I noticed in this week's PTS that standing in Path of Darkness no longer triggers the Concealed weapon buff as it does in the live server. After testing, on the PTS it requires you to actually lose Major Expedition to get the buff. Concealed Weapon becomes extremely difficult to use.
Billium813 wrote: »I don't play NB, so I can't speak to how detrimental this change is to NB. Perhaps it was a bug fix that was missed in the notes?
This is a comment in patch note 8.1.4 with changes to Concealed Weapon. As far as I understand it, dev do want 'your path is fraught with darkness'ZOS_GinaBruno wrote: »...Here is a simple riddle to describe our favorite new interaction with it: “If your path is fraught with darkness, all shall be illuminated.”
acastanza_ESO wrote: »Concealed weapon should never have gotten a unique, unnamed 10% damage buff in the first place. It would have been less egregious if it was a named buff instead.
That said, ZOS did very much imply that the Path of Darkness interaction was intended (or at least recognized) but from the plain language of the skill that is not how it should have worked and the nerf is justified (and actually IMO does not go far enough)
I noticed in this week's PTS that standing in Path of Darkness no longer triggers the Concealed weapon buff as it does in the live server. After testing, on the PTS it requires you to actually lose Major Expedition to get the buff. Concealed Weapon becomes extremely difficult to use. You need to keep a close watch on it and complex operations to have a decent uptime, and when there is another NB on your team, monitoring (and triggering) this buff is almost impossible.
I checked both patch notes but didn't find any changes related to this. Please remind me if I missed it. This is a very heavy nerf for magblade, which loses 10% damage when other classes get 10% damage for free in U37. Could dev please clarify if this change is intentional?
Billium813 wrote: »So, if you are meant to constantly have
Major Expedition while standing in the corridor, and for 4 seconds after leaving the area, you should not be procing Concealed Weapon while standing in the corridor!
KlauthWarthog wrote: »Billium813 wrote: »So, if you are meant to constantly have
Major Expedition while standing in the corridor, and for 4 seconds after leaving the area, you should not be procing Concealed Weapon while standing in the corridor!
Standing on the corridor constantly refreshes the Major Expedition buff. This happens by ending the current instance of the buff. and starting a new one.
It is this constant "kill buff, apply buff" that continuously triggers Concealed Weapon while standing on the path.
Path of Darkness(player) {
if (player.getBuffTimer("Major Expedition") < 3 seconds)
player.apply("Major Expedition", 4);
}
Billium813 wrote: »
- Path of Darkness
- Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path.
- Concealed Weapon
- Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak, invisibility, or Major Expedition ends while in combat, your damage done is increased by 10% for 5 seconds. While slotted, you gain Minor Expedition, increasing your Movement Speed by 15%.
What am I missing here, this is unintended behavior and a bug, right?
You lay down a Path of Darkness, gain Major Expedition (is it gain for 10 seconds? or gain while standing in the path?). I assume they intend it to be "while standing in the corridor"...
So, if you are meant to constantly have Major Expedition while standing in the corridor, and for 4 seconds after leaving the area, you should not be procing Concealed Weapon while standing in the corridor!
It seems to me, from my laymen perspective, that there are two issues here:
- ZOS needs to clean up the wording of Path of Darkness to better explain what it does.
- Path of Darkness
- Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%, while standing in the corridor. Effect persists for 4 seconds after leaving the path.
- There is a bug where standing in Path of Darkness waits for the Major Expedition to end, then checks if the player is standing in it, then reapplies Major Expedition again. Except, waiting for Major Expedition to end procs Concealed Weapon over and over. Giving Concealed Weapon 100% uptime, with Major Expedition, while standing in the corridor.
FIX IT ZOS
Billium813 wrote: »
- Path of Darkness
- Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path.
- Concealed Weapon
- Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak, invisibility, or Major Expedition ends while in combat, your damage done is increased by 10% for 5 seconds. While slotted, you gain Minor Expedition, increasing your Movement Speed by 15%.
What am I missing here, this is unintended behavior and a bug, right?
You lay down a Path of Darkness, gain Major Expedition (is it gain for 10 seconds? or gain while standing in the path?). I assume they intend it to be "while standing in the corridor"...
So, if you are meant to constantly have Major Expedition while standing in the corridor, and for 4 seconds after leaving the area, you should not be procing Concealed Weapon while standing in the corridor!
It seems to me, from my laymen perspective, that there are two issues here:
- ZOS needs to clean up the wording of Path of Darkness to better explain what it does.
- Path of Darkness
- Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%, while standing in the corridor. Effect persists for 4 seconds after leaving the path.
- There is a bug where standing in Path of Darkness waits for the Major Expedition to end, then checks if the player is standing in it, then reapplies Major Expedition again. Except, waiting for Major Expedition to end procs Concealed Weapon over and over. Giving Concealed Weapon 100% uptime, with Major Expedition, while standing in the corridor.
FIX IT ZOS
If this behavior is unintended, then so is mara's balm proccing when effects are reapplied. Same exact concept.
Given that they have adjusted mara's balm twice now, I would presume effects that are refreshed before expiration counting towards "when this effect ends" prerequisites, is intended behavior.
The_Titan_Tim wrote: »Billium813 wrote: »
- Path of Darkness
- Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path.
- Concealed Weapon
- Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak, invisibility, or Major Expedition ends while in combat, your damage done is increased by 10% for 5 seconds. While slotted, you gain Minor Expedition, increasing your Movement Speed by 15%.
What am I missing here, this is unintended behavior and a bug, right?
You lay down a Path of Darkness, gain Major Expedition (is it gain for 10 seconds? or gain while standing in the path?). I assume they intend it to be "while standing in the corridor"...
So, if you are meant to constantly have Major Expedition while standing in the corridor, and for 4 seconds after leaving the area, you should not be procing Concealed Weapon while standing in the corridor!
It seems to me, from my laymen perspective, that there are two issues here:
- ZOS needs to clean up the wording of Path of Darkness to better explain what it does.
- Path of Darkness
- Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%, while standing in the corridor. Effect persists for 4 seconds after leaving the path.
- There is a bug where standing in Path of Darkness waits for the Major Expedition to end, then checks if the player is standing in it, then reapplies Major Expedition again. Except, waiting for Major Expedition to end procs Concealed Weapon over and over. Giving Concealed Weapon 100% uptime, with Major Expedition, while standing in the corridor.
FIX IT ZOS
If this behavior is unintended, then so is mara's balm proccing when effects are reapplied. Same exact concept.
Given that they have adjusted mara's balm twice now, I would presume effects that are refreshed before expiration counting towards "when this effect ends" prerequisites, is intended behavior.
You bring up a great point, maybe every situation where effects are refreshed should no longer be considered fall-offs, this would help Jabs against Mara as the ability keeps refreshing snares.
Billium813 wrote: »The_Titan_Tim wrote: »Billium813 wrote: »
- Path of Darkness
- Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path.
- Concealed Weapon
- Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak, invisibility, or Major Expedition ends while in combat, your damage done is increased by 10% for 5 seconds. While slotted, you gain Minor Expedition, increasing your Movement Speed by 15%.
What am I missing here, this is unintended behavior and a bug, right?
You lay down a Path of Darkness, gain Major Expedition (is it gain for 10 seconds? or gain while standing in the path?). I assume they intend it to be "while standing in the corridor"...
So, if you are meant to constantly have Major Expedition while standing in the corridor, and for 4 seconds after leaving the area, you should not be procing Concealed Weapon while standing in the corridor!
It seems to me, from my laymen perspective, that there are two issues here:
- ZOS needs to clean up the wording of Path of Darkness to better explain what it does.
- Path of Darkness
- Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%, while standing in the corridor. Effect persists for 4 seconds after leaving the path.
- There is a bug where standing in Path of Darkness waits for the Major Expedition to end, then checks if the player is standing in it, then reapplies Major Expedition again. Except, waiting for Major Expedition to end procs Concealed Weapon over and over. Giving Concealed Weapon 100% uptime, with Major Expedition, while standing in the corridor.
FIX IT ZOS
If this behavior is unintended, then so is mara's balm proccing when effects are reapplied. Same exact concept.
Given that they have adjusted mara's balm twice now, I would presume effects that are refreshed before expiration counting towards "when this effect ends" prerequisites, is intended behavior.
You bring up a great point, maybe every situation where effects are refreshed should no longer be considered fall-offs, this would help Jabs against Mara as the ability keeps refreshing snares.
Why should refreshes ever be considered "fall-offs"? Just conceptually, that doesn't make any sense and is non-intuitive. If I'm standing in an AOE that says "while standing in this AOE, gain X", then I would ASSUME that I have X at all times, CONSTANTLY while in the AOE. I wouldn't expect that X is constantly applying/removing in a constant loop. That may work for the game internally, but it causes bizarre, non-intuitive behavior for anything that checks for buffs being removed, like in Concealed Weapon
TechMaybeHic wrote: »Yeah, I think it goes against logic but Mara's and Concealed both follow that rule. Its either intended or something at the core of their code on how refreshing buffs and debuffs work.
Billium813 wrote: »TechMaybeHic wrote: »Yeah, I think it goes against logic but Mara's and Concealed both follow that rule. Its either intended or something at the core of their code on how refreshing buffs and debuffs work.
Personally, I would like it if we could hear something from ZOS on it. I may not like the behavior, but if it's working as intended this way, then I would REALLY like them to confirm that and maybe look at updating the Path of Darkness description to make it more obvious.
Until then, for me at least, it's a bug that I think ZOS should fix in Q3.