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You think the player response to U35 on PC was bad, just wait until it hits consoles...

  • BalticBlues
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    Console player PS EU here.
    Many raid groups already disbanded.
    Others used the final week of good gameplay to clear HMs were possible.

    U35 marks the end of meaningful gameplay in ESO.
    Stam DDs having more healing than dedicated Mag Healers?
    Dedicated Mag healers even having to use Vigor after Resto nerfs?

    ESO was a game to enjoy. Now it is a game to endure.
    U35 is the WORST PATCH EVER released on pc and hits consoles even harder.
    [snip] Sorry. People cannot bear it anymore.

    [edited for bashing]
    Edited by ZOS_Icy on September 4, 2022 10:18AM
  • BalticBlues
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    [snip]
    • 10:43: "You have *** failed as a game. It's over. Never again."
      [snip]
    • 17:38: "There is no accessibility here. It's over."
    • 19:31: "U36 needs to revert the changes or the content team needs to look at each fight."
    • 21:56: "This *** is so bad [...] I am done."

    If even elite PC players like Nefas stuggle with U35, what are Console players supposed to do?

    Yes, Boss health is 10% lower now, but DAMAGE IS NOT.
    Healers with their massively nerfed U35 healing now struggle.
    One of the Youtube comments to this video probably nails it:

    "How to kill your own game"
    Step 1: [snip]
    Step 2: dont listen to the Community

    [edited for bashing and censor bypass]
    Edited by Psiion on September 4, 2022 8:18PM
  • Drammanoth
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    Note: by 'elite' it is NOT meant 'a toxic elitist' - this is a fancy, or rather MEANIGLESS, phrase used by people who don't care about becoming better, and if suggested what they could do to improve their dps, sustain, etc, spew "you toxic elitist".

    An elite player is one willing to patiently teach others if, IF they are willing to listen.
  • Gaebriel0410
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    Console players, in my estimation, are much more casual than PC players. They like to play with their friends, and most of all they like to have fun. They also, for the most part, don’t have forum accounts and post on the forums.

    What is going to happen when the update goes live there? They will have no idea what is coming because they don’t have those forum accounts, don’t bother to read patch notes and they certainly don’t follow the PTS. They are going to be completely caught off-guard with these dps nerfs.

    I suspect there will be many conversations in zone text chat (which we cannot turn off by the way, if we want to have guild text chat) about “what happened to my dps?” “where is my damage?” and “why am I dying so easily?”

    If what I am reading here on the forums is any indication, a lot of the PC playerbase is leaving based on this update. I predict you will lose much, much more of your console playerbase once they realize what has happened. I suspect it will feel worse if you don’t know it’s coming.

    Can you really afford to have that happen?

    I am a PC player. I like to play with my friends, and most of all I like to have fun.

    [snip]

    I mean, if these forums were any indication, this game has been dying since it came out back in 2014. :D

    [edited for baiting]
    Edited by ZOS_Icy on September 4, 2022 4:19PM
  • katanagirl1
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    Wow, just look at the forums tonight. Not many new threads at all.

    In about 20 minutes I caught up on all new threads in Bug Reports, Housing, Crafting, and General Discussion. That’s a new record, it usually takes me 1.5 hours.

    I would have liked to theorize that the latest update has had some impact on that, in fact is has taken less time every night now for the last few days.

    I’m sure someone will come on and say it’s the holiday weekend, but I’ve been here on the forums and never seen anything like this. Seems foreboding to me.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SilverBride
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    I don't think we can accurately gauge the health of the game by how many new forum posts there are. The majority of players never even visit the forums let alone post on them. Things in game were as busy as usual today.
    PCNA
  • Drammanoth
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    Wow, just look at the forums tonight. Not many new threads at all.

    [snip]

    OR maybe, MAYBE, they're preparing something big!

    The question is, will it be for their benefit - not ours - or ours (i.e. playerbase and ZOS')

    [edited to remove quote]
    Edited by ZOS_Icy on September 5, 2022 4:51PM
  • boi_anachronism_
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    I don't think we can accurately gauge the health of the game by how many new forum posts there are. The majority of players never even visit the forums let alone post on them. Things in game were as busy as usual today.

    I don't people really understand how the server works. It exists in instances. If craglorn has a 100 player cap for an instance there could be 300 or 400 players in crag at the same time all in different instances or shards and it will never seem more or less busy. On the flip side could be only 100 in craglorn and it also won't seem less busy because you are still at your instance cap even though there are less instances and thereby less players. Best indicator I've seen is guild sales and gold mat prices which are pretty low right now. I usually put over a million through my guild store in ghat in a week. Been about half that and wax is going for about 2,500 g on ps/na. Hard to get concrete data but it "looking busy' isn't an indication.
  • SilverBride
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    I don't think we can accurately gauge the health of the game by how many new forum posts there are. The majority of players never even visit the forums let alone post on them. Things in game were as busy as usual today.

    I don't people really understand how the server works. It exists in instances. If craglorn has a 100 player cap for an instance there could be 300 or 400 players in crag at the same time all in different instances or shards and it will never seem more or less busy. On the flip side could be only 100 in craglorn and it also won't seem less busy because you are still at your instance cap even though there are less instances and thereby less players. Best indicator I've seen is guild sales and gold mat prices which are pretty low right now. I usually put over a million through my guild store in ghat in a week. Been about half that and wax is going for about 2,500 g on ps/na. Hard to get concrete data but it "looking busy' isn't an indication.

    I haven't noticed a drop in gold mat prices and these are my biggest source of income. I'm selling at the same price I have for weeks now and they are still selling fast.
    PCNA
  • boi_anachronism_
    boi_anachronism_
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    I don't think we can accurately gauge the health of the game by how many new forum posts there are. The majority of players never even visit the forums let alone post on them. Things in game were as busy as usual today.

    I don't people really understand how the server works. It exists in instances. If craglorn has a 100 player cap for an instance there could be 300 or 400 players in crag at the same time all in different instances or shards and it will never seem more or less busy. On the flip side could be only 100 in craglorn and it also won't seem less busy because you are still at your instance cap even though there are less instances and thereby less players. Best indicator I've seen is guild sales and gold mat prices which are pretty low right now. I usually put over a million through my guild store in ghat in a week. Been about half that and wax is going for about 2,500 g on ps/na. Hard to get concrete data but it "looking busy' isn't an indication.

    I haven't noticed a drop in gold mat prices and these are my biggest source of income. I'm selling at the same price I have for weeks now and they are still selling fast.

    Dunno, was selling wax for 3k few weeks ago. Kuta at 3,750g usually flys off the shelf. Mundane at 400g are usually gone instantly. The comment about instances still stands. You don't see a difference as a player between 1 instance or 10 but it's the difference of 900 players.
    Edited by boi_anachronism_ on September 5, 2022 8:35PM
  • SilverBride
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    I don't think we can accurately gauge the health of the game by how many new forum posts there are. The majority of players never even visit the forums let alone post on them. Things in game were as busy as usual today.

    I don't people really understand how the server works. It exists in instances. If craglorn has a 100 player cap for an instance there could be 300 or 400 players in crag at the same time all in different instances or shards and it will never seem more or less busy. On the flip side could be only 100 in craglorn and it also won't seem less busy because you are still at your instance cap even though there are less instances and thereby less players. Best indicator I've seen is guild sales and gold mat prices which are pretty low right now. I usually put over a million through my guild store in ghat in a week. Been about half that and wax is going for about 2,500 g on ps/na. Hard to get concrete data but it "looking busy' isn't an indication.

    I haven't noticed a drop in gold mat prices and these are my biggest source of income. I'm selling at the same price I have for weeks now and they are still selling fast.

    Dunno, was selling wax for 3k few weeks ago. Kuta at 3,750g usually flys off the shelf. Mundane at 400g are usually gone instantly. The comment about instances still stands. You don't see a difference as a player between 1 instance or 10 but it's the difference of 900 players.

    We must be on different megaservers because just 3 days ago I sold Kuta for 7k each and it sold within the hour of me listing it. I'm on PCNA.
    PCNA
  • boi_anachronism_
    boi_anachronism_
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    I don't think we can accurately gauge the health of the game by how many new forum posts there are. The majority of players never even visit the forums let alone post on them. Things in game were as busy as usual today.

    I don't people really understand how the server works. It exists in instances. If craglorn has a 100 player cap for an instance there could be 300 or 400 players in crag at the same time all in different instances or shards and it will never seem more or less busy. On the flip side could be only 100 in craglorn and it also won't seem less busy because you are still at your instance cap even though there are less instances and thereby less players. Best indicator I've seen is guild sales and gold mat prices which are pretty low right now. I usually put over a million through my guild store in ghat in a week. Been about half that and wax is going for about 2,500 g on ps/na. Hard to get concrete data but it "looking busy' isn't an indication.

    I haven't noticed a drop in gold mat prices and these are my biggest source of income. I'm selling at the same price I have for weeks now and they are still selling fast.

    Dunno, was selling wax for 3k few weeks ago. Kuta at 3,750g usually flys off the shelf. Mundane at 400g are usually gone instantly. The comment about instances still stands. You don't see a difference as a player between 1 instance or 10 but it's the difference of 900 players.

    We must be on different megaservers because just 3 days ago I sold Kuta for 7k each and it sold within the hour of me listing it. I'm on PCNA.

    Yeah pc/na and ps/na have radically different prices.
  • katanagirl1
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    The banner above says the update hits us tomorrow morning. I feel a sense of dread.

    Lots of calls to run hard content in my main guild text chat today, last chance it would seem. My trials guild asked us to look up a build for the new update before we do our run. Alcast’s webpage for stamblade said spam Surprise Attack and run an inferno staff on the back bar. Lol.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • DestroyerPewnack
    DestroyerPewnack
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    I'm trying hard to remember the last time the devs made a change to the game that someone had actually asked for. Blanking at the moment.

    A few months before U35 was announced, I had stopped playing. I missed the game, so I thought I'd jump back on. Someone showed me the U35 patch notes, and I quickly remembered why I stopped playing in the first place.

    I still check the forums from time to time, hoping (because I'm naive like that,) to read something along the lines of an official dev team apology to the community they have let down for so long, and an announcement of reversing all changes that no one asked for, while working on implementing the ones we've been asking for since day one.

    What can I say? I'm a dreamer.
  • SilverBride
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    While I do think that player feedback should be considered, ultimately they will do what they feel is the right thing. They don't need to apologize for that.

    [Edited to clarify]
    Edited by SilverBride on September 6, 2022 7:06AM
    PCNA
  • Blinx
    Blinx
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    The banner above says the update hits us tomorrow morning. I feel a sense of dread.

    yep me too, I motivated myself to do normal Maelstrom Arena adnauseam for the Lightning Staff which I always wanted ( I can't do Vet due to CTS-so this is as good as Imma get), just in case I can't do this after the update/or it becomes more tedious/annoying.
  • DestroyerPewnack
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    While I do think that player feedback should be considered, ultimately they will do what they feel is the right thing. They don't need to apologize for that.

    [Edited to clarify]

    Of course they do. If they consistently get it wrong when they do what they "feel" is right, of course they need to apologize for that. What an extraordinary remark.

    At any rate, they don't need to go by feeling, whatever that means. They can simply get in touch with a group of players that are good representatives of the player base, and consult them about what direction to take their game next. People like Nefas or Isth3reno1else are not only skilled players, but they also understand the average player way better than the devs. Their insight can be invaluable when it comes to these game-changing updates.

    Of course, this isn't ideal. In a perfect world, the devs would understand their players better than anyone else. But in this game, I'm sad to say, this isn't the case. Not. Even. Close.

    PvE:
    How long has it been since players have been complaining about the need to completely change their builds, every 3 to 6 months? And what did the devs do about it? Well, not only do you have to change your build for the millionth time; now you also need to change the way you play.

    PvP:
    For years, we've been begging for new PvP content/rewards, and for years we got nothing. You know why? Because performance. Yet another thing we've been begging to have fixed for years now.

    I find it incredible that you think the devs have nothing to apologize for, with the justification being that they're doing what they "feel" is right. That's the entire reason we find ourselves in this position.
    Edited by DestroyerPewnack on September 6, 2022 8:18AM
  • SerafinaWaterstar
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    The banner above says the update hits us tomorrow morning. I feel a sense of dread.

    Lots of calls to run hard content in my main guild text chat today, last chance it would seem. My trials guild asked us to look up a build for the new update before we do our run. Alcast’s webpage for stamblade said spam Surprise Attack and run an inferno staff on the back bar. Lol.

    Oh blimey you really are being dramatic! Please stop as it does not help anyone. And overtly pessimistic posts like yours can also drive people away.

    Lead trial groups on PSEU. Still have lots of interest as we are going to actually wait & see for ourselves what it is like live. Going to run a few Craglorns to test & see how we need to adapt.

    One member also plays on pc & reported back after doing trial & said was surprisingly ok.

    So, it might be the ‘end of the game’ & it might not. We will make up our own minds.

    But then I have seen this before with the infamous Morrowind update………😁
  • Ghaleb
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    While I do think that player feedback should be considered, ultimately they will do what they feel is the right thing. They don't need to apologize for that.

    [Edited to clarify]

    [...]

    I find it incredible that you think the devs have nothing to apologize for, with the justification being that they're doing what they "feel" is right. That's the entire reason we find ourselves in this position.

    To add, I find that a worriesome statement in general. I might feel a lot of things to be right. Clubbing baby seals for example. Hitting people in the face. Robbing a grandma of her last money for the month.

    Feeling right has received too much of value in the last decade or so. Humans are feeble beings. Feelings can and will betray you. Somebody close to me has had panic attacks and felt like she would die as her heart was beating so hard and furiously that she was afraid for her life. But that feeling is wrong and her brain needs to understand that (which she managed now). This of course being a very tl;dr-style summary...

    What factually happened or would happen is what matters. To U35 but also everything else in life. Feeling to do the right thing might still yield a very negative result and you better damn well prepare to apologize for that or you might end up very lonely in life and start to wonder why nobody comes to visit.

    I'll leave it at that otherwise my comment might get censored. JFC
  • WinterHeart626
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    Console players, in my estimation, are much more casual than PC players. They like to play with their friends, and most of all they like to have fun. They also, for the most part, don’t have forum accounts and post on the forums.

    What is going to happen when the update goes live there? They will have no idea what is coming because they don’t have those forum accounts, don’t bother to read patch notes and they certainly don’t follow the PTS. They are going to be completely caught off-guard with these dps nerfs.

    I suspect there will be many conversations in zone text chat (which we cannot turn off by the way, if we want to have guild text chat) about “what happened to my dps?” “where is my damage?” and “why am I dying so easily?”

    If what I am reading here on the forums is any indication, a lot of the PC playerbase is leaving based on this update. I predict you will lose much, much more of your console playerbase once they realize what has happened. I suspect it will feel worse if you don’t know it’s coming.

    Can you really afford to have that happen?

    Us console players have a little thing called discord, so most of, if not all guilded players are already in the know.
    Those who don’t, generally see snippets of chatter in the world chat, and that generally gets them curious enough to go look things up. We might be, ah, “console casuals”, but we are certainly not barbaric.
  • Ragnarok0130
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    .
    I don't think we can accurately gauge the health of the game by how many new forum posts there are. The majority of players never even visit the forums let alone post on them. Things in game were as busy as usual today.

    There's such a thing called a representative sample so inferences and conclusions of larger trends can be drawn based on the forum population. As one who's moderated a studio affiliated AAA gaming forum for a decade if you suddenly get a large influx a new accounts who never posted on the forums before that's a huge red flag. Why is it a red flag? Because these people were very happy to just play the game and give the company money and not bother with the forums or being part of the community, but something in the last patch/change was objectionable enough to motivate these quiet minding their own business players to come out of their shell, make a forum account, and leave critical feedback. A studio ignores that type of feedback at their own peril.

    And regarding your "busy looking game" that's been explained before with the instancing discussion so looks are most certainly deceiving. I'm seeing trials being canceled due to lack of interested players/DDs. Who would have thought we'd ever lack DDs when you could swing a dead Daedrat and hit 20 of them in Craglorn without moving under U34 and trials group rosters filled in a matter of minutes.
  • boi_anachronism_
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    My guild ran vdsr 8 times in 2 days to try and get everyone their drops before update. Thus far my prog group has 3 people, same in the other 2 progs for our guild.
  • KefkaGestahl
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    I think people vastly overestimate the number of players who do veteran content. Dungeons and trials could be removed from the game entirely and I genuinely doubt that would cause more than 20% of the playerbase to quit. The vast majority of people aren't going to be impacted by this update at all.
  • Kalik_Gold
    Kalik_Gold
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    9gpn9i7mjiia.gif
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Prof_Bawbag
    Prof_Bawbag
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    Drammanoth wrote: »
    Note: by 'elite' it is NOT meant 'a toxic elitist' - this is a fancy, or rather MEANIGLESS, phrase used by people who don't care about becoming better, and if suggested what they could do to improve their dps, sustain, etc, spew "you toxic elitist".

    An elite player is one willing to patiently teach others if, IF they are willing to listen.

    As opposed to those with a superiority complex that use the term "casual"?
    The banner above says the update hits us tomorrow morning. I feel a sense of dread.

    Lots of calls to run hard content in my main guild text chat today, last chance it would seem. My trials guild asked us to look up a build for the new update before we do our run. Alcast’s webpage for stamblade said spam Surprise Attack and run an inferno staff on the back bar. Lol.

    Oh blimey you really are being dramatic! Please stop as it does not help anyone. And overtly pessimistic posts like yours can also drive people away.

    Lead trial groups on PSEU. Still have lots of interest as we are going to actually wait & see for ourselves what it is like live. Going to run a few Craglorns to test & see how we need to adapt.

    One member also plays on pc & reported back after doing trial & said was surprisingly ok.

    So, it might be the ‘end of the game’ & it might not. We will make up our own minds.

    But then I have seen this before with the infamous Morrowind update………😁

    These forums are built from the bottom up by the overly dramatic. It's like some people want to see the game fail. I've seen it all before as you said, but we get the usual "but, but, but this time it's different, because ...". It's the same all the time. Half the people posting these things shouldn't even be here because they probably said the same thing after Morrowind.

    We seemed to have even wheeled some of the usual self-proclaimed experts into the discussion too to add their "expertise" into how the game is now dead, and you and i will be the only players left on any given server.

    Can't beat gamers when it comes to overly dramatic hyperbole, that think they speak on behalf of almost everyone.
  • Lixiviant
    Lixiviant
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    Damn, never knew I was a "console casual". Don't know if I should take that as an insult or a complement.

    I'm in 5 Guilds, each with over 400 players. None of us are remotely concerned that this update is going to upend our lives. If we change our characters, so be it.
  • SilverBride
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    While I do think that player feedback should be considered, ultimately they will do what they feel is the right thing. They don't need to apologize for that.

    [Edited to clarify]

    Of course they do. If they consistently get it wrong when they do what they "feel" is right, of course they need to apologize for that.

    Wrong by who's standards? Many of us are fine with update 35 and other changes over the years. The only change I ever had an issue with was how they implemented Account Wide Achievements, but I found a way to adapt.

    Every time there is a major change there are going to be some who like it and some who don't. It's impossible to please everyone, but that doesn't mean they did anything wrong.
    PCNA
  • robwolf666
    robwolf666
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    I'm on Xbox X, I'll withhold judgement until I've been on and tested it with my characters - but looking at all the changes, I'm unimpressed. I'm 100% a casual player, I play for fun and entertainment, not necessarily challenge or difficulty - if these changes are going to make the harder, I can't see my interest being maintained. I definitely won't be rebuilding characters to overcome these changes, I'm fed up of having to do that so regularly, so if this mucks up my builds, I'll likely "retire" 5 characters, some I've had for years, and just start over with something new... we'll see. But, I'm not optimistic.
  • boi_anachronism_
    boi_anachronism_
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    I think people vastly overestimate the number of players who do veteran content. Dungeons and trials could be removed from the game entirely and I genuinely doubt that would cause more than 20% of the playerbase to quit. The vast majority of people aren't going to be impacted by this update at all.

    So turn it into a single player game basically... I highly, highly doubt that. Dungeons are basic and people enjoy them, casual and vet alike. There is literally no point in it being an MMO without any kind of group content.
  • markulrich1966
    markulrich1966
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    dropped today. Did 2 normal dungeon, a worldbooss (Haloid matron), a delve (the firepot).

    Magplars, cp 670 and cp700.

    Dreugh King Slayer, New Moon Accolyte, Troll King or Sellistrix (front bar Lightning, backbar Rest, hybrid for normal dungeon pugs).

    I have the impression that I lose magica a little faster, but do *more* damage.
    Puncturing strikes are much easier to fire a light attack in between now.
    Solar barrage grants Empower for 22 seconds, increasing heavy staff attacks by 80%, they are stronger than before.

    Until now, I feel stronger, and am curious to try out other classes.

    Animation: I prefer the new sweeps, cover less than before the enemy, and as said above make weaving easier.

    xbox EU and NA.
    Edited by markulrich1966 on September 6, 2022 5:26PM
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