOS for you then I turn around and say hey good news to they got the message but it's not going to change pretty much anything right now stay tuned and keep paying your sub/ playing the game.
Did I really just help you at all?
It's a little "your call is very important to us", but it used to be not even that...so yeah, progress I guess.
Turtle_Bot wrote: »- Item sets including:
- Mara's balm
- Dark convergence
- plaguebreak
- hrothgars
- snake in the stars
Remathilis wrote: »Turtle_Bot wrote: »- Item sets including:
- Mara's balm
- Dark convergence
- plaguebreak
- hrothgars
- snake in the stars
As an aside; I love how every few months ZoS releases a few PvP sourced sets that everyone playing PvP universally despises and wants deleted from the game. Has there been a single one of these rotw sets that has been lauded as a welcomed improvement to the PvP scene? Heck, has there been one people have found inoffensive?
ForumBully wrote: »Remathilis wrote: »Turtle_Bot wrote: »- Item sets including:
- Mara's balm
- Dark convergence
- plaguebreak
- hrothgars
- snake in the stars
As an aside; I love how every few months ZoS releases a few PvP sourced sets that everyone playing PvP universally despises and wants deleted from the game. Has there been a single one of these rotw sets that has been lauded as a welcomed improvement to the PvP scene? Heck, has there been one people have found inoffensive?
Based on their usage, they seem loved. I'm sure that's an important metric to the developers