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Templars and the pitfalls of non damage amplifying utility in a class tool kit.

UnassumingNoob
UnassumingNoob
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Hi there,

When you are adjusting classes please keep in mind that not all class utility options are as desirable.

Typically when optimizing a run the priority goes something along these lines

1. Damage amplification
2. Damage amplification
3. Damage amplification
4. Ulti Regen when all damage amplification is covered

….(Way down here)

X. Sustain help (Normally symphony on a support is good enough)

All buffs are not created equal and are dictated by the meta. Hybridization and the dynamic flow of double resource bars combined with the standardization of power budget means that flexing in a Stam or Mag skill to better fit your rotation resource needs is easily doable.

Because sustain is in a good spot those classes with only sustain utility are left behind. It’s great that all classes achieve comparable dps. But if they all achieve comparable dps then to optimize you bring the classes that do more group utility. And because damage utility is prioritized over resource return means that some classes are completely overlooked.

Templar is a prime example of this. What they offer to groups is the following.

1. A resource return synergy which is on the same timer as orbs.
2. Minor resource buffs which is not unique to the class.
3. A unique synergy in purge
4. Minor sorcery.

Minor sorcery is matched with a DKs minor brutality. However DK also has stagger and engulfing Flames. And hit amongst the hardest of all classes. Similarly Necro has colossus and hit just as hard.

Templar has no competitive advantage in dps, healing or Tanking. Other classes do it better.

Please remedy this.

Cheers

  • Billium813
    Billium813
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    In PvP, I would like to see Templar's Dawn's Wrath skill line be more focused on denying opponents health recovery with Defile, or effects like Snake in the Stars. #makedefilegreatagain

    Snake in the Stars
    Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 6 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 2848 Oblivion Damage, up to once per second. An enemy can only be effected by one instance of Star Venom at a time.

    Skills like Eclipse have been nerfed into the actual ground to the point where NO ONE RUNS Unstable Core cause it's just so bad. Unstable Core is sooo bad that the NPCs don't even use it; they still use the version that WASNT nerfed (cheaters)!!!!
    Edited by Billium813 on February 8, 2023 3:20PM
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