Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
U35 has been live for a week now, and I want to share my experience with it.
For some background, a few years ago I suffered some nerve damage that affects my fingers (it doesn't only affect my fingers, but that's what's relevant here and I don't really feel like going into a lot of detail about it). Initially I basically couldn't play at all (among other things: I also couldn't work or really do anything at first), but I gradually improved and got to the point where I rarely think about the nerve damage and unless I'm having a particularly bas day I can do most things without really noticing it.
Even before my nerve damage I'd usually tank or heal rather than DPS, because I found those roles more interesting, but after the nerve damage I basically stopped DPSing entirely, because the best DPS I could do was good enough for overland content, public dungeons, etc, but not good enough for vet dungeons or trials. Part of my problem has been that it's very difficult to weave when you can't precisely control exactly when your finger fires (there's a very slight delay between when I intend my finger to hit a light attack and when it actually moves, and it's not consistent). Muscle memory doesn't really work for me like it used to.
Eventually, after a lot of practice and trying a lot of different setups, I finally found a build & rotation that worked pretty well for me, and let me start doing decent DPS. When I say "decent DPS" I mean "good enough to do vet DLC dungeons & vet trials without feeling like I'm getting carried, but far from top DPS and frankly not good enough to do every HM." When DPSing trials I'd usually end up in the lower half of the DPS in my prog group, but not embarrassingly low. I started to actually enjoy DPSing, and as much as I love tanking, I was finding a break from it refreshing, because it can be nice to not have that much responsibility.
Then along came U35, which was supposed to lower the ceiling without also lowering the floor. We all know that it has done absolutely nothing of the sort, and that it's a straight-up DPS nerf across the board, for top tier players, mid tier players (like me), and bottom tier players.
OK, so my already middling DPS has been nerfed, so I just need to adapt, right? Adjust my rotation to take into account the longer duration on some DoTs and use my spammable more, right? Yeah, it's not that easy. DoT durations are now all over the place so that I've now got 5 different durations for my 6 DoTs. Either I do a significantly more complicated rotation than before (which is incredibly difficult for me with my nerve damage), or I let some of my DoTs go away for a little bit before refreshing them (which is a DPS loss), or I just stick with my existing rotation and refresh almost all of my DoTs way before I need to (which is also a DPS loss).
The problem with doing a more complicated rotation that actually refreshes DoTs at about the right time isn't just that it's more difficult for me to do, involving much more weapon swapping & paying much closer attention to timers, it's that I'm spending so much more time on my spammable. My previous rotation used a spammable, but varied things up just the right amount for me. Thanks to my nerve damage, making the exact same movement with my finger over and over and over causes my finger to start twitching uncontrollably. That wasn't a problem with my old rotation. It's a massive problem with trying to do a new rotation that relies a lot more on a spammable. I get to a point where I basically have to stop in the middle of a fight to shake my hand around and wiggle my fingers for 30 seconds or so to be able to get my finger to work properly again.
I've had some people suggest I switch to some sort of heavy attack rotation so that I'm not relying on a spammable so much, and it's a good idea that I'm sure will work for some people having issues with the changes in U35, but that doesn't really work for me either. It kind of works in that I can do a heavy attack build without worrying about my finger starting to twitch uncontrollably, and I can get moderately decent DPS numbers with a build like that, but there's another problem. Spending too much time holding down that mouse button for heavy attacks gradually makes my nerve pain worse, and puts a hard limit on how long I can play before I have to stop (note: I also have this problem with holding down block when I'm tanking, but that uses my middle finger, which isn't as badly affected as my index finger, so I can hold down block for much longer than holding down heavy attacks before it starts to cause me problems). That means that I can't use a heavy attack DPS build for vet DLC dungeons and trials, because with a rotation like that I can't play for long enough to get through one of them.
For me U35 has been a complete mess that didn't even come close to achieving anything it was meant to achieve, and is instead the absolute opposite of accessibility. My already middle-of-the-road DPS has been significantly nerfed. Trying to adjust for this has led to nothing but a brutal reminder of my disability & the physical limits that I've worked really hard to overcome. Content that I used to be able to do now feels out of reach unless I'm being carried. I used to feel like a useful, contributing member of my prog team, and now I feel like I'm a liability holding them back. It sucks, it's *** demoralizing, and I'm seriously considering just giving up on being able to do DLC dungeons and trials.
I really wish ZOS had considered accessibility.
Kingsindarkness wrote: »I just don't think they are done...
I am betting my shiny new Donkey that in U36 content will be down-tuned across the board.
This may upset some/and I would never presume to speak for the devs...but I think they could want to eliminate carry guilds for money.
Allowing that presents a huge problem ethically and perhaps legally, not to mention the hypocrisy of saying you loathe casuals while taking their money to pretty much hand them the best gear in the game.
I'm just thinking out loud here though and am not a 100% sold on these musings.
Kingsindarkness wrote: »I just don't think they are done...
I am betting my shiny new Donkey that in U36 content will be down-tuned across the board.
This may upset some/and I would never presume to speak for the devs...but I think they could want to eliminate carry guilds for money.
Allowing that presents a huge problem ethically and perhaps legally, not to mention the hypocrisy of saying you loathe casuals while taking their money to pretty much hand them the best gear in the game.
I'm just thinking out loud here though and am not a 100% sold on these musings.
OK, so my already middling DPS has been nerfed, so I just need to adapt, right? Adjust my rotation to take into account the longer duration on some DoTs and use my spammable more, right? Yeah, it's not that easy. DoT durations are now all over the place so that I've now got 5 different durations for my 6 DoTs. Either I do a significantly more complicated rotation than before (which is incredibly difficult for me with my nerve damage), or I let some of my DoTs go away for a little bit before refreshing them (which is a DPS loss), or I just stick with my existing rotation and refresh almost all of my DoTs way before I need to (which is also a DPS loss).
But even for that definition, the original plan didn't achieve their goals. How on earth they assumed that their changes would "raise the floor", is absolutely baffling.
U35 hasn't even hit console yet and we have heavy hitters from our guild taking a break to see what comes after. Having a hard time filling rosters because people are so disgusted with all the major upside down changes. The cities are empty compared to a few weeks ago. This update is a player disaster.
Kingsindarkness wrote: »I just don't think they are done...
I am betting my shiny new Donkey that in U36 content will be down-tuned across the board.
This may upset some/and I would never presume to speak for the devs...but I think they could want to eliminate carry guilds for money.
Allowing that presents a huge problem ethically and perhaps legally, not to mention the hypocrisy of saying you loathe casuals while taking their money to pretty much hand them the best gear in the game.
I'm just thinking out loud here though and am not a 100% sold on these musings.
Lady_Galadhiel wrote: »Kingsindarkness wrote: »I just don't think they are done...
I am betting my shiny new Donkey that in U36 content will be down-tuned across the board.
This may upset some/and I would never presume to speak for the devs...but I think they could want to eliminate carry guilds for money.
Allowing that presents a huge problem ethically and perhaps legally, not to mention the hypocrisy of saying you loathe casuals while taking their money to pretty much hand them the best gear in the game.
I'm just thinking out loud here though and am not a 100% sold on these musings.
More likely the opposit... The end game players still adapt the best to changes and can complete their runs while normal people struggle more to do so, which in the end Jimmy may just buy a quick carry run to get some more gear from this dlc dungeon or trial.
Carry run prices also go up as content becomes more difficult to complete and carry runers need to do it with one less person.
While normal players complain about their templars and dps loss,I did talk 2 days ago with an end game player who still takes his templar to carry runs, so there goes that...They just adapt much better.
imno007b14_ESO wrote: »
U35 hasn't even hit console yet and we have heavy hitters from our guild taking a break to see what comes after. Having a hard time filling rosters because people are so disgusted with all the major upside down changes. The cities are empty compared to a few weeks ago. This update is a player disaster.
U35 hasn't even hit console yet and we have heavy hitters from our guild taking a break to see what comes after. Having a hard time filling rosters because people are so disgusted with all the major upside down changes. The cities are empty compared to a few weeks ago. This update is a player disaster.
[SNIP]
PC has no problem with players, who are crowding cities and roaming overland. This update is not a disaster, but a typical forum whining because someone has to make changes in their build, and disaster for them is adaptation to changing game environment.
Edited for baiting
Then along came U35, which was supposed to lower the ceiling without also lowering the floor. We all know that it has done absolutely nothing of the sort, and that it's a straight-up DPS nerf across the board, for top tier players, mid tier players (like me), and bottom tier players.
As someone who has nerve issues in my left hand and left elbow, I understand that nerve issues can be challenging to overcome, and kudos to you for not letting it hamper your gameplay experience. It took me many hours of playing with key and mouse binds to get somewhat comfortable since the left two fingers on my left hand are pretty useless.
That being said, your post is well-written and you raise some valid issues that merit further discussion, but I take slight issue with the following statement::Then along came U35, which was supposed to lower the ceiling without also lowering the floor. We all know that it has done absolutely nothing of the sort, and that it's a straight-up DPS nerf across the board, for top tier players, mid tier players (like me), and bottom tier players.
Now, I am but one player among many, but I am a very active participant in 6 different Discord servers dedicated to running trials and dungeons at all levels of difficulty from normal training runs to vet HM's and trifecta/score push groups. I am not at that top level by any means, but have completed some of the vet trial HM's. I suppose I would be a "mid" player.
My two DPS toons are a Dunmer magicka sorcerer and a Khajiit stamina nightblade.
Best 21M DPS parse on sorc before last patch: 106K DPS
Best 21M DPS parse on sorc after last patch: (Currently) 109K DPS
Gain: ~3K DPS
Best 21M DPS parse on NB before last patch: 79K DPS
Best 21M DPS parse on NB after last patch: (Currently) 98.3K DPS (last night)
Gain: ~19.3k DPS
In terms of actual content that I've done since patch, my sorc's parses are slightly down on Yoln HM; but they are up significantly on Lokke HM, up slightly on Nahvi HM, down slightly on Yandir HM, up significantly on Vrol HM and slightly lower on Falg HM. The only other vet trials I've run so far have been a vCR+0 (DPS up moderately on Z'maja) and a vAA HM (slightly lower to about the same on all bosses except slightly lower on Varlariel and moderately higher on the Mage HM.) I attribute some of those DPS gains and losses to improved cleave damage on my sorc but slightly lower single target damage.
This is just my personal experience, but my intent is to show that once you get your build and gear updated for the new changes, parses and actual performance in content are not game-breaking in my experience and those of my trial partners so far. Unless you are pushing scores in content like vRG HM and vDSR HM, you should still be able to complete trial content you did before, at about the same level of performance, if you put some work into optimizing your DPS toons with new setups.
I would also mention that if ZOS can resolve the numerous bugs currently plaguing arena weapons (BRP and MA) that should further restore some of the losses (at least, I hope so!)
Best of luck in your future trial endeavours!