Araneae6537 wrote: »Can’t you remove targets placed on you?
Billium813 wrote: »Was there a time when the target marker system was like this in PvP? They "temporarily disabled" it in https://forums.elderscrollsonline.com/en/discussion/comment/7764927/#Comment_7764927, but they didn't explain why. There must have been some negative feedback on this, right? Why did they re-enable it now?
acastanza_ESO wrote: »You can also now easily stealth to remove the markers.
The markers also have a limited range in which they appear on your compass/in the world.
Groups already targeted specific players for ultidumps/ganking this doesn't really change much.
The old version that persisted through death and could basically not be removed at all was way too strong and abusable.
I think in the current proposed state they will be fine.
Billium813 wrote: »Was there a time when the target marker system was like this in PvP? They "temporarily disabled" it in https://forums.elderscrollsonline.com/en/discussion/comment/7764927/#Comment_7764927, but they didn't explain why. There must have been some negative feedback on this, right? Why did they re-enable it now?
tomofhyrule wrote: »You have to be close enough to see them to mark someone, then if they stealth or get too far away or die, the marker goes away and needs to be reapplied by getting back in range of them. It now works the way that should be expected for a tactical tool.
Billium813 wrote: »tomofhyrule wrote: »You have to be close enough to see them to mark someone, then if they stealth or get too far away or die, the marker goes away and needs to be reapplied by getting back in range of them. It now works the way that should be expected for a tactical tool.
Oh, does the marker get removed if the target simply goes outside the range?
It might be decent if used FROM stealth by group scouts, which is where I suspect this will be used mostly. But anyone else trying to use it is only gonna be frustrated while trying to target 1 specific person, during combat, in PvP. You're likely to target the wrong person. I'd personally like to see it remain on stealth'd targets; going invisible while they are, but becoming visible once more when they are.
I think ground targeting markers would be more impactful then this feature. This seems rather niche with all the limitations.
Billium813 wrote: »I think ground targeting markers would be more impactful then this feature. This seems rather niche with all the limitations.
tomofhyrule wrote: »I remember people saying that similar issues also came up when they introduced tab targeting.
The new version works just like the tab targeting does now. You have to be close enough to see them to mark someone, then if they stealth or get too far away or die, the marker goes away and needs to be reapplied by getting back in range of them. It now works the way that should be expected for a tactical tool.
acastanza_ESO wrote: »@Adamus everyone does, in fact, have access to stealth. Crouching enables stealth. Also, stealth potions are a thing. Both of these should remove target markers, although it remains to be seen how effective these mitigations are in combat.
VaranisArano wrote: »
So it was always possible to target players, but we had to work at it.