Anony_Mouse wrote: »You don't even realize that you have the same bias. Your perspective is different than everyone else's BECAUSE you are a tank. Fake tanks are a REAL problem that a LOT of people experience. "Fake dps" isn't a thing though; you're thinking of bad or poor dps, which isn't the same thing as dps queuing as tanks or heals to skip the queue.
What about a DPS that queues with a sword/shield, taunt and inner rage slotted and running around doing 5k damage on boss fights? Excuse being " I am new to ESO"
I would say that qualifies as a fake dps, an di have met my fair share of this kind of player especially dring this Undaunted event so far
Elendir2am wrote: »I am finding one really sad thing during reading this thread:
"You don't need real tank in normal dungeon." and "Players want to do it as fast as possible and prefer DD instead tank therefore".
Why am I finding it sad? Because it shows, how little experience have some players with good tanking.
Do you want your reward for random daily as fast as possible, then you want good tank in your group.
Your DPS with good tank will be 4 times higher, so 4th DD is far from best solution. Tank master not only buffs your damage, make armor of your enemies in potato. They will also stack them in one pile so your AoE will hit all of them.
What do you think is difference in damage of blastbone skeleton, without buff, hitting one enemy without debuff and damage of buffed blastboune skeleton hitting all enemies in room with breach debuff?
No, T+(2DD+H)/(3DD) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (3DD+H)/4DD
Elendir2am wrote: »I am finding one really sad thing during reading this thread:
"You don't need real tank in normal dungeon." and "Players want to do it as fast as possible and prefer DD instead tank therefore".
Why am I finding it sad? Because it shows, how little experience have some players with good tanking.
Do you want your reward for random daily as fast as possible, then you want good tank in your group.
Your DPS with good tank will be 4 times higher, so 4th DD is far from best solution. Tank master not only buffs your damage, make armor of your enemies in potato. They will also stack them in one pile so your AoE will hit all of them.
What do you think is difference in damage of blastbone skeleton, without buff, hitting one enemy without debuff and damage of buffed blastboune skeleton hitting all enemies in room with breach debuff?
No, T+(2DD+H)/(3DD) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (3DD+H)/4DD
I could take 4 players from my raid group. 1T, 2DD, 1H in any normal dungeon versus 4 DD in the same dungeon and I guarantee, with zero doubt, the 4DD group would finish first.
Things die so quickly in normals you don't even debuff 90% of the mobs.
There is no way that it's 4x higher... the debuffs provided are around a 20-30% boost to damage to the 2 DDs in your group, and a 3rd/4th would be 100% each (assuming all 4 DDs to the same damage).
The math simply doesn't work.
Elendir2am wrote: »I am finding one really sad thing during reading this thread:
"You don't need real tank in normal dungeon." and "Players want to do it as fast as possible and prefer DD instead tank therefore".
Why am I finding it sad? Because it shows, how little experience have some players with good tanking.
Do you want your reward for random daily as fast as possible, then you want good tank in your group.
Your DPS with good tank will be 4 times higher, so 4th DD is far from best solution. Tank master not only buffs your damage, make armor of your enemies in potato. They will also stack them in one pile so your AoE will hit all of them.
What do you think is difference in damage of blastbone skeleton, without buff, hitting one enemy without debuff and damage of buffed blastboune skeleton hitting all enemies in room with breach debuff?
No, T+(2DD+H)/(3DD) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (3DD+H)/4DD
Elendir2am wrote: »I could take 4 players from my raid group. 1T, 2DD, 1H in any normal dungeon versus 4 DD in the same dungeon and I guarantee, with zero doubt, the 4DD group would finish first.
Things die so quickly in normals you don't even debuff 90% of the mobs.
There is no way that it's 4x higher... the debuffs provided are around a 20-30% boost to damage to the 2 DDs in your group, and a 3rd/4th would be 100% each (assuming all 4 DDs to the same damage).
The math simply doesn't work.
Because you don't know, what good tank is and you decide to ignore my example.
If you are hitting all mobs at once, your DPS is skyrocketing. Everybody who did some serious progress rides in trials know, that tank are stacking mobs on one place and it is major influence on whole DPS performance.
Same is in normal dungeon. I have all mobs on one place with mayor breach 5 second after I enter room. That place is obvious 2 second (what is normyly my time i am ahead) after my enter so DD can through 2 AoE there. It means, that we can continu 6 secound after my entry in room.
Your 4DD need to find DD scattered around walls and pick them one by one, with exception of few, who are stacked already.
There is no way in hell, how would your 4DD run was faster then run with master tank. It is only about how little you have experience with good tanking.
If the trash mobs are alive after 5s in a normal dungeon, the DPS are bad.
I think I am quite familiar with good tanking. I have run just a few dungeons and trials in this game.
TybaltKaine wrote: »Okay, so I didn't read all 9 pages of responses, take that information when viewing my statement here.
I think, first, that a lot of the issue we have stems from the fact that there is a sense of elitism in this game when it comes to DPS. There are quite a few players who fall into the Skinner's Box of "Make numbers get bigger, get praised, elicit dopamine response", or as my wife likes to say "DPS make numbers go BRRRR".
Tanking is, to me, an inherently selfless role, as in you aren't there to see your numbers go into 5 digits when you crit, you don't want to have the final shot on the boss, and you aren't interested in proving how much damage you can do while someone else is just starting their rotation. Healing falls into the "selfless" descriptor as well, IMO.
This isn't to say that DPS is a selfish role, to be truly selfish would be to rely entirely on yourself, so a solo build going into a dungeon and sprinting ahead of anyone, even when they say, "I'm questing please wait" or "Stop fighting mobs I'm changing skills." (I was guilty of the second yesterday as I was overzealously trying to clear the beach on Tempest Island to make the run smooth for the quester in the group)
Tanking normal dungeons isn't, as some have stated, a crutch or useless. It is essential in teaching tanks how to perform their roles in later content. You learn mechanics on enemies that later appear as standard mob types in more difficult content, or who use similar moves later on. Learning how to counter certain moves, which moves have no counter or when to interrupt vs when to dodge is essential. Learning how to control the adds in the boss fight is essential. Knowing when to chain vs when to use inner rage, knowing that you can chain an atronach to pull aggro and then taunt it even though you don't drag it to you. Knowing how to combo from chains into choking talons on a DK. All of these lessons come from tanking normal dungeons.
Fake tanks aren't just making the game less fun for people, they are insulting the time that people put into learning these mechanics. They are telling those that take the time to learn the role that they are useless and shouldn't bother. That's never cool.
Yeah, you might save yourself a few minutes in the short term, but in the long term you may also be killing someone's enjoyment of a game that they spent their money and time on, in order to have fun, simply because you are more concerned with making the world conform to you.
That always sucks.
Tl;Dr - Tanking takes time and learning it is worthwhile, calling it useless is insulting.
No ZOS sets are insulting your time. People are just using the resources given to them by the Devs.
Elendir2am wrote: »
If the trash mobs are alive after 5s in a normal dungeon, the DPS are bad.
I think I am quite familiar with good tanking. I have run just a few dungeons and trials in this game.
Most of that 5 second is running, only 2 secound is about using 2 skills. [snip]
Every time, I do dungeon (as DD) with real tank in group, it is faster than with fake tank (your additional DD). And they do only some basic tanking. So your trying to advocate fake tanking as faster variant of run is fals.
Elendir2am wrote: »I am finding one really sad thing during reading this thread:
"You don't need real tank in normal dungeon." and "Players want to do it as fast as possible and prefer DD instead tank therefore".
Why am I finding it sad? Because it shows, how little experience have some players with good tanking.
Do you want your reward for random daily as fast as possible, then you want good tank in your group.
Your DPS with good tank will be 4 times higher, so 4th DD is far from best solution. Tank master not only buffs your damage, make armor of your enemies in potato. They will also stack them in one pile so your AoE will hit all of them.
What do you think is difference in damage of blastbone skeleton, without buff, hitting one enemy without debuff and damage of buffed blastboune skeleton hitting all enemies in room with breach debuff?
No, T+(2DD+H)/(3DD) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (3DD+H)/4DD
Have years of experience running 4-man groups and all of my tanks contributed generously to damage as much as possible.
Nothing new to see here as there is no substitute for Good DPS. Devs don't like to hear this and some others won't as well but DPS is next to godliness. Besides, I've seen my share of tanks who really provide little or no real value to the group. Case in point, one time I was in Banished Cells and this silly fellow... stands on like a small pillar and he's just sitting there swinging it at the boss, not aggroing the Deadroths, not contributing to damage (or heals even), he's not doing anything just aggroing the nearest Daedroth and maybe the boss when he spawns close. There was no tactical oversight as to how to tackle the adds, there was no real work being done by the tank, to stay alive even, it was all dumped onto the DPS and Healer who could barely stay alive themselves yet alone carry someone not contributing. And this clown was blaming us for the machine breaking down when if he had tried, he should have been doing more, much more.
And I've seen this behavior so many times. If it means less Tanks, which there will still be some around, but sometimes less is more. As for the rest well all I can is we're all probably better off without them anyways.
Healers aren’t relevant in any dungeons tbh.
Healers aren’t relevant in any dungeons tbh.
If a healer only has heals on them, well, that's less good. But most know that pure heals aren't needed in normal mode.
I've gone full 180 during this event from not minding fake tanks that can at least bring something to the table, to absolutely hating them.
There was once a time when 2000+ CP psycho 100k+ DPS's were the only ones queuing as fake tanks. They'd arrive and slaughter everything so fast nobody needed to tank anything.
This last few months, and especially during this event, the fake tanks have pee-weak DPS and no concept of standing still so everyone's AoEs can blast down mobs. Literally, they drag short dungeons out to lengthy ones with their incompetence. I'd far rather have a tank gathering up spawn for AoE damage and not running bosses around in wide circles. I'm certain dungeons would be faster.Healers aren’t relevant in any dungeons tbh.
I disagree. Healers in ESO bring something to the table other than healing. My Warden StamHealer bring lots of AoE damage along with Spell Power Cure and Powerful Assault. He runs one bar, with 2 heals, 1 buff, and 2 damage spells.
My one bar NB crit healer also two heals, with Funnel Health and Sap Essence combined with her 80% crit chance means she can certainly help clear mobs and contribute at bosses, while keeper the weaker members in PUGs up.
If a healer only has heals on them, well, that's less good. But most know that pure heals aren't needed in normal mode.
If a healer only has heals on them, well, that's less good. But most know that pure heals aren't needed in normal mode.
You'd be surprised how often even high CP players need it in DLC normals.
I have 3 healers but two are hybrids with DPS CP and gear (although I do use a healer 2-piece when I have them doing dungeons.) My one full healer with CP and all gear done for healing can DPS with jabs and beam but I also slot Barrier for those groups that need constant healing so I can grab a few seconds here and there when I can just help out with DPS.
The thing is that the range of difficulty in normal dungeons from trivial to challenge is huge and you can't predict which you'll get going into a random just like you can't predict who the other 3 players with you will be.
What one of the incompetent fake tanks can get away with in FG1 or Spindle1 won't work in most of the newer DLC dungeons if that's what you get.
And you're absolutely right: the times when the fake tank in a random normal is someone with 40K+ DPS who can melt content while self-healing are pretty rare. It is mostly incompetent, squishy, 10K- DPSer wannabes doing it these days. Some can't even speed run FG1 (which has been all the rage during this event) without dying one or more times, but they're the first ones to take off running. It's kind of entertaining actually.
MidniteOwl1913 wrote: »
If a healer only has heals on them, well, that's less good. But most know that pure heals aren't needed in normal mode.
You'd be surprised how often even high CP players need it in DLC normals.
I have 3 healers but two are hybrids with DPS CP and gear (although I do use a healer 2-piece when I have them doing dungeons.) My one full healer with CP and all gear done for healing can DPS with jabs and beam but I also slot Barrier for those groups that need constant healing so I can grab a few seconds here and there when I can just help out with DPS.
The thing is that the range of difficulty in normal dungeons from trivial to challenge is huge and you can't predict which you'll get going into a random just like you can't predict who the other 3 players with you will be.
What one of the incompetent fake tanks can get away with in FG1 or Spindle1 won't work in most of the newer DLC dungeons if that's what you get.
And you're absolutely right: the times when the fake tank in a random normal is someone with 40K+ DPS who can melt content while self-healing are pretty rare. It is mostly incompetent, squishy, 10K- DPSer wannabes doing it these days. Some can't even speed run FG1 (which has been all the rage during this event) without dying one or more times, but they're the first ones to take off running. It's kind of entertaining actually.
So what's up with all the speedrunning of FG? I've been wondering. I keep seeing people asking for speed runners in zone chat all weekend...