Zone: Stonefalls, Starved PlainAvengerDan wrote: »Is there a difference for Through the Aftermath, where you either enslave the souls or free them. I'd have thought freeing them be the better decision but is there anything different for going either way?
The docks vs fort comes up later in the rift. I chose the fort and Aera Earth-Turner became a worm cultist, her son never visits, etc.
Quest: Quieting a Heart
Zone: Stonefalls
Options: After discovering the truth from Eanen, you can tell Bala that he was either playing with her, is buried somewhere else, or that he's waiting for her.
Results: If you tell her that he was playing with her, she'll exclaim that it isn't true and will later kill herself (you can interact with her spirit).
If you tell her he's buried somewhere else and should move on, she, once again, says the opposite but this time says she will look for him forever (presumably NOT killing herself, as I've not yet encountered her spirit).
Zone: Stonefalls, Starved PlainAvengerDan wrote: »Is there a difference for Through the Aftermath, where you either enslave the souls or free them. I'd have thought freeing them be the better decision but is there anything different for going either way?
Quest: Through the Aftermath
Options:Enslave the spirits or free them.
Results:- Freeing the spirits will lead you to quest "Giving for the Greater Good", where Reesa wants you to bring her a mushroom cap to help restore the plant life in the area. The spirits become neutral to you, they seem to grow fewer and the next time I passed by there was green grass there.
- Enslaving the spirits will lead you to quest "Wayward Son" where Furon wants you to fight your way through a cave of cultists to find out whether his brother Giron, who came up with the necromancic plan, is involved with something too sinister. No idea what happens to the landscape.
columbineb14_ESO wrote: »Quest: Quieting a Heart
Zone: Stonefalls
Options: After discovering the truth from Eanen, you can tell Bala that he was either playing with her, is buried somewhere else, or that he's waiting for her.
Results: If you tell her that he was playing with her, she'll exclaim that it isn't true and will later kill herself (you can interact with her spirit).
If you tell her he's buried somewhere else and should move on, she, once again, says the opposite but this time says she will look for him forever (presumably NOT killing herself, as I've not yet encountered her spirit).
If you lie to her, she turns up as a ghost later in the second city in Stonefalls (I forget its name), still looking for him. She's hard to find - behind one of the buildings - but I promise she's there.
Basically there is no way to "win" that quest, because she won't listen to the truth and he's a jerk.
dephpersonb16_ESO wrote: »the guild quest one is complete ***. i'm *** out of 2 skill point BECAUSE i did the right thing? how the *** does this make sense. now people who are *** get an advantage.
Doing the right thing is a reward in itself
Two skillpoints hardly matter in the long run, you'll get plenty of skill points anyway.
Quest: Fighting Back
Zone: Narsis, Deshaan
Options: Take Madras' side (I'll help you.) or try to save peasants' lives and take guards' side (Peasants going up against the Maulborn? That's suicide. You'll alll die. Let me deal with this.) Results:Take Madras' side: ???
Try to save peasants' lives: Madras will be offended. But everyone will be alive. Almost.
Quest: Crossroads
Zone: Bal Foyen
Options: Either help Captain Rana at the docks or Darj the Hunter at Fort Zeren.
Results: Helping Captain Rana at the docks will make sure she, her lieutenant from Bleakrock and the Earth-turner girl survives.
However, when you go to Fort Zeren, everyone there is dead (aside from one mourner). It's quite the carnage.
Later on, for her actions and defending the docks, Captain Rana is promoted. I don't know what happens if you pick the fort.
Choosing the Fort over the docks will allow the people there to survive, but the docks will be slaughtered in turn and Rana, her lieutenant and the Earth-turner girl will die. They are later honoured for their sacrifice in Davon's Watch (they are lying on stones northeast of the bank, almost perfectly diagonally, with the survivors in mourning around).
columbineb14_ESO wrote: »Quest: Quieting a Heart
Zone: Stonefalls
Options: After discovering the truth from Eanen, you can tell Bala that he was either playing with her, is buried somewhere else, or that he's waiting for her.
Results: If you tell her that he was playing with her, she'll exclaim that it isn't true and will later kill herself (you can interact with her spirit).
If you tell her he's buried somewhere else and should move on, she, once again, says the opposite but this time says she will look for him forever (presumably NOT killing herself, as I've not yet encountered her spirit).If you lie to her, she turns up as a ghost later in the second city in Stonefalls (I forget its name), still looking for him. She's hard to find - behind one of the buildings - but I promise she's there.
Basically there is no way to "win" that quest, because she won't listen to the truth and he's a jerk.
Quest:
Quest: Fighting Back
Zone: Narsis, Deshaan
Options: Take Madras' side (I'll help you.) or try to save peasants' lives and take guards' side (Peasants going up against the Maulborn? That's suicide. You'll alll die. Let me deal with this.) Results:Take Madras' side: ???
Try to save peasants' lives: Madras will be offended. But everyone will be alive. Almost.