Is it really necessary to nerf the Dark convergence time even more? , It is every 15 seconds and if it were set to 20s maybe it could serve half but every 25s? There are many sets that can offer more than this, in fact I use Dark convergence a lot but it has only had nerf after nerf after nerf and yes at the beginning it was very strong... but now you can easily get out of it, you can cover yourself easily, long ago less damage than before .... I think they will finish killing it, just as few classes use it, necromancer style to make bombs because it combines well, for the rest ... who else uses Dark convergence? , to have the proc every 25 instead of 15 seconds, I think it would be discarded even for necromancers...
Is it really necessary to nerf the Dark convergence time even more? , It is every 15 seconds and if it were set to 20s maybe it could serve half but every 25s? There are many sets that can offer more than this, in fact I use Dark convergence a lot but it has only had nerf after nerf after nerf and yes at the beginning it was very strong... but now you can easily get out of it, you can cover yourself easily, long ago less damage than before .... I think they will finish killing it, just as few classes use it, necromancer style to make bombs because it combines well, for the rest ... who else uses Dark convergence? , to have the proc every 25 instead of 15 seconds, I think it would be discarded even for necromancers...
Is it really necessary to nerf the Dark convergence time even more? , It is every 15 seconds and if it were set to 20s maybe it could serve half but every 25s? There are many sets that can offer more than this, in fact I use Dark convergence a lot but it has only had nerf after nerf after nerf and yes at the beginning it was very strong... but now you can easily get out of it, you can cover yourself easily, long ago less damage than before .... I think they will finish killing it, just as few classes use it, necromancer style to make bombs because it combines well, for the rest ... who else uses Dark convergence? , to have the proc every 25 instead of 15 seconds, I think it would be discarded even for necromancers...
I feel like people who seethe with blind rage have never seen this effect in a game before. Lets list off a few games that have this type of effect available.
DOTA 2: Enigma's Black hole ultimate. Dark Seers Vacuum wave, Magnus's: Reverse Polarity ultimate.
Smite: Ares' Ultimate, and Cereberus' as well
Overwatch: Zarya's Ultimate, and one of Orisa's skills.
These are just off the top of my head, and there are probably dozens of other games with this effect or a comparable one so it's not uncommon. The usual thing though that they have in common is a decently long cool down. If there's a nerf to give to DC its on the cooldown of it so I don't feel like this is too much. But it's a staple of gaming and is quite clearly not going anywhere.
TumlinTheJolly wrote: »I wonder how many people who complain about Dark Con are still getting pulled and ult dumped while their immovable pot is off CD xD Even if you don't see the ult dump coming, you have 1sec to react to the visual before the pull occurs.
It really is lots of fun in pve, random normals, etc.
I hope they can revert it to 20 seconds, but it seems of late they don't really care about our fun anymore, only some mythic "balance" they're chasing. It's getting really disheartening.
Have died to it plenty in pvp, but usually only when combined with an ulti dump, and often you can just block the initial pull then roll out.
Some people just get really bent out of shape in pvp though.
Is it really necessary to nerf the Dark convergence time even more? , It is every 15 seconds and if it were set to 20s maybe it could serve half but every 25s? There are many sets that can offer more than this, in fact I use Dark convergence a lot but it has only had nerf after nerf after nerf and yes at the beginning it was very strong... but now you can easily get out of it, you can cover yourself easily, long ago less damage than before .... I think they will finish killing it, just as few classes use it, necromancer style to make bombs because it combines well, for the rest ... who else uses Dark convergence? , to have the proc every 25 instead of 15 seconds, I think it would be discarded even for necromancers...
No, its way to strong this thing has the highest utility in the game. PERIOD! I hope they kill this the same with every other proc set! How about using your skills on your bar instead of a set!
" now you can easily get out of it, you can cover yourself easily, long ago less damage than before"
Yes this set is sooooo bad! LOL this is used in every single group out there! No diversity in play at all in PVP. You know there is going to be a pull in every single fight. Please do not come on the boards and say something is useless when it is one of the most used sets in PVP.
TumlinTheJolly wrote: »I wonder how many people who complain about Dark Con are still getting pulled and ult dumped while their immovable pot is off CD xD Even if you don't see the ult dump coming, you have 1sec to react to the visual before the pull occurs.
alternatelder wrote: »It should be removed entirely, the only time I've died in pvp in the past day was because of this idiotic carry set. It's the same fight every single time...pulled in, smashed by goliath.
Is it really necessary to nerf the Dark convergence time even more? , It is every 15 seconds and if it were set to 20s maybe it could serve half but every 25s? There are many sets that can offer more than this, in fact I use Dark convergence a lot but it has only had nerf after nerf after nerf and yes at the beginning it was very strong... but now you can easily get out of it, you can cover yourself easily, long ago less damage than before .... I think they will finish killing it, just as few classes use it, necromancer style to make bombs because it combines well, for the rest ... who else uses Dark convergence? , to have the proc every 25 instead of 15 seconds, I think it would be discarded even for necromancers...
No, its way to strong this thing has the highest utility in the game. PERIOD! I hope they kill this the same with every other proc set! How about using your skills on your bar instead of a set!
" now you can easily get out of it, you can cover yourself easily, long ago less damage than before"
Yes this set is sooooo bad! LOL this is used in every single group out there! No diversity in play at all in PVP. You know there is going to be a pull in every single fight. Please do not come on the boards and say something is useless when it is one of the most used sets in PVP.
The nerf should only affect PvP modes. There is no reason to change the cool-down in PvE. It would be very easy to nerf the set in PvP only, [snip]
The nerf should only affect PvP modes. There is no reason to change the cool-down in PvE. It would be very easy to nerf the set in PvP only, [snip]
The set drops from PVP boxes. Honestly, its usefulness in PVE is entirely irrelevant and shouldn't be considered at all. Since its entire purpose was as a tool to combat PVP groups.
The nerf should only affect PvP modes. There is no reason to change the cool-down in PvE. It would be very easy to nerf the set in PvP only, [snip]
The set drops from PVP boxes. Honestly, its usefulness in PVE is entirely irrelevant and shouldn't be considered at all. Since its entire purpose was as a tool to combat PVP groups.
Exactley.. I dont know why they are nerfing it in PvE. I built a fun build around it for PvE and it really does not need to be changed for PvE.
danthemann5 wrote: »Give Dark Convergence a 1 or 2 minute (or longer!) cooldown. That way it's still useful situationally, but you'll have to think about when to use it instead of just spamming it all willy-nilly.
danthemann5 wrote: »Give Dark Convergence a 1 or 2 minute (or longer!) cooldown. That way it's still useful situationally, but you'll have to think about when to use it instead of just spamming it all willy-nilly.
They should probably give it the Rallying Cry treatment with group member scaling.
Make its damage less effective per member of your group, all the way up to just being a stun for groups of 8-12. So, solo it does the most damage. 4 man, still effective, less damage, 6 man even less damage. 8-12 man group, it stuns/pulls but does zero damage. That is it.
The nerf should only affect PvP modes. There is no reason to change the cool-down in PvE. It would be very easy to nerf the set in PvP only, [snip]
The set drops from PVP boxes. Honestly, its usefulness in PVE is entirely irrelevant and shouldn't be considered at all. Since its entire purpose was as a tool to combat PVP groups.
Exactley.. I dont know why they are nerfing it in PvE. I built a fun build around it for PvE and it really does not need to be changed for PvE.
[snip]
The set is being balanced around its intended usage. [snip]