EVEN without "NodeDetection" the game is still crashing! This an in-game bug.
For Azura's sake ZOS, why did you allow mods in ESO and at same time you don't take them into account when there's an update?
Some mods are extremely useful. They are not an useless nonsense added by players, most of them are very important for the good in-game experience. And still ZOS disregard its value every time!
Login is now working properly for me, and I just spent over 30 minutes in Rawl'kha with no crashes. NodeDetection was disabled from before the patch, as was HarvestMap entirely.
I am playing with libaddonmenu2.0 and LUI Extended, so those are not causing any issues for me. I turned on the new FPS limiter and pet limiter options, although the latter does not work as advertised ("towns" seems to have been redefined to mean "within 2 feet of a crafting station").
@ZOS_GinaBruno is there going to be a fix? I’m still stuck on load screens after you’ve stated it fixed. I never added any add ons to this game and I still can’t log onto eso. It just keeps telling me to start my game on stadia or steam even though I never used them before. Bought the game directly through eso website. Worked fine until today. Again no add ons.
sirinsidiator wrote: »Try to disable the "NodeDetection" library included with HarvestMap. I reported that problem early on PTS after spending several hours trying to figure out what causes the crash, but looks like it wasn't fixed.
oldbobdude wrote: »sirinsidiator wrote: »Try to disable the "NodeDetection" library included with HarvestMap. I reported that problem early on PTS after spending several hours trying to figure out what causes the crash, but looks like it wasn't fixed.
This worked for me. I disabled “node detection” and no crashes in about 2 hours of play. Funny, seems like JarvestMap still working without the library.
oldbobdude wrote: »sirinsidiator wrote: »Try to disable the "NodeDetection" library included with HarvestMap. I reported that problem early on PTS after spending several hours trying to figure out what causes the crash, but looks like it wasn't fixed.
This worked for me. I disabled “node detection” and no crashes in about 2 hours of play. Funny, seems like JarvestMap still working without the library.