Quest: Vengeance of the Opressed
Zone: Mournhold, Deshaan
Options: 1) Acompany Betina to her family house without telling about the ambush.
2) Warn Betina about the ambush. Results:1) Acompany Betina to her family house without telling about the ambush - ???
2) Warn Betina about the ambush - she will ask you to met her near her house and ebter it. Thewe will be two Argonian killers inside, and you must defeat them. After all VBetina will talk to you outside the house and give you a reward.
Quest: A Favor Returned
Zone: Mournhold, Deshaan
Options: 1) Do all by yourself.
2) Persuade Naryu to do all herself. Results:1) Do all by yourself - ???
2) [Persuade] Naryu to do all herself - request you a Mage Guild skill, and Naryu will send you to the basement for a bottle of wine. And she will flirt with Thauravil Dres, lure him upstairs and stun. So you will be able to grab a key and go to the Dres farm.
Quest: Crossroads
Zone: Bal Foyen
Options: Either help Captain Rana at the docks or Darj the Hunter at Fort Zeren.
Results: Helping Captain Rana at the docks will make sure she, her lieutenant from Bleakrock and the Earth-turner girl survives.
However, when you go to Fort Zeren, everyone there is dead (aside from one mourner). It's quite the carnage.
Later on, for her actions and defending the docks, Captain Rana is promoted. I don't know what happens if you pick the fort.
Choosing the Fort over the docks will allow the people there to survive, but the docks will be slaughtered in turn and Rana, her lieutenant and the Earth-turner girl will die. They are later honoured for their sacrifice in Davon's Watch (they are lying on stones northeast of the bank, almost perfectly diagonally, with the survivors in mourning around).
Actually I have somethin to add there. Your choice seems to get important again at a level 39 Quest called Concealed Weapons in the RiftYou meet Aera Earth-turner again and as the quest progresses come to a point where she has gone mad because of the death of her girl at the docks. She joined the Worm Cult who promised her to reunite her with her daugther if she gives them information on the Pact. And you get to choose again. Kill her or tell her to go away and never return. I haven't decided yet
That is pretty awesome. I would really like to hear what that Quest is like if you cose to defend the docks and the girl survived.
@Ladylothi is there actually any upside for absorbing the keystone?
All good stuff, just wanted to point out here. Under Mage and Fighter Guild Skill tabs you can put a point into intimidate and persuade. This can make many quests alot easier to complete, but I wonder if this bypasses alternate outcomes.
That is pretty awesome. I would really like to hear what that Quest is like if you cose to defend the docks and the girl survived.
We may not be big, but we're small.
Quest: Search and Rescue
Zone: Deepcrag Den, Deshaan
Options: 1) Return the Amulet to Edrasa and save her reputation.
2) Bring the Amulet to Boril and tell him about Edrasa's fault. Results:1) Return the Amulet to Edrasa and save her reputation - she will be very happy and promise to help workers and to not be so silly in the future. Also you will tell Boril that didn't find any clues. He thinks it's strange.
Quest: Fighting Back
Zone: Narsis, Deshaan
Options: Take Madras' side (I'll help you.) or try to save peasants' lives and take guards' side (Peasants going up against the Maulborn? That's suicide. You'll alll die. Let me deal with this.) Results:Take Madras' side: ???
Try to save peasants' lives: Madras will be offended. But everyone will be alive. Almost.
Quest: A Family Divided
Zone: Forgotten Crypts, Deshaan
Options: Leave Sela in the camp (You'll be safe here. I'll find you husband.) or Ask her to wait outside the crypt (You're not safe here. Get out now.)
Results:Leave Sela in the camp: she will be eaten by kind refuges.
Ask her to wait outside the crypt: she will be alive after all.
And the next one.
Quest: A Bitter Pill
Zone: Forgotten Crypts, Deshaan
Options: Burn the meal (You're sick. I'm putting the end to this madness!) or agree with Danus (I understand. You had no choice.)
Results:Burn the meal: 1) if Sela is alive - it'll be all right eventually. Danus will agree to lead his people out of the crypt;
2) if Sela was eaten - Danus will become very angry and attack you. And will die, of course.
Agree with Danus: ???
zentauruseb17_ESO wrote: »Anyone knows "Eyes of Azura" consequences for killing Irrai?
Quest: Carving Cuttle
Zone: Deepcrag Den, Deshaan
Options: It seems that the choice will appear if you talk with strange Dunmers sitting in the upper level of Deepcrag Den - after taking the quest. They told you about real aid of Orona. So, the choice: agree with Orona and give her collected cuttle (That makes a certain amount of sense.) or tell her return this cuttle to Boril (I think you should give it to Boril instead of selling it.) Results:Agree with Orona and give her collected cuttle: ???
Tell her return this cuttle to Boril: she won't be happy, but agree and pay you some gold:
BIG SPOILER but i'll try to be vague.
One of the guild quests has a big choice at the end. Choosing option 1 will selfishly reward you with skill points and Choosing option 2 gives you nothing but a feeling that you did the right thing. However...... and this is something to keep in mind...there will be expansions!!! It may be that in the expansion option 2 will lead to a greater reward.