warlordangel wrote: »I absolutely love the current system, please do not change it. It's one of the reasons I love this game so much for so many years already
By the way, I'm in four trading guilds with almost no dues on both servers and all of them are always full with 500 guildies and a trader every week.
And no, I do not need to farm the whole day, just normal gameplay, daily writs & random dungeons
.
I have been seeing these comments an awfully lot but they add very little to the conversation or they simply do not clarify anything. What about it do you like? Why do you like it so much? If the need to keep up with quotas or there are soooo many guild who do not need to even institute dues and getting high end places is not an issue then what is the argument against auction houses.
You said yourself along with many other players that you just sell things as a normal course of game play. This is more of an argument for a neutral stand point if nothing else. In fact you sound as if you don't actually engage in trading all that much at all. So what is your argument? How are you against a change when it seems it would have very little impact on you. Would you really find it difficult to sell? To Buy?
warlordangel wrote: »I absolutely love the current system, please do not change it. It's one of the reasons I love this game so much for so many years already
By the way, I'm in four trading guilds with almost no dues on both servers and all of them are always full with 500 guildies and a trader every week.
And no, I do not need to farm the whole day, just normal gameplay, daily writs & random dungeons
.
I have been seeing these comments an awfully lot but they add very little to the conversation or they simply do not clarify anything. What about it do you like? Why do you like it so much? If the need to keep up with quotas or there are soooo many guild who do not need to even institute dues and getting high end places is not an issue then what is the argument against auction houses.
You said yourself along with many other players that you just sell things as a normal course of game play. This is more of an argument for a neutral stand point if nothing else. In fact you sound as if you don't actually engage in trading all that much at all. So what is your argument? How are you against a change when it seems it would have very little impact on you. Would you really find it difficult to sell? To Buy?
[snip]
This stated, and on a more personal note, ESO is an exploration game for me and I like to go and explore the guild traders all over Tamriel. An auction house would take this away, beside all other arguments hundreds of people have already stated here. [snip]
Have fun anyway
warlordangel wrote: »warlordangel wrote: »I absolutely love the current system, please do not change it. It's one of the reasons I love this game so much for so many years already
By the way, I'm in four trading guilds with almost no dues on both servers and all of them are always full with 500 guildies and a trader every week.
And no, I do not need to farm the whole day, just normal gameplay, daily writs & random dungeons
.
I have been seeing these comments an awfully lot but they add very little to the conversation or they simply do not clarify anything. What about it do you like? Why do you like it so much? If the need to keep up with quotas or there are soooo many guild who do not need to even institute dues and getting high end places is not an issue then what is the argument against auction houses.
You said yourself along with many other players that you just sell things as a normal course of game play. This is more of an argument for a neutral stand point if nothing else. In fact you sound as if you don't actually engage in trading all that much at all. So what is your argument? How are you against a change when it seems it would have very little impact on you. Would you really find it difficult to sell? To Buy?
[snip]
This stated, and on a more personal note, ESO is an exploration game for me and I like to go and explore the guild traders all over Tamriel. An auction house would take this away, beside all other arguments hundreds of people have already stated here. [snip]
Have fun anyway
I have read other discussions. As far as I can tell from other threads they only started as a call for change or to complain about the current system. I tried to offer ideas and suggestions as well as to explain why I wanted a change as opposed just saying I wanted it. I opened this thread to hear and understand what people thought, why they did/didn't like the current trading system. I opened this thread to hear why people are so resistant to change. There have been a number of people who have contributed to this thread by sharing past experiences with auction housing and some have proposed changes that could be made.
But all you have to offer are generalities. An auction house would take it all away, how? The game is just an exploration game for me. Ok, so what would it matter? You like to explore other guild traders? Ok, but what if the information was easily pulled up at any trader?
P.S. I've played long enough to remember the veteran system, the CP system wasn't a thing yet, 2h weapons ruined the chance to have 2 5 piece sets equipped, and craglorn wasn't open to just anyone.
I may not have all the answers, and I may seem like just one more complainer, but that doesn't mean I should be denied the right to speak or be given meaningful answers or justification for the current system. If this thread is shut down because people have stated their reasons for keeping the current system as is then fine. I mean I'm gonna be salty no lies there but at least I will have something to think about when I go and reserve my pity party table for one. But for crying out loud don't just let it end with "Because I like it as is"
warlordangel wrote: »I absolutely love the current system, please do not change it. It's one of the reasons I love this game so much for so many years already
By the way, I'm in four trading guilds with almost no dues on both servers and all of them are always full with 500 guildies and a trader every week.
And no, I do not need to farm the whole day, just normal gameplay, daily writs & random dungeons
.
I have been seeing these comments an awfully lot but they add very little to the conversation or they simply do not clarify anything. What about it do you like? Why do you like it so much? If the need to keep up with quotas or there are soooo many guild who do not need to even institute dues and getting high end places is not an issue then what is the argument against auction houses.
You said yourself along with many other players that you just sell things as a normal course of game play. This is more of an argument for a neutral stand point if nothing else. In fact you sound as if you don't actually engage in trading all that much at all. So what is your argument? How are you against a change when it seems it would have very little impact on you. Would you really find it difficult to sell? To Buy?
[snip]
This stated, and on a more personal note, ESO is an exploration game for me and I like to go and explore the guild traders all over Tamriel. An auction house would take this away, beside all other arguments hundreds of people have already stated here. [snip]
Have fun anyway
warlordangel wrote: »warlordangel wrote: »I absolutely love the current system, please do not change it. It's one of the reasons I love this game so much for so many years already
By the way, I'm in four trading guilds with almost no dues on both servers and all of them are always full with 500 guildies and a trader every week.
And no, I do not need to farm the whole day, just normal gameplay, daily writs & random dungeons
.
I have been seeing these comments an awfully lot but they add very little to the conversation or they simply do not clarify anything. What about it do you like? Why do you like it so much? If the need to keep up with quotas or there are soooo many guild who do not need to even institute dues and getting high end places is not an issue then what is the argument against auction houses.
You said yourself along with many other players that you just sell things as a normal course of game play. This is more of an argument for a neutral stand point if nothing else. In fact you sound as if you don't actually engage in trading all that much at all. So what is your argument? How are you against a change when it seems it would have very little impact on you. Would you really find it difficult to sell? To Buy?
[snip]
This stated, and on a more personal note, ESO is an exploration game for me and I like to go and explore the guild traders all over Tamriel. An auction house would take this away, beside all other arguments hundreds of people have already stated here. [snip]
Have fun anyway
I have read other discussions. As far as I can tell from other threads they only started as a call for change or to complain about the current system. I tried to offer ideas and suggestions as well as to explain why I wanted a change as opposed just saying I wanted it. I opened this thread to hear and understand what people thought, why they did/didn't like the current trading system. I opened this thread to hear why people are so resistant to change. There have been a number of people who have contributed to this thread by sharing past experiences with auction housing and some have proposed changes that could be made.
But all you have to offer are generalities. An auction house would take it all away, how? The game is just an exploration game for me. Ok, so what would it matter? You like to explore other guild traders? Ok, but what if the information was easily pulled up at any trader?
P.S. I've played long enough to remember the veteran system, the CP system wasn't a thing yet, 2h weapons ruined the chance to have 2 5 piece sets equipped, and craglorn wasn't open to just anyone.
I may not have all the answers, and I may seem like just one more complainer, but that doesn't mean I should be denied the right to speak or be given meaningful answers or justification for the current system. If this thread is shut down because people have stated their reasons for keeping the current system as is then fine. I mean I'm gonna be salty no lies there but at least I will have something to think about when I go and reserve my pity party table for one. But for crying out loud don't just let it end with "Because I like it as is"
Sorry If I came over a bit snobbish, it was not my intention to deny your right to speak out, even if I don't agree with you
ZOS is a commercial company, thus they want and need to make money. They're making money when people play their games. So, if the Guild Traders still exist as they are, this means that the majority of people think more or less like me and like the system. Believe me, if this would not be the case anymore, the actual system would be changed without asking me or anyone else if we like it or not
As I cannot understand why you and other people do not like it, you seem not be able to understand why people like me and other do like it, and I'm quite lazy in writing, so I will just leave it here and not explain again the many reasons in favour of our system today.
I can very well live with the idea that there also might be a lot of reasons for a central auction house, unfortunately I cannot think of a good one for me.
warlordangel wrote: »So I am aware that many people are tired of hearing about the auction house debate, but I wanted to plead my case. I wanted to start off by describing my experience. I stopped playing Eso about a year ago and have been thinking of picking it back up, but every time I do I cringe at it. It is because of the trader system as it stands now. I played for years and for year it has been the same. I join a good strong guild like "Out-of-Conduct" on the playstation system. and I need to pay dues in order to stay. But, I have to continuously farm in order to pay my dues. It goes beyond that. I have to continuously farm to keep my slots full so I can make money to participate in the market place to buy goods. The cycle continuous as farm, pay dues, rinse and repeat. I felt like I had very little time to actually play the game itself and that I was paying to work. My old guild fell apart because of the record keeping involved with keeping track of sales, bids, and trying to forecast future bid prices and locations.
I don't really think anyone would lose out if the trader bids were taken out of the equation of gameplay. Current trader NPCs could be replaced in major locations or capitals cites, not just in Mournhold, with a central trading hub/ It could be spread out in major locations as to not have every player in the game converge on 1 location at any given time. Just think of a tent kinda bazaar style where trades could be dropped off. The NPCs could be races relevant to that region. Perhaps it could be overseen by imperials, the "Imperial Exchange". Wouldn't i be something if the event ticket trader woman ran this as a year-round career?
warlordangel wrote: »So I am aware that many people are tired of hearing about the auction house debate, but I wanted to plead my case. I wanted to start off by describing my experience. I stopped playing Eso about a year ago and have been thinking of picking it back up, but every time I do I cringe at it. It is because of the trader system as it stands now. I played for years and for year it has been the same. I join a good strong guild like "Out-of-Conduct" on the playstation system. and I need to pay dues in order to stay. But, I have to continuously farm in order to pay my dues. It goes beyond that. I have to continuously farm to keep my slots full so I can make money to participate in the market place to buy goods. The cycle continuous as farm, pay dues, rinse and repeat. I felt like I had very little time to actually play the game itself and that I was paying to work. My old guild fell apart because of the record keeping involved with keeping track of sales, bids, and trying to forecast future bid prices and locations.
I don't really think anyone would lose out if the trader bids were taken out of the equation of gameplay. Current trader NPCs could be replaced in major locations or capitals cites, not just in Mournhold, with a central trading hub/ It could be spread out in major locations as to not have every player in the game converge on 1 location at any given time. Just think of a tent kinda bazaar style where trades could be dropped off. The NPCs could be races relevant to that region. Perhaps it could be overseen by imperials, the "Imperial Exchange". Wouldn't i be something if the event ticket trader woman ran this as a year-round career?
warlordangel wrote: »So I am aware that many people are tired of hearing about the auction house debate, but I wanted to plead my case. I wanted to start off by describing my experience. I stopped playing Eso about a year ago and have been thinking of picking it back up, but every time I do I cringe at it. It is because of the trader system as it stands now. I played for years and for year it has been the same. I join a good strong guild like "Out-of-Conduct" on the playstation system. and I need to pay dues in order to stay. But, I have to continuously farm in order to pay my dues. It goes beyond that. I have to continuously farm to keep my slots full so I can make money to participate in the market place to buy goods. The cycle continuous as farm, pay dues, rinse and repeat. I felt like I had very little time to actually play the game itself and that I was paying to work. My old guild fell apart because of the record keeping involved with keeping track of sales, bids, and trying to forecast future bid prices and locations.
I don't really think anyone would lose out if the trader bids were taken out of the equation of gameplay. Current trader NPCs could be replaced in major locations or capitals cites, not just in Mournhold, with a central trading hub/ It could be spread out in major locations as to not have every player in the game converge on 1 location at any given time. Just think of a tent kinda bazaar style where trades could be dropped off. The NPCs could be races relevant to that region. Perhaps it could be overseen by imperials, the "Imperial Exchange". Wouldn't i be something if the event ticket trader woman ran this as a year-round career?
I was in a trader for years and didn’t farm and sold stuff. What level are you?
My first thought is just simply, I love the eso trader system. It's unique and like no other on an mmorpg I've played before.
Secondly, is gold not already an issue? There's just too much of it! With removing guild traders, that's probably 100's of millions of gold not being removed from the game every week - What do you plan on adding to make sure this gold is still removed from the gane?
Will we need to pay 98% of the profit has a cut? Oh gosh.
Edit: Aah, I see you mentioned gold and how your only experience is Runescape and how that has a problem too. Ah yes. The game which was forced to hire professional real world economists to try help fix the mess they were in as they just kept making it worse and worse. Let's not try push ESO down that road.
Centralizing the guild traders into an auction house would only make it easier for individuals or groups to corner and control the market. Hard pass.
wolfie1.0. wrote: »warlordangel wrote: »So I am aware that many people are tired of hearing about the auction house debate, but I wanted to plead my case. I wanted to start off by describing my experience. I stopped playing Eso about a year ago and have been thinking of picking it back up, but every time I do I cringe at it. It is because of the trader system as it stands now. I played for years and for year it has been the same. I join a good strong guild like "Out-of-Conduct" on the playstation system. and I need to pay dues in order to stay. But, I have to continuously farm in order to pay my dues. It goes beyond that. I have to continuously farm to keep my slots full so I can make money to participate in the market place to buy goods. The cycle continuous as farm, pay dues, rinse and repeat. I felt like I had very little time to actually play the game itself and that I was paying to work. My old guild fell apart because of the record keeping involved with keeping track of sales, bids, and trying to forecast future bid prices and locations.
I don't really think anyone would lose out if the trader bids were taken out of the equation of gameplay. Current trader NPCs could be replaced in major locations or capitals cites, not just in Mournhold, with a central trading hub/ It could be spread out in major locations as to not have every player in the game converge on 1 location at any given time. Just think of a tent kinda bazaar style where trades could be dropped off. The NPCs could be races relevant to that region. Perhaps it could be overseen by imperials, the "Imperial Exchange". Wouldn't i be something if the event ticket trader woman ran this as a year-round career?
I fail to see how a GAH or any similar system would make a significant change to your predicament. You would still need gold to participate, and with a GAH that doesn't necessarily mean that it would be easier to come by. Nor does it mean that you would spend less time farming or spending gold you earned.
warlordangel wrote: »Centralizing the guild traders into an auction house would only make it easier for individuals or groups to corner and control the market. Hard pass.
I never fully understood how that is. Are these specializing groups watching the market and buying up products sold at a lower price? Would being allowed to bid or make sales bid based curb this?
warlordangel wrote: »Centralizing the guild traders into an auction house would only make it easier for individuals or groups to corner and control the market. Hard pass.
I never fully understood how that is. Are these specializing groups watching the market and buying up products sold at a lower price? Would being allowed to bid or make sales bid based curb this?
There are already people/groups who go around and buy up certain items to resell in order to control the market. With the current system, they have to travel from zone to zone, and trader to trader in order to make their purchases. With a centralized trader, they would just need to log in, search, and buy all from the same place. The current system is fine.
warlordangel wrote: »So I am aware that many people are tired of hearing about the auction house debate, but I wanted to plead my case. I wanted to start off by describing my experience. I stopped playing Eso about a year ago and have been thinking of picking it back up, but every time I do I cringe at it. It is because of the trader system as it stands now. I played for years and for year it has been the same. I join a good strong guild like "Out-of-Conduct" on the playstation system. and I need to pay dues in order to stay. But, I have to continuously farm in order to pay my dues. It goes beyond that. I have to continuously farm to keep my slots full so I can make money to participate in the market place to buy goods. The cycle continuous as farm, pay dues, rinse and repeat. I felt like I had very little time to actually play the game itself and that I was paying to work. My old guild fell apart because of the record keeping involved with keeping track of sales, bids, and trying to forecast future bid prices and locations.
I don't really think anyone would lose out if the trader bids were taken out of the equation of gameplay. Current trader NPCs could be replaced in major locations or capitals cites, not just in Mournhold, with a central trading hub/ It could be spread out in major locations as to not have every player in the game converge on 1 location at any given time. Just think of a tent kinda bazaar style where trades could be dropped off. The NPCs could be races relevant to that region. Perhaps it could be overseen by imperials, the "Imperial Exchange". Wouldn't i be something if the event ticket trader woman ran this as a year-round career?
Alchemical wrote: »True. One of the bigger issues I think has less to do with price fixing and is more motivating solo players to adapting to a group-based market system. I think because ones that accommodate single players are so common in other MMOS and it's what everyone's use to it can be hard to change minds about it. The convenience of not having any ties or social obligations in order to convert unwanted items to profit is admittedly a nice convenience when nobody is using cheesy tactics. Even then, I kept leather of all levels in stock at a consistent price and was still paying for whatever my competitors were trying to sell in my attempts to drive them off; to some people that is still the lesser evil compared to ESO's current system. I won't begrudge them that opinion either, it's a perfectly valid one, just not one I share.
I think giving visibility to other trade guilds outside firmly established ones will help, and I think there's should be emphasis on explaining how working together to grow it as a business can be a rewarding type of gameplay rather than think of trade guilds as just something to spend one of your limited guild slots on so that you can sell things. It's an image problem and ESO doesn't explain it, much like it doesn't explain many of its other more complicated systems, which leads to people not engaging with it. It needs that 'new to beginner' onboarding I mentioned to get more players and more of their hoarded materials into the market at those lower levels to keep competition healthy and players engaged with the system.
Obviously even still that's not going to satisfy people who simply do not want to 'play' any kind of market whatsoever, they just want to shrug off their goods for more than vendor price. Maybe if there was some kind of NPC vendor (I would still keep them region exclusive personally to avoid complete centralization) who would sell items from anyone but take a more substantial cut than guild traders and/or you only could list one item at a time versus 30, that might be a decent compromise. It would still make guilds categorically the better option for people who wanted to trade often, but give people a way to get rid of their spare odds and ends for more than 10g at a vendor while giving them a taste of what the economy is like if they want to pivot into more serious trading. Such a volatile side market might even help to curb inflation by giving people with less economic investment some pull when it came to pricing. I'd probably watch such a vendor eagerly to snipe things, which would result in more of my 'big trader' gold getting spread around to little guys. But I could also see it destabilizing the whole system if it became the 'defacto' way to sell despite its draw backs, so I'm not sure if it's an idea worth pushing.
Solo players are not going to have access to trials and other content either. The trading system is as much a part of the game as PvP or trials. If a player chooses not to participate that is on them.
Solo players are not going to have access to trials and other content either. The trading system is as much a part of the game as PvP or trials. If a player chooses not to participate that is on them.
On this point only, worth pointing out that this is a false equivalence because trials are a stand alone feature of the game. The player economy, meanwhile, plugs in to other features of the game and some of them in essence depend on it to be usable. While some people treat it as a gameplay component, it is in no way equivalent to, say, a chapter or a dungeon (or, yes, a trial). It is also a back end system.
Solo players are not going to have access to trials and other content either. The trading system is as much a part of the game as PvP or trials. If a player chooses not to participate that is on them.
On this point only, worth pointing out that this is a false equivalence because trials are a stand alone feature of the game. The player economy, meanwhile, plugs in to other features of the game and some of them in essence depend on it to be usable. While some people treat it as a gameplay component, it is in no way equivalent to, say, a chapter or a dungeon (or, yes, a trial). It is also a back end system.
Correct to a point but my premise still stands. The player is making a conscious decision not to participate. You can join a trade guild that has zero requirements and play solo if you wish. You do not have to interreact with guild mates in any way. I see no reason to change a system that works well and is considered by many to be one of the best features of the game because others do not want to participate in even the most miniscule of ways.
Yes, many - perhaps even most - guilds have sales quotas or other requirements to make it easier to finance their trader of choice. However, as many others have pointed out here, there are lots of options with very low or even no obligations, be they financial, social, or otherwise. You can easily pick one from the Guild Finder, which even has an option to filter for casual trading guilds. So even if they constitute a minority, casual no-fee guilds exist, are looking for members, and can be readily joined.warlordangel wrote: »I would also like to point out that a lot of the non-obligation trader guilds seem like very isolated instances. Most guilds I see are dues based.
For obvious reasons guild trader bids are a closely guarded secret, but you can get an idea of their magnitude from stories like this or this.warlordangel wrote: »Secondly, where is your guildmaster getting the gold and how do they feel about it? Is this enjoyable for them?