YandereGirlfriend wrote: »They also disappear on-death (at least on Overland PvE mobs).
Thanks for the info @YandereGirlfriend , much appreciated.
I'm going to guess that the implementation is currently consistent across PVE and PVP until I hear otherwise. As is, I feel like this will not be too prone to abuse.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Target Marking system. Specific feedback that the team is looking for includes the following:
- Are the markers distinct enough to use effectively?
- Which activities were you doing where you used the markers?
- Do the markers interact with the in-game compass in a way that makes sense?
- Did you use a mouse/keyboard or gamepad?
- Do you have any other general feedback?
VaranisArano wrote: »For PVE group events, such as for guilds, do markers persist after wayshrining?
Example: guilds might do a dolmen/group boss/skyshard event in a zone where they have more than 12 people, so it's beneficial for the second group to be able to mark the activity leader even when they travel around.
YandereGirlfriend wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Target Marking system. Specific feedback that the team is looking for includes the following:
- Are the markers distinct enough to use effectively?
- Which activities were you doing where you used the markers?
- Do the markers interact with the in-game compass in a way that makes sense?
- Did you use a mouse/keyboard or gamepad?
- Do you have any other general feedback?
Overall, I quite like this feature. Definitely an example of a feature that I was surprised to see in the Patch Notes - and surprised in a good way!
After noodling around Galen for a bit with these turned on (using keyboard and mouse):
1. The markers themselves have nice UI images but they could stand to be a little bit larger (or, better yet, of user-configurable size/scaling!). I put all of the various markers on things/players near the wayshrine but they didn't really "pop" to the eye, I sort of had to already be looking for them before I noticed them again. Up-scaling the target images to 3-5x their current size would make them unmistakable and impossible to miss.
2. I found the interaction with the in-game compass to be seamless and well-done. It was clear where a target was while moving through space and I was always able to orient myself back to them just by taking note of the icon's placement on the my compass.
3. I'll probably experiment with mapping certain of the target icons to various of my mouse buttons, so that I can better assign them during combat (such as in PvP), where navigating through two menus is not feasible. Fortunately, I know that is possible to do since the option to map keybinds to individual target icons already exists within the Controls menu.VaranisArano wrote: »For PVE group events, such as for guilds, do markers persist after wayshrining?
Example: guilds might do a dolmen/group boss/skyshard event in a zone where they have more than 12 people, so it's beneficial for the second group to be able to mark the activity leader even when they travel around.
This isn't a direct answer to your question but, at least for the individual, the icons persist after wayshrining. I tested wayshrining both within Galen and out and back to various expansion lands.
Horny_Poney wrote: »What I hope as a console player, is to be able to mark tanks and heals during trials with this feature (with biiiiig icons), to be able to locate them quickly. As a heal I must place myself according to the position of the other heal and keep an eye on the tanks, and it’s damn hard in a 12 persons group.
Billium813 wrote: »Also, I was wondering how this system works with groups. Do other members of your group see the same icons you place? Can only the group leader apply icons? Does joining a group correctly update the new member to see the icons? Does leaving a group correctly remove the icons from the players vision? Does switching leaders grant/remove the correct authority for icons?
jhaan.kreiib16_ESO wrote: »I like the idea of the markers but would like to see them larger (or scaled in options).
As a colourblind user I’d like them to be highlighted better. Eg a light border and secondary dark border so they are easier to distinguish from the noisy (visually) backgrounds that eso has
My biggest concern with this is it’s permanent or removed on death. Excuse as a marked healer in pvp everyone will target me to no end making my job 10000 times harder.
So yeah I don’t like it at all during pvp.
AssignTargetMarkerToTarget(*[TargetMarkerType|#TargetMarkerType]* _targetMarkerType_, *integer* _unitId_)
AssignTargetMarkerToTarget(*[TargetMarkerType|#TargetMarkerType]* _targetMarkerType_, *integer* _unitId_, *[TargetMarkerVisibilityType|#TargetMarkerVisibilityType]* _targetMarkerVisibilityType_)
I just recently started looking into making my own addon and love these ideas so much! Addon's currently seem to have a design limitation where we can't read the location of enemies (https://www.esoui.com/forums/showthread.php?t=9865). This is most likely for performance reasons. For that reason, most Combat addons are hamstrung into complex UI elements that, IMO, feel disjointed from gameplay. This new marker feature may just be the key that many Combat addon designers have been waiting for! The ability to effect the design space above an enemies model injects tons of possibilities!codestripper wrote: »I love the idea of this but would really like to see a few additions to the API.[/code]