Quest: Nothing Left to Waste
Zone: Obsidian Gorge, Deshaan
Options: 1) Give the trinkets to Kotholl.
2) Tell Kotholl to return the trinkets to merchants' families and ask them for his back pay. Results:1) Give the trinkets to Kotholl - ???
2) Tell Kotholl to return the trinkets to merchants' families and ask them for his back pay - after a few hard words Kotholl will agree. Reward:
Quest: Carving Cuttle
Zone: Deepcrag Den, Deshaan
Options: It seems that the choice will appear if you talk with strange Dunmers sitting in the upper level of Deepcrag Den - after taking the quest. They told you about real aid of Orona. So, the choice: agree with Orona and give her collected cuttle (That makes a certain amount of sense.) or tell her return this cuttle to Boril (I think you should give it to Boril instead of selling it.) Results:Agree with Orona and give her collected cuttle: ???
Tell her return this cuttle to Boril: she won't be happy, but agree and pay you some gold:
Quest: The Soldier's Alibi
Zone: Deshaan
Options:
1. Give book
2. Refuse to lie
Results:1. The sergeant sounds incredulous but accepts the answer, while Sarvyn thanks you and promises not forget it.
2. The sergeant praises you for being honest, while Sarvyn tells you he hops you fall into a pit of guar dung.
Rewards: 107 g, Redoran Bludgeoner
Quest: What Lies Beneath
Zone: Deshaan
Options:
1. Let retainer live
2. Kill retainer
Results:1. I haven't seen any ramification yet, Captain Valic takes over and promotes Ragna.
2. ????
Quest: Strength Of the Father
Zone: Shadowfens
Options:
1. Make Xthari Elixir for Mozgosh
2. Make Seriweed ElixirResults:
1. Cures her, but leaves her weak. She says that the others were right and she was not worth saving. She stays and hopes she'll be strong enough to leave again someday.
2. Cures her and ???
Quest: A Life of Privilege
Zone: Shadowfens
Options:
Talking to Suriel
1. You're wrong, I don't work with slavers
1.a. This should be enough to buy your freedom (give gold)
1.b. How did you come to be a slave? -> 1.a or 2.b
2. You admitted to stealing, I'm not sure I can't trust you.
2.a. Calm Down. Tell me how you became a slave. 1.a or 2.b
2.b. This is between the two of you, leave me out of this.
Talking to Aldyna
3. Here, have a look at what she stole.
3.a. You're just going to take her and leave? --> 3.b and 4.b.
3.b. This is none of my business. Here, take you're things. I'll be on my way
4. I don't work with slavers.
4.a. You're just going to take her and leave? --> 3.b and 4.b.
4.b. [Intimidate] Take your trinkets. Suriel stays.Turns out she was sold into slavery at 15. It also turns out that Aldyna claims her family has fallen on hard times and "what you see here is everything I own."
Results:
1.a. Suriel gives the gold and items to Aldyna to buy her freedom, then runs off. Aldyna has a pity party but rewards the player anyway.
2.b. ???
3.b. ???
4.b. Aldyna reluctantly agrees, but threatens Suriel if she ever sees her again. Suriel is grateful and rewards the player, then talks about stowing away to escape.
At the end of the quest, I learned that after I left her there the hungry people in the barricade killed her for meat. I was handed her remains as a giant bag of meat.
That bag has infinite uses and when eaten it makes your character show an unique animation, At first i regretted too but bag is such vanity item im now happy
Hello guys, I chose to save the docks in the Crossroads but when I return to Fort Zeren the majority of the people are all alive and their dialogue is as I have chosen to save the fort. Anyone has experienced this bug? Anyway to fix it?
Woolenthreads wrote: »Hello guys, I chose to save the docks in the Crossroads but when I return to Fort Zeren the majority of the people are all alive and their dialogue is as I have chosen to save the fort. Anyone has experienced this bug? Anyway to fix it?
You lucky bassid. Normally, when you complete the crossroads quest, there are no living people in the location that you left to fend for itself.
Quest: The Dagger's Edge
Zone: Glenumbra, The Shrieking Scar
Options:
- Tell Glvin to Finish the Job (and get paid)
- Tell Gelvin to confront Lord Diel
Quest: Nothing Left to Waste
Zone: Obsidian Gorge, Deshaan
Options: 1) Give the trinkets to Kotholl.
2) Tell Kotholl to return the trinkets to merchants' families and ask them for his back pay. Results:1) Give the trinkets to Kotholl - ???
2) Tell Kotholl to return the trinkets to merchants' families and ask them for his back pay - after a few hard words Kotholl will agree. Reward: