gariondavey wrote: »Agreed. A single target dot was all they should have added or an aoe ground dot if they wanted it used more.
WrathOfInnos wrote: »gariondavey wrote: »Agreed. A single target dot was all they should have added or an aoe ground dot if they wanted it used more.
Maybe if it got something decent like a DoT. IMO Chains needs to be better than Stampede or it will never see use. In general class skills should always outperform generic ones for this reason, otherwise every class just uses the generic option and they all play the same.
The devs chose Major Berserk to make chains stand out from other gap closers. That seems like a fine option to me, but a DoT or another buff could be fitting as well.
It seems like many players are just saying "DK is too strong, make this morph so weak that nobody will use it". I disagree with that sentiment. Players want the 5 classes they don't play be weak. That type of thinking is why ESO becomes less fun every year.
WrathOfInnos wrote: »gariondavey wrote: »Agreed. A single target dot was all they should have added or an aoe ground dot if they wanted it used more.
Maybe if it got something decent like a DoT. IMO Chains needs to be better than Stampede or it will never see use. In general class skills should always outperform generic ones for this reason, otherwise every class just uses the generic option and they all play the same.
The devs chose Major Berserk to make chains stand out from other gap closers. That seems like a fine option to me, but a DoT or another buff could be fitting as well.
It seems like many players are just saying "DK is too strong, make this morph so weak that nobody will use it". I disagree with that sentiment. Players want the 5 classes they don't play be weak. That type of thinking is why ESO becomes less fun every year.
Right. Except everyone in this thread is advocating, currently, for the skill to still be buffed however not include Major berserk. A dot/minor berserk or both would be more than enough. I find it crazy how everyone on these forums assumes that someone only plays one class with they discuss poor balancing on another.
going to agree with many points here, but in your original post you describe some elements to a pull when the chains getting buffed is the gap closer, not the pull.
major berserk shouldn't be on chains or on devastating/wrecking blow
MAJOR BERSERK SHOULD NOT BE ON THIS ABILITY.
I’m going to preface this by saying I’ve played all classes, in PVP, proficiently for years now.
DK is currently non-arguably over performing in PvE right now regardless as you frequently have 8 or so DKs per comped team now (this means it is considerably more efficient than the next best class). It needs absolutely no buffs here, possibly some QoL, but not direct damage buffs of any kind.
I absolutely could agree that you could honestly place Major berserk for 4 seconds on any underutilized DK ability and it may be fine all together.
However,
You should not place any iteration for Major berserk on chains.
This is what I see can be done with chains now that it is considered highly efficient, that causes DKs to become even more of a substantial issue for low effort; even compared to now:
-Chains is unblockable/undodgeable
-Chains can be spammed to proc whip (comparable to flames).
-Gives major expedition for 4 seconds (this is quite literally removing the only weakness DK has remaining, which is limited mobility skills)
-Is a gap closer (refer to above; can now proc toxic sets such as Rush of Agony, Unleashed Terror (bleed debuff), etc.
-Procs a snare from passives (this is in addition to the unpurgable snare associated with gap closers in general)
As it stands, again, despite being one of the-if not the strongest class in the game right now for general purpose; DK could easily have Major berserk for 4 seconds and it *might* be okay. However…
MAJOR BERSERK SHOULD NOT BE ON THIS ABILITY.
Billium813 wrote: »I'm fine with ZOS trying to prop up underused skills. I think the issue is that all classes have underused skills and it feels unfair that they are focusing on DK only with this patch (arguably the strongest DPS and PvP class). In the future, I think they should only tackle these issues on a more even distribution. Why not pick 1 skill from all 6 classes? I think most non-DK players are just feeling left out.
Chains are the worst gap closer in the game when it comes to closing the gap. They are slow, cluncky and unreliable. This is a reason barely any DK has ever used them and rather preffered to slot other gap closer or run without it. 10 seconds of major berserk was a value that could potentially lure some people into using them but 4 seconds is simply not enough considering ability itself have high cost, low dmg and is super cluncky
Urzigurumash wrote: »Chains are the worst gap closer in the game when it comes to closing the gap. They are slow, cluncky and unreliable. This is a reason barely any DK has ever used them and rather preffered to slot other gap closer or run without it. 10 seconds of major berserk was a value that could potentially lure some people into using them but 4 seconds is simply not enough considering ability itself have high cost, low dmg and is super cluncky
Correct, now the bandwagoners won't even get to find out that Empowering Chains tends to put you on the wrong side of your opponent. Those 4 seconds of Major Expedition are spent spinning around looking for your original target.
We need easier access to Major Berserk, just like we have easy access to Major Protection.
DK was the most logical choice to try it out since it's already so OP giving it all the buffs in the world would do nothing to change class balance.
Urzigurumash wrote: »Chains are the worst gap closer in the game when it comes to closing the gap. They are slow, cluncky and unreliable. This is a reason barely any DK has ever used them and rather preffered to slot other gap closer or run without it. 10 seconds of major berserk was a value that could potentially lure some people into using them but 4 seconds is simply not enough considering ability itself have high cost, low dmg and is super cluncky
Correct, now the bandwagoners won't even get to find out that Empowering Chains tends to put you on the wrong side of your opponent. Those 4 seconds of Major Expedition are spent spinning around looking for your original target.
We need easier access to Major Berserk, just like we have easy access to Major Protection.
DK was the most logical choice to try it out since it's already so OP giving it all the buffs in the world would do nothing to change class balance.
We don’t need easier access to Major berserk. It is a major buff for a reason. This is like saying we need major vauln on everything. Let alone, DK should not be the first and only class to reliably receive this buff.
The salient point is prioritization.
Giving an offensive buff to DK (not to mention Major Berserk, of all things) is the absolute last thing that needs to happen to balance or improve the game.
It does not instill confidence that anyone has a clue what the current state of pvp is.
The salient point is prioritization.
Giving an offensive buff to DK (not to mention Major Berserk, of all things) is the absolute last thing that needs to happen to balance or improve the game.
It does not instill confidence that anyone has a clue what the current state of pvp is.
Or PvE for that Matter. DK is dominating on both fronts, it doesn't need more imo
The salient point is prioritization.
Giving an offensive buff to DK (not to mention Major Berserk, of all things) is the absolute last thing that needs to happen to balance or improve the game.
It does not instill confidence that anyone has a clue what the current state of pvp is.