Lughlongarm wrote: »Mara’s Balm – Heavy
2 – Adds 1487 Armor
3 – Adds 424 Critical Resistance
4 – Adds 4% Healing Taken
5 – When a negative effect is removed from you, restore 2111 Health. When you take damage and have 6 or more negative effects, cleanse all negative effects. This effect can occur once every 15 seconds.
This set healing output is disgusting, probably the best in the game.
Its like "Robes of the Hist" on steroids+ Wyrd Tree's Blessing+ Eternal Warrior, backed together.
On a templar this set is a free "Breath of Life" every time you use "Extended Ritual".
This is what I see sweaty players on PTS using ATM, not Nocturnal.
The problem with the set is that it is going to cause players to blow themselves and their teams up when it autopurges Plaguebreak.
Sets/Skills that autopurge are just not desirable as long as Plaguebreak exists.
TechMaybeHic wrote: »The problem with the set is that it is going to cause players to blow themselves and their teams up when it autopurges Plaguebreak.
Sets/Skills that autopurge are just not desirable as long as Plaguebreak exists.
Yeah; I was just going to say. If PB is still being run, this will be countered. If it becomes common, PB will be run
Yeah I've noticed. But most of the focus is on balance changes, so this going live for sure.
Tbh I don't 100% mind, it's a big middle finger to all the maarselok sweatlords out there xD.
TechMaybeHic wrote: »The problem with the set is that it is going to cause players to blow themselves and their teams up when it autopurges Plaguebreak.
Sets/Skills that autopurge are just not desirable as long as Plaguebreak exists.
Yeah; I was just going to say. If PB is still being run, this will be countered. If it becomes common, PB will be run
TechMaybeHic wrote: »The problem with the set is that it is going to cause players to blow themselves and their teams up when it autopurges Plaguebreak.
Sets/Skills that autopurge are just not desirable as long as Plaguebreak exists.
Yeah; I was just going to say. If PB is still being run, this will be countered. If it becomes common, PB will be run
Pb is really only an issue for larger groups tbh, and those grps typically already have dedicated purgers anyway.
"We are committed to reducing the server calculations..."They haven't learned from Undertaker and Savage Werewolf. Not putting a cooldown on a set is generally a bad idea and can lead to stuff proccing multiple times per second.
Just put a 1-2 second cooldown on the first part of the set.
An example from Decimus' stream:
Sandman929 wrote: »Plaguebreak isn't keeping this set in line...it's a 1vX set and Plaguebreak does nothing to 1
Lughlongarm wrote: »Yeah I've noticed. But most of the focus is on balance changes, so this going live for sure.
Tbh I don't 100% mind, it's a big middle finger to all the maarselok sweatlords out there xD.
Even with 2 sec on the healTechMaybeHic wrote: »The problem with the set is that it is going to cause players to blow themselves and their teams up when it autopurges Plaguebreak.
Sets/Skills that autopurge are just not desirable as long as Plaguebreak exists.
Yeah; I was just going to say. If PB is still being run, this will be countered. If it becomes common, PB will be run
Pfff, its not even close, what's the burst damage on Plaguebreak ATM? Its got a 20 sec CD now. Mara’s Balm proc will heal for 13K every 15 sec while also healing you for~ 2.1k every sec. And this under regular conditions. Templar running this outnumbered will have insane healing output.
neferpitou73 wrote: »PlaguebreakSandman929 wrote: »Plaguebreak isn't keeping this set in line...it's a 1vX set and Plaguebreak does nothing to 1
You can't run it in a zerg is what I was implying. Which reduces its utility unless you're a ganker
FlamingBeard wrote: »Lughlongarm wrote: »Yeah I've noticed. But most of the focus is on balance changes, so this going live for sure.
Tbh I don't 100% mind, it's a big middle finger to all the maarselok sweatlords out there xD.
Even with 2 sec on the healTechMaybeHic wrote: »The problem with the set is that it is going to cause players to blow themselves and their teams up when it autopurges Plaguebreak.
Sets/Skills that autopurge are just not desirable as long as Plaguebreak exists.
Yeah; I was just going to say. If PB is still being run, this will be countered. If it becomes common, PB will be run
Pfff, its not even close, what's the burst damage on Plaguebreak ATM? Its got a 20 sec CD now. Mara’s Balm proc will heal for 13K every 15 sec while also healing you for~ 2.1k every sec. And this under regular conditions. Templar running this outnumbered will have insane healing output.
Templar's cleanse is far too expensive to get much Healing Over Time from Mara's Balm. Rely on Extended Ritual re-casts for healing and your magicka pool will empty expeditiously.
I'd be more concerned about the auto-purge from Warden netch (also free to re-cast endlessly)
Other than those factors, Plaguebreak makes spamming purges counter-intuitive to survival when so many people run it.
A few thoughts and observations after testing this set:
1. This set not only applies to effects ending via cooldown or purge, but also people recasting. If you reapply poison inject, 1k heal. If you reapply embers before the effects end, you get 2k( 1 for the dot, 1 for burning status.
2. You also heal every time you cc break or remove a snare, so it's not just for purges.
3. Every 15 seconds severely outnumbered you get a crimson in its prime like heal. I've had multiple outnumbered situations where status effects were running off my bar. That means an over 10k+ heal every 15 seconds on top of these other heals.
Just imagine charged force pulse builds stacking status effects. That's an up to 4k heal every time effects end or are reapplied. Extremely powerful set and kind of slept on because nocturnals is so much more problematic
A few thoughts and observations after testing this set:
1. This set not only applies to effects ending via cooldown or purge, but also people recasting. If you reapply poison inject, 1k heal. If you reapply embers before the effects end, you get 2k( 1 for the dot, 1 for burning status.
2. You also heal every time you cc break or remove a snare, so it's not just for purges.
3. Every 15 seconds severely outnumbered you get a crimson in its prime like heal. I've had multiple outnumbered situations where status effects were running off my bar. That means an over 10k+ heal every 15 seconds on top of these other heals.
Just imagine charged force pulse builds stacking status effects. That's an up to 4k heal every time effects end or are reapplied. Extremely powerful set and kind of slept on because nocturnals is so much more problematic
A few thoughts and observations after testing this set:
1. This set not only applies to effects ending via cooldown or purge, but also people recasting. If you reapply poison inject, 1k heal. If you reapply embers before the effects end, you get 2k( 1 for the dot, 1 for burning status.
2. You also heal every time you cc break or remove a snare, so it's not just for purges.
3. Every 15 seconds severely outnumbered you get a crimson in its prime like heal. I've had multiple outnumbered situations where status effects were running off my bar. That means an over 10k+ heal every 15 seconds on top of these other heals.
Just imagine charged force pulse builds stacking status effects. That's an up to 4k heal every time effects end or are reapplied. Extremely powerful set and kind of slept on because nocturnals is so much more problematic
A few thoughts and observations after testing this set:
1. This set not only applies to effects ending via cooldown or purge, but also people recasting. If you reapply poison inject, 1k heal. If you reapply embers before the effects end, you get 2k( 1 for the dot, 1 for burning status.
2. You also heal every time you cc break or remove a snare, so it's not just for purges.
3. Every 15 seconds severely outnumbered you get a crimson in its prime like heal. I've had multiple outnumbered situations where status effects were running off my bar. That means an over 10k+ heal every 15 seconds on top of these other heals.
Just imagine charged force pulse builds stacking status effects. That's an up to 4k heal every time effects end or are reapplied. Extremely powerful set and kind of slept on because nocturnals is so much more problematic
A few thoughts and observations after testing this set:
1. This set not only applies to effects ending via cooldown or purge, but also people recasting. If you reapply poison inject, 1k heal. If you reapply embers before the effects end, you get 2k( 1 for the dot, 1 for burning status.
2. You also heal every time you cc break or remove a snare, so it's not just for purges.
3. Every 15 seconds severely outnumbered you get a crimson in its prime like heal. I've had multiple outnumbered situations where status effects were running off my bar. That means an over 10k+ heal every 15 seconds on top of these other heals.
Just imagine charged force pulse builds stacking status effects. That's an up to 4k heal every time effects end or are reapplied. Extremely powerful set and kind of slept on because nocturnals is so much more problematic
Thanks for testing and answering some of my questions, even if you didn't intend too.
Now following that, in PvP, If you've got lets say a group surrounding you (without coordinating who fires what when) wouldn't these heals rise in proportion to attacks due to one persons attack restarting the negative effect timer on the last person's attack? (not to mention clearing them all and starting over every 15 seconds). Looks like groups would have to hit with lets say light attacks only, (without anything that would apply an effect) to bring this person down.
If so, this would be funny if the only folks who could beat it is a group of folks who only use light attacks and no rotations.
Forgive me, like I said it's been a while since I kept up with the ins and outs of how sets work.
A few thoughts and observations after testing this set:
1. This set not only applies to effects ending via cooldown or purge, but also people recasting. If you reapply poison inject, 1k heal. If you reapply embers before the effects end, you get 2k( 1 for the dot, 1 for burning status.
2. You also heal every time you cc break or remove a snare, so it's not just for purges.
3. Every 15 seconds severely outnumbered you get a crimson in its prime like heal. I've had multiple outnumbered situations where status effects were running off my bar. That means an over 10k+ heal every 15 seconds on top of these other heals.
Just imagine charged force pulse builds stacking status effects. That's an up to 4k heal every time effects end or are reapplied. Extremely powerful set and kind of slept on because nocturnals is so much more problematic
That certainly changes things.
This would pair extremely well with Necro applying Defile to themselves on demand.