BlossomDead wrote: »Hi All, we wanted to follow up on the post here and the general sentiment about asking/discussing PvP in chat during livestreams. We agree that noting terms like "PvP" and "Cyrodiil" should not be timed out when players ask or referenced the topic in our livestream chat. The moderation shown in the clip was a bit heavy-handed. We have talked about this internally, updated our moderation training, and made sure everyone is clear that conversations around core functions of our game, like PvP, should not be timed out or banned.
Please keep in mind that spamming those terms (or any terms) will be treated differently, as the action of spamming is disruptive to the entire experience. We understand that spamming was not present in this clip, but we want to highlight that there is a clear distinction between asking about/referencing PvP and spamming text blocks of the term.
Thanks everyone for following up on the video and the concern around moderation. We will continue to strive toward better moderation overall and appreciate your feedback.
Yeah, lovely, you do you. But remember that when we're leaving, you're leaving too.
SilverBride wrote: »FeedbackOnly wrote: »Chasing everything would also lead us back to situation with everyone banned all the time.
Not if the poster was only given a verbal explanation and a chance to learn from their mistakes. This would actually help that poster from getting into deeper trouble down the road because they would then know more clearly what not to do in the future.
...
Please keep in mind that spamming those terms (or any terms) will be treated differently, as the action of spamming is disruptive to the entire experience. ...
Thanks everyone for following up on the video and the concern around moderation. We will continue to strive toward better moderation overall and appreciate your feedback.
Hi All, we wanted to follow up on the post here and the general sentiment about asking/discussing PvP in chat during livestreams. We agree that noting terms like "PvP" and "Cyrodiil" should not be timed out when players ask or referenced the topic in our livestream chat. The moderation shown in the clip was a bit heavy-handed. We have talked about this internally, updated our moderation training, and made sure everyone is clear that conversations around core functions of our game, like PvP, should not be timed out or banned.
Please keep in mind that spamming those terms (or any terms) will be treated differently, as the action of spamming is disruptive to the entire experience. We understand that spamming was not present in this clip, but we want to highlight that there is a clear distinction between asking about/referencing PvP and spamming text blocks of the term.
Thanks everyone for following up on the video and the concern around moderation. We will continue to strive toward better moderation overall and appreciate your feedback.
@spartaxoxo, so we'll touch on this also. First, please feel free to PM me your specific example. Happy to review and discuss. Also, that is something anyone on the forum can do. We can chat about an issue and we can always talk to customer service to reevaluate actions as needed.
Moderation as you probably can guess isn't an exact science. Actions are taken based on the circumstances of the current situation and the history of those involved. We won't always get that right for a variety of reason. But we will continue to strive to get better and address situations as they occur. What should be noted here is in those back and forth conversations that get actioned, often times those escalate because either the parties start to include personal attacks or one of the parties has reported the other and a mod needs to figure out context by reading through the interactions and make a call based on our community guidelines. So it's a bit of a different ball game compared to live stream moderation.
However, please remember that our mods are human at the end of the day and work hard to ensure the forum is a welcoming and approachable space for all players. If there is an issue with how anyone has been moderated, please make sure to place a ticket to challenge the moderation. For added measure, please feel free to PM me and I can get that number over to our customer service team for additional context.
When there is room for open dialogue, we're happy to have it. I hope this provides some context for forum moderation as well.
StevieKingslayer wrote: »@ZOS_Kevin
People dont feel safe talking on your forums, that's probably an issue tbh.
I definitely dont. I've been modded for something very very silly. Your mods also don't communicate at all. Who even are half of these people.
How can people feel safe in ESO forum?
My wife ask "Where can i buy ESO without morrowind" She got Permanent ban. lol Only because of this!? Yes. ONLY because she ask "Where can i buy ESO without morrowind" and she got permanent banned.
@spartaxoxo, so we'll touch on this also. First, please feel free to PM me your specific example. Happy to review and discuss. Also, that is something anyone on the forum can do. We can chat about an issue and we can always talk to customer service to reevaluate actions as needed.
Moderation as you probably can guess isn't an exact science. Actions are taken based on the circumstances of the current situation and the history of those involved. We won't always get that right for a variety of reason. But we will continue to strive to get better and address situations as they occur. What should be noted here is in those back and forth conversations that get actioned, often times those escalate because either the parties start to include personal attacks or one of the parties has reported the other and a mod needs to figure out context by reading through the interactions and make a call based on our community guidelines. So it's a bit of a different ball game compared to live stream moderation.
However, please remember that our mods are human at the end of the day and work hard to ensure the forum is a welcoming and approachable space for all players. If there is an issue with how anyone has been moderated, please make sure to place a ticket to challenge the moderation. For added measure, please feel free to PM me and I can get that number over to our customer service team for additional context.
When there is room for open dialogue, we're happy to have it. I hope this provides some context for forum moderation as well.
@ZOS_Kevin I have a question, and I don't THINK it would break any company rules for you to disclose the answer as anyone applying for work would be told, but as always it's up to yourself and your supervisors.
What are the rules regarding mods with a personal account on the forums? Do they have to disclose that information to Zos, and if so, are there consequences to say, not disclosing or actively hiding such an account? What steps are taken to ensure impartiality? I've worked in situations where company management are not even allowed to have hourly associates or lower ranking salary on their social media, and any breach is considered an instant terminating offense, even hidden accounts should they be found out. If mods ARE allowed their own account, what steps does Zos take to ensure that this person we disagree with today will be impartial in their role tomorrow. Or is it just honor system?
Hi All, we wanted to follow up on the post here and the general sentiment about asking/discussing PvP in chat during livestreams. We agree that noting terms like "PvP" and "Cyrodiil" should not be timed out when players ask or referenced the topic in our livestream chat. The moderation shown in the clip was a bit heavy-handed. We have talked about this internally, updated our moderation training, and made sure everyone is clear that conversations around core functions of our game, like PvP, should not be timed out or banned.
Please keep in mind that spamming those terms (or any terms) will be treated differently, as the action of spamming is disruptive to the entire experience. We understand that spamming was not present in this clip, but we want to highlight that there is a clear distinction between asking about/referencing PvP and spamming text blocks of the term.
Thanks everyone for following up on the video and the concern around moderation. We will continue to strive toward better moderation overall and appreciate your feedback.
Hi All, we wanted to follow up on the post here and the general sentiment about asking/discussing PvP in chat during livestreams. We agree that noting terms like "PvP" and "Cyrodiil" should not be timed out when players ask or referenced the topic in our livestream chat. The moderation shown in the clip was a bit heavy-handed. We have talked about this internally, updated our moderation training, and made sure everyone is clear that conversations around core functions of our game, like PvP, should not be timed out or banned.
Please keep in mind that spamming those terms (or any terms) will be treated differently, as the action of spamming is disruptive to the entire experience. We understand that spamming was not present in this clip, but we want to highlight that there is a clear distinction between asking about/referencing PvP and spamming text blocks of the term.
Thanks everyone for following up on the video and the concern around moderation. We will continue to strive toward better moderation overall and appreciate your feedback.
I am glad to hear this, but the fact that this did happen points to a major issue with the corporate culture you have developed. This is consistent with the recent gaff you had when a developer let a family member make wildly inappropriate comments about the pvp community on his publicly broadcast Twitch stream. Your obvious sense of distain and negative bias toward the pvp community is honestly quite shocking.
Alinhbo_Tyaka wrote: »I agree that it is a cultural issue. While it might be more commonly displayed with the PvP community the same attitude has also been shown by the same developer towards the PvE community. In that case it was on another streamer's Twitch stream in regards to questions about the decision behind the Maelstrom Arena weapon changes. In summary they said they ignored the complaints as nothing more than a bunch of useless whining and to get over it. So I think it is really just a general disdain for the overall player community that has seem to have grown over the years.
I, honestly, don't think it's a big deal. If you are going into a live stream where they are talking about the new expansion so you can be salty about something that's not even on topic for the stream, you're a troll. There are more appropriate forums for that discussion.
The issue with that is that ZOS never talks about PvP, so there is never a good time to bring up the topic as ZOS is avoiding it.
The other issue is that they've also banned people for talking about PvP during the reveal stream, which is an appropriate time to talk about PvP as many people were hoping for new developments around it coming with the big chapter.
While I agree that spamming "PvP" or "performance sucks" in something like the cooking stream is totally out of place and free game to be deleted as disruptive chat behavior, banning people who tried talking about it during the big chapter reveal stream is absolutely not okay.
They have already addressed the pvp issue. All of the testing and tweaking they have tried didn't have the desired results. Their conclusion is the only way they are going to improve performance is to rewrite the server base code. That will take a year., so they are adding nothing major to pvp or the game (i.e. new class, new skill lines) until that project is done sometime in 2023. What else can they say right now?
They have already addressed the pvp issue. All of the testing and tweaking they have tried didn't have the desired results. Their conclusion is the only way they are going to improve performance is to rewrite the server base code. That will take a year., so they are adding nothing major to pvp or the game (i.e. new class, new skill lines) until that project is done sometime in 2023. What else can they say right now?
They say alot but little comes from it, hence the constant questions. They have been saying "we're fixing it" for the whole of my time playing. Unfortunately we have reached the crying wolf level at this point.
No updates have come since January. Updates were hinted at, yet none materialised. There's a lot of frustration.
They have already addressed the pvp issue. All of the testing and tweaking they have tried didn't have the desired results. Their conclusion is the only way they are going to improve performance is to rewrite the server base code. That will take a year., so they are adding nothing major to pvp or the game (i.e. new class, new skill lines) until that project is done sometime in 2023. What else can they say right now?
They say alot but little comes from it, hence the constant questions. They have been saying "we're fixing it" for the whole of my time playing. Unfortunately we have reached the crying wolf level at this point.
No updates have come since January. Updates were hinted at, yet none materialised. There's a lot of frustration.
In January they said they are going to work on rewriting the base code and it will take a year. What kind of updates do you want?
February - rewriting base code. 1/12 done.
March - rewriting base code. 2/12 done
April - rewriting base code. 3/12 done.....
I don't think there would be much more to tell at this time...
Also they once said performance would be better after the 'year of performance'... it was far worse. So trust levels are low.
The team wants to be confident that the information shared does not create additional damage to trust for players who feel that way. So this is not an attempt to ignore or leave players in the dark. But given past feedback, we want to make sure shared information is accurate before sharing progress.
nightstrike wrote: »Otherwise, you'd be able to respond to criticism with something more substantial than "[snip]".
Also they once said performance would be better after the 'year of performance'... it was far worse. So trust levels are low.
Hey all, wanted to chime in here. We don't want this chat about moderation to be derailed. However, we did want to highlight this in particular.
The team wants to be confident that the information shared does not create additional damage to trust for players who feel that way. So this is not an attempt to ignore or leave players in the dark. But given past feedback, we want to make sure shared information is accurate before sharing progress.
They have already addressed the pvp issue. All of the testing and tweaking they have tried didn't have the desired results. Their conclusion is the only way they are going to improve performance is to rewrite the server base code. That will take a year., so they are adding nothing major to pvp or the game (i.e. new class, new skill lines) until that project is done sometime in 2023. What else can they say right now?
They say alot but little comes from it, hence the constant questions. They have been saying "we're fixing it" for the whole of my time playing. Unfortunately we have reached the crying wolf level at this point.
No updates have come since January. Updates were hinted at, yet none materialised. There's a lot of frustration.
In January they said they are going to work on rewriting the base code and it will take a year. What kind of updates do you want?
February - rewriting base code. 1/12 done.
March - rewriting base code. 2/12 done
April - rewriting base code. 3/12 done.....
I don't think there would be much more to tell at this time...
Iron_Warrior wrote: »I hate dislike buttons in nearly every website but eso forums would benefit from it, why? Because most of the time when i want to disagree with somebody my post gets removed for back and forth or baiting! So either add a disagree button or more preferably cool down the moderation!
nightstrike wrote: »The team wants to be confident that the information shared does not create additional damage to trust for players who feel that way. So this is not an attempt to ignore or leave players in the dark. But given past feedback, we want to make sure shared information is accurate before sharing progress.
Making sure it's accurate is important, but what you effectively do is say nothing for long stretches. That's not helpful, either. It's ok to say that you tried something and it didn't work. Or that you stopped working on it because of other issues.
Your current communication strategies convey one or more of the following:
* We aren't adequately staffed to run the game
* The staff we have lack the experience and ability to improve it
* We don't have a high level strategy to guide us or a clear and detailed plan in place to start unraveling these issues
* What plans we do have aren't working
* We've given up on this issue and are working on something else
* ...etc.
Is that what you want to convey? If not, then perhaps your current strategy of saying less rather than more is ill formed.
To keep this back on the topic of moderation, consider how the extreme moderation detailed in this thread conveys your attitude towards other issues. Since the default response is to censor discontent, what does that convey? To me, it reinforces the above bullets converted to their relevant topic. For instance, if there is heavy censorship regarding discontent over some poorly implemented feature, that conveys to me that you lack the staff to make the feature better, you lack the strategy to develop it in a positively received way, and you are missing key components of the product development cycle. Otherwise, you'd be able to respond to criticism with something more substantial than "[snip]". Since you have little to say about negatively received changes, and since you censor what the community says, I fail to see how that can convey anything positive.
[The following paragraph is my own conjecture.]
One of the problems that I see looking in from the outside is a matter of authority. We have different groups each with their own level of responsibility: Support, Developers, and "Forum Staff". I am aware that there are hundreds more groups, but I'm trying to illustrate a more universal point. When customers are upset about Support or Developers, they have basically one outlet -- the forum. And if they complain, the moderators have basically one thing they can do -- censor. They can't make Support give reasonable responses, they can't make Developers redesign the product. They can delete the negativity and hope that it gets forgotten. I guess they can also write PR style posts, but that NEVER helps. So without any authority to take the concerns raised on the forum and actually change things, moderators get frustrated and fight back with the only tool they have. While I'm sure that you can "pass on feedback", as is often recounted, you lack the authority to actually enable change. You can't direct a developer to fix a specific bug, interpret metrics differently, add a particular feature, or revert a terrible idea (achievements!). And the developers and support staff sure don't come around and post here or engage with customers honestly and openly and frequently, so we are all left with a no-win scenario.
Of course, I don't know if any of the previous paragraph is actually true. I have no inside knowledge. I have only my own life's experience combined with what I observe from the actions taken. And that is what your actions convey to me. I feel like if you did have actual authority over development and support, you'd say so on the forum.
In summary, you make choices about how you engage (or don't) with the community. Those choices, whether it's how to write a post, what goes in the post, what to censor, or when to be silent, all translate into conveying an overall negative perception of the company running the game. And if you want to put dollars on it, it's caused me to stop buying crowns and chapters, for what little that's worth.
Also they once said performance would be better after the 'year of performance'... it was far worse. So trust levels are low.
Hey all, wanted to chime in here. We don't want this chat about moderation to be derailed. However, we did want to highlight this in particular.
The team wants to be confident that the information shared does not create additional damage to trust for players who feel that way. So this is not an attempt to ignore or leave players in the dark. But given past feedback, we want to make sure shared information is accurate before sharing progress.
spartaxoxo wrote: »nightstrike wrote: »Otherwise, you'd be able to respond to criticism with something more substantial than "[snip]".
There seems to be some confusion about what a moderator does. AFAIK, moderation does not do any development on the game (edit: or work with them), and their moderating should not be misconstrued as official ZOS developer statements. They are a customer service agent who's primary focus is to keep feedback civil and constructive. They write [snip] where a post was edited, so that person who wrote the comment can have the information they need to know exactly what was censored and what they need to inquire about in case an appeal is needed. This is very valuable information to the person being edited, and has absolutely no bearing on anyone else. They don't want to clog your messages with every snip because not all of them rise to the level of needing official communication, especially when that the amount of time more serious communication is needed is a factor when they decide whether or not a user needs to be permanently removed.
I shouldn't have my words changed. Ever. Not only is it censorship but it borders on impersonation. They can ask us to remove or reword our post, but no we instead get treated like children.
spartaxoxo wrote: »I shouldn't have my words changed. Ever. Not only is it censorship but it borders on impersonation. They can ask us to remove or reword our post, but no we instead get treated like children.
It doesn't border on impersonation at all, because everyone knows it's a moderator action. You agreed to conduct yourself in a certain manner or have your words edited when you created a forum account. And yes, they absolutely should be removing content that breaks the TOS. Enforcement is too heavy handed atm, but that doesn't mean it should be entirely without rules either. Moderation is a normal part of structured debate, and is also a normal part of keeping a website focused on what that website was built for.