warlordangel wrote: »
Alchemical wrote: »warlordangel wrote: »
A gold 'sink' removes gold from the economy entirely, instead of it spreading between players. It helps to curb inflation because it decreases the total amount of gold in game, so gold has more valuable.
This game doesn't have many, and virtually none for 'normal' players outside of bag space or a few fancy houses. You have players with tens, sometimes hundreds of millions of gold and so they are virtually immune to high prices. 3 million for a stack of heartwood? Not a problem, they have 300m more. If you got rid of bids for traders, that millions (possibly billions) of gold that was previously being sent to oblivion now staying in the economy, further devaluing the value of gold.
Problem is that ESO has just 6 servers, WOW and FF14 has hundreds.warlordangel wrote: »And i like current trading system. So thanks but no.
If u have to farm all time just to pay dues u dont need a "strong" guild with dues. Any guild with trader should do the job.
There will be many people along the spectrum of who likes what and that is fine and perfectly acceptable. But I ask, what would really change? What would inconvenience any player aside from removing the need to place bids and the efforts that go into procuring that amount? Do you really think dues are enough in most cases to cover the costs of bidding?
Problem is that ESO has just 6 servers, WOW and FF14 has hundreds.warlordangel wrote: »And i like current trading system. So thanks but no.
If u have to farm all time just to pay dues u dont need a "strong" guild with dues. Any guild with trader should do the job.
There will be many people along the spectrum of who likes what and that is fine and perfectly acceptable. But I ask, what would really change? What would inconvenience any player aside from removing the need to place bids and the efforts that go into procuring that amount? Do you really think dues are enough in most cases to cover the costs of bidding?
For one it would be a lot of transactions, probably solvable with dedicated servers and databases.
But now you will have one huge list of items for hundreds of thousands of players.
You would get 3 effects:
1 a race to the bottom for cheaper items as player would underbid each other wanting to sell.
2 idiotic prices for rare items many people want as you save your sell slots for them.
3 much more price manipulation there players or guilds corner an marked and drive up prices.
warlordangel wrote: »warlordangel wrote: »So I am aware that many people are tired of hearing about the auction house debate, but I wanted to plead my case. I wanted to start off by describing my experience. I stopped playing Eso about a year ago and have been thinking of picking it back up, but every time I do I cringe at it. It is because of the trader system as it stands now. I played for years and for year it has been the same. I join a good strong guild like "Out-of-Conduct" on the playstation system. and I need to pay dues in order to stay. But, I have to continuously farm in order to pay my dues. It goes beyond that. I have to continuously farm to keep my slots full so I can make money to participate in the market place to buy goods. The cycle continuous as farm, pay dues, rinse and repeat. I felt like I had very little time to actually play the game itself and that I was paying to work. My old guild fell apart because of the record keeping involved with keeping track of sales, bids, and trying to forecast future bid prices and locations.
I don't really think anyone would lose out if the trader bids were taken out of the equation of gameplay. Current trader NPCs could be replaced in major locations or capitals cites, not just in Mournhold, with a central trading hub/ It could be spread out in major locations as to not have every player in the game converge on 1 location at any given time. Just think of a tent kinda bazaar style where trades could be dropped off. The NPCs could be races relevant to that region. Perhaps it could be overseen by imperials, the "Imperial Exchange". Wouldn't i be something if the event ticket trader woman ran this as a year-round career?
A couple of things:
I hate the guild trader system as well.
BUT.. they will never change it. There are entire guilds and social systems built around it. Outside of that, the root of the system came from DAoC, so I assume Matt loved the concept there enough to carry it over here.
Also, the forum vocal minority loves the system as well. You won't find much support here. Outside of the forums, on other gaming sites, you will absolutely see the lack of an AH as being a strong negative for this game. Here, people see it as unshakably foundational.
Whats DAoC?
warlordangel wrote: »warlordangel wrote: »So I am aware that many people are tired of hearing about the auction house debate, but I wanted to plead my case. I wanted to start off by describing my experience. I stopped playing Eso about a year ago and have been thinking of picking it back up, but every time I do I cringe at it. It is because of the trader system as it stands now. I played for years and for year it has been the same. I join a good strong guild like "Out-of-Conduct" on the playstation system. and I need to pay dues in order to stay. But, I have to continuously farm in order to pay my dues. It goes beyond that. I have to continuously farm to keep my slots full so I can make money to participate in the market place to buy goods. The cycle continuous as farm, pay dues, rinse and repeat. I felt like I had very little time to actually play the game itself and that I was paying to work. My old guild fell apart because of the record keeping involved with keeping track of sales, bids, and trying to forecast future bid prices and locations.
I don't really think anyone would lose out if the trader bids were taken out of the equation of gameplay. Current trader NPCs could be replaced in major locations or capitals cites, not just in Mournhold, with a central trading hub/ It could be spread out in major locations as to not have every player in the game converge on 1 location at any given time. Just think of a tent kinda bazaar style where trades could be dropped off. The NPCs could be races relevant to that region. Perhaps it could be overseen by imperials, the "Imperial Exchange". Wouldn't i be something if the event ticket trader woman ran this as a year-round career?
A couple of things:
I hate the guild trader system as well.
BUT.. they will never change it. There are entire guilds and social systems built around it. Outside of that, the root of the system came from DAoC, so I assume Matt loved the concept there enough to carry it over here.
Also, the forum vocal minority loves the system as well. You won't find much support here. Outside of the forums, on other gaming sites, you will absolutely see the lack of an AH as being a strong negative for this game. Here, people see it as unshakably foundational.
Whats DAoC?
Dark Age of Camelot. That's where Matt came from. They had player housing there in massive sprawling zones which took forever to navigate. You could sell from your house.
So, they brought that godawful system to ESO, with some tweaks. You still have to wander way in the middle of nowhere to find those deals, if you choose, but there are traders more conveniently located in city/town hubs which tend to fleece you because you are paying the price for their trader locations.
ESO was marketed to the DAoC vet crowd as DAoC 2 way back before launch. 3 factions, like DAoC, seige warfare, etc.. oh, and no Cash Shop. Cough. That went out the window rather quickly. Oh, marketing, what a lovely little thing you are.
At any rate, that's the origin of what ESO has now: DAoC.
The problem can be solved if you prohibit the transfer of gold to the guild bank for everyone. Remove this possibility. The kiosks can be purchased only for the amount of income from weekly sales. This will put everyone on an equal footing.
warlordangel wrote: »The problem can be solved if you prohibit the transfer of gold to the guild bank for everyone. Remove this possibility. The kiosks can be purchased only for the amount of income from weekly sales. This will put everyone on an equal footing.
I don't follow. The proceeds from sales don't go to a single source or pool but are spread out over to the individual seller. Second, there is a huge discrepancy in sales. The laws of supply and demand may be either significantly more flexible or non-existent all together but the real-estate adage of "location, location, location" is very much a real thing.
warlordangel wrote: »The problem can be solved if you prohibit the transfer of gold to the guild bank for everyone. Remove this possibility. The kiosks can be purchased only for the amount of income from weekly sales. This will put everyone on an equal footing.
I don't follow. The proceeds from sales don't go to a single source or pool but are spread out over to the individual seller. Second, there is a huge discrepancy in sales. The laws of supply and demand may be either significantly more flexible or non-existent all together but the real-estate adage of "location, location, location" is very much a real thing.
3.5 percent of any sale replenishes the guild's bank. Now even a top seller like me, with sales of 10 million a week, can buy a good kiosk, allowing others to do nothing. Do you want to see a kiosk with the number of goods on the shelves equal to 30? I've seen these. If the guild works only on the money received from sales, then the guilds will fairly take their places.
I am in four guilds that maintain traders and all they ask is that I log in once every two weeks.
If my housing guild with no dues can maintain a trader, anyone be can find a guild that has one without the need for dues.
warlordangel wrote: »I am in four guilds that maintain traders and all they ask is that I log in once every two weeks.
If my housing guild with no dues can maintain a trader, anyone be can find a guild that has one without the need for dues.
That is most fortunate. But in all honesty, would you consider this a consistent fact or is it outlying information? Where does the guild master recieve the money to retain a trader and where is this trader located? I know of plenty of guilds that institute no dues and their traders are in outlaw refugees or in no mans land.
warlordangel wrote: »I am in four guilds that maintain traders and all they ask is that I log in once every two weeks.
If my housing guild with no dues can maintain a trader, anyone be can find a guild that has one without the need for dues.
That is most fortunate. But in all honesty, would you consider this a consistent fact or is it outlying information? Where does the guild master recieve the money to retain a trader and where is this trader located? I know of plenty of guilds that institute no dues and their traders are in outlaw refugees or in no mans land.
All guilds are different. Each has their own ways of raising money for traders (if they wish to have a trader). My housing guild, in the above example, has two auctions per week and one discord auction per week. (They also have guild donation drives).
NONE of which are mandatory to participate in.
Meanwhile, my friends and family social guild maintains a trader without anything really. But the gm is involved in a high end trader guild and bankrolls a trader in an out of the way spot for the guild out of their own pocket.
The only requirement in that guild is to just be nice to other guildies. No politics, no religious talk, no sports, etc just be “chill”.
I would hit up some people you know and ask about the guilds they are in Someone, somewhere has to be in a no dues guild you can join.
warlordangel wrote: »warlordangel wrote: »warlordangel wrote: »So I am aware that many people are tired of hearing about the auction house debate, but I wanted to plead my case. I wanted to start off by describing my experience. I stopped playing Eso about a year ago and have been thinking of picking it back up, but every time I do I cringe at it. It is because of the trader system as it stands now. I played for years and for year it has been the same. I join a good strong guild like "Out-of-Conduct" on the playstation system. and I need to pay dues in order to stay. But, I have to continuously farm in order to pay my dues. It goes beyond that. I have to continuously farm to keep my slots full so I can make money to participate in the market place to buy goods. The cycle continuous as farm, pay dues, rinse and repeat. I felt like I had very little time to actually play the game itself and that I was paying to work. My old guild fell apart because of the record keeping involved with keeping track of sales, bids, and trying to forecast future bid prices and locations.
I don't really think anyone would lose out if the trader bids were taken out of the equation of gameplay. Current trader NPCs could be replaced in major locations or capitals cites, not just in Mournhold, with a central trading hub/ It could be spread out in major locations as to not have every player in the game converge on 1 location at any given time. Just think of a tent kinda bazaar style where trades could be dropped off. The NPCs could be races relevant to that region. Perhaps it could be overseen by imperials, the "Imperial Exchange". Wouldn't i be something if the event ticket trader woman ran this as a year-round career?
A couple of things:
I hate the guild trader system as well.
BUT.. they will never change it. There are entire guilds and social systems built around it. Outside of that, the root of the system came from DAoC, so I assume Matt loved the concept there enough to carry it over here.
Also, the forum vocal minority loves the system as well. You won't find much support here. Outside of the forums, on other gaming sites, you will absolutely see the lack of an AH as being a strong negative for this game. Here, people see it as unshakably foundational.
Whats DAoC?
Dark Age of Camelot. That's where Matt came from. They had player housing there in massive sprawling zones which took forever to navigate. You could sell from your house.
So, they brought that godawful system to ESO, with some tweaks. You still have to wander way in the middle of nowhere to find those deals, if you choose, but there are traders more conveniently located in city/town hubs which tend to fleece you because you are paying the price for their trader locations.
ESO was marketed to the DAoC vet crowd as DAoC 2 way back before launch. 3 factions, like DAoC, seige warfare, etc.. oh, and no Cash Shop. Cough. That went out the window rather quickly. Oh, marketing, what a lovely little thing you are.
At any rate, that's the origin of what ESO has now: DAoC.
After I started this thread I had googled it real quick to see if there were instances of market manipulation or price gouging. There is.
warlordangel wrote: »warlordangel wrote: »I am in four guilds that maintain traders and all they ask is that I log in once every two weeks.
If my housing guild with no dues can maintain a trader, anyone be can find a guild that has one without the need for dues.
That is most fortunate. But in all honesty, would you consider this a consistent fact or is it outlying information? Where does the guild master recieve the money to retain a trader and where is this trader located? I know of plenty of guilds that institute no dues and their traders are in outlaw refugees or in no mans land.
All guilds are different. Each has their own ways of raising money for traders (if they wish to have a trader). My housing guild, in the above example, has two auctions per week and one discord auction per week. (They also have guild donation drives).
NONE of which are mandatory to participate in.
Meanwhile, my friends and family social guild maintains a trader without anything really. But the gm is involved in a high end trader guild and bankrolls a trader in an out of the way spot for the guild out of their own pocket.
The only requirement in that guild is to just be nice to other guildies. No politics, no religious talk, no sports, etc just be “chill”.
I would hit up some people you know and ask about the guilds they are in Someone, somewhere has to be in a no dues guild you can join.
I could defiantly reach out to some people, but I think a fundamental point is getting garbled up. My complaint has nothing to do with dues, not on its own anyways. My concern has more to do with the time it takes to maintain traders, filling slots, the time it takes to run a guild. Maintaining a constantly full roster is one thing. But contributing members that have a large hand in maintaining traders as part of the market system spend most of their time in event organization and record keeping much like maintaining a job.
My small time guild spent time farming materials to showcase a raffle on a weekly basis. We also ran a furniture store. That required material farming and time to craft furniture, arrange the furniture, advertise the sale, and then man the day(s) of sale. My guild master had told me that she spend hours to keep track of daily sales and guild bank storage as a point of business.
Also feel that the discussion is spiraling into a personal issue, as if I'm only complaining because I haven't been able to sell properly or I feel muscled out. That isn't the issue at all. I have been successful in the market place, I just feel it had become such a large portion of the game that there wasn't much time for much else. I was reaching out as generally to garner opinions on the system as is and opinions on what could be changed.
I apologize if I am not articulating my opinions well. This...this was a lot harder than I thought and I'm seeing that I have a lot to learn about the issue at hand.
Carcamongus wrote: »I know the current system can be a bit bothersome, but, to quote Todd Howard: "It just works". Erm, maybe not the best of quotes to use?
Some of the criticism posted here was directed more at how some guilds manage their business than the system per se. As already pointed out, there are many guilds with no dues or fairly low requirements, such as spending 1-2k on raffles. You can come across valuables just by playing the game, so you don't necessarily have to sacrifice your entertainment in order to sell. TTC is a great help to sell and, especially, to buy.
warlordangel wrote: »Don't join the exploitative trade guilds that drain you dry, but won't help you out. Problem solved.
Dues in my trade guild are 5K a month or 100K sales a month, which is absolute child's play.
Just in the course of my play, and what I just happen to pick up, I average about 750K a week. I don't push hard to sell, I just pick up what's lying around, or lands in my bags to decon or sell.
that may very well be true as a single player who is a part of a guild, but what of players who have a hand in running it? Raffles, guild furniture store, player run auctions, these are all things that require time and effort to set up, record, and run. These efforts are put in with the sole-purpose of raising money to bid on a trader which is done on a weekly basis.
The problem can be solved if you prohibit the transfer of gold to the guild bank for everyone. Remove this possibility. The kiosks can be purchased only for the amount of income from weekly sales. This will put everyone on an equal footing.
I absolutely love the current system, please do not change it. It's one of the reasons I love this game so much for so many years already
By the way, I'm in four trading guilds with almost no dues on both servers and all of them are always full with 500 guildies and a trader every week.
And no, I do not need to farm the whole day, just normal gameplay, daily writs & random dungeons
.