vivisectvib16_ESO wrote: »Also still waiting for an explanation as to why Unstable Wall is nerfed by 33%. Don't want to hear anything about "overperforming in PvP" either.
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Aratrontelvanni wrote: »I feel like so many people in this thread didn’t actually read the entire post, or haven’t been following the whole PTS cycle. There’s still a lot of changes going in besides nerfing player damage and nerfing boss health.
Rollback of hots to 10s is adressing that afaik, but I didnt test healing on PTS, I mean self heal is sticky heal and got 20s duration. While main aoe hots are back to 10s.While it is nice to see that you aren't ignoring all feedback it's just too little, too late. The damage has already been done and players have lost faith in the devs and the future of the game. A good chunk of the end game players I used to do trials with has left, and teams have disbanded in every high end guild I know.
Some people have already mentioned it, but you need to address healing. There is no point in scaling hp of bosses if you're not also scaling the dps ticks from bosses in certain trials, because now you're just shifting groups wiping due to failing dps checks to groups wiping due to failing hps checks.While it is nice to see that you aren't ignoring all feedback it's just too little, too late. The damage has already been done and players have lost faith in the devs and the future of the game. A good chunk of the end game players I used to do trials with has left, and teams have disbanded in every high end guild I know.
Some people have already mentioned it, but you need to address healing. There is no point in scaling hp of bosses if you're not also scaling the dps ticks from bosses in certain trials, because now you're just shifting groups wiping due to failing dps checks to groups wiping due to failing hps checks.
Rollback of hots to 10s is adressing that afaik, but I didnt test healing on PTS, I mean self heal is sticky heal and got 20s duration. While main aoe hots are back to 10s.
PingTheAwesome wrote: »This is better. Thank you.
Healer's take: You still haven't said what you're doing to our heals. Additionally, while you're reducing the health of the bosses, you do not mention addressing the damage that they do now that you've made it clear you intend to also nerf heals.
This needs addressing.
You're beyond saving guys.ZOS_GinaBruno wrote: »and we truly believe with some continued adjustments and iterations, this is the best course of action for the long-term health of the game.
Let me get this straight.
You said you were making content more accessible, and for that you played around by nerfing dps (LA nerf, longer dot times etc.) then you realized that the changes were not thought out, and instead of admitting to it, you decided to come up with "Sticky DoTs/HoTs and Non-Sticky DoTs/HoTs" where you partially went back to what it is on Live server.
Next week you realized that you were still wrong and people are still leaving, so you decide to scale LAs again "just not as much." but you nerf the health of all veteran and hardmode enemies to bring the difficulty back to what is on Live server.
So, after 5 weeks of a PTS cycle, we'll still have the same difficulty of content as it is on Live and a multitude of dot timers to manage.
Did I get all of this right?
So, once again, who asked for all this running around in a circle?
EDIT:
Listen to the sane voices, and just revert these combat changes. Re-think. You are now realizing 4 weeks into it how messed up this is, and in the next two weeks you'll do a half-baked hasty so-called fix, breaking multiple things.
I just got very confused by something here. Gina said "We ultimately want to help raise the floor and....", what has actually been done to raise the floor? This is a serious question. I have seen nothing on the PTS that raises the floor at all.
Back on week 1 of the PTS using the same toon, gear, CP, food, pots, I lost about 20% of my damage dropping from 54K on live to 44k on the PTS. If your raising the floor, with that same setup I should be hitting more than 54k on PTS now? What change made this happen?
Once again, I am not being sarcastic. I would really like to know.
I just got very confused by something here. Gina said "We ultimately want to help raise the floor and....", what has actually been done to raise the floor? This is a serious question. I have seen nothing on the PTS that raises the floor at all.
Back on week 1 of the PTS using the same toon, gear, CP, food, pots, I lost about 20% of my damage dropping from 54K on live to 44k on the PTS. If your raising the floor, with that same setup I should be hitting more than 54k on PTS now? What change made this happen?
Once again, I am not being sarcastic. I would really like to know.
They said they were raising the floor by making DOTs last longer, so they would be easier for lower tier players to keep track of. But what they ended up doing is creating two different classes of DOT timers (sticky and area), so now the DOT tracking requirements are doubled from Live.