katanagirl1 wrote: »Console players, in my estimation, are much more casual than PC players. They like to play with their friends, and most of all they like to have fun. They also, for the most part, don’t have forum accounts and post on the forums.
What is going to happen when the update goes live there? They will have no idea what is coming because they don’t have those forum accounts, don’t bother to read patch notes and they certainly don’t follow the PTS. They are going to be completely caught off-guard with these dps nerfs.
I suspect there will be many conversations in zone text chat (which we cannot turn off by the way, if we want to have guild text chat) about “what happened to my dps?” “where is my damage?” and “why am I dying so easily?”
If what I am reading here on the forums is any indication, a lot of the PC playerbase is leaving based on this update. I predict you will lose much, much more of your console playerbase once they realize what has happened. I suspect it will feel worse if you don’t know it’s coming.
Can you really afford to have that happen?
katanagirl1 wrote: »Wow, just look at the forums tonight. Not many new threads at all.
[snip]
SilverBride wrote: »I don't think we can accurately gauge the health of the game by how many new forum posts there are. The majority of players never even visit the forums let alone post on them. Things in game were as busy as usual today.
boi_anachronism_ wrote: »SilverBride wrote: »I don't think we can accurately gauge the health of the game by how many new forum posts there are. The majority of players never even visit the forums let alone post on them. Things in game were as busy as usual today.
I don't people really understand how the server works. It exists in instances. If craglorn has a 100 player cap for an instance there could be 300 or 400 players in crag at the same time all in different instances or shards and it will never seem more or less busy. On the flip side could be only 100 in craglorn and it also won't seem less busy because you are still at your instance cap even though there are less instances and thereby less players. Best indicator I've seen is guild sales and gold mat prices which are pretty low right now. I usually put over a million through my guild store in ghat in a week. Been about half that and wax is going for about 2,500 g on ps/na. Hard to get concrete data but it "looking busy' isn't an indication.
SilverBride wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I don't think we can accurately gauge the health of the game by how many new forum posts there are. The majority of players never even visit the forums let alone post on them. Things in game were as busy as usual today.
I don't people really understand how the server works. It exists in instances. If craglorn has a 100 player cap for an instance there could be 300 or 400 players in crag at the same time all in different instances or shards and it will never seem more or less busy. On the flip side could be only 100 in craglorn and it also won't seem less busy because you are still at your instance cap even though there are less instances and thereby less players. Best indicator I've seen is guild sales and gold mat prices which are pretty low right now. I usually put over a million through my guild store in ghat in a week. Been about half that and wax is going for about 2,500 g on ps/na. Hard to get concrete data but it "looking busy' isn't an indication.
I haven't noticed a drop in gold mat prices and these are my biggest source of income. I'm selling at the same price I have for weeks now and they are still selling fast.
boi_anachronism_ wrote: »SilverBride wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I don't think we can accurately gauge the health of the game by how many new forum posts there are. The majority of players never even visit the forums let alone post on them. Things in game were as busy as usual today.
I don't people really understand how the server works. It exists in instances. If craglorn has a 100 player cap for an instance there could be 300 or 400 players in crag at the same time all in different instances or shards and it will never seem more or less busy. On the flip side could be only 100 in craglorn and it also won't seem less busy because you are still at your instance cap even though there are less instances and thereby less players. Best indicator I've seen is guild sales and gold mat prices which are pretty low right now. I usually put over a million through my guild store in ghat in a week. Been about half that and wax is going for about 2,500 g on ps/na. Hard to get concrete data but it "looking busy' isn't an indication.
I haven't noticed a drop in gold mat prices and these are my biggest source of income. I'm selling at the same price I have for weeks now and they are still selling fast.
Dunno, was selling wax for 3k few weeks ago. Kuta at 3,750g usually flys off the shelf. Mundane at 400g are usually gone instantly. The comment about instances still stands. You don't see a difference as a player between 1 instance or 10 but it's the difference of 900 players.
SilverBride wrote: »boi_anachronism_ wrote: »SilverBride wrote: »boi_anachronism_ wrote: »SilverBride wrote: »I don't think we can accurately gauge the health of the game by how many new forum posts there are. The majority of players never even visit the forums let alone post on them. Things in game were as busy as usual today.
I don't people really understand how the server works. It exists in instances. If craglorn has a 100 player cap for an instance there could be 300 or 400 players in crag at the same time all in different instances or shards and it will never seem more or less busy. On the flip side could be only 100 in craglorn and it also won't seem less busy because you are still at your instance cap even though there are less instances and thereby less players. Best indicator I've seen is guild sales and gold mat prices which are pretty low right now. I usually put over a million through my guild store in ghat in a week. Been about half that and wax is going for about 2,500 g on ps/na. Hard to get concrete data but it "looking busy' isn't an indication.
I haven't noticed a drop in gold mat prices and these are my biggest source of income. I'm selling at the same price I have for weeks now and they are still selling fast.
Dunno, was selling wax for 3k few weeks ago. Kuta at 3,750g usually flys off the shelf. Mundane at 400g are usually gone instantly. The comment about instances still stands. You don't see a difference as a player between 1 instance or 10 but it's the difference of 900 players.
We must be on different megaservers because just 3 days ago I sold Kuta for 7k each and it sold within the hour of me listing it. I'm on PCNA.
katanagirl1 wrote: »The banner above says the update hits us tomorrow morning. I feel a sense of dread.
SilverBride wrote: »While I do think that player feedback should be considered, ultimately they will do what they feel is the right thing. They don't need to apologize for that.
[Edited to clarify]
katanagirl1 wrote: »The banner above says the update hits us tomorrow morning. I feel a sense of dread.
Lots of calls to run hard content in my main guild text chat today, last chance it would seem. My trials guild asked us to look up a build for the new update before we do our run. Alcast’s webpage for stamblade said spam Surprise Attack and run an inferno staff on the back bar. Lol.
DestroyerPewnack wrote: »SilverBride wrote: »While I do think that player feedback should be considered, ultimately they will do what they feel is the right thing. They don't need to apologize for that.
[Edited to clarify]
[...]
I find it incredible that you think the devs have nothing to apologize for, with the justification being that they're doing what they "feel" is right. That's the entire reason we find ourselves in this position.
katanagirl1 wrote: »Console players, in my estimation, are much more casual than PC players. They like to play with their friends, and most of all they like to have fun. They also, for the most part, don’t have forum accounts and post on the forums.
What is going to happen when the update goes live there? They will have no idea what is coming because they don’t have those forum accounts, don’t bother to read patch notes and they certainly don’t follow the PTS. They are going to be completely caught off-guard with these dps nerfs.
I suspect there will be many conversations in zone text chat (which we cannot turn off by the way, if we want to have guild text chat) about “what happened to my dps?” “where is my damage?” and “why am I dying so easily?”
If what I am reading here on the forums is any indication, a lot of the PC playerbase is leaving based on this update. I predict you will lose much, much more of your console playerbase once they realize what has happened. I suspect it will feel worse if you don’t know it’s coming.
Can you really afford to have that happen?
SilverBride wrote: »I don't think we can accurately gauge the health of the game by how many new forum posts there are. The majority of players never even visit the forums let alone post on them. Things in game were as busy as usual today.
Drammanoth wrote: »Note: by 'elite' it is NOT meant 'a toxic elitist' - this is a fancy, or rather MEANIGLESS, phrase used by people who don't care about becoming better, and if suggested what they could do to improve their dps, sustain, etc, spew "you toxic elitist".
An elite player is one willing to patiently teach others if, IF they are willing to listen.
SerafinaWaterstar wrote: »katanagirl1 wrote: »The banner above says the update hits us tomorrow morning. I feel a sense of dread.
Lots of calls to run hard content in my main guild text chat today, last chance it would seem. My trials guild asked us to look up a build for the new update before we do our run. Alcast’s webpage for stamblade said spam Surprise Attack and run an inferno staff on the back bar. Lol.
Oh blimey you really are being dramatic! Please stop as it does not help anyone. And overtly pessimistic posts like yours can also drive people away.
Lead trial groups on PSEU. Still have lots of interest as we are going to actually wait & see for ourselves what it is like live. Going to run a few Craglorns to test & see how we need to adapt.
One member also plays on pc & reported back after doing trial & said was surprisingly ok.
So, it might be the ‘end of the game’ & it might not. We will make up our own minds.
But then I have seen this before with the infamous Morrowind update………😁
DestroyerPewnack wrote: »SilverBride wrote: »While I do think that player feedback should be considered, ultimately they will do what they feel is the right thing. They don't need to apologize for that.
[Edited to clarify]
Of course they do. If they consistently get it wrong when they do what they "feel" is right, of course they need to apologize for that.
KefkaGestahl wrote: »I think people vastly overestimate the number of players who do veteran content. Dungeons and trials could be removed from the game entirely and I genuinely doubt that would cause more than 20% of the playerbase to quit. The vast majority of people aren't going to be impacted by this update at all.