The_Titan_Tim wrote: »Hearing quite a few people mention that Empowered heavy attacks targeting nearby NPCs are hitting players for the Empowered value through Tri-Focus and Lightning Staves.
I don’t believe this is intentional as the passive specifically states it’s intended to increase 80% towards monsters.
The_Titan_Tim wrote: »Hearing quite a few people mention that Empowered heavy attacks targeting nearby NPCs are hitting players for the Empowered value through Tri-Focus and Lightning Staves.
I don’t believe this is intentional as the passive specifically states it’s intended to increase 80% towards monsters.
Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
The_Titan_Tim wrote: »Hearing quite a few people mention that Empowered heavy attacks targeting nearby NPCs are hitting players for the Empowered value through Tri-Focus and Lightning Staves.
I don’t believe this is intentional as the passive specifically states it’s intended to increase 80% towards monsters.
Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
gariondavey wrote: »Not sure if this is intentional, but I honestly forgot to mention this. With the change to Surprise Attack applying sundered, it no longer is proccing Rltye Ravager set whereas prior to this change it was.
Sundered does apply minor breach meaning it's attempting to reduce the resistances, however this is no longer happening.
Relating to the ravager set, at one point Night Mothers used to proc ravager as well because you'd be attempting to reduce the resistances when you land a critical, however now it does not do that anymore.
Sundered is a proc. Night Mother is a proc set. The fact that neither of these things proc another proc set seems in line with procs not proccing procs.
Sundered is a status debuff
Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
The fixed end value is halved by Battle Spirit as expected, yes.
But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.
I'm probably explaining it poorly but is very simple and easy to observe in practice.
Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
The fixed end value is halved by Battle Spirit as expected, yes.
But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.
I'm probably explaining it poorly but is very simple and easy to observe in practice.
yes that's what i said, and saying it's double reduced is misleading.
either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.
ZOS_GinaBruno wrote: »Please report any issues you run into involving combat and gameplay balance in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
The fixed end value is halved by Battle Spirit as expected, yes.
But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.
I'm probably explaining it poorly but is very simple and easy to observe in practice.
yes that's what i said, and saying it's double reduced is misleading.
either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.
It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.
Maybe calling it a bug is incorrect because it does seem to be coded that way.
Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).
It was never disclosed what amount of damage is required to fully charge it, but from testing done by some people it appears to be close to 90k. That number was balanced solely for PvE and dummy humping, with little to no consideration for PvP. It's not even possible to dish out that much damage in 5 seconds under battle spirit, even if the target just stands there without fighting back or trying to mitigate damage with blocking, dodging or using obstacles to break the line of sight. By comparison, the damage charging conditions of Nightblade and DK burst skills are not affected by the battle spirit itself. 5 light attacks are 5 light attacks even if they deal less damage. 3 activations of Ardent Flame abilities are exactly that, they don't even need to hit any target for any amount of damage.Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
The fixed end value is halved by Battle Spirit as expected, yes.
But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.
I'm probably explaining it poorly but is very simple and easy to observe in practice.
yes that's what i said, and saying it's double reduced is misleading.
either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.
It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.
Maybe calling it a bug is incorrect because it does seem to be coded that way.
Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).
but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do
Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
The fixed end value is halved by Battle Spirit as expected, yes.
But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.
I'm probably explaining it poorly but is very simple and easy to observe in practice.
yes that's what i said, and saying it's double reduced is misleading.
either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.
It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.
Maybe calling it a bug is incorrect because it does seem to be coded that way.
Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).
but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do
CameraBeardThePirate wrote: »Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
The fixed end value is halved by Battle Spirit as expected, yes.
But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.
I'm probably explaining it poorly but is very simple and easy to observe in practice.
yes that's what i said, and saying it's double reduced is misleading.
either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.
It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.
Maybe calling it a bug is incorrect because it does seem to be coded that way.
Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).
but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do
The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.
Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).
CameraBeardThePirate wrote: »Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
The fixed end value is halved by Battle Spirit as expected, yes.
But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.
I'm probably explaining it poorly but is very simple and easy to observe in practice.
yes that's what i said, and saying it's double reduced is misleading.
either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.
It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.
Maybe calling it a bug is incorrect because it does seem to be coded that way.
Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).
but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do
The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.
Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).
you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.
again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.
If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
so even if it copies damage as not halved by battle spirit, u r capped by the cap.
maybe u skipped the previous replies, where is it halved twice? the cap and bucket of the ability have nothing to do with battle spirit affecting copied damage. It's the explosion that's halved.CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
The fixed end value is halved by Battle Spirit as expected, yes.
But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.
I'm probably explaining it poorly but is very simple and easy to observe in practice.
yes that's what i said, and saying it's double reduced is misleading.
either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.
It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.
Maybe calling it a bug is incorrect because it does seem to be coded that way.
Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).
but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do
The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.
Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).
you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.
again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.
If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
so even if it copies damage as not halved by battle spirit, u r capped by the cap.
Except it's not being halved just once - that's the entire problem. It should only be halved once, but it's currently being halved twice - that's why it's useless on live.
maybe u skipped the previous replies, where is it halved twice? the cap and bucket of the ability have nothing to do with battle spirit affecting copied damage. It's the explosion that's halved.CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
The fixed end value is halved by Battle Spirit as expected, yes.
But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.
I'm probably explaining it poorly but is very simple and easy to observe in practice.
yes that's what i said, and saying it's double reduced is misleading.
either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.
It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.
Maybe calling it a bug is incorrect because it does seem to be coded that way.
Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).
but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do
The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.
Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).
you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.
again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.
If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
so even if it copies damage as not halved by battle spirit, u r capped by the cap.
Except it's not being halved just once - that's the entire problem. It should only be halved once, but it's currently being halved twice - that's why it's useless on live.
u mean the initial damage when u place the ability? that's insignificant.
also, any damage u deal must be halved by battle spirit, backlash shouldn't be an exception
CameraBeardThePirate wrote: »maybe u skipped the previous replies, where is it halved twice? the cap and bucket of the ability have nothing to do with battle spirit affecting copied damage. It's the explosion that's halved.CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
The fixed end value is halved by Battle Spirit as expected, yes.
But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.
I'm probably explaining it poorly but is very simple and easy to observe in practice.
yes that's what i said, and saying it's double reduced is misleading.
either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.
It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.
Maybe calling it a bug is incorrect because it does seem to be coded that way.
Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).
but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do
The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.
Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).
you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.
again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.
If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
so even if it copies damage as not halved by battle spirit, u r capped by the cap.
Except it's not being halved just once - that's the entire problem. It should only be halved once, but it's currently being halved twice - that's why it's useless on live.
u mean the initial damage when u place the ability? that's insignificant.
also, any damage u deal must be halved by battle spirit, backlash shouldn't be an exception
It's halved twice because the damage you're using to fill the bucket is halved, and the explosion gets halved again at the end. That means that the skill is effectively quartered from its damage in PvE, making it far weaker than any other delayed burst damage skill in the game.
The skill never used to work like this. It's a bug.
CameraBeardThePirate wrote: »maybe u skipped the previous replies, where is it halved twice? the cap and bucket of the ability have nothing to do with battle spirit affecting copied damage. It's the explosion that's halved.CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
The fixed end value is halved by Battle Spirit as expected, yes.
But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.
I'm probably explaining it poorly but is very simple and easy to observe in practice.
yes that's what i said, and saying it's double reduced is misleading.
either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.
It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.
Maybe calling it a bug is incorrect because it does seem to be coded that way.
Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).
but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do
The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.
Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).
you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.
again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.
If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
so even if it copies damage as not halved by battle spirit, u r capped by the cap.
Except it's not being halved just once - that's the entire problem. It should only be halved once, but it's currently being halved twice - that's why it's useless on live.
u mean the initial damage when u place the ability? that's insignificant.
also, any damage u deal must be halved by battle spirit, backlash shouldn't be an exception
It's halved twice because the damage you're using to fill the bucket is halved, and the explosion gets halved again at the end. That means that the skill is effectively quartered from its damage in PvE, making it far weaker than any other delayed burst damage skill in the game.
The skill never used to work like this. It's a bug.
yes the other damage is halved, but that happens either if u backlash or not. This halving is not tied to backlash. Bucket is unaffected, it's just hard to fill it cuz ur damage is halved outside of backlash. Backlash just copies the damage, this other damage being halved is normal. You want backlash to copy damage as if not halved by battle spirit.
maybe not intended but not s bug
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »maybe u skipped the previous replies, where is it halved twice? the cap and bucket of the ability have nothing to do with battle spirit affecting copied damage. It's the explosion that's halved.CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
The fixed end value is halved by Battle Spirit as expected, yes.
But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.
I'm probably explaining it poorly but is very simple and easy to observe in practice.
yes that's what i said, and saying it's double reduced is misleading.
either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.
It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.
Maybe calling it a bug is incorrect because it does seem to be coded that way.
Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).
but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do
The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.
Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).
you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.
again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.
If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
so even if it copies damage as not halved by battle spirit, u r capped by the cap.
Except it's not being halved just once - that's the entire problem. It should only be halved once, but it's currently being halved twice - that's why it's useless on live.
u mean the initial damage when u place the ability? that's insignificant.
also, any damage u deal must be halved by battle spirit, backlash shouldn't be an exception
It's halved twice because the damage you're using to fill the bucket is halved, and the explosion gets halved again at the end. That means that the skill is effectively quartered from its damage in PvE, making it far weaker than any other delayed burst damage skill in the game.
The skill never used to work like this. It's a bug.
yes the other damage is halved, but that happens either if u backlash or not. This halving is not tied to backlash. Bucket is unaffected, it's just hard to fill it cuz ur damage is halved outside of backlash. Backlash just copies the damage, this other damage being halved is normal. You want backlash to copy damage as if not halved by battle spirit.
maybe not intended but not s bug
It is a bug though, I'm not sure what you aren't understanding. Backlash is not supposed to function the way it currently is on live, and did not function the way it currently is functioning in prior patches.
ZOS only allows Battle Spirit to affect a skill one time. If an ability heals off of damage done, the healing isn't halved like other healing because the damage is already halved - the same goes for Backlash. The damage you add to the bucket is already halved, so in prior patches the final explosion was not halved. Now the final explosion is halved. No, I don't want the "bucket damage" to not be halved, I want the explosion damage to not be halved, which is how it used to function and how it should function.
CameraBeardThePirate wrote: »[...] ZOS only allows Battle Spirit to affect a skill one time. If an ability heals off of damage done, the healing isn't halved like other healing because the damage is already halved [...]CameraBeardThePirate wrote: »maybe u skipped the previous replies, where is it halved twice? the cap and bucket of the ability have nothing to do with battle spirit affecting copied damage. It's the explosion that's halved.CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Templar Backlash final damage is still reduced twice by Battle Spirit (both morphs).
how is its damage reduced twice? when explosion occurs it's reduced by debuff.
the damage you do while u have backlash on target is reduced by debuff, on its own. Either if u have backlash or not, the damage would get reduced normally. Backlash only registers damage target takes, whatever that damage is reduced or buffed by. Then final explosion is its own separate damage of the ability.
The fixed end value is halved by Battle Spirit as expected, yes.
But the scaling portion barely scales in PvP because your interim damage (the stored part) is halved before storing and then halved again at the end.
I'm probably explaining it poorly but is very simple and easy to observe in practice.
yes that's what i said, and saying it's double reduced is misleading.
either if you have backlash on target or not, ur damage is halved in pvp. Backlash only copies whatever damage target takes from u, halved or not. There is not battle spirit effect during the backlash damage copy. The final explosion is the backlash ability itself, that is reduced like any other damage you do.
the problem is that you need to put up double the effort in pvp to fill up the backlash barrel, because while the cap has not changed, the waterflow is halved, but not affected by the barrel. While this may be not inteded, it's not a bug or being double reduced by the ability.
It's not misleading to say that the damage scaling is reduced twice because that's exactly what's happening.
Maybe calling it a bug is incorrect because it does seem to be coded that way.
Regardless of semantics, the ability is garbage and needs to be buffed hard or redesigned (again).
but it's not semantics cuz damage is not reduced twice. The damage cap backlash can register is not modified. It just registers ur damage dealt.
What players mean they want is "this ability copies the damage as if hitting not affected by battle spirit". If i do a light attack for 2k normally then it deals 1k with battle spirit, now backlash will add 1k damage to the bucket and players want it to add the 2k, even though the target takes 1k.
How do u want this to be calculated? backlash would have to track the damage target takes then calculate what it would be without battle spirit then add it to the bucket. But the bucket cap isn't changed either way, u just have to put more effort in order to reach the cap backlash can do
The "bucket cap" doesn't matter. That's not the issue - the issue is that typically, things that "copy" damage are not double hit by Battle Spirit - the same goes for things that heal off of damage dealt. Typically, ZOS tries to have things only affected by Battle Spirit once. Backlash and its morphs used to work like this - because the damage you initially deal is already halved, the damage of the explosion didn't get halved.
Now, the damage you deal is halved (as it should be) but the damage of the explosion is also halved - meaning the ability is quartered by Battle Spirit. This is not ok. It doesn't have to calculate anything any differently, it just needs to go back to how it was where the explosion of the ability isn't halved by Battle Spirit (as the initial damage is already halved).
you want the halved damage you do to be copied as not halved, or you want backlash to not be halved.
again saying like in previous replies, backlash is halved just once. It doesn't matter if the damage you add to the bucket is halved or not, the final explosion is the backlash ability damage. You just have it difficult to reach the cap because the damage you deal normally is halved.
Even if u do 100k non halved damage, and is copied as such, backlash will explode for half of its cap with battle spirit.
If the cap is 20k copied, it doesn't matter how much damage over cap u do, halved or not, it will deal 10k with battle spirit. So around 4-5k after defenses.
so even if it copies damage as not halved by battle spirit, u r capped by the cap.
Except it's not being halved just once - that's the entire problem. It should only be halved once, but it's currently being halved twice - that's why it's useless on live.
u mean the initial damage when u place the ability? that's insignificant.
also, any damage u deal must be halved by battle spirit, backlash shouldn't be an exception
It's halved twice because the damage you're using to fill the bucket is halved, and the explosion gets halved again at the end. That means that the skill is effectively quartered from its damage in PvE, making it far weaker than any other delayed burst damage skill in the game.
The skill never used to work like this. It's a bug.
yes the other damage is halved, but that happens either if u backlash or not. This halving is not tied to backlash. Bucket is unaffected, it's just hard to fill it cuz ur damage is halved outside of backlash. Backlash just copies the damage, this other damage being halved is normal. You want backlash to copy damage as if not halved by battle spirit.
maybe not intended but not s bug
Hello,
Just wanted to report a bug on the PTS regarding a skill combo from the destruction staff skill like (specifically, skills being Pulsar and Blockade. both frost variants).
Blockade of Frosts is supposed to immobilize chilled enemies, but at the moment the immobilization part of the skill doesn't seem to work. I double checked that the problem wasn't coming from Frost Pulsar not applying the chilled status effect, but it seems to work as intended, which is why I'm assuming the problem comes from Blockade.
Tested last time earlier today, and the bug was still present.
Wall of Elements:
- All versions of this ability and its morphs will now display a hostile telegraph to enemies.
- Wall of Frost and its morphs will now apply Minor Breach and reduce the movement speed of enemies by 40% for 4 seconds when damaging a Chilled target, rather than Immobilized them for 4 seconds.
Necrotech_Master wrote: »Hello,
Just wanted to report a bug on the PTS regarding a skill combo from the destruction staff skill like (specifically, skills being Pulsar and Blockade. both frost variants).
Blockade of Frosts is supposed to immobilize chilled enemies, but at the moment the immobilization part of the skill doesn't seem to work. I double checked that the problem wasn't coming from Frost Pulsar not applying the chilled status effect, but it seems to work as intended, which is why I'm assuming the problem comes from Blockade.
Tested last time earlier today, and the bug was still present.
they changed that (during this current PTS i believe) to remove the immobilize and replace it with snare
from the first version of the patch notes https://forums.elderscrollsonline.com/en/discussion/626521/pts-patch-notes-v8-3-0Wall of Elements:
- All versions of this ability and its morphs will now display a hostile telegraph to enemies.
- Wall of Frost and its morphs will now apply Minor Breach and reduce the movement speed of enemies by 40% for 4 seconds when damaging a Chilled target, rather than Immobilized them for 4 seconds.