Don't join the exploitative trade guilds that drain you dry, but won't help you out. Problem solved.
Dues in my trade guild are 5K a month or 100K sales a month, which is absolute child's play.
Just in the course of my play, and what I just happen to pick up, I average about 750K a week. I don't push hard to sell, I just pick up what's lying around, or lands in my bags to decon or sell.
And i like current trading system. So thanks but no.
If u have to farm all time just to pay dues u dont need a "strong" guild with dues. Any guild with trader should do the job.
warlordangel wrote: »that may very well be true as a single player who is a part of a guild, but what of players who have a hand in running it? Raffles, guild furniture store, player run auctions, these are all things that require time and effort to set up, record, and run. These efforts are put in with the sole-purpose of raising money to bid on a trader which is done on a weekly basis.
warlordangel wrote: »that may very well be true as a single player who is a part of a guild, but what of players who have a hand in running it? Raffles, guild furniture store, player run auctions, these are all things that require time and effort to set up, record, and run. These efforts are put in with the sole-purpose of raising money to bid on a trader which is done on a weekly basis.
So, given an easy solution, you want to throw up roadblocks...
You just want to erase the current way, and have an auction house? No. WoW or GW2 or FFXIV, or <whatever> is --> that way. You can have all the AH you want there.
Agree with the OP and I quit the game because of it. But remember that on these forums people who want the game to stay exactly the way it is and who think that anyone who doesn't play exactly the same way as them is lazy are, er, quite prevalent.
warlordangel wrote: »So I am aware that many people are tired of hearing about the auction house debate, but I wanted to plead my case. I wanted to start off by describing my experience. I stopped playing Eso about a year ago and have been thinking of picking it back up, but every time I do I cringe at it. It is because of the trader system as it stands now. I played for years and for year it has been the same. I join a good strong guild like "Out-of-Conduct" on the playstation system. and I need to pay dues in order to stay. But, I have to continuously farm in order to pay my dues. It goes beyond that. I have to continuously farm to keep my slots full so I can make money to participate in the market place to buy goods. The cycle continuous as farm, pay dues, rinse and repeat. I felt like I had very little time to actually play the game itself and that I was paying to work. My old guild fell apart because of the record keeping involved with keeping track of sales, bids, and trying to forecast future bid prices and locations.
I don't really think anyone would lose out if the trader bids were taken out of the equation of gameplay. Current trader NPCs could be replaced in major locations or capitals cites, not just in Mournhold, with a central trading hub/ It could be spread out in major locations as to not have every player in the game converge on 1 location at any given time. Just think of a tent kinda bazaar style where trades could be dropped off. The NPCs could be races relevant to that region. Perhaps it could be overseen by imperials, the "Imperial Exchange". Wouldn't i be something if the event ticket trader woman ran this as a year-round career?
The point was mostly to share personal experience with the current system. The rest was just a suggestion.Lady_Galadhiel wrote: »Sounds rather weird. I like the system how it is in ESO.
Alchemical wrote: »As an ex-WoW cabal trader, I strongly oppose centralized auction houses. It literally takes one person with an axe to grind to completely sink an economy, something I both witnessed and participated in many times over the years. You simply were not allowed to buy/sell leather on my server unless /I/ was involved, and I could hike or crash the price at will because I was the only seller. Competitors immediately got bought out, if not by me then by my friends who would gift it to me, in exchange for me doing the same to markets they were running. Because we already had the liquidity to afford this we could muscle out anyone who wanted to even try selling anything for a reasonable price and keep it artificially high or else crash it on demand in retaliation for other groups trying to compete. That's how people buy those 100 million gold mounts on WoW, by exploiting centralized listings to strangle markets and bludgeon competitors with nasty tactics. There's not a single honest millionaire (IRL or in WoW)
Even though ESO is not free of collusion the ability for a few people to strangle the entire market is severely limited by decentralizing prices and giving equal power to set the standard to smaller guilds, who if willing to offer more deals due to 'bad' locations can easily get the capital to challenge for better spots and grow their market. And if you don't care about high volume trading, then being in an inconvenient location isn't a big deal, it's just a matter of patience or maybe a modest undercut to entice folks to come to your trader instead of one of the bigger ones. Places like this also rarely have dues to entice solo players who are hoarding stuff to offload it, expanding their available goods and thus potential customers. It is, in and of itself, a type of progression, it's not exactly fair to remove an entire aspect of competitive gameplay because you personally don't like it.
I average 300k a week selling things I don't even want, much less intentionally selling in demand goods, in a few modestly sized trade guilds. They ask 10-50k in weekly sales or 2-10k in direct donations, which is the equivalent of doing daily crafting writs on a single character twice a week. By no means unreasonable for the utility they provide, but it is that, a utility, one that lots of people work hard on to provide because they enjoy doing so. You have other options, like selling items in Zone chat or finding middlemen who buy in bulk 24/7 COD. They're less convenient, but it's comparable to other types of progression in which striking out on your own is usually the least effective method.
The other option is to just be broadly angry about capitalism in general, because it's a system that manufactures inconvenience so you will pay money to avoid it.
warlordangel wrote: »That is a very fair point, and I am glad to hear something a little more constructive than just a simple no I like things as they are. Hmmm, so how can market manipulation be stymied? I mean market manipulation exists no matter what. Ghost guilds for example have existed for quite some time. What if the prices were fixed according to common market data? I know that might contradict Eso's original intention of a player run economy.
Alchemical wrote: »warlordangel wrote: »That is a very fair point, and I am glad to hear something a little more constructive than just a simple no I like things as they are. Hmmm, so how can market manipulation be stymied? I mean market manipulation exists no matter what. Ghost guilds for example have existed for quite some time. What if the prices were fixed according to common market data? I know that might contradict Eso's original intention of a player run economy.
Honestly? I do think something like a suggested price index (similar to TTC) could be rolled into the game baseline, especially for console players. Something like "In the past 24 hours this items's average sell price is X" to give people a decent handle on what a good price is without maintaining they go to every trader in every zone and check what it's going for. This is a convenience most PC traders have, and even though you can use the desktop version for console, I don't think it would cause any kind of unbalance to make it a proper feature that can be accessed in game.
This also broadly publishes the averages so that when they fluctuate in major ways people not 'in' on the trading scene can still raise the alarm that something's amiss. Like, I can give a good example of the current system actually grievously failing; If everyone knew Roe was going to go from 10k to 100k basically over night we probably would have seen more efforts to counter farm it and build up a better 'wall' of supply to hold it at a lower price so that demand didn't pick every reasonably priced one clean off the market faster than they could be replaced. Not everyone who farms is also a trader afterall. Lots of normal players are squatting on Roe they got at some point, people who could be enticed to offload their hoarded roe they never use when they see it jump from 10k to 25k suddenly. Lots of scattered, cheaply priced roe could absolutely sink the efforts of those with larger stocks to hike it as high as it's gotten. And what better place than an entry level trade guild who doesn't demand upfront fees or dues? The guild gets the benefits of having an in demand commodity to pull in buyers (who may then buy other things while they're there), the player gets to profit off something they weren't using, and it provides a sort of economic firebreak for inflation.
And if big guilds are priced way above average that would also be something that would be apparent at a glance, and people would be incentivized to shop around instead of relying on the convenience of big central trader areas. People charge more for the 'convenience' of selling in a major city (as is their prerogative) but often more than it would be 'reasonable' meanwhile anywhere outside of Vivec/Wayrest/Grahtwood it's going for almost 50% less. But because these lower averages aren't as widely known, it's more appealing for smaller guilds to adjust upwards towards the higher prices than to pull the already successful guilds back towards a more fair one. This has happened with Heartwood especially, with the price gradually creeping upwards from 900g to 1k, to 1.3k and now frequently over 1.6k despite the supply and demand both remaining pretty consistent. We can at least argue that Roe would have seen a supply drop off with AWA worth causing a price hike, since it wiped out the need to do Master Angler for multiple toons and so a potion of the regular suppliers dried up.
TTC might be widely available on PC but it doesn't mean it's widely utilized. Pricing transparency only helps those at the lower levels of 'progression trading' and for bigger guilds it pressures them to price in-demand or risk being exposed for excessive gouging. Most trade guilds don't have to deal with PR as is because people don't really care, they're like Walmart, people get what they came for and leave. But if it's visibly obvious they're colluding with other locals to increase prices without a change in demand then it could harm their reputation and cause their previously uninformed customer base to desert them in protest, which could allow for more big shakeups for these in-demand locations.
This is just off the top of my head, really, despite the length I didn't think too much about it. I'm sure there are lots of ways you could improve ESO's trading system without gutting or replacing it. I'm sure lots of more experience traders could give better feedback on how to promote more fair competition and to streamline onboarding new players into the scene while also opening the market for more casual participants. I know more about breaking systems than fixing them, and ESO's definitely has the fingerprints of someone who specifically tried to counter typical AH exploits. I think it's admirable, but ESO's economy itself is a bit of a mess with gold generally being devalued by massive inflation, lack of major gold sinks to remove currency from the economy, and the fact there's not even cursory anti-bot detection so both gold and material farmers have an unfair advantage. It all holds the system back from shining, imo, but there's enough that's already good with a potential to be better, it seems a shame to throw it all out as these threads often ask for.
warlordangel wrote: »So I am aware that many people are tired of hearing about the auction house debate, but I wanted to plead my case. I wanted to start off by describing my experience. I stopped playing Eso about a year ago and have been thinking of picking it back up, but every time I do I cringe at it. It is because of the trader system as it stands now. I played for years and for year it has been the same. I join a good strong guild like "Out-of-Conduct" on the playstation system. and I need to pay dues in order to stay. But, I have to continuously farm in order to pay my dues. It goes beyond that. I have to continuously farm to keep my slots full so I can make money to participate in the market place to buy goods. The cycle continuous as farm, pay dues, rinse and repeat. I felt like I had very little time to actually play the game itself and that I was paying to work. My old guild fell apart because of the record keeping involved with keeping track of sales, bids, and trying to forecast future bid prices and locations.
I don't really think anyone would lose out if the trader bids were taken out of the equation of gameplay. Current trader NPCs could be replaced in major locations or capitals cites, not just in Mournhold, with a central trading hub/ It could be spread out in major locations as to not have every player in the game converge on 1 location at any given time. Just think of a tent kinda bazaar style where trades could be dropped off. The NPCs could be races relevant to that region. Perhaps it could be overseen by imperials, the "Imperial Exchange". Wouldn't i be something if the event ticket trader woman ran this as a year-round career?
warlordangel wrote: »So I am aware that many people are tired of hearing about the auction house debate, but I wanted to plead my case. I wanted to start off by describing my experience. I stopped playing Eso about a year ago and have been thinking of picking it back up, but every time I do I cringe at it. It is because of the trader system as it stands now. I played for years and for year it has been the same. I join a good strong guild like "Out-of-Conduct" on the playstation system. and I need to pay dues in order to stay. But, I have to continuously farm in order to pay my dues. It goes beyond that. I have to continuously farm to keep my slots full so I can make money to participate in the market place to buy goods. The cycle continuous as farm, pay dues, rinse and repeat. I felt like I had very little time to actually play the game itself and that I was paying to work. My old guild fell apart because of the record keeping involved with keeping track of sales, bids, and trying to forecast future bid prices and locations.
I don't really think anyone would lose out if the trader bids were taken out of the equation of gameplay. Current trader NPCs could be replaced in major locations or capitals cites, not just in Mournhold, with a central trading hub/ It could be spread out in major locations as to not have every player in the game converge on 1 location at any given time. Just think of a tent kinda bazaar style where trades could be dropped off. The NPCs could be races relevant to that region. Perhaps it could be overseen by imperials, the "Imperial Exchange". Wouldn't i be something if the event ticket trader woman ran this as a year-round career?
A couple of things:
I hate the guild trader system as well.
BUT.. they will never change it. There are entire guilds and social systems built around it. Outside of that, the root of the system came from DAoC, so I assume Matt loved the concept there enough to carry it over here.
Also, the forum vocal minority loves the system as well. You won't find much support here. Outside of the forums, on other gaming sites, you will absolutely see the lack of an AH as being a strong negative for this game. Here, people see it as unshakably foundational.
Tommy_The_Gun wrote: »I think they will never add a centralized trading system, but it does not mean there isn't a way to improve current trading system. Like many mechanics in the game - trading vendor npcs system is also one of the mechanics & activities that game has.
The thing is, this system was not changed since the game was released. So it kinda feels outdated. Other systems received various overhauls and QoL improvements. The only improvements that Trading system received is basically a better search system (that was already possible with the use of an add-on).
I think that a good way to bring some nice improvements for pretty much ever player (those who trade & those who don't) - is to add an option for guild trader npcs to also buy stuff. So, just like players within a trading guild can post items they want to sell - they would also be able to post lists of items they are interested in buying (what item, price, amount etc). So, same as the current system, any player that visits trading vendor can buy anything they want - they would also be able to sell stuff to the guild, for as long as they have required itemd in their inventory. I think that would bring something new and it would actually help in a lot of ways.
When selling the current system is OK, and I really like the 2 trade guilds I'm in. However, when wanting to buy something specific it is the absolute worst system possible. I'll browse for unknown plans and motifs at various traders I come across, but beyond that, I just let my gold accumulate. I'm all for an auction house or a centralized system of some type for the existing guild traders.
Tommy_The_Gun wrote: »I think that a good way to bring some nice improvements for pretty much ever player (those who trade & those who don't) - is to add an option for guild trader npcs to also buy stuff. So, just like players within a trading guild can post items they want to sell - they would also be able to post lists of items they are interested in buying (what item, price, amount etc). So, same as the current system, any player that visits trading vendor can buy anything they want - they would also be able to sell stuff to the guild, for as long as they have required itemd in their inventory. I think that would bring something new and it would actually help in a lot of ways.