Can we be intellectually honest here and someone tell me the last time they came across a werewolf in pvp they actually feared? ...or are werewolves more of an annoyance?
You’ve fought against our premade with grim as WW… you know the class is already extremely strong, that ring makes it immortal completely without a healer…
Can we be intellectually honest here and someone tell me the last time they came across a werewolf in pvp they actually feared? ...or are werewolves more of an annoyance?
You’ve fought against our premade with grim as WW… you know the class is already extremely strong, that ring makes it immortal completely without a healer…
Can we be intellectually honest here and someone tell me the last time they came across a werewolf in pvp they actually feared? ...or are werewolves more of an annoyance?
You’ve fought against our premade with grim as WW… you know the class is already extremely strong, that ring makes it immortal completely without a healer…
If the class is so strong why aren't you or any of the other good groups making premades with werewolves? While everyone and their grandma is running restoration staff backbar on top of their other 3-4 heals that got a massive buff from the hybridization patch WW has one very expensive heal they have to spam that you have to invest a sustain set, race, and mundus at the minimum to be able to use more than 4 times. All the ring does is let you drop a sustain set and gives you damage and stats that make up for the race and mundus you have to run.
Remathilis wrote: »Players: Yawn. Meta is stale. All builds are the same. Game is getting boring.
ZoS: *introduces items to shake up the meta*
Players: zomg! Nerf them! Too broken!
I have very similar thoughts recently. Seeing all the power creep that has gone into the game over last 2 years... Brutality ring, then Ring of Pale Order, then Gaze of Sithis, Dark Convergence, Plaguebreak and with now this on the horizon...Remathilis wrote: »Players: Yawn. Meta is stale. All builds are the same. Game is getting boring.
ZoS: *introduces items to shake up the meta*
Players: zomg! Nerf them! Too broken!
Maybe its finally time that werewolf got a rework. Think about it, why are we only restricted to 5 moves while even normal npc werewolves can use their own class abilities/magic while in form? Werewolves using necromancy, sorcery, and other skills a lot, and thats not just behemoths either. Remember the pack from blessed crucible? Normal werewolves using all kinds of class skills in form.
Right now, werewolf is so binary that it won't work at all in any content, pve or pvp, without just being a big enough stat stick to where being binary doesn't matter. Imo, they should drop the 1 bar restriction and allow werewolves to use class and guild skills. No weapons due to being unarmed. Also allow bar swapping but only between bars that have werewolf ult equipped + the werewolf bar itself, so werewolf would act as a third bar if you didn't want a ultimate.
With these changes then werewolf would have a downside while also making it MUCH more fun to play. No more stat stick fighting and they could reduce some passive stats it has.
They could also add new skills that we already have in game due to playable behemoth. And even add behemoth as an alternate werewolf form/ult. Sometimes I really wish ZOS would actually communicate and read the forums. This game could use a lot of updating and fixing and the community does come up with good ideas. *Sigh*
My new favorite word. XD...full power on werewoofs..
Hyperbole much? MAYBE the ring could use a Battle Spirit adjustment for wolves, BUT, I hardly call an extra 450 resources every 2 seconds "infinite sustain." Especially not when their heal costs 4k magicka to cast. It would take the ring ~20 seconds to regen the cost of ONE heal. In a high pressure PVP environment. "Infinite" sustain? I think not.Yeah man, because everyone wants infinite-sustaining 40k hp werewolves that cannot possibly be killed 1v1, and who are able to hit 8-10k howls as the way zos chooses to "shake up the meta".
JonnytheKing wrote: »the mythic is only part of what makes ww a problem, seeing you can do something very close to what i show in this video on the live sever. the problem with WW is uptime you should be able to have 100% up timehttps://www.youtube.com/watch?v=qW2ohk7mKdU
My new favorite word. XD...full power on werewoofs..Hyperbole much? MAYBE the ring could use a Battle Spirit adjustment for wolves, BUT, I hardly call an extra 450 resources every 2 seconds "infinite sustain." Especially not when their heal costs 4k magicka to cast. It would take the ring ~20 seconds to regen the cost of ONE heal. In a high pressure PVP environment. "Infinite" sustain? I think not.Yeah man, because everyone wants infinite-sustaining 40k hp werewolves that cannot possibly be killed 1v1, and who are able to hit 8-10k howls as the way zos chooses to "shake up the meta".
Also, the ring gives 3737 health. So... Where is the other 36k coming from? Because if it is health-based sets they are losing damage stats to gain that HP.
No one is saying the ring isn't really good on WW but come on now, let's be reasonable here.
My new favorite word. XD...full power on werewoofs..Hyperbole much? MAYBE the ring could use a Battle Spirit adjustment for wolves, BUT, I hardly call an extra 450 resources every 2 seconds "infinite sustain." Especially not when their heal costs 4k magicka to cast. It would take the ring ~20 seconds to regen the cost of ONE heal. In a high pressure PVP environment. "Infinite" sustain? I think not.Yeah man, because everyone wants infinite-sustaining 40k hp werewolves that cannot possibly be killed 1v1, and who are able to hit 8-10k howls as the way zos chooses to "shake up the meta".
Also, the ring gives 3737 health. So... Where is the other 36k coming from? Because if it is health-based sets they are losing damage stats to gain that HP.
No one is saying the ring isn't really good on WW but come on now, let's be reasonable here.
You clearly do not have an understanding of how a proper PVP build is made, where the stats come from, and how things scale in 2022.
You just asked "where the other 36k hp comes from". [snip] Base health, battle spirit, undaunted passives, heavy armor passives (even just wearing 1-2 pieces), prismatic glyphs (which most high tier pvp setups will have 5-7 of, with the others being health glyphs on large pieces of gear), racial passives (current meta WW race is likely imperial/orc), boundless vitality if you choose to slot it, FOOD, class passives if applicable, etc.
Sets wise, the best PVP WD/SD is clever alch, which has two lines of health on it, and is what I am using on the PTS (on pretty much every build, not just this broken WW). Then the ring adds 3700+ health. The other set I'm using doesnt have health on it, but I havent even min maxed the setup and on imperial with the above I'm already managing to hit 38.5k HP.
Regen wise - takeaway broth, 1 piece magma incarnate (setup currentley is 5/5/1/1), imperial reduce cost, sorc reduce cost, 1 piece light reduce spell cost, 5 piece medium reduce stam cost, 5 piece medium reduce roll/sprint, sustained by suffering, survival instincts, tri pots, 15%stam regen on WW, stam return on the heal, then + 475 mag AND stam regen from this broken mythic. I have over 2500 stam recovery and over 1500 mag regen after a potion. The heal is the ONLY magicka ability on the entire bar - it literally does not matter that it has a base cost of 4k (close to 3k after all the reductions). If you cannot sustain the heal with over 20k mag and 1500 regen + tri pots as the only mag ability on your bar, I do not know what to tell you.
This setup literally has everything, and completely dominates everything 1v1. I don't even have to try to stay alive - if I find myself on low HP, I just spam the healing between rolls and there isn't a player in the game that can kill me.
This mythic on WW is a joke.
My new favorite word. XD...full power on werewoofs..Hyperbole much? MAYBE the ring could use a Battle Spirit adjustment for wolves, BUT, I hardly call an extra 450 resources every 2 seconds "infinite sustain." Especially not when their heal costs 4k magicka to cast. It would take the ring ~20 seconds to regen the cost of ONE heal. In a high pressure PVP environment. "Infinite" sustain? I think not.Yeah man, because everyone wants infinite-sustaining 40k hp werewolves that cannot possibly be killed 1v1, and who are able to hit 8-10k howls as the way zos chooses to "shake up the meta".
Also, the ring gives 3737 health. So... Where is the other 36k coming from? Because if it is health-based sets they are losing damage stats to gain that HP.
No one is saying the ring isn't really good on WW but come on now, let's be reasonable here.
You clearly do not have an understanding of how a proper PVP build is made, where the stats come from, and how things scale in 2022.
You just asked "where the other 36k hp comes from". [snip] Base health, battle spirit, undaunted passives, heavy armor passives (even just wearing 1-2 pieces), prismatic glyphs (which most high tier pvp setups will have 5-7 of, with the others being health glyphs on large pieces of gear), racial passives (current meta WW race is likely imperial/orc), boundless vitality if you choose to slot it, FOOD, class passives if applicable, etc.
Sets wise, the best PVP WD/SD is clever alch, which has two lines of health on it, and is what I am using on the PTS (on pretty much every build, not just this broken WW). Then the ring adds 3700+ health. The other set I'm using doesnt have health on it, but I havent even min maxed the setup and on imperial with the above I'm already managing to hit 38.5k HP.
Regen wise - takeaway broth, 1 piece magma incarnate (setup currentley is 5/5/1/1), imperial reduce cost, sorc reduce cost, 1 piece light reduce spell cost, 5 piece medium reduce stam cost, 5 piece medium reduce roll/sprint, sustained by suffering, survival instincts, tri pots, 15%stam regen on WW, stam return on the heal, then + 475 mag AND stam regen from this broken mythic. I have over 2500 stam recovery and over 1500 mag regen after a potion. The heal is the ONLY magicka ability on the entire bar - it literally does not matter that it has a base cost of 4k (close to 3k after all the reductions). If you cannot sustain the heal with over 20k mag and 1500 regen + tri pots as the only mag ability on your bar, I do not know what to tell you.
This setup literally has everything, and completely dominates everything 1v1. I don't even have to try to stay alive - if I find myself on low HP, I just spam the healing between rolls and there isn't a player in the game that can kill me.
This mythic on WW is a joke.
Shokasegambit1 wrote: »JonnytheKing wrote: »the mythic is only part of what makes ww a problem, seeing you can do something very close to what i show in this video on the live sever. the problem with WW is uptime you should be able to have 100% up timehttps://www.youtube.com/watch?v=qW2ohk7mKdU
There's nothing in the game since 2016 that gives 10k HP recovery, if you believe this potato. Then the game as a whole is in trouble, because these HP stats for pvp is not true. And id put 100$ on it to prove me wrong and if you can hit 10152 HP recovery in pve ! Dude is a drama queen trying to get it nerfed because of bias views in pvp.
Sure WW will be strong but when but that doesnt mean you cant counter it with a templar so and with the CP nerf and healing buff ... Templars are gods !
Disbuildinformation !
Shokasegambit1 wrote: »JonnytheKing wrote: »the mythic is only part of what makes ww a problem, seeing you can do something very close to what i show in this video on the live sever. the problem with WW is uptime you should be able to have 100% up timehttps://www.youtube.com/watch?v=qW2ohk7mKdU
There's nothing in the game since 2016 that gives 10k HP recovery, if you believe this potato. Then the game as a whole is in trouble, because these HP stats for pvp is not true. And id put 100$ on it to prove me wrong and if you can hit 10152 HP recovery in pve ! Dude is a drama queen trying to get it nerfed because of bias views in pvp.
Sure WW will be strong but when but that doesnt mean you cant counter it with a templar so and with the CP nerf and healing buff ... Templars are gods !
Disbuildinformation !
I looked up that build and It is quite cool. Too bad it requires Emp buff thoughShokasegambit1 wrote: »JonnytheKing wrote: »the mythic is only part of what makes ww a problem, seeing you can do something very close to what i show in this video on the live sever. the problem with WW is uptime you should be able to have 100% up timehttps://www.youtube.com/watch?v=qW2ohk7mKdU
There's nothing in the game since 2016 that gives 10k HP recovery, if you believe this potato. Then the game as a whole is in trouble, because these HP stats for pvp is not true. And id put 100$ on it to prove me wrong and if you can hit 10152 HP recovery in pve ! Dude is a drama queen trying to get it nerfed because of bias views in pvp.
Sure WW will be strong but when but that doesnt mean you cant counter it with a templar so and with the CP nerf and healing buff ... Templars are gods !
Disbuildinformation !
I am the person who made the build he is showing the stats of in that video and it is certainly possible to reach over 10k hp regen the fact you don't know how todo it is the reason I'm not making it public do we really need these types of wolves in cyro
1. You will never kill them
2. They will just annoy you untill you cave in and die
3. And ontop of that it can still reach mid 5k weapon damage range and its more than enough to kill majority of ppl in cyro
Shokasegambit1 wrote: »JonnytheKing wrote: »the mythic is only part of what makes ww a problem, seeing you can do something very close to what i show in this video on the live sever. the problem with WW is uptime you should be able to have 100% up timehttps://www.youtube.com/watch?v=qW2ohk7mKdU
There's nothing in the game since 2016 that gives 10k HP recovery, if you believe this potato. Then the game as a whole is in trouble, because these HP stats for pvp is not true. And id put 100$ on it to prove me wrong and if you can hit 10152 HP recovery in pve ! Dude is a drama queen trying to get it nerfed because of bias views in pvp.
Sure WW will be strong but when but that doesnt mean you cant counter it with a templar so and with the CP nerf and healing buff ... Templars are gods !
Disbuildinformation !
I am the person who made the build he is showing the stats of in that video and it is certainly possible to reach over 10k hp regen the fact you don't know how todo it is the reason I'm not making it public do we really need these types of wolves in cyro
1. You will never kill them
2. They will just annoy you untill you cave in and die
3. And ontop of that it can still reach mid 5k weapon damage range and its more than enough to kill majority of ppl in cyro
Shokasegambit1 wrote: »JonnytheKing wrote: »the mythic is only part of what makes ww a problem, seeing you can do something very close to what i show in this video on the live sever. the problem with WW is uptime you should be able to have 100% up timehttps://www.youtube.com/watch?v=qW2ohk7mKdU
There's nothing in the game since 2016 that gives 10k HP recovery, if you believe this potato. Then the game as a whole is in trouble, because these HP stats for pvp is not true. And id put 100$ on it to prove me wrong and if you can hit 10152 HP recovery in pve ! Dude is a drama queen trying to get it nerfed because of bias views in pvp.
Sure WW will be strong but when but that doesnt mean you cant counter it with a templar so and with the CP nerf and healing buff ... Templars are gods !
Disbuildinformation !
I am the person who made the build he is showing the stats of in that video and it is certainly possible to reach over 10k hp regen the fact you don't know how todo it is the reason I'm not making it public do we really need these types of wolves in cyro
1. You will never kill them
2. They will just annoy you untill you cave in and die
3. And ontop of that it can still reach mid 5k weapon damage range and its more than enough to kill majority of ppl in cyro
Shokasegambit1 wrote: »Shokasegambit1 wrote: »JonnytheKing wrote: »the mythic is only part of what makes ww a problem, seeing you can do something very close to what i show in this video on the live sever. the problem with WW is uptime you should be able to have 100% up timehttps://www.youtube.com/watch?v=qW2ohk7mKdU
There's nothing in the game since 2016 that gives 10k HP recovery, if you believe this potato. Then the game as a whole is in trouble, because these HP stats for pvp is not true. And id put 100$ on it to prove me wrong and if you can hit 10152 HP recovery in pve ! Dude is a drama queen trying to get it nerfed because of bias views in pvp.
Sure WW will be strong but when but that doesnt mean you cant counter it with a templar so and with the CP nerf and healing buff ... Templars are gods !
Disbuildinformation !
I am the person who made the build he is showing the stats of in that video and it is certainly possible to reach over 10k hp regen the fact you don't know how todo it is the reason I'm not making it public do we really need these types of wolves in cyro
1. You will never kill them
2. They will just annoy you untill you cave in and die
3. And ontop of that it can still reach mid 5k weapon damage range and its more than enough to kill majority of ppl in cyro
Ok cool what is it then ?
All I see is words sir ? I'd like to test theories for practicable application for a better understanding.
"I'm not making it public" shows I can perhaps photoshop numbers then claim it to be factual. I been theorycrafting for 7 years, so your claims seem a bit unreasonable. The last time HP regen hit 10k was in 2016 with org scales and beekeeper and that was a proc for 10k when HP regen wasn't nerfed in pvp and they would still die. So help me understand your point, because for competent players who understand seems a bit fishy.
Shokasegambit1 wrote: »Shokasegambit1 wrote: »JonnytheKing wrote: »the mythic is only part of what makes ww a problem, seeing you can do something very close to what i show in this video on the live sever. the problem with WW is uptime you should be able to have 100% up timehttps://www.youtube.com/watch?v=qW2ohk7mKdU
There's nothing in the game since 2016 that gives 10k HP recovery, if you believe this potato. Then the game as a whole is in trouble, because these HP stats for pvp is not true. And id put 100$ on it to prove me wrong and if you can hit 10152 HP recovery in pve ! Dude is a drama queen trying to get it nerfed because of bias views in pvp.
Sure WW will be strong but when but that doesnt mean you cant counter it with a templar so and with the CP nerf and healing buff ... Templars are gods !
Disbuildinformation !
I am the person who made the build he is showing the stats of in that video and it is certainly possible to reach over 10k hp regen the fact you don't know how todo it is the reason I'm not making it public do we really need these types of wolves in cyro
1. You will never kill them
2. They will just annoy you untill you cave in and die
3. And ontop of that it can still reach mid 5k weapon damage range and its more than enough to kill majority of ppl in cyro
Ok cool what is it then ?
All I see is words sir ? I'd like to test theories for practicable application for a better understanding.
"I'm not making it public" shows I can perhaps photoshop numbers then claim it to be factual. I been theorycrafting for 7 years, so your claims seem a bit unreasonable. The last time HP regen hit 10k was in 2016 with org scales and beekeeper and that was a proc for 10k when HP regen wasn't nerfed in pvp and they would still die. So help me understand your point, because for competent players who understand seems a bit fishy.
It's not that complicated, you just stack percentage modifiers. I played around in the build edditor for a bit and got similar numbers with Alessians and Willows with some recovery glyphs on a nightblade.
Lol what? Just do what I said and you can get the same numbers on PTS...Shokasegambit1 wrote: »Shokasegambit1 wrote: »Shokasegambit1 wrote: »JonnytheKing wrote: »the mythic is only part of what makes ww a problem, seeing you can do something very close to what i show in this video on the live sever. the problem with WW is uptime you should be able to have 100% up timehttps://www.youtube.com/watch?v=qW2ohk7mKdU
There's nothing in the game since 2016 that gives 10k HP recovery, if you believe this potato. Then the game as a whole is in trouble, because these HP stats for pvp is not true. And id put 100$ on it to prove me wrong and if you can hit 10152 HP recovery in pve ! Dude is a drama queen trying to get it nerfed because of bias views in pvp.
Sure WW will be strong but when but that doesnt mean you cant counter it with a templar so and with the CP nerf and healing buff ... Templars are gods !
Disbuildinformation !
I am the person who made the build he is showing the stats of in that video and it is certainly possible to reach over 10k hp regen the fact you don't know how todo it is the reason I'm not making it public do we really need these types of wolves in cyro
1. You will never kill them
2. They will just annoy you untill you cave in and die
3. And ontop of that it can still reach mid 5k weapon damage range and its more than enough to kill majority of ppl in cyro
Ok cool what is it then ?
All I see is words sir ? I'd like to test theories for practicable application for a better understanding.
"I'm not making it public" shows I can perhaps photoshop numbers then claim it to be factual. I been theorycrafting for 7 years, so your claims seem a bit unreasonable. The last time HP regen hit 10k was in 2016 with org scales and beekeeper and that was a proc for 10k when HP regen wasn't nerfed in pvp and they would still die. So help me understand your point, because for competent players who understand seems a bit fishy.
It's not that complicated, you just stack percentage modifiers. I played around in the build edditor for a bit and got similar numbers with Alessians and Willows with some recovery glyphs on a nightblade.
I'm not talking about build editor I'm talking practicable on the PTS ! Solo on WW in PVP 5076k HP regen w/ no group buffs - its very simple to understand. As he stated in the video he reached 10k in pve so show me 10152 + in pve with no group buffs just solo !
Shokasegambit1 wrote: »JonnytheKing wrote: »the mythic is only part of what makes ww a problem, seeing you can do something very close to what i show in this video on the live sever. the problem with WW is uptime you should be able to have 100% up timehttps://www.youtube.com/watch?v=qW2ohk7mKdU
There's nothing in the game since 2016 that gives 10k HP recovery, if you believe this potato. Then the game as a whole is in trouble, because these HP stats for pvp is not true. And id put 100$ on it to prove me wrong and if you can hit 10152 HP recovery in pve ! Dude is a drama queen trying to get it nerfed because of bias views in pvp.
Sure WW will be strong but when but that doesnt mean you cant counter it with a templar so and with the CP nerf and healing buff ... Templars are gods !
Disbuildinformation !
I am the person who made the build he is showing the stats of in that video and it is certainly possible to reach over 10k hp regen the fact you don't know how todo it is the reason I'm not making it public do we really need these types of wolves in cyro
1. You will never kill them
2. They will just annoy you untill you cave in and die
3. And ontop of that it can still reach mid 5k weapon damage range and its more than enough to kill majority of ppl in cyro
Lol what? Just do what I said and you can get the same numbers on PTS...Shokasegambit1 wrote: »Shokasegambit1 wrote: »Shokasegambit1 wrote: »JonnytheKing wrote: »the mythic is only part of what makes ww a problem, seeing you can do something very close to what i show in this video on the live sever. the problem with WW is uptime you should be able to have 100% up timehttps://www.youtube.com/watch?v=qW2ohk7mKdU
There's nothing in the game since 2016 that gives 10k HP recovery, if you believe this potato. Then the game as a whole is in trouble, because these HP stats for pvp is not true. And id put 100$ on it to prove me wrong and if you can hit 10152 HP recovery in pve ! Dude is a drama queen trying to get it nerfed because of bias views in pvp.
Sure WW will be strong but when but that doesnt mean you cant counter it with a templar so and with the CP nerf and healing buff ... Templars are gods !
Disbuildinformation !
I am the person who made the build he is showing the stats of in that video and it is certainly possible to reach over 10k hp regen the fact you don't know how todo it is the reason I'm not making it public do we really need these types of wolves in cyro
1. You will never kill them
2. They will just annoy you untill you cave in and die
3. And ontop of that it can still reach mid 5k weapon damage range and its more than enough to kill majority of ppl in cyro
Ok cool what is it then ?
All I see is words sir ? I'd like to test theories for practicable application for a better understanding.
"I'm not making it public" shows I can perhaps photoshop numbers then claim it to be factual. I been theorycrafting for 7 years, so your claims seem a bit unreasonable. The last time HP regen hit 10k was in 2016 with org scales and beekeeper and that was a proc for 10k when HP regen wasn't nerfed in pvp and they would still die. So help me understand your point, because for competent players who understand seems a bit fishy.
It's not that complicated, you just stack percentage modifiers. I played around in the build edditor for a bit and got similar numbers with Alessians and Willows with some recovery glyphs on a nightblade.
I'm not talking about build editor I'm talking practicable on the PTS ! Solo on WW in PVP 5076k HP regen w/ no group buffs - its very simple to understand. As he stated in the video he reached 10k in pve so show me 10152 + in pve with no group buffs just solo !