Erickson9610 wrote: »I am in full support of giving werewolves more appearance options like skins and body markings in the same way that the Warden has the Slate-Gray Summoned Bear special collectable. However, other players will need some other visual indicator than the fur color to differentiate between each version of the ability.
Currently, the Werewolf Transformation ability gives the player brown fur, the Werewolf Berserker morph gives the player black fur with white accents, and the Pack Leader morph gives the player white fur. For comparison, the Feral Guardian skill summons a regular bear with no glowing bits, the Eternal Guardian morph summons a bear with glowing eyes, and the Wild Guardian morph summons a bear with glowing sigils on its sides and face, but no glowing eyes.
The key difference between Werewolf Transformation and Feral Guardian for how each skill and their morphs telegraph which ability is being used is that Werewolf Transformation relies on the fur color, while Feral Guardian does not.
If werewolves want to be able to customize their fur color or add body markings, there needs to be something else on the werewolf to differentiate each morph - like, for instance, a different character silhouette (like using a modified player model), glowing eyes, markings on the fur, or different animations.
If someone has wolves it’s pack leader and if they don’t it’s probably berserker. Could be neat to make the berserkers beefier than the pack leaders though, or give them red glowing eyes like the image. Giant claws?
IncultaWolf wrote: »Look how cool they use to look, the smoke effect during the transformation, the blood staying on the muzzle, so many cool things that have gotten taken away. Please give us some of these features back
Panderbander wrote: »I would 100% drop real cash on werewolf skins.
Panderbander wrote: »I would 100% drop real cash on werewolf skins.
I'd say both werewolf and vampire (even sorcerer pets) really could use some updating visually.... but I'd hate to see them improve upon the game via more monetization. Like if they updated the base appearances and then later on added some alternatives, maybe.... but fix what's there before trying to further capitalize off the player base. WoW improved it's character models and expanded their character creation over the last few years or so alongside normal content updates, even making it possible to change everything outside of gender through the in game barbershop for free. Why? To improve the game, keep it looking fresh and feeling up to date because they want the game to last. This brought back a lot of old players and even some new ones so the effort definitely brought in money. If ZOS was to ever go about doing something like this, I'd hope they could see the logic in that and would want the same for their game.... not just more ways to sell crowns.
IncultaWolf wrote: »Look how cool they use to look, the smoke effect during the transformation, the blood staying on the muzzle, so many cool things that have gotten taken away. Please give us some of these features back
Kingsindarkness wrote: »IncultaWolf wrote: »Look how cool they use to look, the smoke effect during the transformation, the blood staying on the muzzle, so many cool things that have gotten taken away. Please give us some of these features back
When I asked about the Cloth flag waving in High Isle and why could we not have Cloaks I got a snarky response about asset management from another Twitter user...I think the engine is very limited what is easy for most engines is impossible for this one, they more than likely had to change it.
I'm just guessing though.
Kingsindarkness wrote: »IncultaWolf wrote: »Look how cool they use to look, the smoke effect during the transformation, the blood staying on the muzzle, so many cool things that have gotten taken away. Please give us some of these features back
When I asked about the Cloth flag waving in High Isle and why could we not have Cloaks I got a snarky response about asset management from another Twitter user...I think the engine is very limited what is easy for most engines is impossible for this one, they more than likely had to change it.
I'm just guessing though.
They actually were going to have capes but the Art Director didn't like the way they looked and pulled the plug. They apparently had very bad clipping issues, didn't flow right, and didn't work well with shields, staves, bows, etc when they were holstered.
Erickson9610 wrote: »I think if werewolf body markings were to be implemented, ZOS should start with giving players access to body markings which have already been made. For instance, the scarred body markings that Faolchu, Kayd at-Sal, and Packleader Sigmund have:
As for player werewolf skins, players ought to be able to choose from the existing fur colors, such as black, brown, grey, and white:
Erickson9610 wrote: »As for player werewolf skins, players ought to be able to choose from the existing fur colors, such as black, brown, grey, and white:
Erickson9610 wrote: »In my opinion, I think it would make more sense for the Pack Leaders to be bulkier (as the name implies, they're the "leaders" and they are typically the tanks in a werewolf group). The Werewolf Berserkers ought to have the glowing eyes to show how powerful and berserk they are. I suppose that just leaves the unmorphed Werewolf Transformation to be the regular werewolves without glowing eyes nor the bulky model.
Kingsindarkness wrote: »IncultaWolf wrote: »Look how cool they use to look, the smoke effect during the transformation, the blood staying on the muzzle, so many cool things that have gotten taken away. Please give us some of these features back
When I asked about the Cloth flag waving in High Isle and why could we not have Cloaks I got a snarky response about asset management from another Twitter user...I think the engine is very limited what is easy for most engines is impossible for this one, they more than likely had to change it.
I'm just guessing though.
They actually were going to have capes at ESO's release, but the Art Director didn't like the way they looked and pulled the plug. They apparently had very bad clipping issues, didn't flow right, and didn't work well with shields, staves, bows, etc when they were holstered.
Kingsindarkness wrote: »IncultaWolf wrote: »Look how cool they use to look, the smoke effect during the transformation, the blood staying on the muzzle, so many cool things that have gotten taken away. Please give us some of these features back
When I asked about the Cloth flag waving in High Isle and why could we not have Cloaks I got a snarky response about asset management from another Twitter user...I think the engine is very limited what is easy for most engines is impossible for this one, they more than likely had to change it.
I'm just guessing though.
They actually were going to have capes at ESO's release, but the Art Director didn't like the way they looked and pulled the plug. They apparently had very bad clipping issues, didn't flow right, and didn't work well with shields, staves, bows, etc when they were holstered.
Like clipping issues ever stopped them from releasing stuff. 🙄