I was thinking about this idea of a new "HardMode Overland" instance and wanted to toss some ideas out there incase anyone else liked it and had suggestions. I'm not suggesting specifically because I think overland is too easy. There have been discussions about addressing that in the past and the argument against seems to be "if you want to play hard content, overland isn't the place". My intention with this is to create new content that isn't just HARD CORE! but a new experience that has the potential to build on neglected parts of the game. So, onto the idea.
HardMode/PvP Overland
- All mobs are all much harder (gimme)
- Only 1 wayshrine per zone; based in the capital city for that zone
- PvP enabled outside the capital city (perhaps other smaller cities in the zone as well)
- Dark Brotherhood dailies to assassinate players with new motifs
- 'Bounty Boards' posted in the cities where players can can put out hits on other players; for a fee. There could be automatic hits the game puts out on players that spend too long outside the city or attack guards / citizens.
- Double XP, Double resource nodes
- Possibility for world bosses to drop Legendary quality items, but it scales off the number of people attacking
I really want some of the fringe game mechanics that have been neglected to be added back into the core of the game (Thieves Guild & pickpocketing, Dark Brotherhood PvP)
I also like the idea of this being sold as more of an RP instance as well. Feel free to add ideas that offer more RP integration! For instance, one idea I had was the ability to pickpocket unlocked items (or maybe just crafting bag items) from players, even in town! However, it allows the player being stolen from to now attack you and engage combat. If they do, town guards will also attack you as well. Beware going AFK!
This isn't gonna happen (I doubt ZOS wants a different instance of play), but I like ideacrafting and if there are suggestions, add them and let's see what we can come up with!
Edited by ZOS_Adrikoth on May 13, 2022 8:49PM