I think upon further thought it was as it ticks every 2
Templar dd dead anyways. They don't care, it's obvious.
Not sure if this is deliberate or not but it is definitely ground based and doesn't stick to caster or target yet seems to have the longer duration with lower DPS.
Not sure if this is deliberate or not but it is definitely ground based and doesn't stick to caster or target yet seems to have the longer duration with lower DPS.
The DPS might be lower but the damage gain over using a spammable is higher, which more than makes up for it (0,4 GCD gain every 10 seconds or 1.0 GCD gain every 20 seconds). The 20 second dots are actually factually better on current PTS, using a 10 second one is gimping yourself (aside from the ones that serve as delivery system for arena and Berserk enchants) unless we're talking about an aoe situation. The concern of course would be a boss moving out of it but ritual of retribution is quite a wide area.
Also it looked like they wanted to do that for one AoE per class for the people who insist on using the now inferior aoes (in single target situations).
Not sure if this is deliberate or not but it is definitely ground based and doesn't stick to caster or target yet seems to have the longer duration with lower DPS.
The DPS might be lower but the damage gain over using a spammable is higher, which more than makes up for it (0,4 GCD gain every 10 seconds or 1.0 GCD gain every 20 seconds). The 20 second dots are actually factually better on current PTS, using a 10 second one is gimping yourself (aside from the ones that serve as delivery system for arena and Berserk enchants) unless we're talking about an aoe situation. The concern of course would be a boss moving out of it but ritual of retribution is quite a wide area.
Also it looked like they wanted to do that for one AoE per class for the people who insist on using the now inferior aoes (in single target situations).
The problem is they reverted other ground-based DoTs, like spear, but made no comment about leaving certain ones at the new longer duration and lower dps. If they intentionally left this out, they need to say so so that we know it’s not an unintentional omission. We also deserve to know why they want to nerf this skill much more than other ground DoTs in terms of its actual effectiveness in combat.
This is “only” a 33% nerf from live if the boss sits in it for the full 20 seconds. It is a 44.6% dps nerf if you recast it at 12 seconds, its current duration. And its current duration is already problematic on fights like Z’Maja and Olms, among others, which is exactly why they said they reverted the duration of ground DoTs but kept the longer duration of stickies.
Other ground DoTs were reverted. Why not this one? It badly needs it to be competitive in terms of damage thanks to the badly imbalanced new scaling.
Not sure if this is deliberate or not but it is definitely ground based and doesn't stick to caster or target yet seems to have the longer duration with lower DPS.
The DPS might be lower but the damage gain over using a spammable is higher, which more than makes up for it (0,4 GCD gain every 10 seconds or 1.0 GCD gain every 20 seconds). The 20 second dots are actually factually better on current PTS, using a 10 second one is gimping yourself (aside from the ones that serve as delivery system for arena and Berserk enchants) unless we're talking about an aoe situation. The concern of course would be a boss moving out of it but ritual of retribution is quite a wide area.
Also it looked like they wanted to do that for one AoE per class for the people who insist on using the now inferior aoes (in single target situations).
The problem is they reverted other ground-based DoTs, like spear, but made no comment about leaving certain ones at the new longer duration and lower dps. If they intentionally left this out, they need to say so so that we know it’s not an unintentional omission. We also deserve to know why they want to nerf this skill much more than other ground DoTs in terms of its actual effectiveness in combat.
This is “only” a 33% nerf from live if the boss sits in it for the full 20 seconds. It is a 44.6% dps nerf if you recast it at 12 seconds, its current duration. And its current duration is already problematic on fights like Z’Maja and Olms, among others, which is exactly why they said they reverted the duration of ground DoTs but kept the longer duration of stickies.
Other ground DoTs were reverted. Why not this one? It badly needs it to be competitive in terms of damage thanks to the badly imbalanced new scaling.
To be fair, we do have blazing spear as a 10 second ground dot, with a pretty meaty initial damage, that's pretty good for mobile fights.
@ZOS_GinaBruno - just to make sure there is visibility on this
Looks like both healing and damage morphs are still 20s long and only ticking every 2s.
@ZOS_GinaBruno - just to make sure there is visibility on this
Looks like both healing and damage morphs are still 20s long and only ticking every 2s.
They've ticked every 2 seconds for years. That wasn't changed for this PTS, and I don't know that they'd consider changing it now, regardless of the terrible justification for it (see 5.1.0).