MetallicMonk wrote: »Exploitation should give crit damage just like NB hemorrhage passive does. Same concept of a passive but sorc one is just worse.
MashmalloMan wrote: »MetallicMonk wrote: »Exploitation should give crit damage just like NB hemorrhage passive does. Same concept of a passive but sorc one is just worse.
I purposefully didn't talk about passives, because there is no way they can come up with anything good in a week.
Plus, you can't really compare passives 1:1... although, yeah I agree, some passive updates would be nice. Not all passives are created equally, especially in comparison to other classes.
I like the push to Shock Damage, it's SUCH an easy adjustment and something I think would makes sense as Sorcs have their Elemental Niche.
Wardens also have theirs.
MetallicMonk wrote: »MashmalloMan wrote: »MetallicMonk wrote: »Exploitation should give crit damage just like NB hemorrhage passive does. Same concept of a passive but sorc one is just worse.
I purposefully didn't talk about passives, because there is no way they can come up with anything good in a week.
Plus, you can't really compare passives 1:1... although, yeah I agree, some passive updates would be nice. Not all passives are created equally, especially in comparison to other classes.
Not normally but in this case they are literally pretty much the same passive providing minor prophecy/savagery, and NB and sorc have both always been the crit/burst classes and crit damage is very good in PvP atm. Problem is you can reach high crit chance on magsorc but you can't make a good crit build because of low crit damage because of certain factors and medium armor being needed.
Magsorc needs help offensive and defensively I think this change would be one of the least aggressive ones to see how much of a difference it would make.
i'd actually just change crystal frag to do physical damage the same as crystal weapon
MashmalloMan wrote: »MetallicMonk wrote: »MashmalloMan wrote: »MetallicMonk wrote: »Exploitation should give crit damage just like NB hemorrhage passive does. Same concept of a passive but sorc one is just worse.
I purposefully didn't talk about passives, because there is no way they can come up with anything good in a week.
Plus, you can't really compare passives 1:1... although, yeah I agree, some passive updates would be nice. Not all passives are created equally, especially in comparison to other classes.
Not normally but in this case they are literally pretty much the same passive providing minor prophecy/savagery, and NB and sorc have both always been the crit/burst classes and crit damage is very good in PvP atm. Problem is you can reach high crit chance on magsorc but you can't make a good crit build because of low crit damage because of certain factors and medium armor being needed.
Magsorc needs help offensive and defensively I think this change would be one of the least aggressive ones to see how much of a difference it would make.
Fully agree, I just try to avoid 1:1 comparisons because you could just as easily thrown other effects from another passive on it. It's really just a matter of how they're unlocked, but then all of them apply as a whole.
One day, I'd like them to add Major Savagery/Prophecy to NB and Sorc, they're the Crit focused classes with NO access to an active skill with Major Crit. How dumb is that?
But I'm hoping that comes when they fix the hybridization pass for Crit/Damage on Minor buffs, Mundus, Jewelry and Potions.
MashmalloMan wrote: »Fully agree, I just try to avoid 1:1 comparisons because you could just as easily thrown other effects from another passive on it. It's really just a matter of how they're unlocked, but then all of them apply as a whole.
MetallicMonk wrote: »i'd actually just change crystal frag to do physical damage the same as crystal weapon
This actually would not be a bad change for PvP; it would give magsorc a source of minor breach which would be nice, and I mean even immersion wise it makes sense you would think even if you summon a magic crystal and throw it, it's doing physical damage.
Change twilight tormentor activation from a damage increase to instead grant empower.
i'd actually just change crystal frag to do physical damage the same as crystal weapon
i'm fine with curse being magic damage.
liquid lightning increasing shock damage would be fantastic.
i really don't like the "cast an ability to increase your max mag / stamina" for bound armour. in fact i don't like your changes to bound armour at all.
i'd also change endless fury to be a spammable.
mages wrath stays as is as an execute morph.
MashmalloMan wrote: »MetallicMonk wrote: »MashmalloMan wrote: »MetallicMonk wrote: »Exploitation should give crit damage just like NB hemorrhage passive does. Same concept of a passive but sorc one is just worse.
I purposefully didn't talk about passives, because there is no way they can come up with anything good in a week.
Plus, you can't really compare passives 1:1... although, yeah I agree, some passive updates would be nice. Not all passives are created equally, especially in comparison to other classes.
Not normally but in this case they are literally pretty much the same passive providing minor prophecy/savagery, and NB and sorc have both always been the crit/burst classes and crit damage is very good in PvP atm. Problem is you can reach high crit chance on magsorc but you can't make a good crit build because of low crit damage because of certain factors and medium armor being needed.
Magsorc needs help offensive and defensively I think this change would be one of the least aggressive ones to see how much of a difference it would make.
Fully agree, I just try to avoid 1:1 comparisons because you could just as easily thrown other effects from another passive on it. It's really just a matter of how they're unlocked, but then all of them apply as a whole.
One day, I'd like them to add Major Savagery/Prophecy to NB and Sorc, they're the Crit focused classes with NO access to an active skill with Major Crit. How dumb is that?
But I'm hoping that comes when they fix the hybridization pass for Crit/Damage on Minor buffs, Mundus, Jewelry and Potions.
Major Savagery/Prophecy that would be another good option for twilight tormentor activation with a 60s timer like warden lotus.
basically what i'm saying is that the activation ability on tormentor is useless and wasted and doing literally anything else with it would be good.
JustAGoodPlayer wrote: »What about DK skill for DK mains only that summons a dragon lord that gives DK tons of money each day ? )
Only sorc and NB have negate by the way. Tenplars and DK lose one more unique skill - but sorcs ask to buff their unique skills.
What esle do you want ? 10 more DPS more than other classes ? ) You already have 20% more DPS on live -- not 10 times more but ... others did not have even that !
MetallicMonk wrote: »MashmalloMan wrote: »Fully agree, I just try to avoid 1:1 comparisons because you could just as easily thrown other effects from another passive on it. It's really just a matter of how they're unlocked, but then all of them apply as a whole.
I could have but it would be noticeable throwing random effects in for no reason. Currently they're pretty much the same exact passive just swap minor prophecy and minor savagery, the only difference is the nightblade passive gives them individually an extra 10% crit damage for having a skill slotted from that tree, while the sorc passive ends at providing minor prophecy for your group.
Passives are normally not worth comparing, more talked about individually and how they could improve but in this case they're almost the same passive intended for the same thing one is just worse, and the class it is worse on performs worse, so it's an easier one to adjust because there is already a better version of it out there.
MashmalloMan wrote: »Idk how Sorc compares to NB as a whole right now, but I think thats worth more investigation then just seeing 2 passives that have the same wording. Sorc's damage passives are quite good all things considered, at least on paper.
If anything, they could add something more unique then just giving us crit like NB's. I really like how ZOS experimented with giving NBs dodge cost reduction on Blur. I think that is the type of out of box thinking the classes need right now.
Less stat increases, more niche and unique ways to play. Like DK's having +2 range on 5m instant skills. Thats a really cool idea that helps DK's feel different.
I completely avoided U34 PVP after noticing how many Sorc's were running around with Oaken+Savage+CW, so I can't comment on live from personal experience. I'm willing to bet NB and DK are top dogs right now because Oakensoul works well with the type of kits they have as Whip, Corrosive and Ganking can be easily adjusted for 1 bar.MetallicMonk wrote: »MashmalloMan wrote: »Idk how Sorc compares to NB as a whole right now, but I think thats worth more investigation then just seeing 2 passives that have the same wording. Sorc's damage passives are quite good all things considered, at least on paper.
If anything, they could add something more unique then just giving us crit like NB's. I really like how ZOS experimented with giving NBs dodge cost reduction on Blur. I think that is the type of out of box thinking the classes need right now.
Less stat increases, more niche and unique ways to play. Like DK's having +2 range on 5m instant skills. Thats a really cool idea that helps DK's feel different.
Sorc is just worse than NB really, in a PvP context at least. Also I agree I would like things that not only improve the class but give it more of a unique feel but honestly I don't really trust ZoS with handling that currently. they probably only gave nightblade something cool because Gilliam mains one, I don't think they could come up with something to give sorc more class identity and improvements so I guess I'm more than fine accepting scaling or damage changes.
MashmalloMan wrote: »I completely avoided U34 PVP after noticing how many Sorc's were running around with Oaken+Savage+CW, so I can't comment on live from personal experience. I'm willing to bet NB and DK are top dogs right now because Oakensoul works well with the type of kits they have as Whip, Corrosive and Ganking can be easily adjusted for 1 bar.
Around U30-U33, NB's were rarely a problem for me in BG's. Most NB's didn't know what to do if you survived and punished their failed gank. Without Calurion's and Oakensoul for U35 I doubt they're as much of a threat as you think. I quite like the idea behind Veiled Strike and Blur changes they got, maybe other classes can see the same treatment.
MashmalloMan wrote: »MetallicMonk wrote: »MashmalloMan wrote: »MetallicMonk wrote: »Exploitation should give crit damage just like NB hemorrhage passive does. Same concept of a passive but sorc one is just worse.
I purposefully didn't talk about passives, because there is no way they can come up with anything good in a week.
Plus, you can't really compare passives 1:1... although, yeah I agree, some passive updates would be nice. Not all passives are created equally, especially in comparison to other classes.
Not normally but in this case they are literally pretty much the same passive providing minor prophecy/savagery, and NB and sorc have both always been the crit/burst classes and crit damage is very good in PvP atm. Problem is you can reach high crit chance on magsorc but you can't make a good crit build because of low crit damage because of certain factors and medium armor being needed.
Magsorc needs help offensive and defensively I think this change would be one of the least aggressive ones to see how much of a difference it would make.
Fully agree, I just try to avoid 1:1 comparisons because you could just as easily thrown other effects from another passive on it. It's really just a matter of how they're unlocked, but then all of them apply as a whole.
One day, I'd like them to add Major Savagery/Prophecy to NB and Sorc, they're the Crit focused classes with NO access to an active skill with Major Crit. How dumb is that?
But I'm hoping that comes when they fix the hybridization pass for Crit/Damage on Minor buffs, Mundus, Jewelry and Potions.
Major Savagery/Prophecy that would be another good option for twilight tormentor activation with a 60s timer like warden lotus.
basically what i'm saying is that the activation ability on tormentor is useless and wasted and doing literally anything else with it would be good.
MetallicMonk wrote: »MashmalloMan wrote: »I completely avoided U34 PVP after noticing how many Sorc's were running around with Oaken+Savage+CW, so I can't comment on live from personal experience. I'm willing to bet NB and DK are top dogs right now because Oakensoul works well with the type of kits they have as Whip, Corrosive and Ganking can be easily adjusted for 1 bar.
Around U30-U33, NB's were rarely a problem for me in BG's. Most NB's didn't know what to do if you survived and punished their failed gank. Without Calurion's and Oakensoul for U35 I doubt they're as much of a threat as you think. I quite like the idea behind Veiled Strike and Blur changes they got, maybe other classes can see the same treatment.
I don't really judge based off BGs but in that context you are correct NBs aren't really a huge threat in BGs. Also caluurions doesn't really matter that much, none of the best NBs even utilized caluurions there were and are much stronger builds out there. All of these buffs and how much hybridization benefits NB I can guarantee you they are definitely a threat lol. Nb has massive damage and close to the best healing in the game currently.
ESO_Nightingale wrote: »MashmalloMan wrote: »MetallicMonk wrote: »MashmalloMan wrote: »MetallicMonk wrote: »Exploitation should give crit damage just like NB hemorrhage passive does. Same concept of a passive but sorc one is just worse.
I purposefully didn't talk about passives, because there is no way they can come up with anything good in a week.
Plus, you can't really compare passives 1:1... although, yeah I agree, some passive updates would be nice. Not all passives are created equally, especially in comparison to other classes.
Not normally but in this case they are literally pretty much the same passive providing minor prophecy/savagery, and NB and sorc have both always been the crit/burst classes and crit damage is very good in PvP atm. Problem is you can reach high crit chance on magsorc but you can't make a good crit build because of low crit damage because of certain factors and medium armor being needed.
Magsorc needs help offensive and defensively I think this change would be one of the least aggressive ones to see how much of a difference it would make.
Fully agree, I just try to avoid 1:1 comparisons because you could just as easily thrown other effects from another passive on it. It's really just a matter of how they're unlocked, but then all of them apply as a whole.
One day, I'd like them to add Major Savagery/Prophecy to NB and Sorc, they're the Crit focused classes with NO access to an active skill with Major Crit. How dumb is that?
But I'm hoping that comes when they fix the hybridization pass for Crit/Damage on Minor buffs, Mundus, Jewelry and Potions.
Major Savagery/Prophecy that would be another good option for twilight tormentor activation with a 60s timer like warden lotus.
basically what i'm saying is that the activation ability on tormentor is useless and wasted and doing literally anything else with it would be good.
that's a really great idea. i like it a lot. i'd throw the crit buff on leeching strikes for nightblade
MashmalloMan wrote: »Fair enough. I'm not up to date, but they seemed pretty lacking not too long ago. I know hybrid changes and Healthy Offering made a pretty big difference. Matriarch is overloaded because it hits 2 targets, but the damn thing is so incredibly frustrating because it dies and takes up 2 slots, I will never use it.
The only people that can use Matriarch are Sorc's that can hide behind a group. I'm willing to concede we'll never get 1 bar pets if Shields were a good alternative to that.. but even if they could scale from damage, they can't crit like heals so I'm not sure if that is even comparable.
There is so much I'd like changed, but realistically, it's not going to happen in 1 week. The post focuses on what they already altered and what they could alter based on other classes like DK finally getting Flame damage across their kit.
Oh shoot, yeah I forgot they did that. Still just as lame between the 2 morphs imo lol. There was a time before Crystal Weapon that Stam Sorc's collectively said "Hey, why don't you just change a Fury morph to a stam spammable and combine the existing effects on 1 morph."Endless fury was changed last patch to no longer return resources, it's just cheaper to cast now.
if you really want to get it on the bar you can run it with crystal weapon and use it as the "extra spammable" until you hit execute and then it's a nice dps boost.
sorc just has too many front bar skills that are too good to ignore (it's a nice problem to have eh)
scamp and bird are solid damage, prey is almost as good for pet control as it is for damage, then either a spammable + frags or CW + BA
the execute just isn't really good enough to justify dropping scamp.
@MashmalloMan I'd rather see endless fury be more like destructive touch
2100 shock damage as a small AOE, like 3m radius or something. the important thing is to make it buffed by lightning staff passives instead of inferno.
no execute functionality. maybe give it concussion or something, doesn't really matter.
the important thing is that with liquid lightning you are starting to get an argument for sorcs to be running lightning staff on the front bar. could look something like:
fury, frags, prey, scamp, bird, atro
wall, liquid, <flex>, scamp, bird, destro
with double lightning staffs. add a set equivalent to frostbite so we can lean harder on the shock damage.
no pet something like
fury, frags, ba, curse, inner, meteor
wall, liquid, boundless, <flex>, inner, destro
Yeah, I'm working within the assumption that lightning staff / shock damage isn't going to change and what it would take for shock sorc to work within that framework in the same way frost warden currently works on live.
MashmalloMan wrote: »Yeah, I'm working within the assumption that lightning staff / shock damage isn't going to change and what it would take for shock sorc to work within that framework in the same way frost warden currently works on live.
That is mostly because they have 10% Frost damage to close the gap, we've got 5%. That helps their Light/Heavy's with missing out on the 10% single target. Then they get esentially 20% crit damage on top of it via chilled and happen to be the best class to apply chilled. Even so, I think non Frost Staff Warden does better under the right circumstances, but at least they have a niche they can fill that isn't present via Shock Staff Sorc.
The only way for Shock staves to do something similar is if we got updated passives and a named debuff too. Even so, whats to stop a support from using a Shock staff to apply whatever "unique" debuff we could provide if it was from the staff.
Yeah, burn the passive to the ground and rework it. Don't understand their obsession with fire staves, even after hybrid changes, just seems to shoehorn builds.