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Fed up with the Hesitation to Give Frost Warden a Win

  • Vrienda
    Vrienda
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    I don't main a warden and probably never will due to sunk cost with my two 'mains'. But I would -ADORE- an Ice mage DPS build. It's a fantasy I really love, tanking is cool and all but god I just wanna sling ice. Maybe swap out the cliff racer spammable and give it another affect so we can have an ice spammable? Just -something- to make the frost tree more than it's passives.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • ESO_Nightingale
    ESO_Nightingale
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    Vrienda wrote: »
    I don't main a warden and probably never will due to sunk cost with my two 'mains'. But I would -ADORE- an Ice mage DPS build. It's a fantasy I really love, tanking is cool and all but god I just wanna sling ice. Maybe swap out the cliff racer spammable and give it another affect so we can have an ice spammable? Just -something- to make the frost tree more than it's passives.

    It's gotta stay as an animal due to the name of the line. But yeah, screaming cliff racer needs to have a reworked secondary effect if it ever hopes to match Cutting Dive's huge dps. They're also far too slow to and the off balance proc condition is genuinely awful.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Mr_Stach wrote: »
    So that means we need to have a Warden Ping Pong Match, too bad the damage doesn't accumulate, that could get ridiculous.

    crys slab should still ping pong slab projectiles.

    I think we can play ping pong but if we can do it who will be stun? The fist person to get the reflect projectile or the first person to drop the shields?

    It'd stun both of the players.

    If that's the case i want to clarify that playing ping pong sounds fun but in a real fight will be really annoying, you will be giving free cc to everyone and if you encounter other warden you will get stun too.

    I think this can have very hard repercussions in pvp for example imagine if for some reason warden become so popular that a large part of the community play as warden like rn dks on live, well imagine everyone using slab, this could have some hard repercussions and ppl can be so annoyed with the skill that they could opt to don't play with skills at range so we can assume we literally just erase range style of the game.

    It could be very hard that realistically happen but it is there.

    if a lot of people started using wardens with this change, playing a mag build might become very difficult because of the constant cc breaks burning stamina, since mag toons dont get a lot of cost reduction there nor a large pool

    might also make some of the red cp such as slippery for the free cc break and other red slottables that give benefits while under effect of cc/extend duration become very interesting

    Yeah the idea of giving slab a stun in the first place brings up so many issues for fighting against warden, i don't understand why they went ahead with it in the first place. It's almost like they just implement ideas without truely thinking of the consequences.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Vrienda
    Vrienda
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    Vrienda wrote: »
    I don't main a warden and probably never will due to sunk cost with my two 'mains'. But I would -ADORE- an Ice mage DPS build. It's a fantasy I really love, tanking is cool and all but god I just wanna sling ice. Maybe swap out the cliff racer spammable and give it another affect so we can have an ice spammable? Just -something- to make the frost tree more than it's passives.

    It's gotta stay as an animal due to the name of the line. But yeah, screaming cliff racer needs to have a reworked secondary effect if it ever hopes to match Cutting Dive's huge dps. They're also far too slow to and the off balance proc condition is genuinely awful.

    I meant more like make the cliff racer be a stun or snare while the ice tree gets the spammable.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • ESO_Nightingale
    ESO_Nightingale
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    Vrienda wrote: »
    Vrienda wrote: »
    I don't main a warden and probably never will due to sunk cost with my two 'mains'. But I would -ADORE- an Ice mage DPS build. It's a fantasy I really love, tanking is cool and all but god I just wanna sling ice. Maybe swap out the cliff racer spammable and give it another affect so we can have an ice spammable? Just -something- to make the frost tree more than it's passives.

    It's gotta stay as an animal due to the name of the line. But yeah, screaming cliff racer needs to have a reworked secondary effect if it ever hopes to match Cutting Dive's huge dps. They're also far too slow to and the off balance proc condition is genuinely awful.

    I meant more like make the cliff racer be a stun or snare while the ice tree gets the spammable.

    yeah, that'd be a great option and would help to separate the playstyle of magden and stamden just a little bit which it's really been needing.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • SEINTDARKNES
    SEINTDARKNES
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    Vrienda wrote: »
    Vrienda wrote: »
    I don't main a warden and probably never will due to sunk cost with my two 'mains'. But I would -ADORE- an Ice mage DPS build. It's a fantasy I really love, tanking is cool and all but god I just wanna sling ice. Maybe swap out the cliff racer spammable and give it another affect so we can have an ice spammable? Just -something- to make the frost tree more than it's passives.

    It's gotta stay as an animal due to the name of the line. But yeah, screaming cliff racer needs to have a reworked secondary effect if it ever hopes to match Cutting Dive's huge dps. They're also far too slow to and the off balance proc condition is genuinely awful.

    I meant more like make the cliff racer be a stun or snare while the ice tree gets the spammable.

    yeah, that'd be a great option and would help to separate the playstyle of magden and stamden just a little bit which it's really been needing.

    Yeah birds morphs are really weird I don't know wihy if you have a melee morph do you need to used at distance and the magicka need to used at larger distances but shalks doesn't have that kind of ranges.
  • Mr_Stach
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    Hmmm I was playing with an idea to the Magic Morph doing a longer line of stalks. If they did that using Birds wouldn't be as bad, except it's still slow
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ESO_Nightingale
    ESO_Nightingale
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    Mr_Stach wrote: »
    Hmmm I was playing with an idea to the Magic Morph doing a longer line of stalks. If they did that using Birds wouldn't be as bad, except it's still slow

    Deep Fissure doesn't need a longer line. It's nature as a frontal aoe restricts its comfortable range to be more mid/melee. It wouldn't make too much of a legitimate difference. Honestly while i was against it in the past I'm going to relent, because it'd probably be much more interesting at this point if deep fissure wasn't a direct burst, but instead a high burst short duration frost damage DoT that would allow us to have a different playstyle based on the morph similar to how crystal weapon and fragments are for sorc.
    Edited by ESO_Nightingale on May 1, 2022 4:51AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Vrienda wrote: »
    Vrienda wrote: »
    I don't main a warden and probably never will due to sunk cost with my two 'mains'. But I would -ADORE- an Ice mage DPS build. It's a fantasy I really love, tanking is cool and all but god I just wanna sling ice. Maybe swap out the cliff racer spammable and give it another affect so we can have an ice spammable? Just -something- to make the frost tree more than it's passives.

    It's gotta stay as an animal due to the name of the line. But yeah, screaming cliff racer needs to have a reworked secondary effect if it ever hopes to match Cutting Dive's huge dps. They're also far too slow to and the off balance proc condition is genuinely awful.

    I meant more like make the cliff racer be a stun or snare while the ice tree gets the spammable.

    yeah, that'd be a great option and would help to separate the playstyle of magden and stamden just a little bit which it's really been needing.

    Yeah birds morphs are really weird I don't know wihy if you have a melee morph do you need to used at distance and the magicka need to used at larger distances but shalks doesn't have that kind of ranges.

    i spoke to rich lambert in-person back in late 2019 about dive. it's still in the same state which is super sad. the design is still heavily flawed.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Mr_Stach
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    Yeah I think the Range/Off Balance thing should go. Sure off balance happens so you get those procs but hiding the "special thing" behind Range is super weak. I have the same issue with Stalking Blastbones.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ESO_Nightingale
    ESO_Nightingale
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    Mr_Stach wrote: »
    Yeah I think the Range/Off Balance thing should go. Sure off balance happens so you get those procs but hiding the "special thing" behind Range is super weak. I have the same issue with Stalking Blastbones.

    Yep. Was added seemingly randomly. I've said in the past, we have no legit way to guarentee a proc of the ranged off balance thing. It only counts the range when it hits so you could be more than 7m away when you cast it but 40 years later when it finally hits you're only 1-6m or so away so it doesn't work. It's completely anti-melee range which sucks for pvp when so much of the combat is in melee range in the first place. Meanwhile our spammable does this and our stun takes 500 years to stun in melee range exclusively. No wonder this class is a design disaster. They've just not commited to 1 direction and it shows.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • SEINTDARKNES
    SEINTDARKNES
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    Mr_Stach wrote: »
    Hmmm I was playing with an idea to the Magic Morph doing a longer line of stalks. If they did that using Birds wouldn't be as bad, except it's still slow

    Deep Fissure doesn't need a longer line. It's nature as a frontal aoe restricts its comfortable range to be more mid/melee. It wouldn't make too much of a legitimate difference. Honestly while i was against it in the past I'm going to relent, because it'd probably be much more interesting at this point if deep fissure wasn't a direct burst, but instead a high burst short duration frost damage DoT that would allow us to have a different playstyle based on the morph similar to how crystal weapon and fragments are for sorc.

    I don't think shalks need more range but the change i would do to the skill is:

    Shalks appear in the direction your pointing view and not where your character model is seeing because sometimes you get stun or light cc or launch and you shalk miss because you are facing other direction and you need to wait another 3 seconds to try to hit them with the skill :/
    Edited by SEINTDARKNES on May 2, 2022 8:11AM
  • ESO_Nightingale
    ESO_Nightingale
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    Mr_Stach wrote: »
    Hmmm I was playing with an idea to the Magic Morph doing a longer line of stalks. If they did that using Birds wouldn't be as bad, except it's still slow

    Deep Fissure doesn't need a longer line. It's nature as a frontal aoe restricts its comfortable range to be more mid/melee. It wouldn't make too much of a legitimate difference. Honestly while i was against it in the past I'm going to relent, because it'd probably be much more interesting at this point if deep fissure wasn't a direct burst, but instead a high burst short duration frost damage DoT that would allow us to have a different playstyle based on the morph similar to how crystal weapon and fragments are for sorc.

    I don't think shalks need more range but the change i will so to the skill is:

    Shalks appear in the direction your pointing view and not where your character model is seeing because sometimes you get stun or light cc or launch and you shalk miss because you are facing other direction and you need to wait another 3 seconds to try to hit them with the skill :/

    that kinda removes the counterplay though. it's balanced as it being based on the direction your character is facing.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • kojou
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    Ah a Warden complaint thread. :smile: I will add to the list.

    The chances of getting anything changed are 1 in 1,000,000,000,000, but we can dream right?

    If I were in charge of Warden combat and skills this is what I would do:
    • Magicka morphs that deal damage deal frost damage.
    • Stamina morphs that deal damage deal poison damage.
    • Change the animations to represent Icy and poison effects respectively
    • Make dive not have a delay
    • Scorch and morphs use the Haj Moto tunneling animation instead of bugs that pop out of the ground and disappear
    • Fetcher Infection, instead of doing more damage on the second cast, makes a "puddle" at the targets feet. If the target fails to leave the puddle in 1 second the DoT damage is doubled.
    • Northern Storm has one morph that is DPS based (no major protection with more damage) and one that is defense based (Major Protection and Stun)
    • There are people with better ideas than me on Arctic Wind, but I would want a DPS and a defense morph of it as well
    • Get rid of (or shorten) the delay on Frozen Gate make the damage proc and other effects hit after the teleport

    I'm sure there are other implications of these changes, and numbers that would need to be updated to balance, but this would make Warden a lot more enjoyable for me.
    Playing since beta...
  • Mr_Stach
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    kojou wrote: »
    Ah a Warden complaint thread. :smile: I will add to the list.

    The chances of getting anything changed are 1 in 1,000,000,000,000, but we can dream right?

    If I were in charge of Warden combat and skills this is what I would do:
    • Magicka morphs that deal damage deal frost damage.
    • Stamina morphs that deal damage deal poison damage.
    • Change the animations to represent Icy and poison effects respectively
    • Make dive not have a delay
    • Scorch and morphs use the Haj Moto tunneling animation instead of bugs that pop out of the ground and disappear
    • Fetcher Infection, instead of doing more damage on the second cast, makes a "puddle" at the targets feet. If the target fails to leave the puddle in 1 second the DoT damage is doubled.
    • Northern Storm has one morph that is DPS based (no major protection with more damage) and one that is defense based (Major Protection and Stun)
    • There are people with better ideas than me on Arctic Wind, but I would want a DPS and a defense morph of it as well
    • Get rid of (or shorten) the delay on Frozen Gate make the damage proc and other effects hit after the teleport

    I'm sure there are other implications of these changes, and numbers that would need to be updated to balance, but this would make Warden a lot more enjoyable for me.

    It seems like Zos has been leaning heavily into Bleed changes for Stamden, so instead of Poison (which is a heavy Stam DK niche) having Stamden receiving Bleed Passives would be unique for Warden
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Lalothen
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    I've never really understood why cliff racer & shalks were classified as magic damage and not frost. It feels like they shoehorned a magic damage boost into piercing cold because of it as well.

    Other classes don't really suffer from so much damage type bastardisation; DKs can be all-fire, NBs & Temps all-magic, Sorcs almost all-shock (they just lack a shock spammable - though frags is good enough to overlook that niggle, and at least they've got two viable shock ults to choose from)... Necros are somewhat of a mish-mosh of frost, fire & shock, but I'd say that fits well with the overall identity of the class anyway.

    There's no reason wardens shouldn't be able to be all-frost; it's the only "pure" damage type build missing from the magicka build spectrum.
  • Mr_Stach
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    Lalothen wrote: »
    I've never really understood why cliff racer & shalks were classified as magic damage and not frost. It feels like they shoehorned a magic damage boost into piercing cold because of it as well.

    Other classes don't really suffer from so much damage type bastardisation; DKs can be all-fire, NBs & Temps all-magic, Sorcs almost all-shock (they just lack a shock spammable - though frags is good enough to overlook that niggle, and at least they've got two viable shock ults to choose from)... Necros are somewhat of a mish-mosh of frost, fire & shock, but I'd say that fits well with the overall identity of the class anyway.

    There's no reason wardens shouldn't be able to be all-frost; it's the only "pure" damage type build missing from the magicka build spectrum.

    Warden is also the only class with Damage Buffs to two Magicka-esqe damage types, Frost AND Magic, It felt really odd, like Warden didn't know hat exactly it wanted to be, Frost, Magic, Tank, Healer.

    There's a lot of misunderstanding thinking Warden is essentially a Druid, being one with nature, but in actuality they are Bards, "Wardens are defenders of the Green, master storytellers whose nature tales become magical reality." The Damage Type can really be whatever they want.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • kojou
    kojou
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    Mr_Stach wrote: »
    kojou wrote: »
    Ah a Warden complaint thread. :smile: I will add to the list.

    The chances of getting anything changed are 1 in 1,000,000,000,000, but we can dream right?

    If I were in charge of Warden combat and skills this is what I would do:
    • Magicka morphs that deal damage deal frost damage.
    • Stamina morphs that deal damage deal poison damage.
    • Change the animations to represent Icy and poison effects respectively
    • Make dive not have a delay
    • Scorch and morphs use the Haj Moto tunneling animation instead of bugs that pop out of the ground and disappear
    • Fetcher Infection, instead of doing more damage on the second cast, makes a "puddle" at the targets feet. If the target fails to leave the puddle in 1 second the DoT damage is doubled.
    • Northern Storm has one morph that is DPS based (no major protection with more damage) and one that is defense based (Major Protection and Stun)
    • There are people with better ideas than me on Arctic Wind, but I would want a DPS and a defense morph of it as well
    • Get rid of (or shorten) the delay on Frozen Gate make the damage proc and other effects hit after the teleport

    I'm sure there are other implications of these changes, and numbers that would need to be updated to balance, but this would make Warden a lot more enjoyable for me.

    It seems like Zos has been leaning heavily into Bleed changes for Stamden, so instead of Poison (which is a heavy Stam DK niche) having Stamden receiving Bleed Passives would be unique for Warden

    I don't care what damage type it is as long as it is consistent.

    Subterranean Assault is Poison and before they decided to change the bear to bleed it was Physical, and only Cutting Dive was Bleed, so going one way is as good as another. If a class has a consistent damage type then it is easier to create build synergy with.
    Playing since beta...
  • Mr_Stach
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    1000% Agree, that's one of my biggest issues with Warden is the lack of consistency for damage and the weird Stuns they are trying to give Warden. If I want to stun something, I don't want to jump through a bunch of hoops, it just needs to happen.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • SEINTDARKNES
    SEINTDARKNES
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    Mr_Stach wrote: »
    1000% Agree, that's one of my biggest issues with Warden is the lack of consistency for damage and the weird Stuns they are trying to give Warden. If I want to stun something, I don't want to jump through a bunch of hoops, it just needs to happen.

    If the warden is supposed to be a frost mage why their Magicka skill are not frost, is really weird and more because in the trailer they show for magicka skills only frost spells.
    Edited by SEINTDARKNES on May 2, 2022 5:35PM
  • Mr_Stach
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    69dgsg251x9r.jpg


    w8uwxz9dy8wb.gif
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ESO_Nightingale
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    Not even a mention in the notes. Wow, that is low.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • SEINTDARKNES
    SEINTDARKNES
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    Not even a mention in the notes. Wow, that is low.

    You know they say they need more communication with the players but in reality I don't even see an effort, that's sad.
  • Mr_Stach
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    Normally I would say it takes two to tango, but we've kinda been giving feedback and yelling from the rooftops for 5 years
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ESO_Nightingale
    ESO_Nightingale
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    Mr_Stach wrote: »
    Normally I would say it takes two to tango, but we've kinda been giving feedback and yelling from the rooftops for 5 years

    i wonder why they've hesitated for so long
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Mr_Stach
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    They're still stuck on balancing Arctic Blast, making it a bad heal, then making it a bad stun.

    I'd love for them to look at the rest of Winter's Embrace like the useless Frozen gate, whole skill just gathering dust with zero changes for 5 years iirc
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ESO_Nightingale
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    Mr_Stach wrote: »
    They're still stuck on balancing Arctic Blast, making it a bad heal, then making it a bad stun.

    I'd love for them to look at the rest of Winter's Embrace like the useless Frozen gate, whole skill just gathering dust with zero changes for 5 years iirc

    People keep saying to make it's heal scale off max mag/max stam but that's such a silly suggestion when you look at existing green balance skills that all scale using this already. We do not need a 6th heal that scales like this. The need for a self heal is high, absolutely. I 110% agree, BUT, there are existing skills within that line that should be helped out in order to fill that role. Arctic Blast on the other hand should focus into the DPS skill role, as we still after so many years only have 4 non ultimate DPS skill options with only 1 of them being frost based. The least amount of damage skills of any class in the game. The other thing we need as an offensive ranged and on-demand stun, this can be combined with an arctic blast rework, but it could also be included on another lesser used morph. Crystallized Slab was not the right idea for the stun because it's yet another reactive designed stun. if that skill was reworked to have an on-demand activated portion with a ranged stun, then that would work. but just slapping a stun to a skill doesn't make it a good idea. i really hope zos can turn this around next week or the week after but i REALLY doubt that they will unless they make a comment on it.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Kalik_Gold
    Kalik_Gold
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    Give this man an Ice Hadouken!
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • ESO_Nightingale
    ESO_Nightingale
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    Kalik_Gold wrote: »
    Give this man an Ice Hadouken!

    if it stunned, i'd take it.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Whiskey_JG
    Whiskey_JG
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    Although I dont really care about stuns since im not a pvp boi, most of the frost skills make u scratch your head in wonder of what was the original objective of this skill line. It seems to want to do everything and nothing at the same time.

    For dps, there is only 1 usable morph. And ironically your main spammable actually comes from destro staff skill line which although I really welcomed, i found pretty funny.

    Out of all the skills the one which really makes me sad is northern storm. It makes less dps than elemental rage or meteor, and does not provide any useful buff.

    These recent patches I have seen ZoS give some attention to frost dps with the addition of some decent sets but they need to really to think about the end objective. The skill line needs to be redesigned in line with this end objective.
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