Rng is the base of all card games, even manipulated odds rely on rng. You say blue is useless then complain about inability to control the cards you are getting. You control the cards you are getting by raising your gold/turn, by dismissing the cards from your deck and draw pile, by dismissing cards in the tavern and by picking additional cards from your pile.
AwakeOhSleeper wrote: »So, Tales of Tribute, you can claim that there is strategy, and mechanics, and an ability to win being the better player… but that is simply, blatantly, and unequivocally not true. It’s RNG, plain and simple: And HONESTLY it’s usually who goes second, but definitely who gets the first GOOD card.
TheDarkRuler wrote: »Or just let the daily quests proceed no matter win or loss. There are days i am spending more than 1 hour to achieve one win because of the randomness of the game.