Before we start, credit where it's due, @skinnycheeks made a great video breaking down a lot of stuff from last week along with these great break down tables that I'll be showing, these are not my work, they are his but I think it would be great to start a dialogue on how the changes affected each of the classes.
Also go watch the video:
https://www.youtube.com/watch?v=ArpuZKqDekc&t=2556s
Dragonknight:
Necromancer:
Nightblade:
Sorcerer:
Templar:
Warden:
As we all know DoTs were decimated, and Zos expended some form of effort to try to make thing balance across the board, but that was about as successful as their attempt of making things more accessible. The Actual Range of Damage here is insane and I know people will probably roll their eyes at me once again, but basically day one I mentioned the disparity on how Zos went and just Buffed and Nerfed Ground AoEs for Example,
Cinder Storm: Increased the damage per tick by approximately 7%.
Boneyard: Increased the damage per tick by approximately 21%.
Lightning Splash: Increased the damage per tick by approximately 21%.
Spear Shards: Increased the damage per tick by approximately 33%.
WInter's Revenge: Decreased the damage per tick of this morph by approximately 33%.
Twisting Path: Reduced the damage per tick of this morph by approximately 29%.
Well it turns out Winter's Revenge and Twisting Path getting ~30% Nerfs while the other Class AoEs got buffs would put them in the dumpster.
But on to better things, These numbers are wild, everything is all over the place. I haven't really done much testing not on Warden, because I primarily play Warden. I don't think that everything should be the same damage, that's boring, I do think that every class should have a specialty, I thought that Warden's Specialty was doing the most Frost Damage but looking at Boneyard, maybe Warden's Specialty is just a Participation Award.
Ah well. What are your thoughts, I'm Rambling now.
Before we start, credit where it's due, @skinnycheeks made a great video breaking down a lot of stuff from last week along with these great break down tables that I'll be showing, these are not my work, they are his but I think it would be great to start a dialogue on how the changes affected each of the classes.
Also go watch the video:
https://www.youtube.com/watch?v=ArpuZKqDekc&t=2556s
Dragonknight:
Necromancer:
Nightblade:
Sorcerer:
Templar:
Warden:
As we all know DoTs were decimated, and Zos expended some form of effort to try to make thing balance across the board, but that was about as successful as their attempt of making things more accessible. The Actual Range of Damage here is insane and I know people will probably roll their eyes at me once again, but basically day one I mentioned the disparity on how Zos went and just Buffed and Nerfed Ground AoEs for Example,
Cinder Storm: Increased the damage per tick by approximately 7%.
Boneyard: Increased the damage per tick by approximately 21%.
Lightning Splash: Increased the damage per tick by approximately 21%.
Spear Shards: Increased the damage per tick by approximately 33%.
WInter's Revenge: Decreased the damage per tick of this morph by approximately 33%.
Twisting Path: Reduced the damage per tick of this morph by approximately 29%.
Well it turns out Winter's Revenge and Twisting Path getting ~30% Nerfs while the other Class AoEs got buffs would put them in the dumpster.
But on to better things, These numbers are wild, everything is all over the place. I haven't really done much testing not on Warden, because I primarily play Warden. I don't think that everything should be the same damage, that's boring, I do think that every class should have a specialty, I thought that Warden's Specialty was doing the most Frost Damage but looking at Boneyard, maybe Warden's Specialty is just a Participation Award.
Ah well. What are your thoughts, I'm Rambling now.
Skinnycheeks is always on point. I watched this video last night and it is solid. ZOS should listen.
Before we start, credit where it's due, @skinnycheeks made a great video breaking down a lot of stuff from last week along with these great break down tables that I'll be showing, these are not my work, they are his but I think it would be great to start a dialogue on how the changes affected each of the classes.
Also go watch the video:
https://www.youtube.com/watch?v=ArpuZKqDekc&t=2556s
Dragonknight:
Necromancer:
Nightblade:
Sorcerer:
Templar:
Warden:
As we all know DoTs were decimated, and Zos expended some form of effort to try to make thing balance across the board, but that was about as successful as their attempt of making things more accessible. The Actual Range of Damage here is insane and I know people will probably roll their eyes at me once again, but basically day one I mentioned the disparity on how Zos went and just Buffed and Nerfed Ground AoEs for Example,
Cinder Storm: Increased the damage per tick by approximately 7%.
Boneyard: Increased the damage per tick by approximately 21%.
Lightning Splash: Increased the damage per tick by approximately 21%.
Spear Shards: Increased the damage per tick by approximately 33%.
WInter's Revenge: Decreased the damage per tick of this morph by approximately 33%.
Twisting Path: Reduced the damage per tick of this morph by approximately 29%.
Well it turns out Winter's Revenge and Twisting Path getting ~30% Nerfs while the other Class AoEs got buffs would put them in the dumpster.
But on to better things, These numbers are wild, everything is all over the place. I haven't really done much testing not on Warden, because I primarily play Warden. I don't think that everything should be the same damage, that's boring, I do think that every class should have a specialty, I thought that Warden's Specialty was doing the most Frost Damage but looking at Boneyard, maybe Warden's Specialty is just a Participation Award.
Ah well. What are your thoughts, I'm Rambling now.
Skinnycheeks is always on point. I watched this video last night and it is solid. ZOS should listen.
I liked the video, but I noticed a LOT of "this should be adjusted a little" type comments. Leading me to think what planet is he on? ZOS doesn't adjust or tune in increments.
Before we start, credit where it's due, @skinnycheeks made a great video breaking down a lot of stuff from last week along with these great break down tables that I'll be showing, these are not my work, they are his but I think it would be great to start a dialogue on how the changes affected each of the classes.
Also go watch the video:
https://www.youtube.com/watch?v=ArpuZKqDekc&t=2556s
Dragonknight:
Necromancer:
Nightblade:
Sorcerer:
Templar:
Warden:
As we all know DoTs were decimated, and Zos expended some form of effort to try to make thing balance across the board, but that was about as successful as their attempt of making things more accessible. The Actual Range of Damage here is insane and I know people will probably roll their eyes at me once again, but basically day one I mentioned the disparity on how Zos went and just Buffed and Nerfed Ground AoEs for Example,
Cinder Storm: Increased the damage per tick by approximately 7%.
Boneyard: Increased the damage per tick by approximately 21%.
Lightning Splash: Increased the damage per tick by approximately 21%.
Spear Shards: Increased the damage per tick by approximately 33%.
WInter's Revenge: Decreased the damage per tick of this morph by approximately 33%.
Twisting Path: Reduced the damage per tick of this morph by approximately 29%.
Well it turns out Winter's Revenge and Twisting Path getting ~30% Nerfs while the other Class AoEs got buffs would put them in the dumpster.
But on to better things, These numbers are wild, everything is all over the place. I haven't really done much testing not on Warden, because I primarily play Warden. I don't think that everything should be the same damage, that's boring, I do think that every class should have a specialty, I thought that Warden's Specialty was doing the most Frost Damage but looking at Boneyard, maybe Warden's Specialty is just a Participation Award.
Ah well. What are your thoughts, I'm Rambling now.
Skinnycheeks is always on point. I watched this video last night and it is solid. ZOS should listen.
Before we start, credit where it's due, @skinnycheeks made a great video breaking down a lot of stuff from last week along with these great break down tables that I'll be showing, these are not my work, they are his but I think it would be great to start a dialogue on how the changes affected each of the classes.
Also go watch the video:
https://www.youtube.com/watch?v=ArpuZKqDekc&t=2556s
Dragonknight:
Necromancer:
Nightblade:
Sorcerer:
Templar:
Warden:
As we all know DoTs were decimated, and Zos expended some form of effort to try to make thing balance across the board, but that was about as successful as their attempt of making things more accessible. The Actual Range of Damage here is insane and I know people will probably roll their eyes at me once again, but basically day one I mentioned the disparity on how Zos went and just Buffed and Nerfed Ground AoEs for Example,
Cinder Storm: Increased the damage per tick by approximately 7%.
Boneyard: Increased the damage per tick by approximately 21%.
Lightning Splash: Increased the damage per tick by approximately 21%.
Spear Shards: Increased the damage per tick by approximately 33%.
WInter's Revenge: Decreased the damage per tick of this morph by approximately 33%.
Twisting Path: Reduced the damage per tick of this morph by approximately 29%.
Well it turns out Winter's Revenge and Twisting Path getting ~30% Nerfs while the other Class AoEs got buffs would put them in the dumpster.
But on to better things, These numbers are wild, everything is all over the place. I haven't really done much testing not on Warden, because I primarily play Warden. I don't think that everything should be the same damage, that's boring, I do think that every class should have a specialty, I thought that Warden's Specialty was doing the most Frost Damage but looking at Boneyard, maybe Warden's Specialty is just a Participation Award.
Ah well. What are your thoughts, I'm Rambling now.
Skinnycheeks is always on point. I watched this video last night and it is solid. ZOS should listen.
I liked the video, but I noticed a LOT of "this should be adjusted a little" type comments. Leading me to think what planet is he on? ZOS doesn't adjust or tune in increments.