I feel like we are talking about eso from like 2 years ago or something. If you think vigor is strong then use it, period.
If you want rapid regen, so you can heal others, use it. Or use both, plenty of people already do.
Magicka(s) this Stamina(s) that, we are hybrids now so its whatever. People need to get with the hybrid program and stop complaining about the "other side". The other side doesnt exist, its gone.
One one side yes, you're right I prefered vigor even before patch on magicka toons simply because of no limitations on weapons, self only and being my secondary resource pool but with new patch why even have rapid regen? We can delete this skill because nobody will use it. It needs to be changed for the sake of choice.
In the past I thought it would be great if rapid regen was self heal only.
But in practice, resto is the strongest defensive weapon on live atm, and I think that needs to change.
For the record I did not think vigor needed a buff from live, and it's just one of those things where the devs probably looked at feedback on pts, but seemingly completely forgot what the skill looked like on the live server.
As for rapid regen, I think it would be nice if they gave it something unique, rather than another hot to stack with rest.
Thank you for that image.Extinct_Solo_Player wrote: »
BalticBlues wrote: »Thank you for that image.Extinct_Solo_Player wrote: »
Isn't that a pitiful skill now?
5508 healing OVER 10 SECs is worth nothing, sorry.
My Stam toons do this damage is ONLY 1 SEC.
It's like you are protecting with a towel against swords.
Moreover, Echoing Vigor, the Stamina counterpart, heals ALL ppl close to you, not only three.
Radiating Regneration will be a DEAD SKILL with U35 if this goes live.
This is just another example where I think, "pls bring Wrobel back" to protect us.
BalticBlues wrote: »Thank you for that image.Extinct_Solo_Player wrote: »
Isn't that a pitiful skill now?
5508 healing OVER 10 SECs is worth nothing, sorry.
My Stam toons do this damage is ONLY 1 SEC.
It's like you are protecting with a towel against swords.
Moreover, Echoing Vigor, the Stamina counterpart, heals ALL ppl close to you, not only three.
Radiating Regneration will be a DEAD SKILL with U35 if this goes live.
This is just another example where I think, "pls bring Wrobel back" to protect us.
You realise that's on a naked template charachter, right? On live on a toon with decent stats it's like 20-25 k over 10 seconds.
Going down to 5k over 10 sec would be an 80% nerf, not 40 as stated in the patch notes..
IZZEFlameLash wrote: »I wish Resto skill lines would heal the caster AND others instead of 'or'.
BalticBlues wrote: »Thank you for that image.Extinct_Solo_Player wrote: »
Isn't that a pitiful skill now?
5508 healing OVER 10 SECs is worth nothing, sorry.
My Stam toons do this damage is ONLY 1 SEC.
It's like you are protecting with a towel against swords.
Moreover, Echoing Vigor, the Stamina counterpart, heals ALL ppl close to you, not only three.
Radiating Regneration will be a DEAD SKILL with U35 if this goes live.
This is just another example where I think, "pls bring Wrobel back" to protect us.
You realise that's on a naked template charachter, right? On live on a toon with decent stats it's like 20-25 k over 10 seconds.
Going down to 5k over 10 sec would be an 80% nerf, not 40 as stated in the patch notes..
You realise that's on a naked template charachter, right? On live on a toon with decent stats it's like 20-25 k over 10 seconds.
Going down to 5k over 10 sec would be an 80% nerf, not 40 as stated in the patch notes..
IAmIcehouse wrote: »BalticBlues wrote: »Thank you for that image.Extinct_Solo_Player wrote: »
Isn't that a pitiful skill now?
5508 healing OVER 10 SECs is worth nothing, sorry.
My Stam toons do this damage is ONLY 1 SEC.
It's like you are protecting with a towel against swords.
Moreover, Echoing Vigor, the Stamina counterpart, heals ALL ppl close to you, not only three.
Radiating Regneration will be a DEAD SKILL with U35 if this goes live.
This is just another example where I think, "pls bring Wrobel back" to protect us.
You realise that's on a naked template charachter, right? On live on a toon with decent stats it's like 20-25 k over 10 seconds.
Going down to 5k over 10 sec would be an 80% nerf, not 40 as stated in the patch notes..
You realise that's on a naked template charachter, right? On live on a toon with decent stats it's like 20-25 k over 10 seconds.
Going down to 5k over 10 sec would be an 80% nerf, not 40 as stated in the patch notes..
You do realize that it's not the same skill, right? , you do realize that Resolving VIGOR is these two skills together right? , you realize that apart from Resolving now it has minor resolve that gives you resistance, right? , You do realize that you need almost x2 magical resources to heal yourself, right? , you realize that on top of regeneration you can stay without healing sometimes, right? , I think it is very logical that this needs a review, not lower VIGOR, NO, what you need is to match regeneration, end.XDD
The current combat team are very Stam and Nightblade focused, maybe Gilliam should play another class and then the 'balance' may be less skewed in Stamina's favour.
MidniteOwl1913 wrote: »
They love stamina that's why they buffed concealed weapon to a god tier spammable, radiant oppression(which was already one the best executes) to the moon and back, blazing spear to hit as hard as most melee spammables.
In a pvp meta where resto backbar is the default defensive weapon while providing insane cross healing I just cant feel bad for having it nerfed.
Even stam focused builds run resto backbar it's that strong.
Also stam focused players have had to build extra mag sustain since the hybrid changes, now mag will have to do the same for their off stat.
Seems like balance to me.
I might be off the message of the topic and apologies if I am.
A method to improve the heal: Heavy attack with your restoration staff, get 4 seconds of major mending, immediately use vigor. Unfortunately for this 4 second buff is that Vigor lasts longer than the buff.
Might also be useful to test which trait and enchantment to best buff the heals from vigor on mag-toon.
-Powered versus nirnhoned
-Weapon damage enchantment versus something you need more (for example, the stamina return).You gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%. You also heal yourself or an ally within 15 meters of the target for 50% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
FeedbackOnly wrote: »I might be off the message of the topic and apologies if I am.
A method to improve the heal: Heavy attack with your restoration staff, get 4 seconds of major mending, immediately use vigor. Unfortunately for this 4 second buff is that Vigor lasts longer than the buff.
Might also be useful to test which trait and enchantment to best buff the heals from vigor on mag-toon.
-Powered versus nirnhoned
-Weapon damage enchantment versus something you need more (for example, the stamina return).You gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%. You also heal yourself or an ally within 15 meters of the target for 50% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Powered still wins by a good margin, but with rr precise trait might be the better solution
I feel like we are talking about eso from like 2 years ago or something. If you think vigor is strong then use it, period.
If you want rapid regen, so you can heal others, use it. Or use both, plenty of people already do.
Magicka(s) this Stamina(s) that, we are hybrids now so its whatever.They love stamina that's why they buffed concealed weapon to a god tier spammable, radiant oppression(which was already one the best executes) to the moon and back, blazing spear to hit as hard as most melee spammables.
In a pvp meta where resto backbar is the default defensive weapon while providing insane cross healing I just cant feel bad for having it nerfed.
Even stam focused builds run resto backbar it's that strong.
Also stam focused players have had to build extra mag sustain since the hybrid changes, now mag will have to do the same for their off stat.
Seems like balance to me.
Stamina builds can actually use their off stat tho whereas Magicka builds can’t unless you want to be stun locked and die as not having enough Stam to block or break free. Concealed Weapon, Impale and Radiant have all been buffed because the rest of the kits have been nerfed. Besides those small buffs to not stop the fact that Stamina builds have better damage, cheaper skills, no debuffs on their armour type (Medium Armor, I still don’t know who thought giving Light armor the squishiest armor type more physical damage received imo stamina should have the more Magicka damage instead of Heavy Armor), better self heals and survivability (through dodge roll spam and they can block more), better mobility (on the whole minus Magsorc and maybe Magblade).
Sustaining 2.4 k stam every 5 seconds for vigor is really not that big of a deal, unless you specifically dont have any stam sustain.
These days you can easily run around with 20k plus max stam on most magicka builds.
The tools are out there.
They love stamina that's why they buffed concealed weapon to a god tier spammable, radiant oppression(which was already one the best executes) to the moon and back, blazing spear to hit as hard as most melee spammables.
In a pvp meta where resto backbar is the default defensive weapon while providing insane cross healing I just cant feel bad for having it nerfed.
Even stam focused builds run resto backbar it's that strong.
Also stam focused players have had to build extra mag sustain since the hybrid changes, now mag will have to do the same for their off stat.
Seems like balance to me.
Stamina builds can actually use their off stat tho whereas Magicka builds can’t unless you want to be stun locked and die as not having enough Stam to block or break free. Concealed Weapon, Impale and Radiant have all been buffed because the rest of the kits have been nerfed. Besides those small buffs do not stop the fact that Stamina builds have better damage, cheaper skills, no debuffs on their armour type (Medium Armor, I still don’t know who thought giving Light armor the squishiest armor type more physical damage received imo stamina should have the more Magicka damage instead of Heavy Armor), better self heals and survivability (through dodge roll spam and they can block more), better mobility (on the whole minus Magsorc and maybe Magblade).
They love stamina that's why they buffed concealed weapon to a god tier spammable, radiant oppression(which was already one the best executes) to the moon and back, blazing spear to hit as hard as most melee spammables.
In a pvp meta where resto backbar is the default defensive weapon while providing insane cross healing I just cant feel bad for having it nerfed.
Even stam focused builds run resto backbar it's that strong.
Also stam focused players have had to build extra mag sustain since the hybrid changes, now mag will have to do the same for their off stat.
Seems like balance to me.
Stamina builds can actually use their off stat tho whereas Magicka builds can’t unless you want to be stun locked and die as not having enough Stam to block or break free. Concealed Weapon, Impale and Radiant have all been buffed because the rest of the kits have been nerfed. Besides those small buffs do not stop the fact that Stamina builds have better damage, cheaper skills, no debuffs on their armour type (Medium Armor, I still don’t know who thought giving Light armor the squishiest armor type more physical damage received imo stamina should have the more Magicka damage instead of Heavy Armor), better self heals and survivability (through dodge roll spam and they can block more), better mobility (on the whole minus Magsorc and maybe Magblade).
IAmIcehouse wrote: »They love stamina that's why they buffed concealed weapon to a god tier spammable, radiant oppression(which was already one the best executes) to the moon and back, blazing spear to hit as hard as most melee spammables.
In a pvp meta where resto backbar is the default defensive weapon while providing insane cross healing I just cant feel bad for having it nerfed.
Even stam focused builds run resto backbar it's that strong.
Also stam focused players have had to build extra mag sustain since the hybrid changes, now mag will have to do the same for their off stat.
Seems like balance to me.
Stamina builds can actually use their off stat tho whereas Magicka builds can’t unless you want to be stun locked and die as not having enough Stam to block or break free. Concealed Weapon, Impale and Radiant have all been buffed because the rest of the kits have been nerfed. Besides those small buffs do not stop the fact that Stamina builds have better damage, cheaper skills, no debuffs on their armour type (Medium Armor, I still don’t know who thought giving Light armor the squishiest armor type more physical damage received imo stamina should have the more Magicka damage instead of Heavy Armor), better self heals and survivability (through dodge roll spam and they can block more), better mobility (on the whole minus Magsorc and maybe Magblade).
I have exclusively played mag specs this patch and I use vigor on all of them, and on most of my builds, I can keep up vigor ~75% of the time in fights without ever gassing stam. Vigor is very cheap-resource wise.
If you build into no recovery then that's a totally different issue and has nothing to do with vigor being strong.
IAmIcehouse wrote: »They love stamina that's why they buffed concealed weapon to a god tier spammable, radiant oppression(which was already one the best executes) to the moon and back, blazing spear to hit as hard as most melee spammables.
In a pvp meta where resto backbar is the default defensive weapon while providing insane cross healing I just cant feel bad for having it nerfed.
Even stam focused builds run resto backbar it's that strong.
Also stam focused players have had to build extra mag sustain since the hybrid changes, now mag will have to do the same for their off stat.
Seems like balance to me.
Stamina builds can actually use their off stat tho whereas Magicka builds can’t unless you want to be stun locked and die as not having enough Stam to block or break free. Concealed Weapon, Impale and Radiant have all been buffed because the rest of the kits have been nerfed. Besides those small buffs do not stop the fact that Stamina builds have better damage, cheaper skills, no debuffs on their armour type (Medium Armor, I still don’t know who thought giving Light armor the squishiest armor type more physical damage received imo stamina should have the more Magicka damage instead of Heavy Armor), better self heals and survivability (through dodge roll spam and they can block more), better mobility (on the whole minus Magsorc and maybe Magblade).
I have exclusively played mag specs this patch and I use vigor on all of them, and on most of my builds, I can keep up vigor ~75% of the time in fights without ever gassing stam. Vigor is very cheap-resource wise.
If you build into no recovery then that's a totally different issue and has nothing to do with vigor being strong.
You are leaving the thread, the thing is not that vigor is strong, Vigor and regeneration are the SAME on live server, but with this update they will NOT be the same and by A LOT, the thing is that it is not balanced, THE END, nerfs are not requested from Vigor , BUFFS are required to balance Regeneration, do you see normal that a person with a shield and sword with 1 echoing Vigor heals EVERYONE without limit around him and on top of it MORE than a healer? Do you see normal that a person with resolving vigor heals x2 more times and has minor resolve included for 20s than a healer with Rapid regeneration? , Simply NO.
This means that restoration staffs, Healers etc etc, go out of the game both pve and pvp, it is ultra viable 2 tanks or 1 tank and all DPS... healers disappear... END
IAmIcehouse wrote: »IAmIcehouse wrote: »They love stamina that's why they buffed concealed weapon to a god tier spammable, radiant oppression(which was already one the best executes) to the moon and back, blazing spear to hit as hard as most melee spammables.
In a pvp meta where resto backbar is the default defensive weapon while providing insane cross healing I just cant feel bad for having it nerfed.
Even stam focused builds run resto backbar it's that strong.
Also stam focused players have had to build extra mag sustain since the hybrid changes, now mag will have to do the same for their off stat.
Seems like balance to me.
Stamina builds can actually use their off stat tho whereas Magicka builds can’t unless you want to be stun locked and die as not having enough Stam to block or break free. Concealed Weapon, Impale and Radiant have all been buffed because the rest of the kits have been nerfed. Besides those small buffs do not stop the fact that Stamina builds have better damage, cheaper skills, no debuffs on their armour type (Medium Armor, I still don’t know who thought giving Light armor the squishiest armor type more physical damage received imo stamina should have the more Magicka damage instead of Heavy Armor), better self heals and survivability (through dodge roll spam and they can block more), better mobility (on the whole minus Magsorc and maybe Magblade).
I have exclusively played mag specs this patch and I use vigor on all of them, and on most of my builds, I can keep up vigor ~75% of the time in fights without ever gassing stam. Vigor is very cheap-resource wise.
If you build into no recovery then that's a totally different issue and has nothing to do with vigor being strong.
You are leaving the thread, the thing is not that vigor is strong, Vigor and regeneration are the SAME on live server, but with this update they will NOT be the same and by A LOT, the thing is that it is not balanced, THE END, nerfs are not requested from Vigor , BUFFS are required to balance Regeneration, do you see normal that a person with a shield and sword with 1 echoing Vigor heals EVERYONE without limit around him and on top of it MORE than a healer? Do you see normal that a person with resolving vigor heals x2 more times and has minor resolve included for 20s than a healer with Rapid regeneration? , Simply NO.
This means that restoration staffs, Healers etc etc, go out of the game both pve and pvp, it is ultra viable 2 tanks or 1 tank and all DPS... healers disappear... END
Regeneration heals other targets, not just yourself. Resolving Vigor is a self-applied heal. A self-only heal should always be stronger than a target-applied heal. And Echoing vigor is still getting nerfed. So no, Healers will still be as much of a thing as they are now. All it means is brainlessly casting RR is less effective and you may have to utilize reactionary healing, if you're a healer.
IAmIcehouse wrote: »IAmIcehouse wrote: »They love stamina that's why they buffed concealed weapon to a god tier spammable, radiant oppression(which was already one the best executes) to the moon and back, blazing spear to hit as hard as most melee spammables.
In a pvp meta where resto backbar is the default defensive weapon while providing insane cross healing I just cant feel bad for having it nerfed.
Even stam focused builds run resto backbar it's that strong.
Also stam focused players have had to build extra mag sustain since the hybrid changes, now mag will have to do the same for their off stat.
Seems like balance to me.
Stamina builds can actually use their off stat tho whereas Magicka builds can’t unless you want to be stun locked and die as not having enough Stam to block or break free. Concealed Weapon, Impale and Radiant have all been buffed because the rest of the kits have been nerfed. Besides those small buffs do not stop the fact that Stamina builds have better damage, cheaper skills, no debuffs on their armour type (Medium Armor, I still don’t know who thought giving Light armor the squishiest armor type more physical damage received imo stamina should have the more Magicka damage instead of Heavy Armor), better self heals and survivability (through dodge roll spam and they can block more), better mobility (on the whole minus Magsorc and maybe Magblade).
I have exclusively played mag specs this patch and I use vigor on all of them, and on most of my builds, I can keep up vigor ~75% of the time in fights without ever gassing stam. Vigor is very cheap-resource wise.
If you build into no recovery then that's a totally different issue and has nothing to do with vigor being strong.
You are leaving the thread, the thing is not that vigor is strong, Vigor and regeneration are the SAME on live server, but with this update they will NOT be the same and by A LOT, the thing is that it is not balanced, THE END, nerfs are not requested from Vigor , BUFFS are required to balance Regeneration, do you see normal that a person with a shield and sword with 1 echoing Vigor heals EVERYONE without limit around him and on top of it MORE than a healer? Do you see normal that a person with resolving vigor heals x2 more times and has minor resolve included for 20s than a healer with Rapid regeneration? , Simply NO.
This means that restoration staffs, Healers etc etc, go out of the game both pve and pvp, it is ultra viable 2 tanks or 1 tank and all DPS... healers disappear... END
Regeneration heals other targets, not just yourself. Resolving Vigor is a self-applied heal. A self-only heal should always be stronger than a target-applied heal. And Echoing vigor is still getting nerfed. So no, Healers will still be as much of a thing as they are now. All it means is brainlessly casting RR is less effective and you may have to utilize reactionary healing, if you're a healer.
I have to read you that what rapid regeneration is from 1 target sun? , it means that if you heal someone , YOU do not heal yourself . Or do you already know?
Because many believe that I heal myself AND another, but not my friend NO...
You heal YOU or the one in front, ALWAYS prioritizing the one in front, what does this mean? , that in PVP if they all use Resolving Vigor they have more healing more defense ETC ..
what does it mean in pve? ,
That the tanks will carry echoing Vigor, because it has no healing limit, and I'm not saying it, only the most experienced in the game say it, which surely is neither YOU nor me.
I repeat again we are looking for BALANCE, do not look for 5 legs to a cat because it benefits you more or LESS, you will tell me when you go to pvp for example and you run into a Necromancer STAMINA, who uses his class skill, better resolve + 5.9k resistances , use Resolving Vigor and get very high healing plus minor resolve , 2.9k resistances = approx 8k free resistances while healing a lot... you won't even tickle him , and so many other classes :;) , again once again BALANCE is sought, not to break the game
IAmIcehouse wrote: »Also, as I have mentioned already, there is no reason you cannot run a stamina skill on a mag toon. I have only played mag this patch and I run vigor on all of them.
IAmIcehouse wrote: »Also, as I have mentioned already, there is no reason you cannot run a stamina skill on a mag toon. I have only played mag this patch and I run vigor on all of them.
FriendlyGuy wrote: »Allmost all burst heals and class heals are magicka based, so you have that going for you. Stamina basically only has vigor as a reliable heal so it is fine that it didnt get nerfed in the end. Healing on magicka specs will just be different but not worse at all. Stamina will rely on vigor while magicka will use class burst heals. As a magicka based spec you can still use vigor, just not that often. A strong vigor also allows classes like sorc to not be forced to run resto backbar which is honestly a good thing.