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PTS Update 37 - Bug Reports for Combat & Class Abilities

  • The_Titan_Tim
    The_Titan_Tim
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    Hearing quite a few people mention that Empowered heavy attacks targeting nearby NPCs are hitting players for the Empowered value through Tri-Focus and Lightning Staves.

    I don’t believe this is intentional as the passive specifically states it’s intended to increase 80% towards monsters.
  • ForumBully
    ForumBully
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    Hearing quite a few people mention that Empowered heavy attacks targeting nearby NPCs are hitting players for the Empowered value through Tri-Focus and Lightning Staves.

    I don’t believe this is intentional as the passive specifically states it’s intended to increase 80% towards monsters.

    Sounds like a possibility, but I haven't noticed it.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Hearing quite a few people mention that Empowered heavy attacks targeting nearby NPCs are hitting players for the Empowered value through Tri-Focus and Lightning Staves.

    I don’t believe this is intentional as the passive specifically states it’s intended to increase 80% towards monsters.

    This is indeed happening. You can see how it's done here:

    https://youtu.be/rP3T_h-zduw
  • gariondavey
    gariondavey
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    I got hit for 2 ticks for 49k yesterday in ic with 30k resists and 40k hp
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Solariken
    Solariken
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    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    If you can't fix this please just remove the damage stored mechanic and have it pop for normal damage (like Sorc Curse). Or perhaps give it a unique 2% damage taken debuff so that at least one Templar DD will be allowed in endgame.
  • Sergykid
    Sergykid
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    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
    -PC EU- / battlegrounds on my youtube
  • Sergykid
    Sergykid
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    Hearing quite a few people mention that Empowered heavy attacks targeting nearby NPCs are hitting players for the Empowered value through Tri-Focus and Lightning Staves.

    I don’t believe this is intentional as the passive specifically states it’s intended to increase 80% towards monsters.

    yes it is only buffing damage on monsters. U r getting bit by tri focus passive, not by empower damage. If that tri focus is coming from a big damage done on a pve mob via empower, it's not empower hitting u.
    it's possibly not intended but definitely not a bug
    -PC EU- / battlegrounds on my youtube
  • Solariken
    Solariken
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    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.
  • virtus753
    virtus753
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    virtus753 wrote: »
    Dekrypted wrote: »
    Not sure if this is intentional, but I honestly forgot to mention this. With the change to Surprise Attack applying sundered, it no longer is proccing Rltye Ravager set whereas prior to this change it was.

    Sundered does apply minor breach meaning it's attempting to reduce the resistances, however this is no longer happening.

    Relating to the ravager set, at one point Night Mothers used to proc ravager as well because you'd be attempting to reduce the resistances when you land a critical, however now it does not do that anymore.

    Sundered is a proc. Night Mother is a proc set. The fact that neither of these things proc another proc set seems in line with procs not proccing procs.

    Sundered is a status debuff

    For another example, Elemental Susceptibility won’t proc Encratis or Ele Cat even though it does flame and ice and shock damage through its guaranteed status effects. A 100% chance of applying a status effect is still a proc (which ZOS uses to mean “process”).
  • Sergykid
    Sergykid
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    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.

    yes that's what i said, and saying it's double reduced is misleading.
    either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
    the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.
    -PC EU- / battlegrounds on my youtube
  • Solariken
    Solariken
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    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.

    yes that's what i said, and saying it's double reduced is misleading.
    either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
    the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.

    It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.

    Maybe calling it a bug is incorrect because it does seem to be coded that way.

    Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).
  • yadibroz
    yadibroz
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    Please report any issues you run into involving combat and gameplay balance in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!

    I got a issue where necromancer is so weak that need a rework like a skull pet.
  • Sergykid
    Sergykid
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    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.

    yes that's what i said, and saying it's double reduced is misleading.
    either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
    the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.

    It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.

    Maybe calling it a bug is incorrect because it does seem to be coded that way.

    Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).

    but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
    What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
    How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do
    -PC EU- / battlegrounds on my youtube
  • K9002
    K9002
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    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.

    yes that's what i said, and saying it's double reduced is misleading.
    either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
    the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.

    It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.

    Maybe calling it a bug is incorrect because it does seem to be coded that way.

    Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).

    but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
    What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
    How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do
    It was never disclosed what amount of damage is required to fully charge it, but from testing done by some people it appears to be close to 90k. That number was balanced solely for PvE and dummy humping, with little to no consideration for PvP. It's not even possible to dish out that much damage in 5 seconds under battle spirit, even if the target just stands there without fighting back or trying to mitigate damage with blocking, dodging or using obstacles to break the line of sight. By comparison, the damage charging conditions of Nightblade and DK burst skills are not affected by the battle spirit itself. 5 light attacks are 5 light attacks even if they deal less damage. 3 activations of Ardent Flame abilities are exactly that, they don't even need to hit any target for any amount of damage.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.

    yes that's what i said, and saying it's double reduced is misleading.
    either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
    the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.

    It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.

    Maybe calling it a bug is incorrect because it does seem to be coded that way.

    Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).

    but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
    What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
    How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do

    The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.

    Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).
    Edited by CameraBeardThePirate on March 1, 2023 1:37PM
  • PrinceShroob
    PrinceShroob
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    When using Ability Bar Timers, Scorch and its morphs display their timer as a 3-second timer followed by a 3 or 6-second timer. This makes it very difficult to determine when the ability has ended, since the ability has two consecutive countdowns. Could Scorch and Deep Fissure be changed to display a 9-second timer and Subterranean Assault changed to display a 6-second timer?
  • CameraBeardThePirate
    CameraBeardThePirate
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    Pets still do not contribute to Damage and Healing numbers on BG scoreboards. This makes it much harder to identify if a Sorc or Necro should be targeted during a match, as it is much harder to know exactly how much they are contributing to their team's damage and healing.
  • Sergykid
    Sergykid
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    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.

    yes that's what i said, and saying it's double reduced is misleading.
    either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
    the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.

    It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.

    Maybe calling it a bug is incorrect because it does seem to be coded that way.

    Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).

    but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
    What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
    How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do

    The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.

    Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).

    you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.

    again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
    Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.

    If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
    so even if it copies damage as not halved by battle spirit, u r capped by the cap.
    -PC EU- / battlegrounds on my youtube
  • CameraBeardThePirate
    CameraBeardThePirate
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    Sergykid wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.

    yes that's what i said, and saying it's double reduced is misleading.
    either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
    the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.

    It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.

    Maybe calling it a bug is incorrect because it does seem to be coded that way.

    Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).

    but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
    What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
    How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do

    The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.

    Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).

    you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.

    again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
    Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.

    If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
    so even if it copies damage as not halved by battle spirit, u r capped by the cap.

    Except it's not being halved just once - that's the entire problem. It should only be halved once, but it's currently being halved twice - that's why it's useless on live.
  • Sergykid
    Sergykid
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    Sergykid wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.

    yes that's what i said, and saying it's double reduced is misleading.
    either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
    the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.

    It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.

    Maybe calling it a bug is incorrect because it does seem to be coded that way.

    Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).

    but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
    What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
    How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do

    The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.

    Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).

    you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.

    again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
    Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.

    If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
    so even if it copies damage as not halved by battle spirit, u r capped by the cap.

    Except it's not being halved just once - that's the entire problem. It should only be halved once, but it's currently being halved twice - that's why it's useless on live.
    maybe u skipped the previous replies, where is it halved twice? the cap and bucket of the ability have nothing to do with battle spirit affecting copied damage. It's the explosion that's halved.
    u mean the initial damage when u place the ability? that's insignificant.
    also, any damage u deal must be halved by battle spirit, backlash shouldn't be an exception
    -PC EU- / battlegrounds on my youtube
  • CameraBeardThePirate
    CameraBeardThePirate
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    ✭✭✭✭✭
    Sergykid wrote: »
    Sergykid wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.

    yes that's what i said, and saying it's double reduced is misleading.
    either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
    the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.

    It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.

    Maybe calling it a bug is incorrect because it does seem to be coded that way.

    Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).

    but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
    What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
    How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do

    The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.

    Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).

    you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.

    again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
    Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.

    If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
    so even if it copies damage as not halved by battle spirit, u r capped by the cap.

    Except it's not being halved just once - that's the entire problem. It should only be halved once, but it's currently being halved twice - that's why it's useless on live.
    maybe u skipped the previous replies, where is it halved twice? the cap and bucket of the ability have nothing to do with battle spirit affecting copied damage. It's the explosion that's halved.
    u mean the initial damage when u place the ability? that's insignificant.
    also, any damage u deal must be halved by battle spirit, backlash shouldn't be an exception

    It's halved twice because the damage you're using to fill the bucket is halved, and the explosion gets halved again at the end. That means that the skill is effectively quartered from its damage in PvE, making it far weaker than any other delayed burst damage skill in the game.

    The skill never used to work like this. It's a bug.
  • Sergykid
    Sergykid
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    Sergykid wrote: »
    Sergykid wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.

    yes that's what i said, and saying it's double reduced is misleading.
    either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
    the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.

    It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.

    Maybe calling it a bug is incorrect because it does seem to be coded that way.

    Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).

    but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
    What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
    How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do

    The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.

    Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).

    you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.

    again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
    Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.

    If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
    so even if it copies damage as not halved by battle spirit, u r capped by the cap.

    Except it's not being halved just once - that's the entire problem. It should only be halved once, but it's currently being halved twice - that's why it's useless on live.
    maybe u skipped the previous replies, where is it halved twice? the cap and bucket of the ability have nothing to do with battle spirit affecting copied damage. It's the explosion that's halved.
    u mean the initial damage when u place the ability? that's insignificant.
    also, any damage u deal must be halved by battle spirit, backlash shouldn't be an exception

    It's halved twice because the damage you're using to fill the bucket is halved, and the explosion gets halved again at the end. That means that the skill is effectively quartered from its damage in PvE, making it far weaker than any other delayed burst damage skill in the game.

    The skill never used to work like this. It's a bug.

    yes the other damage is halved, but that happens either if u backlash or not. This halving is not tied to backlash. Bucket is unaffected, it's just hard to fill it cuz ur damage is halved outside of backlash. Backlash just copies the damage, this other damage being halved is normal. You want backlash to copy damage as if not halved by battle spirit.
    maybe not intended but not s bug
    -PC EU- / battlegrounds on my youtube
  • CameraBeardThePirate
    CameraBeardThePirate
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    ✭✭✭✭✭
    Sergykid wrote: »
    Sergykid wrote: »
    Sergykid wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.

    yes that's what i said, and saying it's double reduced is misleading.
    either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
    the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.

    It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.

    Maybe calling it a bug is incorrect because it does seem to be coded that way.

    Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).

    but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
    What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
    How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do

    The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.

    Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).

    you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.

    again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
    Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.

    If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
    so even if it copies damage as not halved by battle spirit, u r capped by the cap.

    Except it's not being halved just once - that's the entire problem. It should only be halved once, but it's currently being halved twice - that's why it's useless on live.
    maybe u skipped the previous replies, where is it halved twice? the cap and bucket of the ability have nothing to do with battle spirit affecting copied damage. It's the explosion that's halved.
    u mean the initial damage when u place the ability? that's insignificant.
    also, any damage u deal must be halved by battle spirit, backlash shouldn't be an exception

    It's halved twice because the damage you're using to fill the bucket is halved, and the explosion gets halved again at the end. That means that the skill is effectively quartered from its damage in PvE, making it far weaker than any other delayed burst damage skill in the game.

    The skill never used to work like this. It's a bug.

    yes the other damage is halved, but that happens either if u backlash or not. This halving is not tied to backlash. Bucket is unaffected, it's just hard to fill it cuz ur damage is halved outside of backlash. Backlash just copies the damage, this other damage being halved is normal. You want backlash to copy damage as if not halved by battle spirit.
    maybe not intended but not s bug

    It is a bug though, I'm not sure what you aren't understanding. Backlash is not supposed to function the way it currently is on live, and did not function the way it currently is functioning in prior patches.

    ZOS only allows Battle Spirit to affect a skill one time. If an ability heals off of damage done, the healing isn't halved like other healing because the damage is already halved - the same goes for Backlash. The damage you add to the bucket is already halved, so in prior patches the final explosion was not halved. Now the final explosion is halved. No, I don't want the "bucket damage" to not be halved, I want the explosion damage to not be halved, which is how it used to function and how it should function.
    Edited by CameraBeardThePirate on March 8, 2023 5:15PM
  • Billium813
    Billium813
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    Sergykid wrote: »
    Sergykid wrote: »
    Sergykid wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.

    yes that's what i said, and saying it's double reduced is misleading.
    either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
    the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.

    It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.

    Maybe calling it a bug is incorrect because it does seem to be coded that way.

    Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).

    but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
    What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
    How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do

    The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.

    Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).

    you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.

    again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
    Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.

    If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
    so even if it copies damage as not halved by battle spirit, u r capped by the cap.

    Except it's not being halved just once - that's the entire problem. It should only be halved once, but it's currently being halved twice - that's why it's useless on live.
    maybe u skipped the previous replies, where is it halved twice? the cap and bucket of the ability have nothing to do with battle spirit affecting copied damage. It's the explosion that's halved.
    u mean the initial damage when u place the ability? that's insignificant.
    also, any damage u deal must be halved by battle spirit, backlash shouldn't be an exception

    It's halved twice because the damage you're using to fill the bucket is halved, and the explosion gets halved again at the end. That means that the skill is effectively quartered from its damage in PvE, making it far weaker than any other delayed burst damage skill in the game.

    The skill never used to work like this. It's a bug.

    yes the other damage is halved, but that happens either if u backlash or not. This halving is not tied to backlash. Bucket is unaffected, it's just hard to fill it cuz ur damage is halved outside of backlash. Backlash just copies the damage, this other damage being halved is normal. You want backlash to copy damage as if not halved by battle spirit.
    maybe not intended but not s bug

    It is a bug though, I'm not sure what you aren't understanding. Backlash is not supposed to function the way it currently is on live, and did not function the way it currently is functioning in prior patches.

    ZOS only allows Battle Spirit to affect a skill one time. If an ability heals off of damage done, the healing isn't halved like other healing because the damage is already halved - the same goes for Backlash. The damage you add to the bucket is already halved, so in prior patches the final explosion was not halved. Now the final explosion is halved. No, I don't want the "bucket damage" to not be halved, I want the explosion damage to not be halved, which is how it used to function and how it should function.

    You're not wrong, but I think there are some things to note:
    1. Backlash doesn't "copy damage". I get that it feels like that's what it does, but it really doesn't. Instead, the damage Backlash does INCREASES based on the damage put into it (super nebulous IK). It's a rather subtle difference, but I'm sure it explains why it functions different than, say Ring of the Pale Order which has a very direct Damage -> Healing relationship.
    2. The damage cap on Backlash is really easy to hit, even with 1/2 damage from Battle Spirit. The damage cap is really just for show and to prevent Backlash + 1LA from getting there. I mean, Backlash + 1 Jabs basically gets you to the cap already. I get that it sounds like a major issue with Backlash getting hit twice by Battle Spirit, but I rarely don't get to the cap as it is, even at 1/2 damage IN.

    Overall, I think you are right that Backlash is unfairly getting hit twice by Battle Spirit, but I really don't think it's as big of an issue.
  • Billium813
    Billium813
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    Now, you want to see a skill that gets completely swamped by Battle Spirit, look no further than Blazing Shield. Shield is 1/2 size, but damage it can deal is based on shield size, so the damage is already basically 1/2! However, the damage it deals ends up dealing is also 1/2 thanks to Battle Spirit! So, it has 1/2 the potential damage and also hits 1/2 has hard as it should while the damage is already mediocre. Just terrible.
    Edited by Billium813 on March 8, 2023 8:21PM
  • Sergykid
    Sergykid
    ✭✭✭✭✭
    Sergykid wrote: »
    Sergykid wrote: »
    Sergykid wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Sergykid wrote: »
    Solariken wrote: »
    Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).

    how is its damage reduced twice? when explosion occurs it's reduced by debuff.
    the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.

    The fixed end value is halved by Battle Spirit as expected, yes.

    But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.

    I'm probably explaining it poorly but is very simple and easy to observe in practice.

    yes that's what i said, and saying it's double reduced is misleading.
    either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
    the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.

    It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.

    Maybe calling it a bug is incorrect because it does seem to be coded that way.

    Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).

    but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
    What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
    How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do

    The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.

    Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).

    you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.

    again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
    Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.

    If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
    so even if it copies damage as not halved by battle spirit, u r capped by the cap.

    Except it's not being halved just once - that's the entire problem. It should only be halved once, but it's currently being halved twice - that's why it's useless on live.
    maybe u skipped the previous replies, where is it halved twice? the cap and bucket of the ability have nothing to do with battle spirit affecting copied damage. It's the explosion that's halved.
    u mean the initial damage when u place the ability? that's insignificant.
    also, any damage u deal must be halved by battle spirit, backlash shouldn't be an exception

    It's halved twice because the damage you're using to fill the bucket is halved, and the explosion gets halved again at the end. That means that the skill is effectively quartered from its damage in PvE, making it far weaker than any other delayed burst damage skill in the game.

    The skill never used to work like this. It's a bug.

    yes the other damage is halved, but that happens either if u backlash or not. This halving is not tied to backlash. Bucket is unaffected, it's just hard to fill it cuz ur damage is halved outside of backlash. Backlash just copies the damage, this other damage being halved is normal. You want backlash to copy damage as if not halved by battle spirit.
    maybe not intended but not s bug
    [...] ZOS only allows Battle Spirit to affect a skill one time. If an ability heals off of damage done, the healing isn't halved like other healing because the damage is already halved [...]

    i don't know for sure right now, but r u sure this is true? sweeps from plar don't heal from full value. U get ur damage halved, then u heal off damage dealt and this heal is halved again. And same works for any other ability that heals off damage done, like dk mag claw
    .
    Edited by Sergykid on March 9, 2023 7:03AM
    -PC EU- / battlegrounds on my youtube
  • Overflowh
    Overflowh
    Hello,

    Just wanted to report a bug on the PTS regarding a skill combo from the destruction staff skill like (specifically, skills being Pulsar and Blockade. both frost variants).

    Blockade of Frosts is supposed to immobilize chilled enemies, but at the moment the immobilization part of the skill doesn't seem to work. I double checked that the problem wasn't coming from Frost Pulsar not applying the chilled status effect, but it seems to work as intended, which is why I'm assuming the problem comes from Blockade.

    Tested last time earlier today, and the bug was still present.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Overflowh wrote: »
    Hello,

    Just wanted to report a bug on the PTS regarding a skill combo from the destruction staff skill like (specifically, skills being Pulsar and Blockade. both frost variants).

    Blockade of Frosts is supposed to immobilize chilled enemies, but at the moment the immobilization part of the skill doesn't seem to work. I double checked that the problem wasn't coming from Frost Pulsar not applying the chilled status effect, but it seems to work as intended, which is why I'm assuming the problem comes from Blockade.

    Tested last time earlier today, and the bug was still present.

    they changed that (during this current PTS i believe) to remove the immobilize and replace it with snare

    from the first version of the patch notes https://forums.elderscrollsonline.com/en/discussion/626521/pts-patch-notes-v8-3-0
    Wall of Elements:
    • All versions of this ability and its morphs will now display a hostile telegraph to enemies.
    • Wall of Frost and its morphs will now apply Minor Breach and reduce the movement speed of enemies by 40% for 4 seconds when damaging a Chilled target, rather than Immobilized them for 4 seconds.
    Edited by Necrotech_Master on March 10, 2023 10:36PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Overflowh
    Overflowh
    Overflowh wrote: »
    Hello,

    Just wanted to report a bug on the PTS regarding a skill combo from the destruction staff skill like (specifically, skills being Pulsar and Blockade. both frost variants).

    Blockade of Frosts is supposed to immobilize chilled enemies, but at the moment the immobilization part of the skill doesn't seem to work. I double checked that the problem wasn't coming from Frost Pulsar not applying the chilled status effect, but it seems to work as intended, which is why I'm assuming the problem comes from Blockade.

    Tested last time earlier today, and the bug was still present.

    they changed that (during this current PTS i believe) to remove the immobilize and replace it with snare

    from the first version of the patch notes https://forums.elderscrollsonline.com/en/discussion/626521/pts-patch-notes-v8-3-0
    Wall of Elements:
    • All versions of this ability and its morphs will now display a hostile telegraph to enemies.
    • Wall of Frost and its morphs will now apply Minor Breach and reduce the movement speed of enemies by 40% for 4 seconds when damaging a Chilled target, rather than Immobilized them for 4 seconds.

    Ah. I missed that somehow. I would have sworn it was still working at the beginning of this patch PTS cycle. Thank you for the heads up.
  • The_Titan_Tim
    The_Titan_Tim
    ✭✭✭✭✭
    Just noticed a bug with the High Isle set, Coral Riptide where it isn’t working in No-Proc, it’s using the exact same dynamic scale that Pariah does where instead of missing Health, it utilizes missing Stamina.

    Pariah works in No-Proc, Coral Riptide should too.xva2q5v3qw9r.png


    Can you take a look at this?

    @ZOS_GinaBruno @ZOS_Kevin
    Edited by The_Titan_Tim on March 11, 2023 3:34AM
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