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https://forums.elderscrollsonline.com/en/discussion/668861

Quests and Consequences

  • LadyDestiny
    LadyDestiny
    ✭✭✭✭✭
    Yeah just did this quest on VR side. Chose to save the docs, and visited Fort Zeren beforehand, but after finishing the quest Fort Zeren is still bugged and not showing finished. Aside that, this quest was one of those that was disturbing. Going back to the Fort to see everyone slaughtered except for one woman mourning over family and poor old Rexus the dog wandering back and forth to his owners. Broke my heart cause I couldn't take him with me.
  • Runefell
    Runefell
    ✭✭✭✭
    @Runhent I can fill in the missing sections for both of these.
    Runhent wrote: »
    Quest: Vengeance of the Opressed
    Zone: Mournhold, Deshaan
    Options: 1) Acompany Betina to her family house without telling about the ambush.
    2) Warn Betina about the ambush.
    DH6t8Hrz03.bmp
    Results:
    1) Acompany Betina to her family house without telling about the ambush - ???

    2) Warn Betina about the ambush - she will ask you to met her near her house and ebter it. Thewe will be two Argonian killers inside, and you must defeat them. After all VBetina will talk to you outside the house and give you a reward.

    5vx86vK15f.bmp

    HX9CbYZaO6.bmp

    RncyL69490.bmp

    F2mYUjhkn3.bmp

    YHJ8qtf.jpg

    If you side with the Argonians...
    She'll ask you to meet you by her family farm. Once there, you do have a second chance to warn her. If you continue on with the deception, she'll reveal that she knew about the ambush all along, and you'll have to fight and kill her, with the Argonians' help. Afterwards, the Argonians thank you for your help. The male is glad that nobody will own his family again, while the female mourns the fact that they're as bad as the Volaks.
    Quest: A Favor Returned
    Zone: Mournhold, Deshaan
    Options: 1) Do all by yourself.
    2) Persuade Naryu to do all herself.
    60nyAJ4U66.bmp
    Results:
    1) Do all by yourself - ???

    2) [Persuade] Naryu to do all herself - request you a Mage Guild skill, and Naryu will send you to the basement for a bottle of wine. And she will flirt with Thauravil Dres, lure him upstairs and stun. So you will be able to grab a key and go to the Dres farm.

    AX82Qp1YRE.bmp

    RZET91v15P.bmp

    7kH1cl1ola.bmp

    If you do it yourself...
    You have to go down to the basement and 'modify' the bottle of wine. Then Naryu pretends to flirt with you while the Dres takes the wine and goes outside. You have to shadow him without him seeing. He'll run through the city for a while, then find a secluded corner, drink the wine, and collapse.

    As a note, stay on the path behind him. At first, I tried staying above him, but I then failed the quest and got a sharp rebuke from Naryu. Fortunately, you get to try again, so you don't fail it permanently.

    Edited by Runefell on May 11, 2014 9:54PM
    Rune Fell- Dunmer Mag Sorcerer (DC)~The Adventurer
    Runed Claws- Khajiit Stam Dragonknight (DC) ~The Tank
    Rain Fell- Argonian Mag Templar (EP)~ The Healer
    Dragon Talon- Bosmer Stam Nightblade (AD) ~ The DPS



  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Lalaeith wrote: »
    Epkemon wrote: »
    Quest: Crossroads
    Zone: Bal Foyen
    Options: Either help Captain Rana at the docks or Darj the Hunter at Fort Zeren.
    Results: Helping Captain Rana at the docks will make sure she, her lieutenant from Bleakrock and the Earth-turner girl survives.
    However, when you go to Fort Zeren, everyone there is dead (aside from one mourner). It's quite the carnage.
    Later on, for her actions and defending the docks, Captain Rana is promoted. I don't know what happens if you pick the fort.
    Choosing the Fort over the docks will allow the people there to survive, but the docks will be slaughtered in turn and Rana, her lieutenant and the Earth-turner girl will die. They are later honoured for their sacrifice in Davon's Watch (they are lying on stones northeast of the bank, almost perfectly diagonally, with the survivors in mourning around).

    Actually I have somethin to add there. Your choice seems to get important again at a level 39 Quest called Concealed Weapons in the Rift
    You meet Aera Earth-turner again and as the quest progresses come to a point where she has gone mad because of the death of her girl at the docks. She joined the Worm Cult who promised her to reunite her with her daugther if she gives them information on the Pact. And you get to choose again. Kill her or tell her to go away and never return. I haven't decided yet :D

    That is pretty awesome. I would really like to hear what that Quest is like if you cose to defend the docks and the girl survived.
    She's still a cultist, her daughter, who lives, is too busy with the guard, never visits, never talks to her, and she's despondent at missing her boys.

    I killed her, since she wouldn't come for justice.
  • LadyLothi
    LadyLothi
    ✭✭✭
    I chose to defend the fort, because I felt someone should protect the refugees.

    One of the perks of that decision seems to be that everyone later comments on how you have been saving the lives of "all those refugees".
    Gives me a warm and fuzzy feeling every time. ;)

    On another note I'm glad I'm not responsible for Bala's death, if she would have killed herself even if I had lied to her.

    Another decision I regret is "vengeance of the opressed". While I'm personally of the opinion that a bad deed isn't reason enough for another one, this particular slaver obviously hadn't learn a thing from the evil her family has inflicted and I wished I wouldn't have killed the Argonians for her.

    I actually redid the whole White Rose Prision quest, because I accidentally took the keystone with me the first time and I really wanted to free those guys.
    "It's easy, a child of five could do it. Unfortunately, we don't have a child of five, so I have to walk YOU through it." Abnur Tharn <3
  • xFoRc3XV
    xFoRc3XV
    Soul Shriven
    Quest: Vengeance of the Oppressed
    Zone: Mournhold, Deshaan
    Options: 1) Accompany Betina to her family house without telling about the ambush.
    2) Warn Betina about the ambush.
    Results:
    1) Accompany Betina to her family house without telling about the ambush.-The soulless meets Betina outside her family home where he/she has once last chance to warn her about the ambush, if you continue with the ambush Betina reveals she knows about it and accepts she can not avoid the Argonians forever. Inside the soulless are forced to kill Betina with the help of Sar-Keer, once dead the soulless talks to Sar-Keer outside where he expresses his desire for revenge has been quenched and he rewards you.
    Edited by xFoRc3XV on May 13, 2014 12:03AM
  • Runefell
    Runefell
    ✭✭✭✭
    Quest: A Son's Promise
    Zone: Crow's Wood
    Options: Free Rulantaril, or make him keep his word.
    Results:
    If you side with the Crow Mother:
    You have to go down and fight Rulantaril. Afterwards, he promises to keep his word and stay with the Crow Mother. He now has a feather bed, at any rate, so it's not all bad. His son comes in, and Rulantaril introduces him to his new 'step-mother'.
    If you side with Rulantaril:
    You kill the Crow Mother, and free Rulantaril, I assume
    Rune Fell- Dunmer Mag Sorcerer (DC)~The Adventurer
    Runed Claws- Khajiit Stam Dragonknight (DC) ~The Tank
    Rain Fell- Argonian Mag Templar (EP)~ The Healer
    Dragon Talon- Bosmer Stam Nightblade (AD) ~ The DPS



  • Deefje
    Deefje
    Soul Shriven
    @Ladylothi is there actually any upside for absorbing the keystone?

    Information is very limited on what the possible consequences will be. I mean, all those ferals would be released in the world as well wouldn't they?
  • LadyLothi
    LadyLothi
    ✭✭✭
    @Ladylothi is there actually any upside for absorbing the keystone?

    I think there should be, because the guy to whom you report back (forgot the name) seems quite disappointed that you destroyed it. Maybe there is even some additional quest there, if you absorb it, and that's why I don't get to 62 Shadowfen quests. ;)
    "It's easy, a child of five could do it. Unfortunately, we don't have a child of five, so I have to walk YOU through it." Abnur Tharn <3
  • Deefje
    Deefje
    Soul Shriven
    Right I decided to absorb it, I absorbed all the others so I'll be curious if something will happen if I absorb them all.

    I'll make a proper post about the quest and the consequences of absorbing. :)

    Here it is:

    Quest: The Keystone
    Options: Absorb the keystone/Destroy the keystone

    Option 1: Absorb the keystone
    Absorbing it will make all the prisoner's hostile. You'll find Gernt inside the prisoners camp tied up. You get the option to kill the General (do this before untyin Gernt or the option and the general will disappear). I didn't kill the general. Gernt was pleased that the power of the keystone remained accessible for the pact.

    Option 2: Destroy the Keystone
    All I know at this point is it will set the prisoner's free and I read somehwere that some guards would be killed or such. Maybe @LadyLothi‌ can elaborate more on this.
    Edited by Deefje on May 18, 2014 1:19PM
  • Runefell
    Runefell
    ✭✭✭✭
    Quest: Trial of the Ghost Snake
    Zone: Deshaan
    Options:
    Give the Totem to Raston
    Burn the Totem
    Suggest something else
    Results:
    Give the Totem to Raston- ??? I assume the Mabrigash begin trading with the outside world
    Burn the Totem- ??? The Mabrigash stay isolationists. I assume Raston is forced to stay in the village
    Suggest something else: Raston will be released if he agrees to keep the village a secret.Tevynni Hedran will act as a middleman for trade, so they can keep somewhat hidden.
    Rune Fell- Dunmer Mag Sorcerer (DC)~The Adventurer
    Runed Claws- Khajiit Stam Dragonknight (DC) ~The Tank
    Rain Fell- Argonian Mag Templar (EP)~ The Healer
    Dragon Talon- Bosmer Stam Nightblade (AD) ~ The DPS



  • Woolenthreads
    Woolenthreads
    ✭✭✭✭
    thilog wrote: »
    All good stuff, just wanted to point out here. Under Mage and Fighter Guild Skill tabs you can put a point into intimidate and persuade. This can make many quests alot easier to complete, but I wonder if this bypasses alternate outcomes.

    It definitely does *unhappy* it also means that you can choose something that loses achievements. The Lost City quest inside Alik'r gives you an option to persuade but if you choose it you don't get any Champion of Lost City Achievements.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • Cogo
    Cogo
    ✭✭✭✭✭
    Finaly! A thread about people understanding one major part what ESO is. You choose what the hell you want, but it may have effects in different ways.

    Zenimax never hidden this. In fact, its mentioned quite early in the features of this MMO. You choose your path and destiny, but beware, your choices may have effects you do not like.

    And the idea to be able to redo them? Eh? This is ESO, what is so hard to understand about that.

    If you make a "wrong choice" (there are no right or wrong choices, just choices), you live with it. Or maybe you try to correct/change it somehow...IN THE GAME. Like cure for vampires are possible I hear.

    But once you helped dark elves enclave a group of kajiits, and openenly break down the kajiits revoult. You are certainly liked by the dark elves, but dont expect a kajiit to even give you a possible quest in the future.

    I am sorry if this means you need to think a bit and consider you action, but that IS ESO.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Silverglass66
    Silverglass66
    Soul Shriven
    Lalaeith wrote: »
    That is pretty awesome. I would really like to hear what that Quest is like if you cose to defend the docks and the girl survived.

    No great changes, Aera still becomes a Worm Cultist but now because the cult offers to reunite her with her husband and son. The daughter has joined the army and is still alive somewhere.

  • xWHALESHARKx
    xWHALESHARKx
    ✭✭
    I felt so bad in Grahtwood... I skimmed the conversation in that dungeon where
    you have to choose who is bound into a reanimated corpse for all eternity, an abused child, or his warlock father... I accidentally clicked on the child...
    I know it's just a game but still felt pretty bad about it :/
    We may not be big, but we're small.

    Thunder-Perfect-Mind
    Imperial Nightblade
    Aldmeri Dominion
    NA Megaserver
  • luizterra23
    luizterra23
    ✭✭
    Runhent wrote: »
    Quest: Search and Rescue
    Zone: Deepcrag Den, Deshaan
    Options: 1) Return the Amulet to Edrasa and save her reputation.
    2) Bring the Amulet to Boril and tell him about Edrasa's fault.
    4Ugim40zl6.bmp
    Results:
    1) Return the Amulet to Edrasa and save her reputation - she will be very happy and promise to help workers and to not be so silly in the future. Also you will tell Boril that didn't find any clues. He thinks it's strange.

    ukF35Dk.jpg
    2) Bring the Amulet to Boril and tell him about Edrasa's fault - Boril gets upset about Edrasa. Says that he won't be telling about this to anyone, but that he wont be ever able to trust her again.

    5SlpBVJ.jpg
  • luizterra23
    luizterra23
    ✭✭
    Quest: The Judgement of Veloth
    Zone: Deshaan
    Options:
    1) Tell Meram Vox he was daedric worshiper cursed by the tribunal.
    2) Occult him from his past.
    ]Results:[b/]
    1)Meram Vox decides to help you against his mother.
    ]
    Edited by luizterra23 on June 10, 2014 8:26PM
  • Atarax
    Atarax
    ✭✭✭
    Quest: The Soldier's Alibi
    Zone: Deshaan
    Options:
    1. Give book
    2. Refuse to lie
    Results:
    1. ????
    2. The sergeant praises you for being honest, while Sarvyn tells you he hops you fall into a pit of guar dung.

    Quest: What Lies Beneath
    Zone: Deshaan
    Options:
    1. Let retainer live
    2. Kill retainer
    Results:
    1. I haven't seen any ramification yet, Captain Valic takes over and promotes Ragna.
    2. ????
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • Atarax
    Atarax
    ✭✭✭
    Quest: Will of the Broken
    Zone: Shadowfens
    Options:
    1. Keep potion for yourself
    2. Allow him to drink the potion
    1. ????
    2. He drinks the potion, thanks you, then dies. After you turn in the Urn to Vaudrie, you are able to return to her whenever you like for a Blessing of Arkay, which gives you 5% damage resistance versus Daedra for 5 minutes (these kinds of buffs should be 24 hours IMO).
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • Atarax
    Atarax
    ✭✭✭
    Quest: Strength Of the Father
    Zone: Shadowfens
    Options:
    1. Make Xthari Elixir for Mozgosh
    2. Make Seriweed Elixir
    Results:
    1. Cures her, but leaves her weak. She says that the others were right and she was not worth saving. She stays and hopes she'll be strong enough to leave again someday.
    2. Cures her and ???

    Quest: A Life of Privilege
    Zone: Shadowfens
    Options:
    Talking to Suriel
    1. You're wrong, I don't work with slavers
    1.a. This should be enough to buy your freedom (give gold)
    1.b. How did you come to be a slave? -> 1.a or 2.b
    2. You admitted to stealing, I'm not sure I can't trust you.
    2.a. Calm Down. Tell me how you became a slave. 1.a or 2.b
    2.b. This is between the two of you, leave me out of this.

    Talking to Aldyna
    3. Here, have a look at what she stole.
    3.a. You're just going to take her and leave? --> 3.b and 4.b.
    3.b. This is none of my business. Here, take you're things. I'll be on my way
    4. I don't work with slavers.
    4.a. You're just going to take her and leave? --> 3.b and 4.b.
    4.b. [Intimidate] Take your trinkets. Suriel stays.
    Turns out she was sold into slavery at 15. It also turns out that Aldyna claims her family has fallen on hard times and "what you see here is everything I own."

    Results:
    1.a. Suriel gives the gold and items to Aldyna to buy her freedom, then runs off. Aldyna has a pity party but rewards the player anyway.
    2.b. ???

    3.b. ???
    4.b. Aldyna reluctantly agrees, but threatens Suriel if she ever sees her again. Suriel is grateful and rewards the player, then talks about stowing away to escape.
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • Atarax
    Atarax
    ✭✭✭
    Quest: The Skin-Stealer's Lair
    Zone: Shadowfens
    Options:
    1. Agree to help free Lyranth
    2. Refuse to help Lyranth
    3. Agree to free Bijots friends
    4. Choose to stick to Lyranth's plan

    1. Apparently Lyranth kills the prisoners at the end, making the final fight easier.
    2. --->3. Bijot tells you it's a good thing you didn't release Lyranth, you then go into the room and distract her and get her information while she threatens you before Bijot opens the door anyway. Once inside, you can talk to Bijot and he offers to free the prisoners, you can either ask him to, or tell him not to as you're afraid he'll get killed. If you ask him to free the prisoners, he lives anyway and asks you not to report his involvement.
    4. ????
    Edited by Atarax on August 4, 2014 11:32AM
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • Atarax
    Atarax
    ✭✭✭
    Quest: Shadofen Smorgasbord
    Zone: Shadowfens
    Options:
    1. Give Meat to the Chef
    2. Give Meat to the Hunter

    In both cases, they make each other dance and sing their praise.
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • Atarax
    Atarax
    ✭✭✭
    I will be posting my updates to this consolidated thread going forward:

    http://forums.elderscrollsonline.com/discussion/125726/spoilers-quest-choices-full-list-all-factions?new=1
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • Tekalynn
    Tekalynn
    ✭✭


    Quest: Fighting Back
    Zone: Narsis, Deshaan
    Options: Take Madras' side (I'll help you.) or try to save peasants' lives and take guards' side (Peasants going up against the Maulborn? That's suicide. You'll alll die. Let me deal with this.)
    4IP6GKE4I5.bmp
    Results:
    Take Madras' side: ???
    Try to save peasants' lives: Madras will be offended. But everyone will be alive. Almost.
    [/quote]

    Take Madras' side:
    You steal weapons from the Hlaalu armory and give them to the smith while the townsfolk distract the guards. When you get to the abandoned house, Madras is still alive, and deeply remorseful that his pride got his friends killed (clearly they weren't strong enough to defeat the Maulborn). He has, however, saved the life of the Hlaalu counselor. (He dies in the other timeline, is that correct?)
  • Atarax
    Atarax
    ✭✭✭
    Tekalynn wrote: »

    Quest: Fighting Back
    Zone: Narsis, Deshaan
    Options: Take Madras' side (I'll help you.) or try to save peasants' lives and take guards' side (Peasants going up against the Maulborn? That's suicide. You'll alll die. Let me deal with this.)
    4IP6GKE4I5.bmp
    Results:
    Take Madras' side: ???
    Try to save peasants' lives: Madras will be offended. But everyone will be alive. Almost.


    Added your info to the consolidated thread here:

    http://forums.elderscrollsonline.com/discussion/125726/spoilers-quest-choices-full-list-all-factions#latest
    Edited by Atarax on August 30, 2014 4:27AM
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • QuadroTony
    QuadroTony
    ✭✭✭✭✭
    good topic!

    and what about
    All's Fair
    - Place illegal goods in Bar-Neeus
    or
    - Inform Bar-Neeus of Sarisa's plan


  • Snowfaerie
    Snowfaerie
    ✭✭✭
    Runhent wrote: »
    Quest: A Family Divided
    Zone: Forgotten Crypts, Deshaan
    Options: Leave Sela in the camp (You'll be safe here. I'll find you husband.) or Ask her to wait outside the crypt (You're not safe here. Get out now.)
    Results:
    Leave Sela in the camp: she will be eaten by kind refuges.
    Ask her to wait outside the crypt: she will be alive after all.

    And the next one.
    Quest: A Bitter Pill
    Zone: Forgotten Crypts, Deshaan
    Options: Burn the meal (You're sick. I'm putting the end to this madness!) or agree with Danus (I understand. You had no choice.)
    Results:
    Burn the meal: 1) if Sela is alive - it'll be all right eventually. Danus will agree to lead his people out of the crypt;
    GqV96VXjb8.bmp
    2) if Sela was eaten - Danus will become very angry and attack you. And will die, of course.
    Agree with Danus: ???

    If you
    agree with Danus in the 2nd quest, after sparing Sela in the first quest, he will thank you for understanding, and tells you to go and take Sela with you since she has "a delicate taste, cinnamon to be spesific, and they all get so very hungry". This option will end with Sela alive and meeting you at the bridge as she would if you burned the meat. You will tell her that Garil is dead, and she will end up believing that he was killed by the plague like Danus said.

  • zentauruseb17_ESO
    zentauruseb17_ESO
    Soul Shriven
    Anyone knows "Eyes of Azura" consequences for killing Irrai?
  • theroyalestpythonnub18_ESO
    Anyone knows "Eyes of Azura" consequences for killing Irrai?
    Vastarie will remain stuck in Coldharbour
  • Maul485
    Maul485
    Soul Shriven
    Runhent wrote: »
    Quest: Carving Cuttle
    Zone: Deepcrag Den, Deshaan
    Options: It seems that the choice will appear if you talk with strange Dunmers sitting in the upper level of Deepcrag Den - after taking the quest. They told you about real aid of Orona. So, the choice: agree with Orona and give her collected cuttle (That makes a certain amount of sense.) or tell her return this cuttle to Boril (I think you should give it to Boril instead of selling it.)
    Q135oYqoGB.bmp
    Results:
    Agree with Orona and give her collected cuttle: ???

    Tell her return this cuttle to Boril: she won't be happy, but agree and pay you some gold:

    EPFXjVrmVk.bmp

    Results
    Agree with Orona and give her collected cuttle: Screenshot_20150512_224044.png
    Edited by Maul485 on May 13, 2015 2:54AM
  • wolfydog
    wolfydog
    ✭✭✭
    Armitas wrote: »
    BIG SPOILER but i'll try to be vague.



    One of the guild quests has a big choice at the end. Choosing option 1 will selfishly reward you with skill points and Choosing option 2 gives you nothing but a feeling that you did the right thing. However...... and this is something to keep in mind...there will be expansions!!! It may be that in the expansion option 2 will lead to a greater reward.

    I doubt it. To many people would cry that they access the new content/reward because of the decision.
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