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New Jabs and Flurry Animations

Vulkunne
Vulkunne
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(Note that I posted one of these about Jabs so I'm just including Jabs for measure)

I like to give credit where credit is due and you know, ZOS has done alot of good with ESO in the past for the most part, make no mistake.

Now however I'm really confused as far as what we're doing here. Had not realized the Flurry animation was getting changed as well, many of us Templars was thinking of replacing Jabs with Flurry Morph but dang it, you guys messed that one up as well.

So I'm just wondering I mean, why did Flurry animation need this change? If you light attack once or twice then that produced the equivalent to the animation that you guys changed it to. It just looks harrible. Is there any possible way we can at least change the Flurry animation back to what it was? Cause this is not good work and it doesn't feel appropriate to the skill itself.

Again it looks [snip] and like the poor person isn't even trying to kill something just messing around with blades. I really hate some of these changes and it's almost making me think about quitting the game. Why? Cause I didn't get my way... nooooo. Because my character when attacking using Flurry or Jabs looks really sloppy and like I'm not even trying. Its like the character I built is no longer meeting the original vision.

Really sincerely wish you guys would roll back many of these terrible terrible changes. That's my honest unbiased feedback.

[edited for minor bashing]
Edited by ZOS_Icy on August 27, 2022 4:13PM
"I know that someday that sun is bound to shine." -Ella Fitzgerald
  • loaganb16_ESO
    loaganb16_ESO
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    I switched to 2h because of this animation. It's just so ugly to look at...
  • CaptainVenom
    CaptainVenom
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    I have a feeling I'm the only one who liked the new Puncturing Strikes animation/spear lol

    Flurry, on the other hands... looks terrible.
    🏳️🌈 Ride with Pride 🏳️🌈
    Stamina/Damage Sorcerer - PC - NA - DC
  • Kalik_Gold
    Kalik_Gold
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    I’m cool with Jabs animation looks from YouTube (I’m console) but flurry looks awful.

    I hope the floating feeling I’m hearing on jabs isn’t bad / fixed by the time we get U35
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • DerAlleinTiger
    DerAlleinTiger
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    Kalik_Gold wrote: »
    I’m cool with Jabs animation looks from YouTube (I’m console) but flurry looks awful.

    I hope the floating feeling I’m hearing on jabs isn’t bad / fixed by the time we get U35

    It's pretty bad. It's really floaty, even worse than flurry. Templar has been my most-played class to date and it makes me not even want to bother with them. It's really bad.
  • Soarora
    Soarora
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    I think Flurry was changed because it lost a tick and the original animation looks a bit weird with blunt objects and axes… but I would also like Flurry back. The new animation is fun to weave with but just feels jarring in a rotation. Old flurry was the driving force for me playing melee stamina… I’m not sure that will continue.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
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      View my builds!
  • renne
    renne
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    What do you mean you don't like looking like you're an old lady beating a would-be thug with your handbag?
  • Nowa133
    Nowa133
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    That's a ugly animation... Flurry... What they had in their heads doing that?
  • Arcanasx
    Arcanasx
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    I don't really have any opinions on the new jabs animation. As for flurry; any animation where you aren't rapidly thrusting with axes and maces automatically makes it better than any animation that does have you use thrusting attacks with said weapons.
  • Marronsuisse
    Marronsuisse
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    The new flurry animation is terrible. The old one looked fast and powerful and felt amazing to play. Now my character looks like he's drowning in molasses and I can't tell if I'm hitting my LAs.
  • morrowjen
    morrowjen
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    Flurry is so bad I thought it was bugged on the PTS. I can't believe made it live. It is the worst animation change I've ever been apart of and that includes the time I broke a Skyrim install to the point everyone was stuck in a tpose. At least, a tpose is something. This is like they're making fun of a slap fight.
  • Auldwulfe
    Auldwulfe
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    I have been referring to it as flailing .... but even that doesn't get across the image of a character desperately trying to wave away the invisible insects that only they see .......

    I imagine that someone being attacked by a hive of wasps would be making similar movements ......

    Then, I imagine a group of players all making these movements, while attempting to fight some boss monster..... and the only thing that comes to mind is that someone, somewhere, had this over-arching NEED to see mosh pit raves in ESO .....

    I truly expect disco music and flashy colored lights every time I attack, now..... and I hear the lyrics of "Staying Alive" playing in the distance......

    Auldwulfe
    Edited by Auldwulfe on August 22, 2022 11:43PM
  • Nowa133
    Nowa133
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    I use daggers, so Flurry is terrible right now...
  • Kisakee
    Kisakee
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    Arcanasx wrote: »
    I don't really have any opinions on the new jabs animation. As for flurry; any animation where you aren't rapidly thrusting with axes and maces automatically makes it better than any animation that does have you use thrusting attacks with said weapons.

    You do realize that the old animation has been made for daggers? Now i look like i'm buttering the bread, i can't take this serious.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • LordRukia
    LordRukia
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    Flurry is legit comical . Flailing light attacks 🤣

    Legit they sabotage the game at this point. The audio doesn't even match the visual lmao bruh.
  • morrowjen
    morrowjen
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    ^^It is flailing. On the PTS it was worse
    Nowa133 wrote: »
    I use daggers, so Flurry is terrible right now...


    This is honestly a breaking point for me.
  • Arcanasx
    Arcanasx
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    Kisakee wrote: »
    Arcanasx wrote: »
    I don't really have any opinions on the new jabs animation. As for flurry; any animation where you aren't rapidly thrusting with axes and maces automatically makes it better than any animation that does have you use thrusting attacks with said weapons.

    You do realize that the old animation has been made for daggers? Now i look like i'm buttering the bread, i can't take this serious.

    Now its made for more than just daggers.
  • shadyjane62
    shadyjane62
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    It's not just that jabs now look terribad it acts like it look off center wild flailing and held wrong. It's too long and makes swings to left and right. And if the object was to correct timing, it failed. I have virtually stopped doing anything un game that requires combat. You don't need to repair walls in cyro or do crafting writs.

    For the first time since they were introduced I am skipping weekly endeavor because there is not one i could finish gimped as I am now.

    I will do small things cuz I have sub but I will not participate in game with others. It is back to being a single player game for me doing crap stuff s waiting to see what happens and I will spend very little time in game regardless as my reaction to the jabs animation alone has driven me to sign up two other games.
  • morrowjen
    morrowjen
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    Arcanasx wrote: »
    Kisakee wrote: »
    Arcanasx wrote: »
    I don't really have any opinions on the new jabs animation. As for flurry; any animation where you aren't rapidly thrusting with axes and maces automatically makes it better than any animation that does have you use thrusting attacks with said weapons.

    You do realize that the old animation has been made for daggers? Now i look like i'm buttering the bread, i can't take this serious.

    Now its made for more than just daggers.

    If by that you mean no weapon looks right with it then yes.
  • Auldwulfe
    Auldwulfe
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    LordRukia wrote: »
    Flurry is legit comical . Flailing light attacks 🤣

    Legit they sabotage the game at this point. The audio doesn't even match the visual lmao bruh.

    I have to keep resisting the urge to post the lyrics to the Bee Gees song, "Stayin Alive"..... but every time I see that flailing, I hear it .....

    Auldwulfe
  • morrowjen
    morrowjen
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    Hooray for changes no one asked for and no one wanted! You too can have your character enjoy the new new drunken style -- just slot flurry or if a templar slot jabs. #NotINSANITY
    Edited by morrowjen on August 23, 2022 12:11AM
  • JaiaV
    JaiaV
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    I had just finally started playing DPS for the first time on templar (have been largely a stamina nightblade DPS for most of 8 years), and the animation of jabs already has me wanting to quit playing templar completely.

    Shame. It was my new favorite for a whole 7 weeks.
  • Sarousse42
    Sarousse42
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    I love the new flurry so much. The skill and the animation.
  • Paulytnz
    Paulytnz
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    Arcanasx wrote: »
    I don't really have any opinions on the new jabs animation. As for flurry; any animation where you aren't rapidly thrusting with axes and maces automatically makes it better than any animation that does have you use thrusting attacks with said weapons.

    Perhaps what they could have done was add the new animation for Maces/Axes and kept the old for Swords/Daggers?
  • ArchangelIsraphel
    ArchangelIsraphel
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    I like the new animation on jabs, however I find myself wondering why the thought it was a good idea to change any of the animations at all. I just don't see why they felt the need to pour resources into this, when the old animations were fine as they were. This is coming from someone who genuinely LIKES the jabs animation. There were just...better things they could have done.
    Legends never die
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    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • eovogtb16_ESO
    eovogtb16_ESO
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    Jabs and flurry are so embarrassing. I would be ashamed to publish something that looked like this. The audio doesn't even line up and they look absolutely terrible.
  • morrowjen
    morrowjen
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    Paulytnz wrote: »
    Arcanasx wrote: »
    I don't really have any opinions on the new jabs animation. As for flurry; any animation where you aren't rapidly thrusting with axes and maces automatically makes it better than any animation that does have you use thrusting attacks with said weapons.

    Perhaps what they could have done was add the new animation for Maces/Axes and kept the old for Swords/Daggers?

    I appreciate you meeting things half way but my toon runs a dagger and axe and sometimes a mace and axe and it looks horrible no matter what gear. I much prefer the old animation regardless of what's slotted. The new animation even with double axes looks like a slap fight gone wrong at absolute best.
  • Arcanasx
    Arcanasx
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    Paulytnz wrote: »
    Arcanasx wrote: »
    I don't really have any opinions on the new jabs animation. As for flurry; any animation where you aren't rapidly thrusting with axes and maces automatically makes it better than any animation that does have you use thrusting attacks with said weapons.

    Perhaps what they could have done was add the new animation for Maces/Axes and kept the old for Swords/Daggers?

    What if you have a sword or a dagger paired with either an axe or mace? I don't think they'll spend the time making new animations depending on what weapon you use unless they were to monetize it through the clown store tbh.
  • karthrag_inak
    karthrag_inak
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    Flurry is absolutely awful. Slightly embellished heavy attack. Embarrassing.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions
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  • Paulytnz
    Paulytnz
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    Arcanasx wrote: »
    Paulytnz wrote: »
    Arcanasx wrote: »
    I don't really have any opinions on the new jabs animation. As for flurry; any animation where you aren't rapidly thrusting with axes and maces automatically makes it better than any animation that does have you use thrusting attacks with said weapons.

    Perhaps what they could have done was add the new animation for Maces/Axes and kept the old for Swords/Daggers?

    What if you have a sword or a dagger paired with either an axe or mace? I don't think they'll spend the time making new animations depending on what weapon you use unless they were to monetize it through the clown store tbh.

    Good point. Although I could imagine if they did make a new animation it would be something like - Stab/club/stab/club lol. Maybe they should have just gone with that!
    Edited by Paulytnz on August 23, 2022 1:34AM
  • Marronsuisse
    Marronsuisse
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    I just don't see why they felt the need to pour resources into this, when the old animations were fine as they were. This is coming from someone who genuinely LIKES the jabs animation. There were just...better things they could have done.

    Someone correct me if I'm wrong but I believe they wanted to shorten the animations to aid in making the flow of combat easier.

    I am actually all for them shortening the animations since I found jabs especially was too long and a lot of people would block cancel it to maximize dps.

    But I think they lost sight of what it feels like to play through combat when the animations are visually clumsy and slow, regardless of the timing of attacks or how short the animation is.

    I agree with some other people here that jabs looks ok, but flurry... thoughts and prayers for flurry. And for my stamblade who now looks like a drunkard about to tip over backwards when he's fighting. :)
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