AwakeOhSleeper wrote: »So, Tales of Tribute, you can claim that there is strategy, and mechanics, and an ability to win being the better player… but that is simply, blatantly, and unequivocally not true. It’s RNG, plain and simple: And HONESTLY it’s usually who goes second, but definitely who gets the first GOOD card. Just one, that’s all it takes, and the match is over; only it’s not, you still need to suffer through 15 to 30 minutes of the loss that happened 2 turns in.
Since this is an INARGUABLE FACT, is there any way to just let an RNG coin flip decide the winner at the beginning of the match? I have no desire to sit through as many hours as ‘completion’ (whatever that maybe) or farming is going to take when this RNG monstrosity could literally just state who wins when it decides such… AT THE BEGINNING OF THE MATCH!
Sweetpea704 wrote: »NeuroticPixels wrote: »Sadly, I agree. I still have fun with ToT. But there are games where I see players get certain cards and I’m like, “Great. They’ve won.” when we only just got started. I still try my hardest and try to be crafty, but still usually lose when I notice them obtaining certain cards. Ones that come to mind are the red “armory” and “rally” cards.
And I also agree that the dailies shouldn’t progress with only wins. At least the one against other players. I’m sure they could put in a failsafe that wouldn’t allow it to progress if the player conceded, because obviously that could be abused.
Rally and armory aren't the best cards. Learn to play the blue deck. I'd tell you more, but I don't want to give away all my secrets.
AwakeOhSleeper wrote: »So, Tales of Tribute, you can claim that there is strategy, and mechanics, and an ability to win being the better player… but that is simply, blatantly, and unequivocally not true. It’s RNG, plain and simple: And HONESTLY it’s usually who goes second, but definitely who gets the first GOOD card. Just one, that’s all it takes, and the match is over; only it’s not, you still need to suffer through 15 to 30 minutes of the loss that happened 2 turns in.
Since this is an INARGUABLE FACT, is there any way to just let an RNG coin flip decide the winner at the beginning of the match? I have no desire to sit through as many hours as ‘completion’ (whatever that maybe) or farming is going to take when this RNG monstrosity could literally just state who wins when it decides such… AT THE BEGINNING OF THE MATCH!
Maybe the wrong approach..
Look at Backgammon. It is RnG based but you also have to be a good player. But the real thing you can learn from Backgammon is that you dont play to win, but to not make mistakes.
shadyjane62 wrote: »Cannot understand why anybody would waste valuable playing time to this card game. It isn't worth it.
Necrotech_Master wrote: »shadyjane62 wrote: »Cannot understand why anybody would waste valuable playing time to this card game. It isn't worth it.
the general rewards are absolutely fantastic, but to avoid frustration i usually only play NPCs while waiting for them to balance things better for competitive play
Necrotech_Master wrote: »shadyjane62 wrote: »Cannot understand why anybody would waste valuable playing time to this card game. It isn't worth it.
the general rewards are absolutely fantastic, but to avoid frustration i usually only play NPCs while waiting for them to balance things better for competitive play
Necrotech_Master wrote: »shadyjane62 wrote: »Cannot understand why anybody would waste valuable playing time to this card game. It isn't worth it.
the general rewards are absolutely fantastic, but to avoid frustration i usually only play NPCs while waiting for them to balance things better for competitive play
Yeah this is what i need to start doing. Bummer they released it in such a poor balance state cause it kind of devalues any rewards from a competitive standpoint. If next season rewards are the same trophy, its just gonna be like "oh you must have gotten lucky in s1". Assuming they actually try to balance it and dont just leave it to rot. Just confuses me how the balance got released in such a bad state. So the RNG game just turns into whomever gets those cards first. I mean its great that there's little skill in it and high RNG, meaning that everyone is on equal grounds of winning because you both have the same chance to get the same OP cards that don't require any thought process.
While there is definitely some amount of random chance that comes with any card game, knowing card games generally and having a good amount of experience with them helps me appreciate how well designed ToT actually is. Yes, there are definitely some places to improve systems and balancing, but the game itself works pretty well and involves a not insignificant amount of skill - despite OP's claim of inarguable fact.
This game is not based on skill or experience...
...The game is 95% RNG and 5% skill.
SilverBride wrote: »This game is not based on skill or experience...
...The game is 95% RNG and 5% skill.
Skill is the biggest factor in whether or not a player wins or loses a game.
I started off losing almost every single ranked game I played, as well as games with friends and against NPC's. After much practicing and studying advice from other players I now win more ranked games than I lose and rarely lose against the proficient NPCs.
If skill didn't matter I would still be losing most of my games.
I have a question, do you believe the same could happen with printed cards and a trustworthy dealer?
IMHO of course it can, skill plays a part regardless of luck.
I also understand video poker games don't have an RNG, they follow a program designed to take in a preprogrammed percentage.
What is suggested in these arguments is the latter.
I have a question, do you believe the same could happen with printed cards and a trustworthy dealer?
IMHO of course it can, skill plays a part regardless of luck.
I also understand video poker games don't have an RNG, they follow a program designed to take in a preprogrammed percentage.
What is suggested in these arguments is the latter.
Read the rest of the conversation. There is no skill in a game that requires you to be lucky to get something good. You might be extremally skilled in the game but if you get only bad cards you will loose. If the game would have a balanced 'luck' it might be fine but cause it is totaly RNG you can never know.
Imagine if it is your turn and the cards on the table are bad but you take one cause you need to start building up your game and then have no more gold. The card that replaces it is way better and now your oponent takes it.
Then this card is replaced with another bad card for you to pick. But you now know there might be a great card later on so you play patron instead and not take a card.
Then your oponent plays with 5 gold - takes the bad card for 2 gold and then a great card comes that costs 3. He takes it as well...... And you play like that till the end....
SilverBride wrote: »Imagine if it is your turn and the cards on the table are bad but you take one cause you need to start building up your game and then have no more gold. The card that replaces it is way better and now your oponent takes it.
That is RNG and something that can happen no matter how skilled a player is. But in a situation like that, instead of taking a bad card I would use the Crow if it was available and convert my gold into power, ending up with prestige instead of a bad card.Then this card is replaced with another bad card for you to pick. But you now know there might be a great card later on so you play patron instead and not take a card.
Once again, I would use the Crow if it was available, or convert gold to writs.Then your oponent plays with 5 gold - takes the bad card for 2 gold and then a great card comes that costs 3. He takes it as well...... And you play like that till the end....
I wouldn't play like that to the end. I would use the Crow as much as possible (I've found it very rare that the Crow isn't a chosen patron deck) and try to build a different deck than my opponent is, which would increase my chances of getting good cards because he wouldn't be taking them.
Even the most skilled player will run into bad RNG sometimes. That is the nature of card games. But an unskilled player can have the best RNG and still lose because they don't know how to maximize their deck.
Also, if there is a good card up but I don't have enough gold for it, I will remove it if I have the card to do so, and then I will miss out on a good card, but at least it won't fall into my opponent's hand.
SilverBride wrote: »Imagine if it is your turn and the cards on the table are bad but you take one cause you need to start building up your game and then have no more gold. The card that replaces it is way better and now your oponent takes it.
That is RNG and something that can happen no matter how skilled a player is. But in a situation like that, instead of taking a bad card I would use the Crow if it was available and convert my gold into power, ending up with prestige instead of a bad card.Then this card is replaced with another bad card for you to pick. But you now know there might be a great card later on so you play patron instead and not take a card.
Once again, I would use the Crow if it was available, or convert gold to writs.Then your oponent plays with 5 gold - takes the bad card for 2 gold and then a great card comes that costs 3. He takes it as well...... And you play like that till the end....
I wouldn't play like that to the end. I would use the Crow as much as possible (I've found it very rare that the Crow isn't a chosen patron deck) and try to build a different deck than my opponent is, which would increase my chances of getting good cards because he wouldn't be taking them.
Even the most skilled player will run into bad RNG sometimes. That is the nature of card games. But an unskilled player can have the best RNG and still lose because they don't know how to maximize their deck.
Also, if there is a good card up but I don't have enough gold for it, I will remove it if I have the card to do so, and then I will miss out on a good card, but at least it won't fall into my opponent's hand.
I have a question, do you believe the same could happen with printed cards and a trustworthy dealer?
IMHO of course it can, skill plays a part regardless of luck.
I also understand video poker games don't have an RNG, they follow a program designed to take in a preprogrammed percentage.
What is suggested in these arguments is the latter.
Read the rest of the conversation. There is no skill in a game that requires you to be lucky to get something good. You might be extremally skilled in the game but if you get only bad cards you will loose. If the game would have a balanced 'luck' it might be fine but cause it is totaly RNG you can never know.
I have read them. RNG only plays a role as suggested if it is pulling from a weighted table like loot. I doubt they programmed the cards with a percentage on chance to show up, there are only so many cards and each has to show up before they can show up twice. (yes there are multiples of many cards but still only so many total) if you see 4 of something that only has 2 then I'd complain about something being fishy.
I have a question, do you believe the same could happen with printed cards and a trustworthy dealer?
IMHO of course it can, skill plays a part regardless of luck.
I also understand video poker games don't have an RNG, they follow a program designed to take in a preprogrammed percentage.
What is suggested in these arguments is the latter.
Read the rest of the conversation. There is no skill in a game that requires you to be lucky to get something good. You might be extremally skilled in the game but if you get only bad cards you will loose. If the game would have a balanced 'luck' it might be fine but cause it is totaly RNG you can never know.
I have read them. RNG only plays a role as suggested if it is pulling from a weighted table like loot. I doubt they programmed the cards with a percentage on chance to show up, there are only so many cards and each has to show up before they can show up twice. (yes there are multiples of many cards but still only so many total) if you see 4 of something that only has 2 then I'd complain about something being fishy.
Indeed - but that does not disqualify the fact that you have as much of a chance to see a 'good' card as your opponent but at the same time there is a chance he will get all the 'good' cards and you will not.
...activating the Crow early in a game is one of the worst moves you can actually make imo. It is the only patron that cannot be used again while it favors you. So, if you use it early in the game, chances are you are not getting much from it. Whenever I have an opponent use it early, I am glad, because it means that they cannot use it later in the game where it may be more impactful.
For example, I once had an opponent build up a combo late in the game and get like 25 gold, then use the crow, which put them above 40 and like 30+ points up on me. Using it early when you only have like 4-5 coin, not going to be much of an impact.
SilverBride wrote: »...activating the Crow early in a game is one of the worst moves you can actually make imo. It is the only patron that cannot be used again while it favors you. So, if you use it early in the game, chances are you are not getting much from it. Whenever I have an opponent use it early, I am glad, because it means that they cannot use it later in the game where it may be more impactful.
For example, I once had an opponent build up a combo late in the game and get like 25 gold, then use the crow, which put them above 40 and like 30+ points up on me. Using it early when you only have like 4-5 coin, not going to be much of an impact.
Very good point. I've been lucky that my opponent almost always then uses the Crow themselves, possibly to keep me from getting all the Patrons. But I'll definitely keep this in mind in the future.
SilverBride wrote: »...activating the Crow early in a game is one of the worst moves you can actually make imo. It is the only patron that cannot be used again while it favors you. So, if you use it early in the game, chances are you are not getting much from it. Whenever I have an opponent use it early, I am glad, because it means that they cannot use it later in the game where it may be more impactful.
For example, I once had an opponent build up a combo late in the game and get like 25 gold, then use the crow, which put them above 40 and like 30+ points up on me. Using it early when you only have like 4-5 coin, not going to be much of an impact.
Very good point. I've been lucky that my opponent almost always then uses the Crow themselves, possibly to keep me from getting all the Patrons. But I'll definitely keep this in mind in the future.
I've also seen players use an early Duke turn as sort of a bluff. You think they don't understand how it works and you focus on card grabbing and boom the game is over because you quit paying attention. And by you I mean "I" lol
SilverBride wrote: »...activating the Crow early in a game is one of the worst moves you can actually make imo. It is the only patron that cannot be used again while it favors you. So, if you use it early in the game, chances are you are not getting much from it. Whenever I have an opponent use it early, I am glad, because it means that they cannot use it later in the game where it may be more impactful.
For example, I once had an opponent build up a combo late in the game and get like 25 gold, then use the crow, which put them above 40 and like 30+ points up on me. Using it early when you only have like 4-5 coin, not going to be much of an impact.
Very good point. I've been lucky that my opponent almost always then uses the Crow themselves, possibly to keep me from getting all the Patrons. But I'll definitely keep this in mind in the future.
I've also seen players use an early Duke turn as sort of a bluff. You think they don't understand how it works and you focus on card grabbing and boom the game is over because you quit paying attention. And by you I mean "I" lol
My favorite early game Patron move is to use the Psijic one to wipe out an opponents agent, and then just avoid playing or keeping agents in the field. If I do play one, I use the Hlaalu to sacrifice them before ending my turn, keeps me with a permanent Patron, provides some power when I do play an agent, and an easier path to winning with favor if the chance arises.
SilverBride wrote: »...activating the Crow early in a game is one of the worst moves you can actually make imo. It is the only patron that cannot be used again while it favors you. So, if you use it early in the game, chances are you are not getting much from it. Whenever I have an opponent use it early, I am glad, because it means that they cannot use it later in the game where it may be more impactful.
For example, I once had an opponent build up a combo late in the game and get like 25 gold, then use the crow, which put them above 40 and like 30+ points up on me. Using it early when you only have like 4-5 coin, not going to be much of an impact.
Very good point. I've been lucky that my opponent almost always then uses the Crow themselves, possibly to keep me from getting all the Patrons. But I'll definitely keep this in mind in the future.
I've also seen players use an early Duke turn as sort of a bluff. You think they don't understand how it works and you focus on card grabbing and boom the game is over because you quit paying attention. And by you I mean "I" lol
My favorite early game Patron move is to use the Psijic one to wipe out an opponents agent, and then just avoid playing or keeping agents in the field. If I do play one, I use the Hlaalu to sacrifice them before ending my turn, keeps me with a permanent Patron, provides some power when I do play an agent, and an easier path to winning with favor if the chance arises.
It is why I never use/buy agents when Halaalu isn't in the game. No way to sacrifice and get rid of them.
FlopsyPrince wrote: »Something is missing here:
It is skill to know which cards are good and how to build a decent hand/pile. It is pure luck on whether you can do that once you know it.
Thus you need the first, but it is not enough.
I maintain my position that this was not a good addition for the game, even though a few vocal people will disagree. It is annoying that I am missing out on motifs I need/want, but such is life.
Perhaps I will fiddle with it later. It took Archeology a while to grow on me (I couldn't figure out scrying at first at all - the explanations were NOT clear), so perhaps I will change, but I would play something else if I wanted to play a card game, not an MMO.
FlopsyPrince wrote: »Something is missing here:
It is skill to know which cards are good and how to build a decent hand/pile. It is pure luck on whether you can do that once you know it.
Thus you need the first, but it is not enough.
I maintain my position that this was not a good addition for the game, even though a few vocal people will disagree. It is annoying that I am missing out on motifs I need/want, but such is life.
Perhaps I will fiddle with it later. It took Archeology a while to grow on me (I couldn't figure out scrying at first at all - the explanations were NOT clear), so perhaps I will change, but I would play something else if I wanted to play a card game, not an MMO.
I guess I just don't understand this sentiment. What about it makes it bad for the game? Some people dislike it? Or that it offers rewards? That you just don't like optional card games?
Should they just remove all rewards from the game because they may be in parts of the game that some players may not enjoy or want to do? Like, I have no intention of doing trial trifectas and expect to never receive those rewards even though I may want them. Should they just remove the rewards from that?
Why shouldn't the card game have unique, collectable and cosmetic rewards?
As to the skill portion of things. It absolutely is skill to know how to utilize even the lesser desired cards to your advantage. It is skill to know how to win utilizing every card in the decks in the right way, even when at a disadvantage, or strategically using the Patrons when necessary. The skill of the game is understanding how to win with the tools presented to you in any given match, no matter how favorable they are perceived.
Like, I am still not a big fan of the combined deck aspect of the game, kind of takes away the idea of actually building out a deck like normal deck building games, but there is still skill involved with the current setup.
FlopsyPrince wrote: »Something is missing here:
It is skill to know which cards are good and how to build a decent hand/pile. It is pure luck on whether you can do that once you know it.
Thus you need the first, but it is not enough.
I maintain my position that this was not a good addition for the game, even though a few vocal people will disagree. It is annoying that I am missing out on motifs I need/want, but such is life.
Perhaps I will fiddle with it later. It took Archeology a while to grow on me (I couldn't figure out scrying at first at all - the explanations were NOT clear), so perhaps I will change, but I would play something else if I wanted to play a card game, not an MMO.
I guess I just don't understand this sentiment. What about it makes it bad for the game? Some people dislike it? Or that it offers rewards? That you just don't like optional card games?
Should they just remove all rewards from the game because they may be in parts of the game that some players may not enjoy or want to do? Like, I have no intention of doing trial trifectas and expect to never receive those rewards even though I may want them. Should they just remove the rewards from that?
Why shouldn't the card game have unique, collectable and cosmetic rewards?
As to the skill portion of things. It absolutely is skill to know how to utilize even the lesser desired cards to your advantage. It is skill to know how to win utilizing every card in the decks in the right way, even when at a disadvantage, or strategically using the Patrons when necessary. The skill of the game is understanding how to win with the tools presented to you in any given match, no matter how favorable they are perceived.
Like, I am still not a big fan of the combined deck aspect of the game, kind of takes away the idea of actually building out a deck like normal deck building games, but there is still skill involved with the current setup.
Imagine playing the game with yourself.... So same skill level, same idea, same approach to the game.... Now is luck playing a part in you winning against you ? or is it still skill ?
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