It's a game. You choose to play it and choose to pay for it. Why rage against something you choose to do?
SilverBride wrote: »ForumBully wrote: »Taking this update as an example, players asked repeatedly how the course of action achieved the stated goals, politely I might add, and not once has this been explained.
All I've seen are a lot of bashing and insulting threads. I wouldn't reply to that either.
the1andonlyskwex wrote: »chessalavakia_ESO wrote: »SilverBride wrote: »Following their vision and benefiting the player base aren't exclusive. It is possible for a change to do both.
Much of the time it wouldn't be possible as the two could easily end up conflicting.
Think about how much you disagree with other players. Now, imagine you also had years of experience looking at things from a developer's perspective in addition to your experiences as a player. Do you really think you are going to see eye to eye with players very much?
For example, one of the games I play has civilian clothes that you can obtain and use. However, the player can't use them in the outfit system because the developers don't like the way the civilian clothes look and don't want players to use the clothes much.
On some games that hire players to join the development team you can literally watch individuals go from complaining about the developers doing a bad job in area x to being the developer people complain about doing a bad job in area x in a few short years.
Benefiting the player base and doing what players (think/say they) want aren't necessarily the same thing.
SilverBride wrote: »ForumBully wrote: »Taking this update as an example, players asked repeatedly how the course of action achieved the stated goals, politely I might add, and not once has this been explained.
All I've seen are a lot of bashing and insulting threads. I wouldn't reply to that either.
MidniteOwl1913 wrote: »the1andonlyskwex wrote: »chessalavakia_ESO wrote: »SilverBride wrote: »Following their vision and benefiting the player base aren't exclusive. It is possible for a change to do both.
Much of the time it wouldn't be possible as the two could easily end up conflicting.
Think about how much you disagree with other players. Now, imagine you also had years of experience looking at things from a developer's perspective in addition to your experiences as a player. Do you really think you are going to see eye to eye with players very much?
For example, one of the games I play has civilian clothes that you can obtain and use. However, the player can't use them in the outfit system because the developers don't like the way the civilian clothes look and don't want players to use the clothes much.
On some games that hire players to join the development team you can literally watch individuals go from complaining about the developers doing a bad job in area x to being the developer people complain about doing a bad job in area x in a few short years.
Benefiting the player base and doing what players (think/say they) want aren't necessarily the same thing.SilverBride wrote: »ForumBully wrote: »Taking this update as an example, players asked repeatedly how the course of action achieved the stated goals, politely I might add, and not once has this been explained.
All I've seen are a lot of bashing and insulting threads. I wouldn't reply to that either.
But they haven't replied to *anything*. No matter how polite. If you have seen a response please post a link.
To be fair, ZoS has listened to the player base. They have all but killed the Healer and Tank roles in PvP and PvE.
The ✌️"Tanks and Heals"✌️ you see mostly now are just a different flavor of DD/Dps running LA/HA. Gone are the days of Roles actually meaning anything. I mean a Tank that stacks health and near infinite blocks ability is mocked and Healers that run percentage healing are scolded for not stacking Spell/Weapon damage.
Only plan I wanna see is ZoS making Heals based off attributes only and Damage based of Weapon/Spell Damage. That would be a great balance to this game. Would bring back importance of Tank and Healing roles.
i always sit in amazement at the people who, despite see the destruction right across the board, will just take the disrespect thrown at them as customers & part of the community by ZOS..
I mean seriously, if your partner treated you with the same disrespect ZOS treats players, would you still want to be in that relationship?
It's only some players who see it as destruction and disrespect. Based primarily on playstyle, many - probably even most - players simply aren't impacted. Would they show more support to the impacted players if there hadn't been so many people crying wolf, insulting them as toxic casuals who are only playing the game to decorate their houses or pick flowers? Probably.
Kingsindarkness wrote: »Drammanoth wrote: »
And now the safe haven is in peril...
No...no it's not.
And Voicing a opinion is a far cry from: "lets see how much drama we can stir up today!"
It's just a game because I don't have any scars from fighting that Lich and as close as me and my Guild leader are online I wouldn't know her from Adams housecat if she walked by....and that's by mutually agreed design.
I mean to each his own I cry every time Gandalf falls from the Bridge in Fellowship of the Rings...and I'm a big dude that does quintessential Dude things.
However any time you take a thing and artificially try to make it a completely different thing everyone suffers.
[snip]
[edited for baiting]
Saucy_Jack wrote: »Pie King weighing in here.
Most of my gameplay for the last few years has focused on four aspects of the game, in no particular order: housing, fashion, trading, and throwing pies. These are the things I find enjoyable; these are the things I spend my time on.
In past, there have been numerous exploits that have allowed people to acquire millions of mats and thousands of crowns in illicit ways. Every time they happen, I personally get upset, because that sort of thing has a direct impact on the activities I focus on (except throwing pies, though the fact that I STILL have to rely on inventory-clogging consumables for that instead of a throwing-pie memento like the mudball is an INSULT, ZOS. Ahem.)
So with that said, when people get up in arms over changes to the gear, or skills, or mechanics, I tend to take a backseat, because it doesn't affect me. But I can at least understand and empathize with where they're coming from.
I DO understand that there's a difference between outright exploits and mechanics/skills/gear changing because the devs coded them that way in an update. But especially when a) parts of the playerbase have relied on their working knowledge of those mechanics/gear/skills and b) the pre-patch dev communication is largely non-existent before sweeping changes, I can understand why players would get bitter about it over time.
I mean seriously, if your partner treated you with the same disrespect ZOS treats players, would you still want to be in that relationship?
SilverBride wrote: »ForumBully wrote: »Taking this update as an example, players asked repeatedly how the course of action achieved the stated goals, politely I might add, and not once has this been explained.
All I've seen are a lot of bashing and insulting threads. I wouldn't reply to that either.
i always sit in amazement at the people who, despite see the destruction right across the board, will just take the disrespect thrown at them as customers & part of the community by ZOS..
I mean seriously, if your partner treated you with the same disrespect ZOS treats players, would you still want to be in that relationship?
It's only some players who see it as destruction and disrespect. Based primarily on playstyle, many - probably even most - players simply aren't impacted. Would they show more support to the impacted players if there hadn't been so many people crying wolf, insulting them as toxic casuals who are only playing the game to decorate their houses or pick flowers? Probably.
I am a casual player, and it has impacted me, some -- I swapped over to some new classes, and new play styles - my sorcerer tossed his staff into the recycle bin, and went with sword and dagger combo with surge, and vigor .....
It works.... and I can still complete content, but I also enjoy building and leveling, so this just let me level a couple of different skills.... to me, not a huge deal ... my DK, which was set up as a fire mage with flame and staff, will probably go duel wield for a while, as well ..... and when they change things again, I will adapt.
I can, however, empathize with people that are either more attached to a specific character build, or have been having to change so much, that they are tired of it......
Their feelings are just as valid as mine, or anyone else's ..... so I don't mind hearing them.... I'd rather they did complain, and maintain a passion for this game, as opposed to just going apathetic, or leaving.
I will, definitely, be honest in saying that I cannot afford to pay enough to maintain the servers. And if enough people leave, or just drop subbing, because they feel neglected or disrespected..... then we lose that server, and by extension, the game.
Auldwulfe
FrancisCrawford wrote: »Nothing is permanent in this game.
If you enjoy super-casual play -- and I do -- that can be OK. But being serious about the game is not a good bet.