A few thoughts and observations after testing this set:
1. This set not only applies to effects ending via cooldown or purge, but also people recasting. If you reapply poison inject, 1k heal. If you reapply embers before the effects end, you get 2k( 1 for the dot, 1 for burning status.
2. You also heal every time you cc break or remove a snare, so it's not just for purges.
3. Every 15 seconds severely outnumbered you get a crimson in its prime like heal. I've had multiple outnumbered situations where status effects were running off my bar. That means an over 10k+ heal every 15 seconds on top of these other heals.
Just imagine charged force pulse builds stacking status effects. That's an up to 4k heal every time effects end or are reapplied. Extremely powerful set and kind of slept on because nocturnals is so much more problematic
TechMaybeHic wrote: »I feel this one is going to get missed and go live...
Lughlongarm wrote: »TechMaybeHic wrote: »I feel this one is going to get missed and go live...
On this update There are 2 types of OP sets:
The first type of set 1VsXers hate because it will give low level players in groups the ability to cripple 1vsXers by just applying depuffs on them. On the other hand, it won't really benefit 1VsXers so they will probably would not have used it themselves. Obviously 1vsXers are very vocal about this type of set.
The other type is the opposite, it can be abused by 1VsXers to make near immortal builds but it will not really help the average casual that will die from a 3 hit combo from a good player. This type of set is being kept hush hush because most top players already recognized the power of this set and are planning on using it.
I don't think overpowered PvP heal proc sets in a tank meta are anything anyone wants. The wording on this set doesn't let on just how often it procs or how much it heals for, and most of the attention is on various massive damage nerfs.Lughlongarm wrote: »This type of set is being kept hush hush because most top players already recognized the power of this set and are planning on using it.
Lughlongarm wrote: »TechMaybeHic wrote: »I feel this one is going to get missed and go live...
On this update There are 2 types of OP sets:
The first type of set 1VsXers hate because it will give low level players in groups the ability to cripple 1vsXers by just applying depuffs on them. On the other hand, it won't really benefit 1VsXers so they will probably would not have used it themselves. Obviously 1vsXers are very vocal about this type of set.
The other type is the opposite, it can be abused by 1VsXers to make near immortal builds but it will not really help the average casual that will die from a 3 hit combo from a good player. This type of set is being kept hush hush because most top players already recognized the power of this set and are planning on using it.
xylena_lazarow wrote: »I don't think overpowered PvP heal proc sets in a tank meta are anything anyone wants. The wording on this set doesn't let on just how often it procs or how much it heals for, and most of the attention is on various massive damage nerfs.Lughlongarm wrote: »This type of set is being kept hush hush because most top players already recognized the power of this set and are planning on using it.
TechMaybeHic wrote: »Lughlongarm wrote: »TechMaybeHic wrote: »I feel this one is going to get missed and go live...
On this update There are 2 types of OP sets:
The first type of set 1VsXers hate because it will give low level players in groups the ability to cripple 1vsXers by just applying depuffs on them. On the other hand, it won't really benefit 1VsXers so they will probably would not have used it themselves. Obviously 1vsXers are very vocal about this type of set.
The other type is the opposite, it can be abused by 1VsXers to make near immortal builds but it will not really help the average casual that will die from a 3 hit combo from a good player. This type of set is being kept hush hush because most top players already recognized the power of this set and are planning on using it.
That 1st set is a concern to everybody because it would equally screw everyone. Those ball groups would be using it on each other, and any 1vXer would be using it on each other if they were in a spot they felt the need to fight. Most don't as they are held up in an enemy resource and not going to respond to their own.
Lughlongarm wrote: »TechMaybeHic wrote: »Lughlongarm wrote: »TechMaybeHic wrote: »I feel this one is going to get missed and go live...
On this update There are 2 types of OP sets:
The first type of set 1VsXers hate because it will give low level players in groups the ability to cripple 1vsXers by just applying depuffs on them. On the other hand, it won't really benefit 1VsXers so they will probably would not have used it themselves. Obviously 1vsXers are very vocal about this type of set.
The other type is the opposite, it can be abused by 1VsXers to make near immortal builds but it will not really help the average casual that will die from a 3 hit combo from a good player. This type of set is being kept hush hush because most top players already recognized the power of this set and are planning on using it.
That 1st set is a concern to everybody because it would equally screw everyone. Those ball groups would be using it on each other, and any 1vXer would be using it on each other if they were in a spot they felt the need to fight. Most don't as they are held up in an enemy resource and not going to respond to their own.
There are so many ways for ball groups to do nasty things to other ball groups, not sure buff purging is up there on the list. I think one good positioned "Suppression Field" is so much more disruptive compared to 5 players wearing this set. But IDK...
Lughlongarm wrote: »xylena_lazarow wrote: »I don't think overpowered PvP heal proc sets in a tank meta are anything anyone wants. The wording on this set doesn't let on just how often it procs or how much it heals for, and most of the attention is on various massive damage nerfs.Lughlongarm wrote: »This type of set is being kept hush hush because most top players already recognized the power of this set and are planning on using it.
Its true, but I'm very convinced that the game's main influencers are quite aware of this set power and yet I cannot find even one video related to this set, I also think this thread is only forum thread related to this set.
On the other hand, you have so many videos and forum threads discussing how OP Nocturnal is, how this set should be scrapped regardless to CD, etc...
Lughlongarm wrote: »TechMaybeHic wrote: »I feel this one is going to get missed and go live...
On this update There are 2 types of OP sets:
The first type of set 1VsXers hate because it will give low level players in groups the ability to cripple 1vsXers by just applying depuffs on them. On the other hand, it won't really benefit 1VsXers so they will probably would not have used it themselves. Obviously 1vsXers are very vocal about this type of set.
The other type is the opposite, it can be abused by 1VsXers to make near immortal builds but it will not really help the average casual that will die from a 3 hit combo from a good player. This type of set is being kept hush hush because most top players already recognized the power of this set and are planning on using it.
seventyfive wrote: »A few thoughts and observations after testing this set:
1. This set not only applies to effects ending via cooldown or purge, but also people recasting. If you reapply poison inject, 1k heal. If you reapply embers before the effects end, you get 2k( 1 for the dot, 1 for burning status.
2. You also heal every time you cc break or remove a snare, so it's not just for purges.
3. Every 15 seconds severely outnumbered you get a crimson in its prime like heal. I've had multiple outnumbered situations where status effects were running off my bar. That means an over 10k+ heal every 15 seconds on top of these other heals.
Just imagine charged force pulse builds stacking status effects. That's an up to 4k heal every time effects end or are reapplied. Extremely powerful set and kind of slept on because nocturnals is so much more problematic
Please post this in the "official" PTS Combat Balance thread to lower the odds of it gettings missed. It's possible the heal is supposed to be tied to the cleanse only and it's simply a technical error that it is free from it without any cooldown as a whole 5 piece bonus on its own.
Lughlongarm wrote: »TechMaybeHic wrote: »I feel this one is going to get missed and go live...
On this update There are 2 types of OP sets:
The first type of set 1VsXers hate because it will give low level players in groups the ability to cripple 1vsXers by just applying depuffs on them. On the other hand, it won't really benefit 1VsXers so they will probably would not have used it themselves. Obviously 1vsXers are very vocal about this type of set.
The other type is the opposite, it can be abused by 1VsXers to make near immortal builds but it will not really help the average casual that will die from a 3 hit combo from a good player. This type of set is being kept hush hush because most top players already recognized the power of this set and are planning on using it.
seventyfive wrote: »A few thoughts and observations after testing this set:
1. This set not only applies to effects ending via cooldown or purge, but also people recasting. If you reapply poison inject, 1k heal. If you reapply embers before the effects end, you get 2k( 1 for the dot, 1 for burning status.
2. You also heal every time you cc break or remove a snare, so it's not just for purges.
3. Every 15 seconds severely outnumbered you get a crimson in its prime like heal. I've had multiple outnumbered situations where status effects were running off my bar. That means an over 10k+ heal every 15 seconds on top of these other heals.
Just imagine charged force pulse builds stacking status effects. That's an up to 4k heal every time effects end or are reapplied. Extremely powerful set and kind of slept on because nocturnals is so much more problematic
Please post this in the "official" PTS Combat Balance thread to lower the odds of it gettings missed. It's possible the heal is supposed to be tied to the cleanse only and it's simply a technical error that it is free from it without any cooldown as a whole 5 piece bonus on its own.
ill do that today plus a video with what i have tested. hopefully it's enough
Lughlongarm wrote: »TechMaybeHic wrote: »I feel this one is going to get missed and go live...
On this update There are 2 types of OP sets:
The first type of set 1VsXers hate because it will give low level players in groups the ability to cripple 1vsXers by just applying depuffs on them. On the other hand, it won't really benefit 1VsXers so they will probably would not have used it themselves. Obviously 1vsXers are very vocal about this type of set.
The other type is the opposite, it can be abused by 1VsXers to make near immortal builds but it will not really help the average casual that will die from a 3 hit combo from a good player. This type of set is being kept hush hush because most top players already recognized the power of this set and are planning on using it.
Disagree.
The wording on mara's balm, to any player that has played the game for years, implies that a purge or snare removal must he used in order to proc it. This is what myself and probably many others thought upon initially reading the set, which would make it niche and only decent for templar/warden.
The fact that it procs from all the other things is obviously an oversight on zenimax's behalf. There is no way they intended for it to proc on reapplications, expirations etc.
Or maybe they did. To he honest, anything is possible given that they approved and implemented nocturnals ploy to the PTS. I think the reality is that both of these sets show that not a single person in combat design or itemization actually does PVP.
At minimum, maras balm needs a 1 second gcd. It probably also should not proc on reapplications.
Lughlongarm wrote: »Lughlongarm wrote: »TechMaybeHic wrote: »I feel this one is going to get missed and go live...
On this update There are 2 types of OP sets:
The first type of set 1VsXers hate because it will give low level players in groups the ability to cripple 1vsXers by just applying depuffs on them. On the other hand, it won't really benefit 1VsXers so they will probably would not have used it themselves. Obviously 1vsXers are very vocal about this type of set.
The other type is the opposite, it can be abused by 1VsXers to make near immortal builds but it will not really help the average casual that will die from a 3 hit combo from a good player. This type of set is being kept hush hush because most top players already recognized the power of this set and are planning on using it.
Disagree.
The wording on mara's balm, to any player that has played the game for years, implies that a purge or snare removal must he used in order to proc it. This is what myself and probably many others thought upon initially reading the set, which would make it niche and only decent for templar/warden.
The fact that it procs from all the other things is obviously an oversight on zenimax's behalf. There is no way they intended for it to proc on reapplications, expirations etc.
Or maybe they did. To he honest, anything is possible given that they approved and implemented nocturnals ploy to the PTS. I think the reality is that both of these sets show that not a single person in combat design or itemization actually does PVP.
At minimum, maras balm needs a 1 second gcd. It probably also should not proc on reapplications.
1)Experienced players know that any set without any kind of a CD attached to its procs should be at least reviewed and tested. This is a red flag to begin with.
2)You can suspect this set is OP just by looking at its overall power compared to other sets of the same type. Even without knowing the unexpected behavior of this set you can see its got potentially more power than "Robes of the Hist"(which always considered a strong healing set) + "Wyrd Tree's Blessing"(the best selfish purge set), so atleast double the power compared to a normal set.
3)Now you add the potential synergy with a class like templar(and any templar can recognize the potential instantly) and you think to yourself, "wait" , any time I sue "Extended Ritual" I can get 11K heal for free on top of the set's normal functionality?
Forget the fact it procs from many things that don't suppose to proc it, its insanely OP regardless.
I agree it needs at least 1 sec CD. I would prefer that the healing effect will be attached to the purge effect on a 15 sec CD(~13k heal). BTW, even if look at this set as suggested- 6 negative effects removed+13k heal every 15 sec(automatic proc), its still probably one of the best back bar survival sets out there. This is how strong this set is.
Lughlongarm wrote: »Lughlongarm wrote: »TechMaybeHic wrote: »I feel this one is going to get missed and go live...
On this update There are 2 types of OP sets:
The first type of set 1VsXers hate because it will give low level players in groups the ability to cripple 1vsXers by just applying depuffs on them. On the other hand, it won't really benefit 1VsXers so they will probably would not have used it themselves. Obviously 1vsXers are very vocal about this type of set.
The other type is the opposite, it can be abused by 1VsXers to make near immortal builds but it will not really help the average casual that will die from a 3 hit combo from a good player. This type of set is being kept hush hush because most top players already recognized the power of this set and are planning on using it.
Disagree.
The wording on mara's balm, to any player that has played the game for years, implies that a purge or snare removal must he used in order to proc it. This is what myself and probably many others thought upon initially reading the set, which would make it niche and only decent for templar/warden.
The fact that it procs from all the other things is obviously an oversight on zenimax's behalf. There is no way they intended for it to proc on reapplications, expirations etc.
Or maybe they did. To he honest, anything is possible given that they approved and implemented nocturnals ploy to the PTS. I think the reality is that both of these sets show that not a single person in combat design or itemization actually does PVP.
At minimum, maras balm needs a 1 second gcd. It probably also should not proc on reapplications.
1)Experienced players know that any set without any kind of a CD attached to its procs should be at least reviewed and tested. This is a red flag to begin with.
2)You can suspect this set is OP just by looking at its overall power compared to other sets of the same type. Even without knowing the unexpected behavior of this set you can see its got potentially more power than "Robes of the Hist"(which always considered a strong healing set) + "Wyrd Tree's Blessing"(the best selfish purge set), so atleast double the power compared to a normal set.
3)Now you add the potential synergy with a class like templar(and any templar can recognize the potential instantly) and you think to yourself, "wait" , any time I sue "Extended Ritual" I can get 11K heal for free on top of the set's normal functionality?
Forget the fact it procs from many things that don't suppose to proc it, its insanely OP regardless.
I agree it needs at least 1 sec CD. I would prefer that the healing effect will be attached to the purge effect on a 15 sec CD(~13k heal). BTW, even if look at this set as suggested- 6 negative effects removed+13k heal every 15 sec(automatic proc), its still probably one of the best back bar survival sets out there. This is how strong this set is.
Sure, in general sets with no CD are stronger comparatively to one's with a CD. But when the assumed context of the proc is only when using a snare immunity or purge, the set becomes dismissable for all but templar, warden, or possibly necromancer. It isn't until you understand all of the unintentional proc conditions that the set becomes OP - before that, it is just another hist-like set where you're sacrificing a ton of damage to become tankier. The reality of the game currentley is that if you wear a set like this, you will not kill any half decent player in pvp.
On the PTS as of last week, the damage is signifcantly lower in pvp as well. This might have changed due to the weaving changes in the most recent pts patch, but the unreasonably tanky meta on the pts further pushes a set like this from the meta.
If they don't fix it, you'll need to double bar for it to be truly broken aswell.
Lughlongarm wrote: »Lughlongarm wrote: »Lughlongarm wrote: »TechMaybeHic wrote: »I feel this one is going to get missed and go live...
On this update There are 2 types of OP sets:
The first type of set 1VsXers hate because it will give low level players in groups the ability to cripple 1vsXers by just applying depuffs on them. On the other hand, it won't really benefit 1VsXers so they will probably would not have used it themselves. Obviously 1vsXers are very vocal about this type of set.
The other type is the opposite, it can be abused by 1VsXers to make near immortal builds but it will not really help the average casual that will die from a 3 hit combo from a good player. This type of set is being kept hush hush because most top players already recognized the power of this set and are planning on using it.
Disagree.
The wording on mara's balm, to any player that has played the game for years, implies that a purge or snare removal must he used in order to proc it. This is what myself and probably many others thought upon initially reading the set, which would make it niche and only decent for templar/warden.
The fact that it procs from all the other things is obviously an oversight on zenimax's behalf. There is no way they intended for it to proc on reapplications, expirations etc.
Or maybe they did. To he honest, anything is possible given that they approved and implemented nocturnals ploy to the PTS. I think the reality is that both of these sets show that not a single person in combat design or itemization actually does PVP.
At minimum, maras balm needs a 1 second gcd. It probably also should not proc on reapplications.
1)Experienced players know that any set without any kind of a CD attached to its procs should be at least reviewed and tested. This is a red flag to begin with.
2)You can suspect this set is OP just by looking at its overall power compared to other sets of the same type. Even without knowing the unexpected behavior of this set you can see its got potentially more power than "Robes of the Hist"(which always considered a strong healing set) + "Wyrd Tree's Blessing"(the best selfish purge set), so atleast double the power compared to a normal set.
3)Now you add the potential synergy with a class like templar(and any templar can recognize the potential instantly) and you think to yourself, "wait" , any time I sue "Extended Ritual" I can get 11K heal for free on top of the set's normal functionality?
Forget the fact it procs from many things that don't suppose to proc it, its insanely OP regardless.
I agree it needs at least 1 sec CD. I would prefer that the healing effect will be attached to the purge effect on a 15 sec CD(~13k heal). BTW, even if look at this set as suggested- 6 negative effects removed+13k heal every 15 sec(automatic proc), its still probably one of the best back bar survival sets out there. This is how strong this set is.
Sure, in general sets with no CD are stronger comparatively to one's with a CD. But when the assumed context of the proc is only when using a snare immunity or purge, the set becomes dismissable for all but templar, warden, or possibly necromancer. It isn't until you understand all of the unintentional proc conditions that the set becomes OP - before that, it is just another hist-like set where you're sacrificing a ton of damage to become tankier. The reality of the game currentley is that if you wear a set like this, you will not kill any half decent player in pvp.
On the PTS as of last week, the damage is signifcantly lower in pvp as well. This might have changed due to the weaving changes in the most recent pts patch, but the unreasonably tanky meta on the pts further pushes a set like this from the meta.
If they don't fix it, you'll need to double bar for it to be truly broken aswell.
As it is right now, definitely double bar. Don't many players use sets like "Aetherial Ascension" double bar on live? Mara’s is much much better.
Btw, there is a cp star that removes all negative effects when you drop below 25%... Just putting it out there, its basically like a second life with this set XD
Btw, there is a cp star that removes all negative effects when you drop below 25%... Just putting it out there, its basically like a second life with this set XD
If break free removing the stun effect works for this too, that CP star that auto breaks free would synergize well here too.
Btw, there is a cp star that removes all negative effects when you drop below 25%... Just putting it out there, its basically like a second life with this set XD